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Optimus_Developer_Guide

The CUDA Developer Guide for NVIDIA Optimus Platforms provides essential information for CUDA developers on how to utilize NVIDIA's Optimus technology, which optimally switches between integrated and discrete graphics to enhance performance and battery life. It details the process of querying for CUDA devices, managing graphics interoperability with Direct3D and OpenGL, and creating application profiles to ensure compatibility with Optimus systems. The guide emphasizes the importance of following specific guidelines to ensure that CUDA applications function correctly on notebooks featuring Optimus technology.

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edwin bayani
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0% found this document useful (0 votes)
3 views

Optimus_Developer_Guide

The CUDA Developer Guide for NVIDIA Optimus Platforms provides essential information for CUDA developers on how to utilize NVIDIA's Optimus technology, which optimally switches between integrated and discrete graphics to enhance performance and battery life. It details the process of querying for CUDA devices, managing graphics interoperability with Direct3D and OpenGL, and creating application profiles to ensure compatibility with Optimus systems. The guide emphasizes the importance of following specific guidelines to ensure that CUDA applications function correctly on notebooks featuring Optimus technology.

Uploaded by

edwin bayani
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

CUDA DEVELOPER GUIDE FOR

NVIDIA OPTIMUS PLATFORMS

DG-06715-001_v7.0 | August 2014

Reference Guide
TABLE OF CONTENTS

Chapter 1. Introduction to Optimus..........................................................................1


Chapter 2. CUDA Applications and Optimus................................................................ 2
Chapter 3. Querying for a CUDA Device.................................................................... 3
3.1. Applications without Graphics Interoperability...................................................... 3
3.2. Applications with Graphics Interoperability.......................................................... 5
3.3. CUDA Support with DirecX Interoperability.......................................................... 6
3.4. CUDA Support with OpenGL Interoperability.........................................................7
3.5. Control Panel Settings and Driver Updates...........................................................7

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | ii
Chapter 1.
INTRODUCTION TO OPTIMUS

NVIDIA® Optimus™ is a revolutionary technology that delivers great battery life and
great performance, in a way that simply works. It automatically and instantaneously
uses the best tool for the job – the high performance NVIDIA GPU for GPU-Compute
applications, video, and 3D games; and low power integrated graphics for applications
like Office, Web surfing, or email.
The result is long lasting battery life without sacrificing great graphics performance,
delivering an experience that is fully automatic and behind the scenes.
When the GPU can provide an increase in performance, functionality, or quality over the
IGP for an application, the NVIDIA driver will enable the GPU. When the user launches
an application, the NVIDIA driver will recognize whether the application being run can
benefit from using the GPU. If the application can benefit from running on the GPU, the
GPU is powered up from an idle state and is given all rendering calls.
Using NVIDIA’s Optimus technology, when the discrete GPU is handling all the
rendering duties, the final image output to the display is still handled by the Intel
integrated graphics processor (IGP). In effect, the IGP is only being used as a simple
display controller, resulting in a seamless, flicker-free experience with no need to reboot.
When the user closes all applications that benefit from the GPU, the discrete GPU is
powered off and the Intel IGP handles both rendering and display calls to conserve
power and provide the highest possible battery life.
The beauty of Optimus is that it leverages standard industry protocols and APIs to
work. From relying on standard Microsoft APIs when communicating with the Intel
IGP driver, to utilizing the PCI-Express bus to transfer the GPU’s output to the Intel IGP,
there are no proprietary hoops to jump through NVIDIA.
This document provides guidance to CUDA developers and explains how NVIDIA
CUDA APIs can be used to query for GPU capabilities in Optimus systems. It is
strongly recommended to follow these guidelines to ensure CUDA applications are
compatible with all notebooks featuring Optimus.

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 1
Chapter 2.
CUDA APPLICATIONS AND OPTIMUS

Optimus systems all have an Intel IGP and an NVIDIA GPU. Display heads may be
electrically connected to the IGP or the GPU. When a display is connected to a GPU
head, all rendering and compute on that display happens on the NVIDIA GPU just like
it would on a typical discrete system. When the display is connected to an IGP head, the
NVIDIA driver decides if an application on that display should be rendered on the GPU
or the IGP. If the driver decides to run the application on the NVIDIA GPU, the final
rendered frames are copied to the IGP’s display pipeline for scanout. Please consult the
Optimus white paper for more details on this behavior: http://www.nvidia.com/object/
optimus_technology.html.
CUDA developers should understand this scheme because it affects how applications
should query for GPU capabilities. For example, a CUDA application launched on the
LVDS panel of an Optimus notebook (which is an IGP-connected display), would see
that the primary display device is the Intel's graphic adapter – a chip not capable of
running CUDA. In this case, it is important for the application to detect the existence of
a second device in the system – the NVIDIA GPU – and then create a CUDA context on
this CUDA-capable device even when it is not the display device.
For applications that require use of Direct3D/CUDA or OpenGL/CUDA interop, there
are restrictions that developers need to be aware of when creating a Direct3D or OpenGL
context that will interoperate with CUDA. CUDA Support with DirecX Interoperability
and CUDA Support with OpenGL Interoperability in this guide discuss this topic in
more detail.

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 2
Chapter 3.
QUERYING FOR A CUDA DEVICE

Depending on the application, there are different ways to query for a CUDA device.

3.1. Applications without Graphics


Interoperability
For CUDA applications, finding the best CUDA capable device is done through the
CUDA API. The CUDA API functions cudaGetDeviceProperties (CUDA runtime
API), and cuDeviceComputeCapability (CUDA Driver API) are used. Refer to the
CUDA Sample deviceQuery or deviceQueryDrv for more details.

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 3
Querying for a CUDA Device

The next two code samples illustrate the best method of choosing a CUDA capable
device with the best performance.
// CUDA Runtime API Version
inline int cutGetMaxGflopsDeviceId()
{
int current_device = 0, sm_per_multiproc = 0;
int max_compute_perf = 0, max_perf_device = 0;
int device_count = 0, best_SM_arch = 0;
int arch_cores_sm[3] = { 1, 8, 32, 192 };
cudaDeviceProp deviceProp;

cudaGetDeviceCount( &device_count );

// Find the best major SM Architecture GPU device


while ( current_device < device_count ) {
cudaGetDeviceProperties( &deviceProp, current_device );
if (deviceProp.major > 0 && deviceProp.major < 9999) {
best_SM_arch = max(best_SM_arch, deviceProp.major);
}
current_device++;
}

// Find the best CUDA capable GPU device


current_device = 0;
while( current_device < device_count ) {
cudaGetDeviceProperties( &deviceProp, current_device );
if (deviceProp.major == 9999 && deviceProp.minor == 9999) {
sm_per_multiproc = 1;
} else if (deviceProp.major <= 3) {
sm_per_multiproc = arch_cores_sm[deviceProp.major];
} else { // Device has SM major > 3
sm_per_multiproc = arch_cores_sm[3];
}

int compute_perf = deviceProp.multiProcessorCount *


sm_per_multiproc * deviceProp.clockRate;

if( compute_perf > max_compute_perf ) {


// If we find GPU of SM major > 3, search only these
if ( best_SM_arch > 3 ) {
// If device==best_SM_arch, choose this, or else pass
if (deviceProp.major == best_SM_arch) {
max_compute_perf = compute_perf;
max_perf_device = current_device;
}
} else {
max_compute_perf = compute_perf;
max_perf_device = current_device;
}
}
++current_device;
}

cudaGetDeviceProperties(&deviceProp, max_compute_perf_device);
printf("\nDevice %d: \"%s\"\n", max__perf_device,
deviceProp.name);
printf("Compute Capability : %d.%d\n",
deviceProp.major, deviceProp.minor);
return max_perf_device;
}

// CUDA Driver API Version


inline int cutilDrvGetMaxGflopsDeviceId()
{
CUdevice current_device = 0, max_perf_device = 0;
int device_count = 0, sm_per_multiproc = 0;
int max_compute_perf = 0, best_SM_arch = 0;
int major = 0, minor = 0, multiProcessorCount, clockRate;
int arch_cores_sm[3] = { 1, 8, 32, 192 };

cuInit(0);
www.nvidia.com
CUDA cuDeviceGetCount(&device_count);
Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 4
// Find the best major SM Architecture GPU device
while ( current_device < device_count ) {
Querying for a CUDA Device

3.2. Applications with Graphics Interoperability


For CUDA applications that use the CUDA interop capability with Direct3D or OpenGL,
developers should be aware of the restrictions and requirements to ensure compatibility
with the Optimus platform. For CUDA applications that meet these descriptions:
1. Application requires CUDA interop capability with either Direct3D or OpenGL.
2. Application is not directly linked against cuda.lib or cudart.lib or
LoadLibrary to dynamically load the nvcuda.dll or cudart*.dll and
uses GetProcAddress to retrieve function addresses from nvcuda.dll or
cudart*.dll.
A Direct3D or OpenGL context has to be created before the CUDA context. The Direct3D
or OpenGL context needs to pass this into the CUDA. See the sample calls below in red
below. Your application will need to create the graphics context first. The sample code
below does not illustrate this.
Refer to the CUDA Sample simpleD3D9 and simpleD3D9Texture for details.
// CUDA/Direct3D9 interop
// You will need to create the D3D9 context first
IDirect3DDevice9 * g_pD3D9Device; // Initialize D3D9 rendering device
// After creation, bind your D3D9 context to CUDA
cudaD3D9SetDirect3DDevice(g_pD3D9Device);

Refer to the CUDA Sample simpleD3D10 and simpleD3D10Texture for details.


// CUDA/Direct3D10 interop
// You will need to create a D3D10 context first
ID3D10Device * g_pD3D10Device; // Initialize D3D10 rendering device
// After creation, bind your D3D10 context to CUDA
cudaD3D10SetDirect3DDevice(g_pD3D10Device);

Refer to the CUDA Sample simpleD3D11Texture for details.


// CUDA/Direct3D11 interop
// You will need to first create the D3D11 context first
ID3D11Device * g_pD3D11Device; // Initialize D3D11 rendering device
// After creation, bind your D3D11 context to CUDA
cudaD3D11SetDirect3DDevice(g_pD3D11Device);

Refer to the CUDA Samples simpleGL and postProcessGL for details.


// For CUDA/OpenGL interop
// You will need to create the OpenGL Context first
// After creation, bind your D3D11 context to CUDA
cudaGLSetGLDevice(deviceID);

On an Optimus platform, this type of CUDA application will not work properly. If a
Direct3D or OpenGL graphics context is created before any CUDA API calls are used
or initialized, the Graphics context may be created on the Intel IGP. The problem here is
that the Intel IGP does not allow Graphics interoperability with CUDA running on the
NVIDIA GPU. If the Graphics context is created on the NVIDIA GPU, then everything
will work.
The solution is to create an application profile in the NVIDIA Control Panel. With an
application profile, the Direct3D or OpenGL context will always be created on the
NVIDIA GPU when the application gets launched. These application profiles can be

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 5
Querying for a CUDA Device

created manually through the NVIDIA control Panel (see Control Panel Settings and
Driver UpdatesSection 5 for details). Contact NVIDIA support to have this application
profile added to the drivers, so future NVIDIA driver releases and updates will include
it.

3.3. CUDA Support with DirecX Interoperability


The following steps with code samples illustrate what is necessary to initialize your
CUDA application to interoperate with Direct3D9.

An application profile may also be needed.

1. Create a Direct3D9 Context:


// Create the D3D object
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION))==NULL )
return E_FAIL;
2. Find the CUDA Device that is also a Direct3D device
// Find the first CUDA capable device, may also want to check
// number of cores with cudaGetDeviceProperties for the best
// CUDA capable GPU (see previous function for details)
for(g_iAdapter = 0;
g_iAdapter < g_pD3D->GetAdapterCount();
g_iAdapter++)
{
D3DCAPS9 caps;
if (FAILED(g_pD3D->GetDeviceCaps(g_iAdapter,
D3DDEVTYPE_HAL, &caps)))
// Adapter doesn't support Direct3D
continue;

D3DADAPTER_IDENTIFIER9 ident;
int device;
g_pD3D->GetAdapterIdentifier(g_iAdapter,
0, &ident);
cudaD3D9GetDevice(&device, ident.DeviceName);
if (cudaSuccess == cudaGetLastError() )
break;
}
3. Create the Direct3D device
// Create the D3DDevice
if (FAILED( g_pD3D->CreateDevice( g_iAdapter, D3DDEVTYPE_HAL,
hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&g_d3dpp, &g_pD3DDevice ) ) )
return E_FAIL;
4. Bind the CUDA Context to the Direct3D device:
// Now we need to bind a CUDA context to the DX9 device
cudaD3D9SetDirect3DDevice(g_pD3DDevice);

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 6
Querying for a CUDA Device

3.4. CUDA Support with OpenGL Interoperability


The following steps with code samples illustrate what is needed to initialize your CUDA
application to interoperate with OpenGL.

An application profile may also be needed.

1. Create an OpenGL Context and OpenGL window


// Create GL context
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_ALPHA |
GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(window_width, window_height);
glutCreateWindow("OpenGL Application");

// default initialization of the back buffer


glClearColor(0.5, 0.5, 0.5, 1.0);
2. Create the CUDA Context and bind it to the OpenGL context
// Initialize CUDA context (ontop of the GL context)
int dev, deviceCount;
cudaGetDeviceCount(&deviceCount);
cudaDeviceProp deviceProp;
for (int i=0; i<deviceCount; i++) {
cudaGetDeviceProperties(&deviceProp, dev));
}
cudaGLSetGLDevice(dev);

3.5. Control Panel Settings and Driver Updates


This section is for developers who create custom application-specific profiles. It
describes how end users can be sure that their CUDA applications run on Optimus and
how they can receive the latest updates on drivers and application profiles.
‣ Profile updates are frequently sent to end user systems, similar to how virus
definitions work. Systems are automatically updated with new profiles in the
background with no user intervention required. Contact NVIDIA developer support
to create the appropriate driver application profiles. This will ensure that your
CUDA application is compatible on Optimus and included in these automatic
updates.
‣ End users can create their own application profiles in the NVIDIA Control panel
and set when switch and not to switch to the NVIDIA GPU per application. The
screenshot below shows you where to find these application profiles.

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 7
Querying for a CUDA Device

‣ NVIDIA regularly updates the graphics drivers through the NVIDIA Verde
Driver Program. End users will be able to download drivers which include
application-specific Optimus profiles for NVIDIA-powered notebooks from: http://
www.nvidia.com/object/notebook_drivers.html

www.nvidia.com
CUDA Developer Guide for NVIDIA Optimus Platforms DG-06715-001_v7.0 | 8
Notice
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