installer-log
installer-log
22519
Starting installation
Installing: 4847 (dev)
To: C:\Program Files (x86)\Steam\SteamApps\common\Celeste
STEP: BACKUP @ C:\Program Files (x86)\Steam\SteamApps\common\Celeste
Celeste.exe -> orig\Celeste.exe
STEP: INSTALL
Starting MiniInstaller
Unpacking ZIP (188 entries)...
Everest MiniInstaller
C:\Program Files (x86)\Steam\SteamApps\common\Celeste
Creating Mods directory
Determined install platform: Windows
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\Steamworks.NET.dll
=> C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\Steamworks.NET.dll
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\fmod.dll => C:\
Program Files (x86)\Steam\SteamApps\common\Celeste\orig\fmod.dll
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\fmodstudio.dll =>
C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\fmodstudio.dll
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\CSteamworks.dll =>
C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\CSteamworks.dll
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\steam_api.dll =>
C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\steam_api.dll
Backing up C:\Program Files (x86)\Steam\SteamApps\common\Celeste\Celeste.exe.config
=> C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\Celeste.exe.config
Applying patch vanilla libraries
Failed to create backup symlinks due to missing privilege or access denial - asking
user if they want to retry with elevation
User accepted elevation request - starting elevated process
Succesfully created backup symlinks with elevation
Deleting system libraries
Copying native libraries from C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\everest-lib\lib64-win-x64 -> C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\lib64-win-x64
Copying native libraries from C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\runtimes\win-x64\native -> C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\lib64-win-x64
Copied gamecontrollerdb.txt
Loading Mono.Cecil
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\Mono.Cecil.dll
Loading Mono.Cecil.Mdb
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
Mono.Cecil.Mdb.dll
Loading Mono.Cecil.Pdb
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
Mono.Cecil.Pdb.dll
Loading MonoMod.Utils.dll
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
MonoMod.Utils.dll
Loading MonoMod
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
MonoMod.Patcher.dll
Loading MonoMod.RuntimeDetour.dll
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
MonoMod.RuntimeDetour.dll
Loading MonoMod.RuntimeDetour.HookGen
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
MonoMod.RuntimeDetour.HookGen.dll
Loading NETCoreifier
Lazily loading C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
NETCoreifier.dll
Converting C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\
Steamworks.NET.dll to .NET Core
Converting C:\Program Files (x86)\Steam\SteamApps\common\Celeste\orig\Celeste.exe
to .NET Core
Running MonoMod for C:\Program Files (x86)\Steam\SteamApps\common\Celeste\everest-
lib\FNA.dll
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\everest-lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game dependency...
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Running MonoMod for C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
Celeste.exe
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\everest-lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game executable...
[MonoMod] [Celeste.Mod.mm] Adding assembly reference to FNA, Version=23.3.0.0,
Culture=neutral, PublicKeyToken=null
[MonoMod] [Celeste.Mod.mm] Replacing assembly reference Microsoft.Xna.Framework,
Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553 -> FNA,
Version=23.3.0.0, Culture=neutral, PublicKeyToken=null
[MonoMod] [Celeste.Mod.mm] Replacing assembly reference
Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=842cf8be1de50553 -> FNA, Version=23.3.0.0, Culture=neutral,
PublicKeyToken=null
[MonoMod] [Celeste.Mod.mm] Replacing assembly reference
Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=842cf8be1de50553 -> FNA, Version=23.3.0.0, Culture=neutral,
PublicKeyToken=null
[MonoMod] [Celeste.Mod.mm] Converting XNA game install to FNA
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [PostProcessor] PostProcessor pass #4
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Running MonoMod.RuntimeDetour.HookGen for C:\Program Files (x86)\Steam\SteamApps\
common\Celeste\Celeste.exe
MonoMod.RuntimeDetour.HookGen 24.0.0.0
using MonoMod 25.0.0.0
using MonoMod.RuntimeDetour 25.0.2.0
[MonoMod] Reading input file into module.
[MonoMod] [HookGen] Starting HookGenerator
[MonoMod] [HookGen] Done.
Running MonoMod for C:\Program Files (x86)\Steam\SteamApps\common\Celeste\
MMHOOK_Celeste.dll
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\everest-lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game dependency...
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Creating .NET runtime configuration files for C:\Program Files (x86)\Steam\
SteamApps\common\Celeste\Celeste.dll
Binding Windows 64 bit apphost C:\Program Files (x86)\Steam\SteamApps\common\
Celeste\Celeste.exe
Combining Documentation
Finished installing!