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Game Design & Planning

Amenti is a 2D action-adventure roguelike that emphasizes fast-paced combat and exploration, requiring careful planning in game design, engine choice, and gameplay mechanics. Key aspects include defining core mechanics, selecting an art style, and implementing sound and music, as well as considering roguelike elements and multiplayer options. The document outlines essential steps for creating a game similar to Amenti, including testing, optimization, and marketing strategies.

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Aryan Kshatri
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0% found this document useful (0 votes)
13 views2 pages

Game Design & Planning

Amenti is a 2D action-adventure roguelike that emphasizes fast-paced combat and exploration, requiring careful planning in game design, engine choice, and gameplay mechanics. Key aspects include defining core mechanics, selecting an art style, and implementing sound and music, as well as considering roguelike elements and multiplayer options. The document outlines essential steps for creating a game similar to Amenti, including testing, optimization, and marketing strategies.

Uploaded by

Aryan Kshatri
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Amenti is a 2D action-adventure roguelike with a Metroidvania-style world, emphasizing fast-paced combat

and exploration. To make a game like Amenti, you'll need to focus on several key aspects:

1. Game Design & Planning

• Core Mechanics: Define combat, exploration, abilities, and upgrades.


• Procedural or Designed Levels: Decide if levels will be hand-designed or procedurally generated.
• Art Style: Amenti uses a stylized, dark-themed 2D aesthetic—will yours be similar?
• Story & Lore: Will your game have a narrative-driven experience or focus more on gameplay?

2. Choosing a Game Engine

• Unity (C#): Good for 2D games with physics, animation, and smooth controls.
• Godot (GDScript or C#): Open-source, great for 2D with a strong node-based system.
• Unreal Engine (Blueprints or C++): Overkill for 2D but still possible.

3. Programming & Gameplay Mechanics

• Movement & Controls: Smooth dashes, jumps, and melee combat.


• Combat System:
o Player abilities (melee attacks, ranged attacks, dodging).
o Enemy AI (patrol, attack patterns, weak spots).
o Damage, health, and upgrades.
• Level Design: Open-world Metroidvania-style progression or structured levels?

4. Art & Animation

• Pixel Art or Hand-Drawn: Choose an art style fitting the theme.


• Character Animation: Use Spine or Unity’s Animator for fluid movement.
• VFX & UI: Add dynamic effects, UI elements, and feedback for actions.

5. Sound & Music

• Ambient & Combat Music: Dark, mysterious tones with action-packed battle themes.
• Sound Effects: Attack sounds, enemy movement, UI feedback.

6. Roguelike & Progression System

• Permadeath or Checkpoints? Decide if players restart after death or keep progress.


• Upgrade System: Skills, abilities, or weapons acquired over time.
• Procedural Elements: Randomized enemy spawns, loot, or dungeon layouts?

7. Multiplayer (Optional)

If considering co-op or PvP elements, Photon (Unity) or Godot's networking can be used.

8. Testing & Polish

• Bug fixing & balancing enemy difficulty, movement precision, and UI responsiveness.
• Optimization: Ensure smooth FPS, especially with effects-heavy combat.

9. Publishing & Marketing

• Platforms: PC (Steam), consoles, or mobile?


• Marketing: Devlogs on YouTube, social media (Twitter, Reddit, Discord).
Would you like help with a specific aspect, like coding, art, or game design?

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