Week 1 Introduction To Architecture and Instruction Execution
Week 1 Introduction To Architecture and Instruction Execution
The Von Neumann Architecture is a foundational model for designing computer systems.
Named after mathematician and computer scientist John von Neumann, it describes a computer
architecture that uses a single memory space to store both instructions and data.
1. Von Neumann Bottleneck: The shared bus system can lead to performance limitations due to
the contention between data and instruction access.
2. Security Risks: The ability to execute self-modifying code can pose security risks.
1. Harvard Architecture:
o Uses separate memory systems for instructions and data, which can reduce the
bottleneck issues present in the Von Neumann Architecture.
2. Modern Architectures:
o Many modern processors use variations of the Von Neumann model with
enhancements, such as pipelining, caching, and multiple cores, to address
performance limitations.
• General-Purpose Computers: Most traditional PCs and laptops use Von Neumann
Architecture.
• Embedded Systems: Many embedded systems also employ variations of Von Neumann
Architecture, especially those that do not require high performance.
The Von Neumann Architecture has been a cornerstone in the development of computer
systems. Despite its limitations, its principles form the basis of many modern computing
systems and continue to influence computer design and architecture.
o Harvard Architecture:
The Harvard Architecture is a type of computer architecture that uses separate memory systems
for storing instructions and data. This separation allows for simultaneous access to both
1. Fetch Instruction: The CPU fetches an instruction from the instruction memory via the
instruction bus.
2. Decode Instruction: The Control Unit decodes the fetched instruction to understand the
required action.
3. Execute Instruction: The CPU executes the instruction using the ALU or other components.
4. Access Data: If the instruction involves data, the CPU accesses the data memory via the data
bus.
5. Store Results: Results from the execution are written back to data memory if necessary.
1. Improved Performance:
o Simultaneous access to instructions and data can lead to higher performance,
particularly in systems with high instruction and data throughput requirements.
2. Reduced Bottleneck:
o Separate memory and buses for instructions and data mitigate the performance
limitations associated with the Von Neumann bottleneck.
3. Efficient Processing:
o The architecture can optimize instruction processing and data handling more
effectively.
1. Embedded Systems:
o Harvard Architecture is commonly used in embedded systems where performance
and real-time processing are critical. Examples include microcontrollers and digital
signal processors (DSPs).
2. Digital Signal Processing:
o In DSPs, the need for fast and efficient processing of data often benefits from the
Harvard Architecture’s separation of instruction and data pathways.
3. Specialized Computing:
o Used in some high-performance and real-time computing applications where the
performance benefits outweigh the added complexity.
The Harvard Architecture, with its separation of instruction and data memory, provides
significant performance advantages by allowing concurrent access to instructions and data.
While it introduces additional complexity in design, its benefits make it a preferred choice for
many high-performance and embedded systems.
• Fetch: The CPU retrieves the next instruction from memory. This involves reading the
instruction from the memory address specified by the program counter (PC).
Overview
An Instruction Set Architecture (ISA) is a set of instructions that a CPU can execute. It defines
the interface between software and hardware, specifying the set of operations the CPU can
perform, how data is accessed and manipulated, and how instructions are encoded.
Key Components
1. Instruction Set:
o Instructions: The basic operations the CPU can perform, such as arithmetic operations
(add, subtract), data movement (load, store), and control operations (branch, jump).
o Instruction Formats: Defines how instructions are structured, including fields such as
operation code (opcode), source and destination operands, and addressing modes.
2. Registers:
o General-Purpose Registers: Used for a variety of operations and hold intermediate
data.
o Special-Purpose Registers: Include program counters (PC), stack pointers (SP), and
status registers (flags).
3. Addressing Modes:
o Immediate Addressing: The operand is directly specified in the instruction.
o Register Addressing: The operand is in a CPU register.
o Direct Addressing: The instruction specifies the memory address of the operand.
Types of ISAs
1. Microarchitectural Innovations:
o Modern processors often employ techniques such as pipelining, superscalar
execution, and out-of-order execution to enhance performance beyond what is
defined by the ISA.
2. Application-Specific ISAs:
o Some ISAs are designed for specific applications, such as digital signal processing (DSP)
or cryptographic operations, to optimize performance for those tasks.
3. Custom and Extensible ISAs:
o Some processors allow for custom extensions to the ISA to support specific
application needs or enhance performance.
Conclusion
Instruction Set Architectures (ISAs) form the critical interface between software and hardware
in computing systems. Understanding different ISAs, their design considerations, and their
trade-offs is essential for developing efficient and effective computer systems.
Overview
The execution stages—Fetch, Decode, and Execute—represent the core phases of instruction
processing in a CPU. These stages are part of the instruction cycle, which is the sequence of
steps a CPU follows to execute a single instruction.
1. Fetch
Process:
• Program Counter (PC): Holds the address of the next instruction to be executed.
Considerations:
• Cache: Modern CPUs use instruction caches (I-Cache) to speed up the fetch process by storing
recently accessed instructions.
• Memory Hierarchy: The fetch stage can be influenced by the memory hierarchy, including
RAM and cache levels.
2. Decode
Objective: Interpret the fetched instruction to determine the required operations and operands.
Process:
• Instruction Decoding: The Control Unit decodes the instruction from the Instruction Register
to understand what operation is required.
• Operand Identification: The decoder identifies the source and destination operands based on
the instruction format and addressing mode.
• Control Signals: The Control Unit generates control signals that will direct the ALU and other
components on how to execute the instruction.
Considerations:
• Instruction Format: Different ISAs have different instruction formats, which can affect the
complexity of the decode stage.
• Complex Instructions: In CISC architectures, decoding can be more complex due to variable-
length instructions and multiple addressing modes.
3. Execute
• Arithmetic and Logical Operations: If the instruction involves arithmetic or logical operations,
the ALU (Arithmetic Logic Unit) performs the computation.
• Data Transfer: For instructions that involve moving data (e.g., load or store operations), the
data is transferred between registers and memory.
• Branch Operations: If the instruction involves a branch or jump, the CPU updates the PC to
the target address if the branch condition is met.
• Status Flags: The ALU may set or clear status flags (e.g., Zero, Carry, Overflow) based on the
result of the operation, which may affect subsequent instructions.
Considerations:
• Pipelining: Modern CPUs use pipelining to overlap the Fetch, Decode, and Execute stages of
multiple instructions to increase throughput.
• Parallelism: Advanced CPUs may have multiple execution units, allowing them to perform
several operations simultaneously.
1. Fetch Stage:
o Action: Retrieve the instruction from memory.
o Components Involved: Program Counter (PC), Memory, Instruction Register (IR).
o Output: The instruction is loaded into the IR.
2. Decode Stage:
o Action: Interpret the instruction and determine necessary actions.
o Components Involved: Control Unit, Instruction Decoder.
o Output: Control signals and operand details for the next stage.
3. Execute Stage:
o Action: Perform the specified operation and update results.
o Components Involved: ALU, Data Path, Registers, Memory.
o Output: Results of the operation, updated registers or memory locations.
Additional Considerations
Conclusion
The Fetch, Decode, and Execute stages form the core of instruction processing in a CPU.
Understanding these stages is crucial for grasping how instructions are processed and executed,
and how performance can be optimized through various techniques like pipelining and
superscalar execution.