0% found this document useful (0 votes)
5 views3 pages

Log

The document details the initialization process of a Ren'Py application, indicating various stages and their respective durations. It includes information about loading scripts, handling errors, and the graphical environment setup. The total time taken for the interface to be ready was approximately 12.33 seconds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views3 pages

Log

The document details the initialization process of a Ren'Py application, indicating various stages and their respective durations. It includes information about loading scripts, handling errors, and the graphical environment setup. The total time taken for the interface to be ready was approximately 12.33 seconds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Tue Oct 17 18:02:15 2023

Emscripten-1.0-x86-JS-32bit
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Early init took 0.01s
Loader init took 0.14s
import encodings.zlib_codec # precompiled from
/lib/python2.7/encodings/zlib_codec.pyo
Loading error handling took 0.26s
Loading script took 4.38s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import repr # precompiled from /lib/python2.7/repr.pyo
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
import urlparse # precompiled from /lib/python2.7/urlparse.pyo
Set script version to: (7, 4, 3)
Running init code took 2.12s
Loading analysis data took 0.95s
Analyze and compile ATL took 0.30s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.29s
DPI scale factor: 1.000000
Creating interface object took 0.04s
Cleaning stores took 0.00s
Init translation took 0.19s
Build styles took 0.03s
Load screen analysis took 0.58s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Prepare screens took 1.52s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Interface start took 0.38s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.gl # builtin
import array # builtin
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin
import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo

primary display bounds: (0, 0, 390, 844)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(390, 745) drawable=(1170, 2235)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0)'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_frag_depth
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_filter_anisotropic
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_astc
GL_WEBGL_compressed_texture_etc
GL_WEBGL_compressed_texture_etc1
GL_WEBGL_compressed_texture_pvrtc
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBKIT_WEBGL_compressed_texture_pvrtc
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBKIT_WEBGL_compressed_texture_pvrtc
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 12.3310000896s

You might also like