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Compiler

A compiler is a program that translates code from one programming language to another, typically from high-level to low-level languages, creating executable programs. Various types of compilers exist, including cross-compilers and bootstrap compilers, and they perform multiple phases such as preprocessing, lexical analysis, and code optimization. The document also discusses the history of compiler development, notable compilers, and the differences between compilers and interpreters.
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0% found this document useful (0 votes)
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Compiler

A compiler is a program that translates code from one programming language to another, typically from high-level to low-level languages, creating executable programs. Various types of compilers exist, including cross-compilers and bootstrap compilers, and they perform multiple phases such as preprocessing, lexical analysis, and code optimization. The document also discusses the history of compiler development, notable compilers, and the differences between compilers and interpreters.
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© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Compiler

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From Wikipedia, the free encyclopedia
This article is about software to translate computer languages. For the manga,
see Compiler (manga).
"Compile" and "Compiling" redirect here. For the software company, see Compile
(company). For other uses, see Compilation.

Program execution

General concepts

 Code
 Translation
 Compiler
 Compile time
 Optimizing compiler
 Intermediate representation (IR)
 Execution
 Runtime system
 Runtime
 Executable
 Interpreter
 Virtual machine

Types of code
 Source code
 Object code
 Bytecode
 Machine code
 Microcode

Compilation strategies
 Ahead-of-time (AOT)
 Just-in-time (JIT)
 Tracing just-in-time
 Compile and go system
 Precompilation
 Transcompilation
 Recompilation

Notable runtimes
 Android Runtime (ART)
 BEAM (Erlang)
 Common Language Runtime (CLR) and Mono
 CPython and PyPy
 crt0 (C target-specific initializer)
 Java virtual machine (JVM)
 LuaJIT
 Objective-C and Swift's
 V8 and Node.js
 Zend Engine (PHP)

Notable compilers & toolchains


 GNU Compiler Collection (GCC)
 LLVM and Clang
 MSVC
 Glasgow Haskell Compiler (GHC)

 v
 t
 e

In computing, a compiler is a computer program that translates computer code written


in one programming language (the source language) into another language
(the target language). The name "compiler" is primarily used for programs that
translate source code from a high-level programming language to a low-level
programming language (e.g. assembly language, object code, or machine code) to
create an executable program.[1][2]: p1 [3]
There are many different types of compilers which produce output in different useful
forms. A cross-compiler produces code for a different CPU or operating system than the
one on which the cross-compiler itself runs. A bootstrap compiler is often a temporary
compiler, used for compiling a more permanent or better optimised compiler for a
language.

Related software include decompilers, programs that translate from low-level languages
to higher level ones; programs that translate between high-level languages, usually
called source-to-source compilers or transpilers; language rewriters, usually programs
that translate the form of expressions without a change of language; and compiler-
compilers, compilers that produce compilers (or parts of them), often in a generic and
reusable way so as to be able to produce many differing compilers.

A compiler is likely to perform some or all of the following operations, often called
phases: preprocessing, lexical analysis, parsing, semantic analysis (syntax-directed
translation), conversion of input programs to an intermediate representation, code
optimization and machine specific code generation. Compilers generally implement
these phases as modular components, promoting efficient design and correctness
of transformations of source input to target output. Program faults caused by incorrect
compiler behavior can be very difficult to track down and work around; therefore,
compiler implementers invest significant effort to ensure compiler correctness.[4]

Comparison with interpreter


[edit]
With respect to making source code runnable, an interpreter provides a similar function
as a compiler, but via a different mechanism. An interpreter executes code without
converting it to machine code.[2]: p2 Some interpreters execute source code while others
execute an intermediate form such as bytecode.

A program compiled to native code tends to run faster than if interpreted. Environments
with a bytecode intermediate form tend toward intermediate speed. Just-in-time
compilation allows for native execution speed with a one-time startup processing time
cost.

Low-level programming languages, such as assembly and C, are typically compiled,


especially when speed is a significant concern, rather than cross-platform support. For
such languages, there are more one-to-one correspondences between the source code
and the resulting machine code, making it easier for programmers to control the use of
hardware.

In theory, a programming language can be used via either a compiler or an interpreter,


but in practice, each language tends to be used with only one or the other. None-the-
less, it is possible to write a compiler for a languages that is commonly interpreted. For
example, Common Lisp can be compiled to Java bytecode (then interpreted by the Java
virtual machine), C code (then compiled to native machine code), or directly to native
code.
History
[edit]
Main article: History of compiler construction

A diagram of the operation of a


typical multi-language, multi-target compiler
Theoretical computing concepts developed by scientists, mathematicians, and
engineers formed the basis of digital modern computing development during World War
II. Primitive binary languages evolved because digital devices only understand ones and
zeros and the circuit patterns in the underlying machine architecture. In the late 1940s,
assembly languages were created to offer a more workable abstraction of the computer
architectures.[5] Limited memory capacity of early computers led to substantial technical
challenges when the first compilers were designed. Therefore, the compilation process
needed to be divided into several small programs. The front end programs produce the
analysis products used by the back end programs to generate target code. As computer
technology provided more resources, compiler designs could align better with the
compilation process.

It is usually more productive for a programmer to use a high-level language, so the


development of high-level languages followed naturally from the capabilities offered by
digital computers. High-level languages are formal languages that are strictly defined by
their syntax and semantics which form the high-level language architecture. Elements of
these formal languages include:
 Alphabet, any finite set of symbols;
 String, a finite sequence of symbols;
 Language, any set of strings on an alphabet.
The sentences in a language may be defined by a set of rules called a grammar. [6]

Backus–Naur form (BNF) describes the syntax of "sentences" of a language. It was


developed by John Backus and used for the syntax of Algol 60.[7] The ideas derive from
the context-free grammar concepts by linguist Noam Chomsky.[8] "BNF and
its extensions have become standard tools for describing the syntax of programming
notations. In many cases, parts of compilers are generated automatically from a BNF
description."[9]

Between 1942 and 1945, Konrad Zuse designed the first (algorithmic) programming
language for computers called Plankalkül ("Plan Calculus"). Zuse also envisioned
a Planfertigungsgerät ("Plan assembly device") to automatically translate the
mathematical formulation of a program into machine-readable punched film stock.
[10]
While no actual implementation occurred until the 1970s, it presented concepts later
seen in APL designed by Ken Iverson in the late 1950s.[11] APL is a language for
mathematical computations.

Between 1949 and 1951, Heinz Rutishauser proposed Superplan, a high-level language
and automatic translator.[12] His ideas were later refined by Friedrich L. Bauer and Klaus
Samelson.[13]

High-level language design during the formative years of digital computing provided
useful programming tools for a variety of applications:

 FORTRAN (Formula Translation) for engineering and science applications is


considered to be one of the first actually implemented high-level languages and first
optimizing compiler.[14][independent source needed]
 COBOL (Common Business-Oriented Language) evolved from A-0 and FLOW-
MATIC to become the dominant high-level language for business applications.[15]
 LISP (List Processor) for symbolic computation.[16]
Compiler technology evolved from the need for a strictly defined transformation of the
high-level source program into a low-level target program for the digital computer. The
compiler could be viewed as a front end to deal with the analysis of the source code and
a back end to synthesize the analysis into the target code. Optimization between the
front end and back end could produce more efficient target code.[17]

Some early milestones in the development of compiler technology:

 May 1952: Grace Hopper's team at Remington Rand wrote the compiler for the A-
0 programming language (and coined the term compiler to describe it),[18][19]
[20]
although the A-0 compiler functioned more as a loader or linker than the modern
notion of a full compiler.[21][22][23]
 1952, before September: An Autocode compiler developed by Alick Glennie for
the Manchester Mark I computer at the University of Manchester is considered by
some to be the first compiled programming language.[24]
 1954–1957: A team led by John Backus at IBM developed FORTRAN which is
usually considered the first high-level language. In 1957, they completed a
FORTRAN compiler that is generally credited as having introduced the first
unambiguously complete compiler.[25]
 1959: The Conference on Data Systems Language (CODASYL) initiated
development of COBOL. The COBOL design drew on A-0 and FLOW-MATIC. By
the early 1960s COBOL was compiled on multiple architectures.
 1958–1960: Algol 58 was the precursor to ALGOL 60. It introduced code blocks, a
key advance in the rise of structured programming. ALGOL 60 was the first
language to implement nested function definitions with lexical scope. It
included recursion. Its syntax was defined using BNF. ALGOL 60 inspired many
languages that followed it. Tony Hoare remarked: "... it was not only an improvement
on its predecessors but also on nearly all its successors."[26][27]
 1958–1962: John McCarthy at MIT designed LISP.[28] The symbol processing
capabilities provided useful features for artificial intelligence research. In 1962, LISP
1.5 release noted some tools: an interpreter written by Stephen Russell and Daniel
J. Edwards, a compiler and assembler written by Tim Hart and Mike Levin.[29]
Early operating systems and software were written in assembly language. In the 1960s
and early 1970s, the use of high-level languages for system programming was still
controversial due to resource limitations. However, several research and industry efforts
began the shift toward high-level systems programming languages, for
example, BCPL, BLISS, B, and C.

BCPL (Basic Combined Programming Language) designed in 1966 by Martin


Richards at the University of Cambridge was originally developed as a compiler writing
tool.[30] Several compilers have been implemented, Richards' book provides insights to
the language and its compiler.[31] BCPL was not only an influential systems programming
language that is still used in research[32] but also provided a basis for the design of B and
C languages.

BLISS (Basic Language for Implementation of System Software) was developed for a
Digital Equipment Corporation (DEC) PDP-10 computer by W. A. Wulf's Carnegie
Mellon University (CMU) research team. The CMU team went on to develop BLISS-11
compiler one year later in 1970.

Multics (Multiplexed Information and Computing Service), a time-sharing operating


system project, involved MIT, Bell Labs, General Electric (later Honeywell) and was led
by Fernando Corbató from MIT.[33] Multics was written in the PL/I language developed by
IBM and IBM User Group.[34] IBM's goal was to satisfy business, scientific, and systems
programming requirements. There were other languages that could have been
considered but PL/I offered the most complete solution even though it had not been
implemented.[35] For the first few years of the Multics project, a subset of the language
could be compiled to assembly language with the Early PL/I (EPL) compiler by Doug
McIlory and Bob Morris from Bell Labs.[36] EPL supported the project until a boot-
strapping compiler for the full PL/I could be developed.[37]

Bell Labs left the Multics project in 1969, and developed a system programming
language B based on BCPL concepts, written by Dennis Ritchie and Ken Thompson.
Ritchie created a boot-strapping compiler for B and wrote Unics (Uniplexed Information
and Computing Service) operating system for a PDP-7 in B. Unics eventually became
spelled Unix.

Bell Labs started the development and expansion of C based on B and BCPL. The
BCPL compiler had been transported to Multics by Bell Labs and BCPL was a preferred
language at Bell Labs.[38] Initially, a front-end program to Bell Labs' B compiler was used
while a C compiler was developed. In 1971, a new PDP-11 provided the resource to
define extensions to B and rewrite the compiler. By 1973 the design of C language was
essentially complete and the Unix kernel for a PDP-11 was rewritten in C. Steve
Johnson started development of Portable C Compiler (PCC) to support retargeting of C
compilers to new machines.[39][40]

Object-oriented programming (OOP) offered some interesting possibilities for


application development and maintenance. OOP concepts go further back but were part
of LISP and Simula language science.[41] Bell Labs became interested in OOP with the
development of C++.[42] C++ was first used in 1980 for systems programming. The initial
design leveraged C language systems programming capabilities with Simula concepts.
Object-oriented facilities were added in 1983.[43] The Cfront program implemented a C++
front-end for C84 language compiler. In subsequent years several C++ compilers were
developed as C++ popularity grew.

In many application domains, the idea of using a higher-level language quickly caught
on. Because of the expanding functionality supported by newer programming
languages and the increasing complexity of computer architectures, compilers became
more complex.

DARPA (Defense Advanced Research Projects Agency) sponsored a compiler project


with Wulf's CMU research team in 1970. The Production Quality Compiler-
Compiler PQCC design would produce a Production Quality Compiler (PQC) from
formal definitions of source language and the target.[44] PQCC tried to extend the term
compiler-compiler beyond the traditional meaning as a parser generator (e.g., Yacc)
without much success. PQCC might more properly be referred to as a compiler
generator.

PQCC research into code generation process sought to build a truly automatic compiler-
writing system. The effort discovered and designed the phase structure of the PQC. The
BLISS-11 compiler provided the initial structure.[45] The phases included analyses (front
end), intermediate translation to virtual machine (middle end), and translation to the
target (back end). TCOL was developed for the PQCC research to handle language
specific constructs in the intermediate representation.[46] Variations of TCOL supported
various languages. The PQCC project investigated techniques of automated compiler
construction. The design concepts proved useful in optimizing compilers and compilers
for the (since 1995, object-oriented) programming language Ada.

The Ada STONEMAN document[a] formalized the program support environment (APSE)
along with the kernel (KAPSE) and minimal (MAPSE). An Ada interpreter NYU/ED
supported development and standardization efforts with the American National
Standards Institute (ANSI) and the International Standards Organization (ISO). Initial
Ada compiler development by the U.S. Military Services included the compilers in a
complete integrated design environment along the lines of the STONEMAN document.
Army and Navy worked on the Ada Language System (ALS) project targeted to
DEC/VAX architecture while the Air Force started on the Ada Integrated Environment
(AIE) targeted to IBM 370 series. While the projects did not provide the desired results,
they did contribute to the overall effort on Ada development.[47]

Other Ada compiler efforts got underway in Britain at the University of York and in
Germany at the University of Karlsruhe. In the U. S., Verdix (later acquired by Rational)
delivered the Verdix Ada Development System (VADS) to the Army. VADS provided a
set of development tools including a compiler. Unix/VADS could be hosted on a variety
of Unix platforms such as DEC Ultrix and the Sun 3/60 Solaris targeted to Motorola
68020 in an Army CECOM evaluation.[48] There were soon many Ada compilers
available that passed the Ada Validation tests. The Free Software Foundation GNU
project developed the GNU Compiler Collection (GCC) which provides a core capability
to support multiple languages and targets. The Ada version GNAT is one of the most
widely used Ada compilers. GNAT is free but there is also commercial support, for
example, AdaCore, was founded in 1994 to provide commercial software solutions for
Ada. GNAT Pro includes the GNU GCC based GNAT with a tool suite to provide
an integrated development environment.

High-level languages continued to drive compiler research and development. Focus


areas included optimization and automatic code generation. Trends in programming
languages and development environments influenced compiler technology. More
compilers became included in language distributions (PERL, Java Development Kit) and
as a component of an IDE (VADS, Eclipse, Ada Pro). The interrelationship and
interdependence of technologies grew. The advent of web services promoted growth of
web languages and scripting languages. Scripts trace back to the early days of
Command Line Interfaces (CLI) where the user could enter commands to be executed
by the system. User Shell concepts developed with languages to write shell programs.
Early Windows designs offered a simple batch programming capability. The
conventional transformation of these language used an interpreter. While not widely
used, Bash and Batch compilers have been written. More recently sophisticated
interpreted languages became part of the developers tool kit. Modern scripting
languages include PHP, Python, Ruby and Lua. (Lua is widely used in game
development.) All of these have interpreter and compiler support.[49]

"When the field of compiling began in the late 50s, its focus was limited to the
translation of high-level language programs into machine code ... The compiler field is
increasingly intertwined with other disciplines including computer architecture,
programming languages, formal methods, software engineering, and computer
security."[50] The "Compiler Research: The Next 50 Years" article noted the importance
of object-oriented languages and Java. Security and parallel computing were cited
among the future research targets.

Compiler construction
[edit]
This section includes a list of general references, but it lacks sufficient
corresponding inline citations. Please help to improve this section
by introducing more precise citations. (December 2019) (Learn how and when to
remove this message)

A compiler implements a formal transformation from a high-level source program to a


low-level target program. Compiler design can define an end-to-end solution or tackle a
defined subset that interfaces with other compilation tools e.g. preprocessors,
assemblers, linkers. Design requirements include rigorously defined interfaces both
internally between compiler components and externally between supporting toolsets.

In the early days, the approach taken to compiler design was directly affected by the
complexity of the computer language to be processed, the experience of the person(s)
designing it, and the resources available. Resource limitations led to the need to pass
through the source code more than once.

A compiler for a relatively simple language written by one person might be a single,
monolithic piece of software. However, as the source language grows in complexity the
design may be split into a number of interdependent phases. Separate phases provide
design improvements that focus development on the functions in the compilation
process.

One-pass vis-à-vis multi-pass compilers


[edit]
Classifying compilers by number of passes has its background in the hardware resource
limitations of computers. Compiling involves performing much work and early computers
did not have enough memory to contain one program that did all of this work. As a
result, compilers were split up into smaller programs which each made a pass over the
source (or some representation of it) performing some of the required analysis and
translations.

The ability to compile in a single pass has classically been seen as a benefit because it
simplifies the job of writing a compiler and one-pass compilers generally perform
compilations faster than multi-pass compilers. Thus, partly driven by the resource
limitations of early systems, many early languages were specifically designed so that
they could be compiled in a single pass (e.g., Pascal).

In some cases, the design of a language feature may require a compiler to perform
more than one pass over the source. For instance, consider a declaration appearing on
line 20 of the source which affects the translation of a statement appearing on line 10. In
this case, the first pass needs to gather information about declarations appearing after
statements that they affect, with the actual translation happening during a subsequent
pass.

The disadvantage of compiling in a single pass is that it is not possible to perform many
of the sophisticated optimizations needed to generate high quality code. It can be
difficult to count exactly how many passes an optimizing compiler makes. For instance,
different phases of optimization may analyse one expression many times but only
analyse another expression once.

Splitting a compiler up into small programs is a technique used by researchers


interested in producing provably correct compilers. Proving the correctness of a set of
small programs often requires less effort than proving the correctness of a larger, single,
equivalent program.

Three-stage compiler structure


[edit]

Compiler design
Regardless of the exact number of phases in the compiler design, the phases can be
assigned to one of three stages. The stages include a front end, a middle end, and a
back end.

 The front end scans the input and verifies syntax and semantics according to a
specific source language. For statically typed languages it performs type
checking by collecting type information. If the input program is syntactically incorrect
or has a type error, it generates error and/or warning messages, usually identifying
the location in the source code where the problem was detected; in some cases the
actual error may be (much) earlier in the program. Aspects of the front end include
lexical analysis, syntax analysis, and semantic analysis. The front end transforms
the input program into an intermediate representation (IR) for further processing by
the middle end. This IR is usually a lower-level representation of the program with
respect to the source code.
 The middle end performs optimizations on the IR that are independent of the CPU
architecture being targeted. This source code/machine code independence is
intended to enable generic optimizations to be shared between versions of the
compiler supporting different languages and target processors. Examples of middle
end optimizations are removal of useless (dead-code elimination) or unreachable
code (reachability analysis), discovery and propagation of constant values (constant
propagation), relocation of computation to a less frequently executed place (e.g., out
of a loop), or specialization of computation based on the context, eventually
producing the "optimized" IR that is used by the back end.
 The back end takes the optimized IR from the middle end. It may perform more
analysis, transformations and optimizations that are specific for the target CPU
architecture. The back end generates the target-dependent assembly code,
performing register allocation in the process. The back end performs instruction
scheduling, which re-orders instructions to keep parallel execution units busy by
filling delay slots. Although most optimization problems are NP-
hard, heuristic techniques for solving them are well-developed and implemented in
production-quality compilers. Typically the output of a back end is machine code
specialized for a particular processor and operating system.
This front/middle/back-end approach makes it possible to combine front ends for
different languages with back ends for different CPUs while sharing the optimizations of
the middle end.[51] Practical examples of this approach are the GNU Compiler
Collection, Clang (LLVM-based C/C++ compiler),[52] and the Amsterdam Compiler Kit,
which have multiple front-ends, shared optimizations and multiple back-ends.

Front end
[edit]

Lexer and parser example


for C. Starting from the sequence of characters
"if(net>0.0)total+=net*(1.0+tax/100.0);", the scanner composes a sequence
of tokens, and categorizes each of them, for example as identifier, reserved
word, number literal, or operator. The latter sequence is transformed by the parser into
a syntax tree, which is then treated by the remaining compiler phases. The scanner and
parser handles the regular and properly context-free parts of the grammar for C,
respectively.
The front end analyzes the source code to build an internal representation of the
program, called the intermediate representation (IR). It also manages the symbol table,
a data structure mapping each symbol in the source code to associated information
such as location, type and scope.
While the frontend can be a single monolithic function or program, as in a scannerless
parser, it was traditionally implemented and analyzed as several phases, which may
execute sequentially or concurrently. This method is favored due to its modularity
and separation of concerns. Most commonly, the frontend is broken into three
phases: lexical analysis (also known as lexing or scanning), syntax analysis (also
known as scanning or parsing), and semantic analysis. Lexing and parsing comprise the
syntactic analysis (word syntax and phrase syntax, respectively), and in simple cases,
these modules (the lexer and parser) can be automatically generated from a grammar
for the language, though in more complex cases these require manual modification. The
lexical grammar and phrase grammar are usually context-free grammars, which
simplifies analysis significantly, with context-sensitivity handled at the semantic analysis
phase. The semantic analysis phase is generally more complex and written by hand,
but can be partially or fully automated using attribute grammars. These phases
themselves can be further broken down: lexing as scanning and evaluating, and parsing
as building a concrete syntax tree (CST, parse tree) and then transforming it into
an abstract syntax tree (AST, syntax tree). In some cases additional phases are used,
notably line reconstruction and preprocessing, but these are rare.

The main phases of the front end include the following:

 Line reconstruction converts the input character sequence to a canonical form ready
for the parser. Languages which strop their keywords or allow arbitrary spaces
within identifiers require this phase. The top-down, recursive-descent, table-driven
parsers used in the 1960s typically read the source one character at a time and did
not require a separate tokenizing phase. Atlas Autocode and Imp (and some
implementations of ALGOL and Coral 66) are examples of stropped languages
whose compilers would have a Line Reconstruction phase.
 Preprocessing supports macro substitution and conditional compilation. Typically the
preprocessing phase occurs before syntactic or semantic analysis; e.g. in the case
of C, the preprocessor manipulates lexical tokens rather than syntactic forms.
However, some languages such as Scheme support macro substitutions based on
syntactic forms.
 Lexical analysis (also known as lexing or tokenization) breaks the source code text
into a sequence of small pieces called lexical tokens.[53] This phase can be divided
into two stages: the scanning, which segments the input text into syntactic units
called lexemes and assigns them a category; and the evaluating, which converts
lexemes into a processed value. A token is a pair consisting of a token name and an
optional token value.[54] Common token categories may include identifiers, keywords,
separators, operators, literals and comments, although the set of token categories
varies in different programming languages. The lexeme syntax is typically a regular
language, so a finite-state automaton constructed from a regular expression can be
used to recognize it. The software doing lexical analysis is called a lexical analyzer.
This may not be a separate step—it can be combined with the parsing step
in scannerless parsing, in which case parsing is done at the character level, not the
token level.
 Syntax analysis (also known as parsing) involves parsing the token sequence to
identify the syntactic structure of the program. This phase typically builds a parse
tree, which replaces the linear sequence of tokens with a tree structure built
according to the rules of a formal grammar which define the language's syntax. The
parse tree is often analyzed, augmented, and transformed by later phases in the
compiler.[55]
 Semantic analysis adds semantic information to the parse tree and builds
the symbol table. This phase performs semantic checks such as type
checking (checking for type errors), or object binding (associating variable and
function references with their definitions), or definite assignment (requiring all local
variables to be initialized before use), rejecting incorrect programs or issuing
warnings. Semantic analysis usually requires a complete parse tree, meaning that
this phase logically follows the parsing phase, and logically precedes the code
generation phase, though it is often possible to fold multiple phases into one pass
over the code in a compiler implementation.
Middle end
[edit]
The middle end, also known as optimizer, performs optimizations on the intermediate
representation in order to improve the performance and the quality of the produced
machine code.[56] The middle end contains those optimizations that are independent of
the CPU architecture being targeted.

The main phases of the middle end include the following:

 Analysis: This is the gathering of program information from the intermediate


representation derived from the input; data-flow analysis is used to build use-define
chains, together with dependence analysis, alias analysis, pointer analysis, escape
analysis, etc. Accurate analysis is the basis for any compiler optimization.
The control-flow graph of every compiled function and the call graph of the program
are usually also built during the analysis phase.
 Optimization: the intermediate language representation is transformed into
functionally equivalent but faster (or smaller) forms. Popular optimizations are inline
expansion, dead-code elimination, constant propagation, loop transformation and
even automatic parallelization.
Compiler analysis is the prerequisite for any compiler optimization, and they tightly work
together. For example, dependence analysis is crucial for loop transformation.

The scope of compiler analysis and optimizations vary greatly; their scope may range
from operating within a basic block, to whole procedures, or even the whole program.
There is a trade-off between the granularity of the optimizations and the cost of
compilation. For example, peephole optimizations are fast to perform during compilation
but only affect a small local fragment of the code, and can be performed independently
of the context in which the code fragment appears. In contrast, interprocedural
optimization requires more compilation time and memory space, but enable
optimizations that are only possible by considering the behavior of multiple functions
simultaneously.

Interprocedural analysis and optimizations are common in modern commercial


compilers from HP, IBM, SGI, Intel, Microsoft, and Sun Microsystems. The free
software GCC was criticized for a long time for lacking powerful interprocedural
optimizations, but it is changing in this respect. Another open source compiler with full
analysis and optimization infrastructure is Open64, which is used by many organizations
for research and commercial purposes.

Due to the extra time and space needed for compiler analysis and optimizations, some
compilers skip them by default. Users have to use compilation options to explicitly tell
the compiler which optimizations should be enabled.

Back end
[edit]
The back end is responsible for the CPU architecture specific optimizations and
for code generation.[56]

The main phases of the back end include the following:

 Machine dependent optimizations: optimizations that depend on the details of the


CPU architecture that the compiler targets.[57] A prominent example is peephole
optimizations, which rewrites short sequences of assembler instructions into more
efficient instructions.
 Code generation: the transformed intermediate language is translated into the
output language, usually the native machine language of the system. This involves
resource and storage decisions, such as deciding which variables to fit
into registers and memory and the selection and scheduling of appropriate machine
instructions along with their associated addressing modes (see also Sethi–Ullman
algorithm). Debug data may also need to be generated to facilitate debugging.
Compiler correctness
[edit]
Main article: Compiler correctness
Compiler correctness is the branch of software engineering that deals with trying to
show that a compiler behaves according to its language specification.[58] Techniques
include developing the compiler using formal methods and using rigorous testing (often
called compiler validation) on an existing compiler.

Compiled vis-à-vis interpreted languages


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Higher-level programming languages usually appear with a type of translation in mind:


either designed as compiled language or interpreted language. However, in practice
there is rarely anything about a language that requires it to be exclusively compiled or
exclusively interpreted, although it is possible to design languages that rely on re-
interpretation at run time. The categorization usually reflects the most popular or
widespread implementations of a language – for instance, BASIC is sometimes called
an interpreted language, and C a compiled one, despite the existence of BASIC
compilers and C interpreters.

Interpretation does not replace compilation completely. It only hides it from the user and
makes it gradual. Even though an interpreter can itself be interpreted, a set of directly
executed machine instructions is needed somewhere at the bottom of the execution
stack (see machine language).

Furthermore, for optimization compilers can contain interpreter functionality, and


interpreters may include ahead of time compilation techniques. For example, where an
expression can be executed during compilation and the results inserted into the output
program, then it prevents it having to be recalculated each time the program runs, which
can greatly speed up the final program. Modern trends toward just-in-time
compilation and bytecode interpretation at times blur the traditional categorizations of
compilers and interpreters even further.

Some language specifications spell out that implementations must include a compilation
facility; for example, Common Lisp. However, there is nothing inherent in the definition
of Common Lisp that stops it from being interpreted. Other languages have features that
are very easy to implement in an interpreter, but make writing a compiler much harder;
for example, APL, SNOBOL4, and many scripting languages allow programs to
construct arbitrary source code at runtime with regular string operations, and then
execute that code by passing it to a special evaluation function. To implement these
features in a compiled language, programs must usually be shipped with a runtime
library that includes a version of the compiler itself.

Types
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One classification of compilers is by the platform on which their generated code
executes. This is known as the target platform.

A native or hosted compiler is one whose output is intended to directly run on the same
type of computer and operating system that the compiler itself runs on. The output of
a cross compiler is designed to run on a different platform. Cross compilers are often
used when developing software for embedded systems that are not intended to support
a software development environment.
The output of a compiler that produces code for a virtual machine (VM) may or may not
be executed on the same platform as the compiler that produced it. For this reason,
such compilers are not usually classified as native or cross compilers.

The lower level language that is the target of a compiler may itself be a high-level
programming language. C, viewed by some as a sort of portable assembly language, is
frequently the target language of such compilers. For example, Cfront, the original
compiler for C++, used C as its target language. The C code generated by such a
compiler is usually not intended to be readable and maintained by humans, so indent
style and creating pretty C intermediate code are ignored. Some of the features of C
that make it a good target language include the #line directive, which can be generated
by the compiler to support debugging of the original source, and the wide platform
support available with C compilers.

While a common compiler type outputs machine code, there are many other types:

 Source-to-source compilers are a type of compiler that takes a high-level language


as its input and outputs a high-level language. For example, an automatic
parallelizing compiler will frequently take in a high-level language program as an
input and then transform the code and annotate it with parallel code annotations
(e.g. OpenMP) or language constructs (e.g. Fortran's DOALL statements). Other
terms for a source-to-source compiler are transcompiler or transpiler.[59]
 Bytecode compilers compile to assembly language of a theoretical machine, like
some Prolog implementations
 This Prolog machine is also known as the Warren Abstract Machine (or WAM).
 Bytecode compilers for Java, Python are also examples of this category.
 Just-in-time compilers (JIT compiler) defer compilation until runtime. JIT compilers
exist for many modern languages including Python, JavaScript, Smalltalk, Java,
Microsoft .NET's Common Intermediate Language (CIL) and others. A JIT compiler
generally runs inside an interpreter. When the interpreter detects that a code path is
"hot", meaning it is executed frequently, the JIT compiler will be invoked and compile
the "hot" code for increased performance.
 For some languages, such as Java, applications are first compiled using a
bytecode compiler and delivered in a machine-independent intermediate
representation. A bytecode interpreter executes the bytecode, but the JIT
compiler will translate the bytecode to machine code when increased
performance is necessary.[60][non-primary source needed]
 Hardware compilers (also known as synthesis tools) are compilers whose input is
a hardware description language and whose output is a description, in the form of
a netlist or otherwise, of a hardware configuration.
 The output of these compilers target computer hardware at a very low level, for
example a field-programmable gate array (FPGA) or structured application-
specific integrated circuit (ASIC).[61][non-primary source needed] Such compilers are said to be
hardware compilers, because the source code they compile effectively controls
the final configuration of the hardware and how it operates. The output of the
compilation is only an interconnection of transistors or lookup tables.
 An example of hardware compiler is XST, the Xilinx Synthesis Tool used for
configuring FPGAs.[62][non-primary source needed] Similar tools are available from Altera,[63][non-primary
source needed]
Synplicity, Synopsys and other hardware vendors.[citation needed]
 Research systems compile subsets of high level serial languages, such as
Python or C++, directly into parallelized digital logic. This is typically easier to do
for functional languages or functional subsets of multi-paradigm languages.[64]
 A program that translates from a low-level language to a higher level one is
a decompiler.[65]
 A program that translates into an object code format that is not supported on the
compilation machine is called a cross compiler and is commonly used to prepare
code for execution on embedded software applications.[66][better source needed]
 A program that rewrites object code back into the same type of object code while
applying optimisations and transformations is a binary recompiler.
Assemblers, which translate human readable assembly language to the machine
code instructions executed by hardware, are not considered compilers.[67][b] (The inverse
program that translates machine code to assembly language is called a disassembler.)

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