Central Processing Unit
Central Processing Unit
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A central processing unit (CPU), also called a central processor, main processor, or just
processor, is the primary processor in a given computer.[1][2] Its electronic circuitry executes
instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O)
operations.[3][4][5] This role contrasts with that of external components, such as main memory
and I/O circuitry,[6] and specialized coprocessors such as graphics processing units (GPUs).
Inside a central processing unit: The integrated circuit of Intel's Xeon 3060, first manufactured
in 2006
The form, design, and implementation of CPUs have changed over time, but their fundamental
operation remains almost unchanged.[7] Principal components of a CPU include the
arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers
that supply operands to the ALU and store the results of ALU operations, and a control unit that
orchestrates the fetching (from memory), decoding and execution (of instructions) by directing
the coordinated operations of the ALU, registers, and other components. Modern CPUs devote a
lot of semiconductor area to caches and instruction-level parallelism to increase performance
and to CPU modes to support operating systems and virtualization.
Most modern CPUs are implemented on integrated circuit (IC) microprocessors, with one or
more CPUs on a single IC chip. Microprocessor chips with multiple CPUs are called multi-core
processors.[8] The individual physical CPUs, called processor cores, can also be multithreaded
to support CPU-level multithreading.[9]
An IC that contains a CPU may also contain memory, peripheral interfaces, and other
components of a computer;[10] such integrated devices are variously called microcontrollers or
systems on a chip (SoC).
History
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Early computers such as the ENIAC had to be physically rewired to perform different tasks,
which caused these machines to be called "fixed-program computers".[11] The "central
processing unit" term has been in use since as early as 1955.[12][13] Since the term "CPU" is
generally defined as a device for software (computer program) execution, the earliest devices
that could rightly be called CPUs came with the advent of the stored-program computer.
The idea of a stored-program computer had already been present in the design of John Presper
Eckert and John William Mauchly's ENIAC, but was initially omitted so that it could be finished
sooner.[14] On June 30, 1945, before ENIAC was made, mathematician John von Neumann
distributed a paper entitled First Draft of a Report on the EDVAC. It was the outline of a stored-
program computer that would eventually be completed in August 1949.[15] EDVAC was
designed to perform a certain number of instructions (or operations) of various types.
Significantly, the programs written for EDVAC were to be stored in high-speed computer
memory rather than specified by the physical wiring of the computer.[16] This overcame a
severe limitation of ENIAC, which was the considerable time and effort required to reconfigure
the computer to perform a new task.[17] With von Neumann's design, the program that EDVAC
ran could be changed simply by changing the contents of the memory. EDVAC was not the first
stored-program computer; the Manchester Baby, which was a small-scale experimental stored-
program computer, ran its first program on 21 June 1948[18] and the Manchester Mark 1 ran its
first program during the night of 16–17 June 1949.[19]
Early CPUs were custom designs used as part of a larger and sometimes distinctive
computer.[20] However, this method of designing custom CPUs for a particular application has
largely given way to the development of multi-purpose processors produced in large quantities.
This standardization began in the era of discrete transistor mainframes and minicomputers, and
has rapidly accelerated with the popularization of the integrated circuit (IC). The IC has allowed
increasingly complex CPUs to be designed and manufactured to tolerances on the order of
nanometers.[21] Both the miniaturization and standardization of CPUs have increased the
presence of digital devices in modern life far beyond the limited application of dedicated
computing machines. Modern microprocessors appear in electronic devices ranging from
automobiles[22] to cellphones,[23] and sometimes even in toys.[24][25]
While von Neumann is most often credited with the design of the stored-program computer
because of his design of EDVAC, and the design became known as the von Neumann
architecture, others before him, such as Konrad Zuse, had suggested and implemented similar
ideas.[26] The so-called Harvard architecture of the Harvard Mark I, which was completed
before EDVAC,[27][28] also used a stored-program design using punched paper tape rather than
electronic memory.[29] The key difference between the von Neumann and Harvard architectures
is that the latter separates the storage and treatment of CPU instructions and data, while the
former uses the same memory space for both.[30] Most modern CPUs are primarily von
Neumann in design, but CPUs with the Harvard architecture are seen as well, especially in
embedded applications; for instance, the Atmel AVR microcontrollers are Harvard-architecture
processors.[31]
Relays and vacuum tubes (thermionic tubes) were commonly used as switching
elements;[32][33] a useful computer requires thousands or tens of thousands of switching
devices. The overall speed of a system is dependent on the speed of the switches. Vacuum-
tube computers such as EDVAC tended to average eight hours between failures, whereas relay
computers—such as the slower but earlier Harvard Mark I—failed very rarely.[13] In the end, tube
-based CPUs became dominant because the significant speed advantages afforded generally
outweighed the reliability problems. Most of these early synchronous CPUs ran at low clock
rates compared to modern microelectronic designs. Clock signal frequencies ranging from 100
kHz to 4 MHz were very common at this time, limited largely by the speed of the switching
devices they were built with.[34]
Transistor CPUs
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The design complexity of CPUs increased as various technologies facilitated the building of
smaller and more reliable electronic devices. The first such improvement came with the advent
of the transistor. Transistorized CPUs during the 1950s and 1960s no longer had to be built out
of bulky, unreliable, and fragile switching elements, like vacuum tubes and relays.[35] With this
improvement, more complex and reliable CPUs were built onto one or several printed circuit
boards containing discrete (individual) components.
In 1964, IBM introduced its IBM System/360 computer architecture that was used in a series of
computers capable of running the same programs with different speeds and performances.[36]
This was significant at a time when most electronic computers were incompatible with one
another, even those made by the same manufacturer. To facilitate this improvement, IBM used
the concept of a microprogram (often called "microcode"), which still sees widespread use in
modern CPUs.[37] The System/360 architecture was so popular that it dominated the
mainframe computer market for decades and left a legacy that is continued by similar modern
computers like the IBM zSeries.[38][39] In 1965, Digital Equipment Corporation (DEC) introduced
another influential computer aimed at the scientific and research markets—the PDP-8.[40]
Transistor-based computers had several distinct advantages over their predecessors. Aside
from facilitating increased reliability and lower power consumption, transistors also allowed
CPUs to operate at much higher speeds because of the short switching time of a transistor in
comparison to a tube or relay.[41] The increased reliability and dramatically increased speed of
the switching elements, which were almost exclusively transistors by this time; CPU clock rates
in the tens of megahertz were easily obtained during this period.[42] Additionally, while discrete
transistor and IC CPUs were in heavy usage, new high-performance designs like single
instruction, multiple data (SIMD) vector processors began to appear.[43] These early
experimental designs later gave rise to the era of specialized supercomputers like those made
by Cray Inc and Fujitsu Ltd.[43]
Small-scale integration CPUs
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CPU, core memory and external bus interface of a DEC PDP-8/I, made of medium-scale
integrated circuits
IBM's System/370, follow-on to the System/360, used SSI ICs rather than Solid Logic
Technology discrete-transistor modules.[46][47] DEC's PDP-8/I and KI10 PDP-10 also switched
from the individual transistors used by the PDP-8 and PDP-10 to SSI ICs,[48] and their extremely
popular PDP-11 line was originally built with SSI ICs, but was eventually implemented with LSI
components once these became practical.
edit
Lee Boysel published influential articles, including a 1967 "manifesto", which described how to
build the equivalent of a 32-bit mainframe computer from a relatively small number of large-
scale integration circuits (LSI).[49][50] The only way to build LSI chips, which are chips with a
hundred or more gates, was to build them using a metal–oxide–semiconductor (MOS)
semiconductor manufacturing process (either PMOS logic, NMOS logic, or CMOS logic).
However, some companies continued to build processors out of bipolar transistor–transistor
logic (TTL) chips because bipolar junction transistors were faster than MOS chips up until the
1970s (a few companies such as Datapoint continued to build processors out of TTL chips until
the early 1980s).[50] In the 1960s, MOS ICs were slower and initially considered useful only in
applications that required low power.[51][52] Following the development of silicon-gate MOS
technology by Federico Faggin at Fairchild Semiconductor in 1968, MOS ICs largely replaced
bipolar TTL as the standard chip technology in the late 1970s.[53]
As the microelectronic technology advanced, an increasing number of transistors were placed
on ICs, decreasing the number of individual ICs needed for a complete CPU. MSI and LSI ICs
increased transistor counts to hundreds, and then thousands. By 1968, the number of ICs
required to build a complete CPU had been reduced to 24 ICs of eight different types, with each
IC containing roughly 1000 MOSFETs.[54] In stark contrast with its SSI and MSI predecessors,
the first LSI implementation of the PDP-11 contained a CPU composed of only four LSI
integrated circuits.[55]
Microprocessors
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Die of an Intel 80486DX2 microprocessor (actual size: 12 × 6.75 mm) in its packaging
Intel Core i5 CPU on a Vaio E series laptop motherboard (on the right, beneath the heat pipe)
Since microprocessors were first introduced they have almost completely overtaken all other
central processing unit implementation methods. The first commercially available
microprocessor, made in 1971, was the Intel 4004, and the first widely used microprocessor,
made in 1974, was the Intel 8080. Mainframe and minicomputer manufacturers of the time
launched proprietary IC development programs to upgrade their older computer architectures,
and eventually produced instruction set compatible microprocessors that were backward-
compatible with their older hardware and software. Combined with the advent and eventual
success of the ubiquitous personal computer, the term CPU is now applied almost exclusively[a]
to microprocessors. Several CPUs (denoted cores) can be combined in a single processing
chip.[56]
Previous generations of CPUs were implemented as discrete components and numerous small
integrated circuits (ICs) on one or more circuit boards.[57] Microprocessors, on the other hand,
are CPUs manufactured on a very small number of ICs; usually just one.[58] The overall smaller
CPU size, as a result of being implemented on a single die, means faster switching time
because of physical factors like decreased gate parasitic capacitance.[59][60] This has allowed
synchronous microprocessors to have clock rates ranging from tens of megahertz to several
gigahertz. Additionally, the ability to construct exceedingly small transistors on an IC has
increased the complexity and number of transistors in a single CPU many fold. This widely
observed trend is described by Moore's law, which had proven to be a fairly accurate predictor
of the growth of CPU (and other IC) complexity until 2016.[61][62]
While the complexity, size, construction and general form of CPUs have changed enormously
since 1950,[63] the basic design and function has not changed much at all. Almost all common
CPUs today can be very accurately described as von Neumann stored-program machines.[64][b]
As Moore's law no longer holds, concerns have arisen about the limits of integrated circuit
transistor technology. Extreme miniaturization of electronic gates is causing the effects of
phenomena like electromigration and subthreshold leakage to become much more
significant.[66][67] These newer concerns are among the many factors causing researchers to
investigate new methods of computing such as the quantum computer, as well as to expand the
use of parallelism and other methods that extend the usefulness of the classical von Neumann
model.
Operation
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The fundamental operation of most CPUs, regardless of the physical form they take, is to
execute a sequence of stored instructions that is called a program. The instructions to be
executed are kept in some kind of computer memory. Nearly all CPUs follow the fetch, decode
and execute steps in their operation, which are collectively known as the instruction cycle.
After the execution of an instruction, the entire process repeats, with the next instruction cycle
normally fetching the next-in-sequence instruction because of the incremented value in the
program counter. If a jump instruction was executed, the program counter will be modified to
contain the address of the instruction that was jumped to and program execution continues
normally. In more complex CPUs, multiple instructions can be fetched, decoded and executed
simultaneously. This section describes what is generally referred to as the "classic RISC
pipeline", which is quite common among the simple CPUs used in many electronic devices
(often called microcontrollers). It largely ignores the important role of CPU cache, and therefore
the access stage of the pipeline.
Some instructions manipulate the program counter rather than producing result data directly;
such instructions are generally called "jumps" and facilitate program behavior like loops,
conditional program execution (through the use of a conditional jump), and existence of
functions.[c] In some processors, some other instructions change the state of bits in a "flags"
register. These flags can be used to influence how a program behaves, since they often indicate
the outcome of various operations. For example, in such processors a "compare" instruction
evaluates two values and sets or clears bits in the flags register to indicate which one is greater
or whether they are equal; one of these flags could then be used by a later jump instruction to
determine program flow.
Fetch
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Decode
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The instruction that the CPU fetches from memory determines what the CPU will do. In the
decode step, performed by binary decoder circuitry known as the instruction decoder, the
instruction is converted into signals that control other parts of the CPU.
The way in which the instruction is interpreted is defined by the CPU's instruction set
architecture (ISA).[e] Often, one group of bits (that is, a "field") within the instruction, called the
opcode, indicates which operation is to be performed, while the remaining fields usually provide
supplemental information required for the operation, such as the operands. Those operands
may be specified as a constant value (called an immediate value), or as the location of a value
that may be a processor register or a memory address, as determined by some addressing
mode.
Execute
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After the fetch and decode steps, the execute step is performed. Depending on the CPU
architecture, this may consist of a single action or a sequence of actions. During each action,
control signals electrically enable or disable various parts of the CPU so they can perform all or
part of the desired operation. The action is then completed, typically in response to a clock
pulse. Very often the results are written to an internal CPU register for quick access by
subsequent instructions. In other cases results may be written to slower, but less expensive and
higher capacity main memory.
edit
Block diagram of a basic uniprocessor-CPU computer. Black lines indicate data flow, whereas
red lines indicate control flow; arrows indicate flow directions.
Hardwired into a CPU's circuitry is a set of basic operations it can perform, called an instruction
set. Such operations may involve, for example, adding or subtracting two numbers, comparing
two numbers, or jumping to a different part of a program. Each instruction is represented by a
unique combination of bits, known as the machine language opcode. While processing an
instruction, the CPU decodes the opcode (via a binary decoder) into control signals, which
orchestrate the behavior of the CPU. A complete machine language instruction consists of an
opcode and, in many cases, additional bits that specify arguments for the operation (for
example, the numbers to be summed in the case of an addition operation). Going up the
complexity scale, a machine language program is a collection of machine language instructions
that the CPU executes.
The actual mathematical operation for each instruction is performed by a combinational logic
circuit within the CPU's processor known as the arithmetic–logic unit or ALU. In general, a CPU
executes an instruction by fetching it from memory, using its ALU to perform an operation, and
then storing the result to memory. Besides the instructions for integer mathematics and logic
operations, various other machine instructions exist, such as those for loading data from
memory and storing it back, branching operations, and mathematical operations on floating-
point numbers performed by the CPU's floating-point unit (FPU).[68]
Control unit
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The control unit (CU) is a component of the CPU that directs the operation of the processor. It
tells the computer's memory, arithmetic and logic unit and input and output devices how to
respond to the instructions that have been sent to the processor.
It directs the operation of the other units by providing timing and control signals. Most
computer resources are managed by the CU. It directs the flow of data between the CPU and the
other devices. John von Neumann included the control unit as part of the von Neumann
architecture. In modern computer designs, the control unit is typically an internal part of the CPU
with its overall role and operation unchanged since its introduction.[69]
edit
Main article: Arithmetic logic unit
The arithmetic logic unit (ALU) is a digital circuit within the processor that performs integer
arithmetic and bitwise logic operations. The inputs to the ALU are the data words to be operated
on (called operands), status information from previous operations, and a code from the control
unit indicating which operation to perform. Depending on the instruction being executed, the
operands may come from internal CPU registers, external memory, or constants generated by
the ALU itself.
When all input signals have settled and propagated through the ALU circuitry, the result of the
performed operation appears at the ALU's outputs. The result consists of both a data word,
which may be stored in a register or memory, and status information that is typically stored in a
special, internal CPU register reserved for this purpose.
Modern CPUs typically contain more than one ALU to improve performance.
edit
The address generation unit (AGU), sometimes also called the address computation unit
(ACU),[70] is an execution unit inside the CPU that calculates addresses used by the CPU to
access main memory. By having address calculations handled by separate circuitry that
operates in parallel with the rest of the CPU, the number of CPU cycles required for executing
various machine instructions can be reduced, bringing performance improvements.
While performing various operations, CPUs need to calculate memory addresses required for
fetching data from the memory; for example, in-memory positions of array elements must be
calculated before the CPU can fetch the data from actual memory locations. Those address-
generation calculations involve different integer arithmetic operations, such as addition,
subtraction, modulo operations, or bit shifts. Often, calculating a memory address involves
more than one general-purpose machine instruction, which do not necessarily decode and
execute quickly. By incorporating an AGU into a CPU design, together with introducing
specialized instructions that use the AGU, various address-generation calculations can be
offloaded from the rest of the CPU, and can often be executed quickly in a single CPU cycle.
Capabilities of an AGU depend on a particular CPU and its architecture. Thus, some AGUs
implement and expose more address-calculation operations, while some also include more
advanced specialized instructions that can operate on multiple operands at a time. Some CPU
architectures include multiple AGUs so more than one address-calculation operation can be
executed simultaneously, which brings further performance improvements due to the
superscalar nature of advanced CPU designs. For example, Intel incorporates multiple AGUs
into its Sandy Bridge and Haswell microarchitectures, which increase bandwidth of the CPU
memory subsystem by allowing multiple memory-access instructions to be executed in parallel.
edit
Many microprocessors (in smartphones and desktop, laptop, server computers) have a memory
management unit, translating logical addresses into physical RAM addresses, providing
memory protection and paging abilities, useful for virtual memory. Simpler processors,
especially microcontrollers, usually don't include an MMU.
Cache
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A CPU cache[71] is a hardware cache used by the central processing unit (CPU) of a computer
to reduce the average cost (time or energy) to access data from the main memory. A cache is a
smaller, faster memory, closer to a processor core, which stores copies of the data from
frequently used main memory locations. Most CPUs have different independent caches,
including instruction and data caches, where the data cache is usually organized as a hierarchy
of several cache levels (L1, L2, L3, L4, etc.). Each ascending cache level is typically slower but
larger than the preceding level with L1 being the fastest and the closest to the CPU.
All modern (fast) CPUs (with few specialized exceptions[f]) have multiple levels of CPU caches.
The first CPUs that used a cache had only one level of cache; unlike later level 1 caches, it was
not split into L1d (for data) and L1i (for instructions). Almost all current CPUs with caches have
a split L1 cache. They also have L2 caches and, for larger processors, L3 caches as well. The L2
cache is usually not split and acts as a common repository for the already split L1 cache. Every
core of a multi-core processor has a dedicated L2 cache and is usually not shared between the
cores. The L3 cache, and higher-level caches, are shared between the cores and are not split. An
L4 cache is currently uncommon, and is generally on dynamic random-access memory (DRAM),
rather than on static random-access memory (SRAM), on a separate die or chip. That was also
the case historically with L1, while bigger chips have allowed integration of it and generally all
cache levels, with the possible exception of the last level. Each extra level of cache tends to be
bigger and is optimized differently.
Other types of caches exist (that are not counted towards the "cache size" of the most
important caches mentioned above), such as the translation lookaside buffer (TLB) that is part
of the memory management unit (MMU) that most CPUs have.
Caches are generally sized in powers of two: 2, 8, 16 etc. KiB or MiB (for larger non-L1) sizes,
although the IBM z13 has a 96 KiB L1 instruction cache.[72]
Clock rate
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Most CPUs are synchronous circuits, which means they employ a clock signal to pace their
sequential operations. The clock signal is produced by an external oscillator circuit that
generates a consistent number of pulses each second in the form of a periodic square wave.
The frequency of the clock pulses determines the rate at which a CPU executes instructions and,
consequently, the faster the clock, the more instructions the CPU will execute each second.
To ensure proper operation of the CPU, the clock period is longer than the maximum time
needed for all signals to propagate (move) through the CPU. In setting the clock period to a
value well above the worst-case propagation delay, it is possible to design the entire CPU and
the way it moves data around the "edges" of the rising and falling clock signal. This has the
advantage of simplifying the CPU significantly, both from a design perspective and a
component-count perspective. However, it also carries the disadvantage that the entire CPU
must wait on its slowest elements, even though some portions of it are much faster. This
limitation has largely been compensated for by various methods of increasing CPU parallelism
(see below).
However, architectural improvements alone do not solve all of the drawbacks of globally
synchronous CPUs. For example, a clock signal is subject to the delays of any other electrical
signal. Higher clock rates in increasingly complex CPUs make it more difficult to keep the clock
signal in phase (synchronized) throughout the entire unit. This has led many modern CPUs to
require multiple identical clock signals to be provided to avoid delaying a single signal
significantly enough to cause the CPU to malfunction. Another major issue, as clock rates
increase dramatically, is the amount of heat that is dissipated by the CPU. The constantly
changing clock causes many components to switch regardless of whether they are being used
at that time. In general, a component that is switching uses more energy than an element in a
static state. Therefore, as clock rate increases, so does energy consumption, causing the CPU
to require more heat dissipation in the form of CPU cooling solutions.
One method of dealing with the switching of unneeded components is called clock gating,
which involves turning off the clock signal to unneeded components (effectively disabling them).
However, this is often regarded as difficult to implement and therefore does not see common
usage outside of very low-power designs. One notable recent CPU design that uses extensive
clock gating is the IBM PowerPC-based Xenon used in the Xbox 360; this reduces the power
requirements of the Xbox 360.[73]
Clockless CPUs
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Another method of addressing some of the problems with a global clock signal is the removal
of the clock signal altogether. While removing the global clock signal makes the design process
considerably more complex in many ways, asynchronous (or clockless) designs carry marked
advantages in power consumption and heat dissipation in comparison with similar synchronous
designs. While somewhat uncommon, entire asynchronous CPUs have been built without using
a global clock signal. Two notable examples of this are the ARM compliant AMULET and the
MIPS R3000 compatible MiniMIPS.[74]
Rather than totally removing the clock signal, some CPU designs allow certain portions of the
device to be asynchronous, such as using asynchronous ALUs in conjunction with superscalar
pipelining to achieve some arithmetic performance gains. While it is not altogether clear
whether totally asynchronous designs can perform at a comparable or better level than their
synchronous counterparts, it is evident that they do at least excel in simpler math operations.
This, combined with their excellent power consumption and heat dissipation properties, makes
them very suitable for embedded computers.[75]
edit
Many modern CPUs have a die-integrated power managing module which regulates on-demand
voltage supply to the CPU circuitry allowing it to keep balance between performance and power
consumption.
Integer range
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Every CPU represents numerical values in a specific way. For example, some early digital
computers represented numbers as familiar decimal (base 10) numeral system values, and
others have employed more unusual representations such as bi-quinary coded decimal (base 2-
5) or ternary (base 3). Nearly all modern CPUs represent numbers in binary form, with each digit
being represented by some two-valued physical quantity such as a "high" or "low" voltage.[g]
A six-bit word containing the binary encoded representation of decimal value 40. Most modern
CPUs employ word sizes that are a power of two, for example 8, 16, 32 or 64 bits.
Related to numeric representation is the size and precision of integer numbers that a CPU can
represent. In the case of a binary CPU, this is measured by the number of bits (significant digits
of a binary encoded integer) that the CPU can process in one operation, which is commonly
called word size, bit width, data path width, integer precision, or integer size. A CPU's integer
size determines the range of integer values on which it can directly operate.[h] For example, an
8-bit CPU can directly manipulate integers represented by eight bits, which have a range of 256
(28) discrete integer values.
Integer range can also affect the number of memory locations the CPU can directly address (an
address is an integer value representing a specific memory location). For example, if a binary
CPU uses 32 bits to represent a memory address then it can directly address 232 memory
locations. To circumvent this limitation and for various other reasons, some CPUs use
mechanisms (such as memory management or bank switching) that allow additional memory to
be addressed.
CPUs with larger word sizes require more circuitry and consequently are physically larger, cost
more and consume more power (and therefore generate more heat). As a result, smaller 4- or 8-
bit microcontrollers are commonly used in modern applications even though CPUs with much
larger word sizes (such as 16, 32, 64, even 128-bit) are available. When higher performance is
required, however, the benefits of a larger word size (larger data ranges and address spaces)
may outweigh the disadvantages. A CPU can have internal data paths shorter than the word size
to reduce size and cost. For example, even though the IBM System/360 instruction set
architecture was a 32-bit instruction set, the System/360 Model 30 and Model 40 had 8-bit data
paths in the arithmetic logical unit, so that a 32-bit add required four cycles, one for each 8 bits
of the operands, and, even though the Motorola 68000 series instruction set was a 32-bit
instruction set, the Motorola 68000 and Motorola 68010 had 16-bit data paths in the arithmetic
logical unit, so that a 32-bit add required two cycles.
To gain some of the advantages afforded by both lower and higher bit lengths, many instruction
sets have different bit widths for integer and floating-point data, allowing CPUs implementing
that instruction set to have different bit widths for different portions of the device. For example,
the IBM System/360 instruction set was primarily 32 bit, but supported 64-bit floating-point
values to facilitate greater accuracy and range in floating-point numbers.[37] The System/360
Model 65 had an 8-bit adder for decimal and fixed-point binary arithmetic and a 60-bit adder for
floating-point arithmetic.[76] Many later CPU designs use similar mixed bit width, especially
when the processor is meant for general-purpose use where a reasonable balance of integer
and floating-point capability is required.
Parallelism
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Model of a subscalar CPU, in which it takes fifteen clock cycles to complete three instructions
The description of the basic operation of a CPU offered in the previous section describes the
simplest form that a CPU can take. This type of CPU, usually referred to as subscalar, operates
on and executes one instruction on one or two pieces of data at a time, that is less than one
instruction per clock cycle (IPC < 1).
This process gives rise to an inherent inefficiency in subscalar CPUs. Since only one instruction
is executed at a time, the entire CPU must wait for that instruction to complete before
proceeding to the next instruction. As a result, the subscalar CPU gets "hung up" on instructions
which take more than one clock cycle to complete execution. Even adding a second execution
unit (see below) does not improve performance much; rather than one pathway being hung up,
now two pathways are hung up and the number of unused transistors is increased. This design,
wherein the CPU's execution resources can operate on only one instruction at a time, can only
possibly reach scalar performance (one instruction per clock cycle, IPC = 1). However, the
performance is nearly always subscalar (less than one instruction per clock cycle, IPC < 1).
Attempts to achieve scalar and better performance have resulted in a variety of design
methodologies that cause the CPU to behave less linearly and more in parallel. When referring
to parallelism in CPUs, two terms are generally used to classify these design techniques:
instruction-level parallelism (ILP), which seeks to increase the rate at which instructions are
executed within a CPU (that is, to increase the use of on-die execution resources);
task-level parallelism (TLP), which purposes to increase the number of threads or processes
that a CPU can execute simultaneously.
Each methodology differs both in the ways in which they are implemented, as well as the
relative effectiveness they afford in increasing the CPU's performance for an application.[i]
Instruction-level parallelism
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Basic five-stage pipeline. In the best case scenario, this pipeline can sustain a completion rate
of one instruction per clock cycle.
One of the simplest methods for increased parallelism is to begin the first steps of instruction
fetching and decoding before the prior instruction finishes executing. This is a technique known
as instruction pipelining, and is used in almost all modern general-purpose CPUs. Pipelining
allows multiple instruction to be executed at a time by breaking the execution pathway into
discrete stages. This separation can be compared to an assembly line, in which an instruction is
made more complete at each stage until it exits the execution pipeline and is retired.
Pipelining does, however, introduce the possibility for a situation where the result of the
previous operation is needed to complete the next operation; a condition often termed data
dependency conflict. Therefore, pipelined processors must check for these sorts of conditions
and delay a portion of the pipeline if necessary. A pipelined processor can become very nearly
scalar, inhibited only by pipeline stalls (an instruction spending more than one clock cycle in a
stage).
Improvements in instruction pipelining led to further decreases in the idle time of CPU
components. Designs that are said to be superscalar include a long instruction pipeline and
multiple identical execution units, such as load–store units, arithmetic–logic units, floating-
point units and address generation units.[77] In a superscalar pipeline, instructions are read and
passed to a dispatcher, which decides whether or not the instructions can be executed in
parallel (simultaneously). If so, they are dispatched to execution units, resulting in their
simultaneous execution. In general, the number of instructions that a superscalar CPU will
complete in a cycle is dependent on the number of instructions it is able to dispatch
simultaneously to execution units.
Most of the difficulty in the design of a superscalar CPU architecture lies in creating an effective
dispatcher. The dispatcher needs to be able to quickly determine whether instructions can be
executed in parallel, as well as dispatch them in such a way as to keep as many execution units
busy as possible. This requires that the instruction pipeline is filled as often as possible and
requires significant amounts of CPU cache. It also makes hazard-avoiding techniques like
branch prediction, speculative execution, register renaming, out-of-order execution and
transactional memory crucial to maintaining high levels of performance. By attempting to
predict which branch (or path) a conditional instruction will take, the CPU can minimize the
number of times that the entire pipeline must wait until a conditional instruction is completed.
Speculative execution often provides modest performance increases by executing portions of
code that may not be needed after a conditional operation completes. Out-of-order execution
somewhat rearranges the order in which instructions are executed to reduce delays due to data
dependencies. Also in case of single instruction stream, multiple data stream, a case when a lot
of data from the same type has to be processed, modern processors can disable parts of the
pipeline so that when a single instruction is executed many times, the CPU skips the fetch and
decode phases and thus greatly increases performance on certain occasions, especially in
highly monotonous program engines such as video creation software and photo processing.
When a fraction of the CPU is superscalar, the part that is not suffers a performance penalty
due to scheduling stalls. The Intel P5 Pentium had two superscalar ALUs which could accept
one instruction per clock cycle each, but its FPU could not. Thus the P5 was integer superscalar
but not floating point superscalar. Intel's successor to the P5 architecture, P6, added
superscalar abilities to its floating-point features.
Simple pipelining and superscalar design increase a CPU's ILP by allowing it to execute
instructions at rates surpassing one instruction per clock cycle. Most modern CPU designs are
at least somewhat superscalar, and nearly all general purpose CPUs designed in the last decade
are superscalar. In later years some of the emphasis in designing high-ILP computers has been
moved out of the CPU's hardware and into its software interface, or instruction set architecture
(ISA). The strategy of the very long instruction word (VLIW) causes some ILP to become implied
directly by the software, reducing the CPU's work in boosting ILP and thereby reducing design
complexity.
Task-level parallelism
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One technology used for this purpose is multiprocessing (MP).[80] The initial type of this
technology is known as symmetric multiprocessing (SMP), where a small number of CPUs
share a coherent view of their memory system. In this scheme, each CPU has additional
hardware to maintain a constantly up-to-date view of memory. By avoiding stale views of
memory, the CPUs can cooperate on the same program and programs can migrate from one
CPU to another. To increase the number of cooperating CPUs beyond a handful, schemes such
as non-uniform memory access (NUMA) and directory-based coherence protocols were
introduced in the 1990s. SMP systems are limited to a small number of CPUs while NUMA
systems have been built with thousands of processors. Initially, multiprocessing was built using
multiple discrete CPUs and boards to implement the interconnect between the processors.
When the processors and their interconnect are all implemented on a single chip, the technology
is known as chip-level multiprocessing (CMP) and the single chip as a multi-core processor.
It was later recognized that finer-grain parallelism existed with a single program. A single
program might have several threads (or functions) that could be executed separately or in
parallel. Some of the earliest examples of this technology implemented input/output processing
such as direct memory access as a separate thread from the computation thread. A more
general approach to this technology was introduced in the 1970s when systems were designed
to run multiple computation threads in parallel. This technology is known as multi-threading
(MT). The approach is considered more cost-effective than multiprocessing, as only a small
number of components within a CPU are replicated to support MT as opposed to the entire CPU
in the case of MP. In MT, the execution units and the memory system including the caches are
shared among multiple threads. The downside of MT is that the hardware support for
multithreading is more visible to software than that of MP and thus supervisor software like
operating systems have to undergo larger changes to support MT. One type of MT that was
implemented is known as temporal multithreading, where one thread is executed until it is
stalled waiting for data to return from external memory. In this scheme, the CPU would then
quickly context switch to another thread which is ready to run, the switch often done in one CPU
clock cycle, such as the UltraSPARC T1. Another type of MT is simultaneous multithreading,
where instructions from multiple threads are executed in parallel within one CPU clock cycle.
For several decades from the 1970s to early 2000s, the focus in designing high performance
general purpose CPUs was largely on achieving high ILP through technologies such as
pipelining, caches, superscalar execution, out-of-order execution, etc. This trend culminated in
large, power-hungry CPUs such as the Intel Pentium 4. By the early 2000s, CPU designers were
thwarted from achieving higher performance from ILP techniques due to the growing disparity
between CPU operating frequencies and main memory operating frequencies as well as
escalating CPU power dissipation owing to more esoteric ILP techniques.
CPU designers then borrowed ideas from commercial computing markets such as transaction
processing, where the aggregate performance of multiple programs, also known as throughput
computing, was more important than the performance of a single thread or process.
This reversal of emphasis is evidenced by the proliferation of dual and more core processor
designs and notably, Intel's newer designs resembling its less superscalar P6 architecture. Late
designs in several processor families feature chip-level multiprocessing, including the x86-64
Opteron and Athlon 64 X2, the SPARC UltraSPARC T1, IBM POWER4 and POWER5, as well as
several video game console CPUs like the Xbox 360's triple-core PowerPC design, and the
PlayStation 3's 7-core Cell microprocessor.
Data parallelism
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A less common but increasingly important paradigm of processors (and indeed, computing in
general) deals with data parallelism. The processors discussed earlier are all referred to as
some type of scalar device.[j] As the name implies, vector processors deal with multiple pieces
of data in the context of one instruction. This contrasts with scalar processors, which deal with
one piece of data for every instruction. Using Flynn's taxonomy, these two schemes of dealing
with data are generally referred to as single instruction stream, multiple data stream (SIMD) and
single instruction stream, single data stream (SISD), respectively. The great utility in creating
processors that deal with vectors of data lies in optimizing tasks that tend to require the same
operation (for example, a sum or a dot product) to be performed on a large set of data. Some
classic examples of these types of tasks include multimedia applications (images, video and
sound), as well as many types of scientific and engineering tasks. Whereas a scalar processor
must complete the entire process of fetching, decoding and executing each instruction and
value in a set of data, a vector processor can perform a single operation on a comparatively
large set of data with one instruction. This is only possible when the application tends to require
many steps which apply one operation to a large set of data.
Most early vector processors, such as the Cray-1, were associated almost exclusively with
scientific research and cryptography applications. However, as multimedia has largely shifted to
digital media, the need for some form of SIMD in general-purpose processors has become
significant. Shortly after inclusion of floating-point units started to become commonplace in
general-purpose processors, specifications for and implementations of SIMD execution units
also began to appear for general-purpose processors in the mid-1990s. Some of these early
SIMD specifications – like HP's Multimedia Acceleration eXtensions (MAX) and Intel's MMX –
were integer-only. This proved to be a significant impediment for some software developers,
since many of the applications that benefit from SIMD primarily deal with floating-point
numbers. Progressively, developers refined and remade these early designs into some of the
common modern SIMD specifications, which are usually associated with one instruction set
architecture (ISA). Some notable modern examples include Intel's Streaming SIMD Extensions
(SSE) and the PowerPC-related AltiVec (also known as VMX).[k]
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Many modern architectures (including embedded ones) often include hardware performance
counters (HPC), which enables low-level (instruction-level) collection, benchmarking, debugging
or analysis of running software metrics.[81][82] HPC may also be used to discover and analyze
unusual or suspicious activity of the software, such as return-oriented programming (ROP) or
sigreturn-oriented programming (SROP) exploits etc.[83] This is usually done by software-
security teams to assess and find malicious binary programs.[84]
Many major vendors (such as IBM, Intel, AMD, and Arm) provide software interfaces (usually
written in C/C++) that can be used to collect data from the CPU's registers in order to get
metrics.[85] Operating system vendors also provide software like perf (Linux) to record,
benchmark, or trace CPU events running kernels and applications.
Privileged modes
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Most modern CPUs have privileged modes to support operating systems and virtualization.
Cloud computing can use virtualization to provide virtual central processing units[88] (vCPUs)
for separate users.[89]
A host is the virtual equivalent of a physical machine, on which a virtual system is operating.[90]
When there are several physical machines operating in tandem and managed as a whole, the
grouped computing and memory resources form a cluster. In some systems, it is possible to
dynamically add and remove from a cluster. Resources available at a host and cluster level can
be partitioned into resources pools with fine granularity.
Performance
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The performance or speed of a processor depends on, among many other factors, the clock rate
(generally given in multiples of hertz) and the instructions per clock (IPC), which together are
the factors for the instructions per second (IPS) that the CPU can perform.[91] Many reported
IPS values have represented "peak" execution rates on artificial instruction sequences with few
branches, whereas realistic workloads consist of a mix of instructions and applications, some
of which take longer to execute than others. The performance of the memory hierarchy also
greatly affects processor performance, an issue barely considered in IPS calculations. Because
of these problems, various standardized tests, often called "benchmarks" for this purpose –
such as SPECint – have been developed to attempt to measure the real effective performance
in commonly used applications.
Due to specific capabilities of modern CPUs, such as simultaneous multithreading and uncore,
which involve sharing of actual CPU resources while aiming at increased utilization, monitoring
performance levels and hardware use gradually became a more complex task.[95] As a
response, some CPUs implement additional hardware logic that monitors actual use of various
parts of a CPU and provides various counters accessible to software; an example is Intel's
Performance Counter Monitor technology.[9]
Overclocking
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Overclocking is a process of increasing the clock speed of a CPU (and other components) to
increase the performance of the CPU. Overclocking might increase CPU temperature and cause
it to overheat, so most users do not overclock and leave the clock speed unchanged. Some
versions of components (such as Intel's U version of its CPUs or Nvidia's OG GPUs) do not allow
overclocking.
See also
Notes
References
External links
Related articles
Superscalar processor
Gekko (processor)
CPU for the GameCube
Instruction set
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