Immersive Display Pro User Guide
Immersive Display Pro User Guide
Fly Elise-
Elise-ng B.V.
Waterstad 31 24
5658RE
5658RE Eindhoven
The Netherlands
Web: https
https://fly.elise-
://fly.elise-ng.net
Email: info@elise-
[email protected]
Tel: +31 (0)40 7114293
Fly Elise-
Elise-ng
Immersive Display PRO v6
v 6. 2
User Guide
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Immersive Display PRO User Guide
1 Introduction .......................................................................................... 4
2 System requirements ............................................................................. 6
3 Install and uninstall ............................................................................... 7
3.1 Install ........................................................................................................................ 7
3.2 Uninstall................................................................................................................... 7
4 Quick Setup Guide................................................................................. 8
5 Control dialog ..................................................................................... 13
5.1 Info tab .................................................................................................................. 13
5.2 Displays tab .......................................................................................................... 14
5.3 Settings tab .......................................................................................................... 17
5.3.1 Touch panels ................................................................................................ 22
5.4 Profiles tab ............................................................................................................ 23
5.5 Simulators tab...................................................................................................... 25
5.6 License tab ............................................................................................................ 27
5.7 Button bar ............................................................................................................. 27
5.8 Config sets ............................................................................................................ 28
6 Configuration locking.......................................................................... 29
7 Geometrical corrections and soft-edge blending window ..................... 30
7.1 Keyboard and mouse control.......................................................................... 33
7.2 Advanced configuration dialog ...................................................................... 34
8 Warping and soft-edge blending info .................................................. 49
8.1 Image geometrical correction (warping) ..................................................... 49
8.2 Soft-edge blending ............................................................................................ 50
9 External camera assisted calibration .................................................... 53
10 Nvidia Quadro native warp and blend support ..................................... 54
11 CMDNET interface ............................................................................... 57
11.1 HELP .................................................................................................................... 58
11.2 GETDESKTOPWARPING .................................................................................. 58
11.3 SETDESKTOPWARPING ................................................................................... 58
11.4 GETWINDOWWARPING ................................................................................... 58
11.5 SETWINDOWWARPING .................................................................................... 59
11.6 LOADPROCALIB................................................................................................ 59
11.7 SETCONFIGSET ................................................................................................. 59
11.8 SHOW .................................................................................................................. 59
11.9 HIDE .................................................................................................................... 60
11.10 QUIT .................................................................................................................... 60
12 OSC interface ...................................................................................... 61
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1 Introduction
Immersive Display PRO are the ultimate geometric correction and soft-edge
blending software packages for DirectX, OpenGL, Vulkan, Windows 7, 8, 8.1,
10 and 11 Desktop. It is based on the proven Fly Elise-ng image geometric
correction and soft-edge blending technology for multi-projector projection
on regular and irregular projection screens (cylindrical screens, full and partial
domes and any other shaped projection surface).
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Note:
• Immersive Display PRO supports seamless integration of desktop
warping and full-
full-screen games warping.
• Immersive Display Desktop supports only desktop warping.
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Immersive Display PRO User Guide
2 System requirements
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3.1 Install
https://www.microsoft.com/en-gb/download/details.aspx?id=35&40ddd5bd-f9e7-49a6-
3526-f86656931a02=True
Before the installation begins the installer check the following preconditions:
In both cases, the installer will stop and prompt the user to take the
appropriate action before staring the setup again: If Immersive Display PRO is
still running installer will prompt to quit Immersive Display PRO first. If
Immersive Display PRO is already installed the installer will prompt to uninstall
it first.
After the install a system restart is needed to complete the post installation
steps.
3.2 Uninstall
Immersive Display PRO can be un-installed using the uninstall short cut in the
Immersive Display PRO menu or using the “Add/Remove Programs” from
control panel.
After uninstall a system restart is needed to complete the post uninstall steps.
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After installing, Immersive Display PRO can be started from the start menu. A
simple and intuitive control and configuration dialog can be used to configure
the needed geometrical correction and soft-edge blending.
1 - Go to the displays tab and select the desired projector configuration per
detected display.
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2 - Press the configure button to edit the geometrical correction and soft-
edge blending. A configuration screen will be opened where the user can user
the control points to map the projected output on the projection screen, define
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the overlap and configure the soft edge blending depending on the
configuration mode.
In the geometrical correction mode, user can use the mouse of keyboard to
move the green control points on the screen until the projected image is
mapped on the projection screen.
3 - After the image is mapped to the screen the overlapped regions can be
defined and the soft-edge blending can be configured. Using the “F10”
keyboard key, user can switch between geometrical correction and soft-edge
blending mode.
The default soft-edge blending mode is the “simple” mode where the edge-
blending region follows the contour of the edge of the screen. In most cased
this mode is enough to configure the soft-edge blending.
In the “simple” edge blending mode user can drag the red control points for
every edge to adjust the soft-edge blending region. Using the mouse scroll
button the gamma values for all tree components(R/G/B) can be adjusted per
region).
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4 - For more complex setup with irregular projection screens user can switch
to advanced blending mode using the advanced configuration dialog.
dialog In the
“advanced” blending mode user can define more control points per edge and
move the blue control points independently to match the contour of the
projection screen and the overlap region. Using the “F12” user can switch
between the blending regions. Using the mouse scroll button the gamma
values for all tree components(R/G/B) can be adjusted per region).
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5 - Finally, by pressing the “D” key, the advanced configuration dialog can be
show or hidden. From the advanced configuration dialog user can fine-tune
the gamma values independently for all tree components(R/G/B).
6 - After the configuration is finished, user can press the “Esc” key to exit the
configuration screen. The configuration can be saved using the “Save/Save
As” button on the control and configuration dialog. This configuration will be
used the next time when Immersive Display PRO is started again.
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5 Control dialog
The info tab contains the log window. Every time an application is started or
the warping changes an info line will be added to the Log window.
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The displays tab shows the detected displays on the system. Every time
Immersive Display PRO is started, it detects all displays present on the system.
Every display is presented with a button containing information about the
display system name (known to Windows OS), the resolution and the number
of projectors connected to this display. Initially there are no projectors
configured to the displays.
By clicking on the display button a popup menu will be presented with all
supported projector configurations.
The following projector configurations (horizontal x vertical) can be selected
from the drop-down menu:
In special cases where graphical drivers have no support for display grouping,
user can create a display group in Immersive Display PRO. This can be useful
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Displays changes
When multiple windows displays are used (or multiple graphical cards)
Windows sometimes enumerates and names the displays in an arbitrary order.
Because Immersive Display PRO stores the warping and blending configuration
per display, when Windows enumerates displays differently, the previously
configured display can be renamed differently or can swap position with
another display.
When the option “Check for display change” is selected, Immersive Display
PRO will detect any changes in the displays configuration since the last time
the settings have been saved. If changes are detected, the displays tab will be
cored red. Pressing the Left or Right mouse button on the display will open
the context menu. The first item in the context many will open the previously
saved displays configuration and the users can select (take over) the previously
saved configuration.
If a NVidia or ATI GPU is present on the system, the software will use the
corresponding low level driver libraries to identify the exact GPU output
connector that is used for this display. The connector info will be shown on
the lower left part of the display.
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If you want to lock the settings for this display to this output connector, click
on the display and select the option “Pin to GPU connector”
The lower left part of the display will now indicate that the settings are locked
to this connector. After that, the software will apply the settings to any display
connected to the same connector.
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The settings tab allows the user to configure Immersive Display PRO. Under
the “Settings” tab the following options are available:
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• Custom images folder: This is a folder where the user can store its custom
images that can be selected inside the geometrical correction configuration
window.
• Image Editor: This button opens the custom image editor. With this editor,
users can create custom background images the can be loaded during the
geometrical correction and edge-blending process. The images can be
created with the same resolution as the resolution of the display. Custom
colors, lines, circles, text and other options are available to create a variety
of custom images that best suit the calibration purpose.
Additional advanced settings are available to enable and configure the FS9/FSX
and Prepar3D edge cropping. FS9/FSX and Prepar3D draw a white edge around
the external views. This edge can interfere with the edge blending settings.
Using these tab users can configure how the software will crop those edges.
OpenGL texture offset can be used with some OpenGL programs that use
textures without first allocating the texture in the OpenGL system. Those
textures can interfere with the textures needed for warping and blending. This
offset will make sure that the Immersive Display PRO textures are allocated in
a range outside of the applications range.
The special option “Force preserve back buffer” is needed when some
applications try to use their back buffer even when the back buffer is discarded
after presenting it to the projectors.
The enable de-banding option can be used to try to reduce the color banding
on some displays when using grayscale of fade images. Some displays will
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show bands of colors for some images. This can be reduced by selecting this
option.
The inputs tab can be used to redefine the standard keyboard shortcuts. The
following table shows the default keyboard shortcuts for the config dialog:
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Immersive Display PRO User Guide
The exclude tab can be used to add or remove programs that should be
excluded from warping. Some programs are not designed to be warped and
can be put in this list. The software will never apply the warping to those
programs.
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The Autoruns tab can be used to add or remove programs that should be
started automatically when Immersive Display PRO starts. Using these feature
users can specify one of more programs to be started automatically during
system startup (if Immersive Display PRO is setup to start automatically with
system startup) after Immersive Display PRO is started and initialized.
Programs that are started before Immersive Display PRO is initialized will not
be warped.
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The Ultimate license of the software allows the user to design and use HTML
based touch control panes to control the software from a table, mobile
phone or any HTTP/HTML enabled device.
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The simulator tab can be used to setup different flight simulators. For
MSFS2020, MSFS2024, X-Plane, P3D and DCS, the software offers
functionality to load the exported configuration data from Calibration PRO
and configure the simulator for multi-view.
For MSFS2020 and MSFS2024 the exported Zoom settings can be applied to
ensure the simulator keeps the calculated zoom.
In addition, for MSFS2024, the software provides a tool to “extract” the needed
files from the streamed MSFS2024 packages and to create an overlay VFS
package with the modified files.
Microsoft Flight Simulator used a VFS (Virtual File System) to access its
resources (Airplanes, SimObjects, Liveries, etc.). VFS is a layered file system
which is composed of files created by different Microsoft, Asobo or 3rd party
packages.
In MSFS2020 all the MSFS packages have been installed on the local file system
and have been available locally for modification. However, in MSFS2024 all the
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built in packages that compose the VFS are streamed online when the
simulator starts. In additional the content of the package is compressed and
is not available on the local file system for modification.
Because MSFS2020 and MSFS2024 do not offer a proper interface for
configuring multi-perspective view, the exported data from Immersive
Calibration PRO has to be entered in 3 files: 2 files per aircraft (cameras.cfg
and model.cfg) and one system configuration file (UserCfg.opt).
In order to allow modification of the streamed aircraft files, Immersive Display
PRO includes a tool VFS Extractor to extract the relevant airplane files from the
MSFS2024 VFS and create a set of packages with the modified aircraft files.
The packages content can be then overlaid on top of the streamed packages.
This ensures that the modification needed for 100% accurate geometry and
edge-blending is applied even to the streamed content.
Check the dedicated MSFS2020/2024 step by step guide for more detailed
information and instructions.
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The license tab shows the current license info. The license can be USB key
based, HardwareID based or Trial license.
PC Locked Licenses, can be entered using the “Enter PC Locked License Code”
button.
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After selection of the desired desktop warping mode, the software needs
to be restarted in order to be able to use the newly selected mode.
Before enabling one of the Native Warping API (NVAPI or DOPP), make sure
that the graphics card and the drivers support it.
The DWM desktop warping as the most widely used and is supported by all
graphics cards.
• Configure: Starts the geometrical correction and soft-edge blending
configuration window if one or more displays are configured with
projectors configuration.
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6 Configuration locking
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• Geometrical correction
• Simple edge blending
• Advanced edge blending
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Using the advanced configuration dialog user can enable the advanced
blending mode.
In advanced blending mode one or more control points can be defined per
edge. The blue control points can me moved independently to realize the most
complex edge-blending configurations.
Using the mouse scroll button the gamma value can be adjusted per control
point.
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Keyboard shortcuts
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Mouse operations
• Mouse wheel: Increase/Decrease the Red, Green and Blue gamma value of
the soft edge blending point
• Mouse wheel + Key R - Increase/Decrease the Red gamma value of the soft
edge blending point
• Mouse wheel + Key G - Increase/Decrease the Green gamma value of the
soft edge blending point
• Mouse wheel + Key B - Increase/Decrease the Blue gamma value of the soft
edge blending point
The list of all keyboard and mouse shortcuts keys can be shown in the
calibration screen using the “Help” button. A new window will be shown next
to the calibration configuration dialog.
Pressing the “D” key can toggle the visibility of the advanced configuration
dialog.
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Geometrical correction
correction tab
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Perspective background
background images
The following 3 screen shapes are supported: cylindrical screen, partial dome
screen and full dome screen.
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Soft-
Soft-edge blending tab
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• Select to edit Left, Right, Top or Bottom edge of the projector to edit the
overlap or the fade (blend) area.
• Select between pan or stretch overlap mode
• Adjust the overlap region per edge
• Toggle between simple and advanced soft edge blending mode
• Adjust the fade region per edge (available only in simple edge-blending
mode)
• Adjust the fade ramp per component R/G/B or for all components
simultaneously.
• Use a parametric formula to configure the fade ramp based on 3
parameters (gain, slope, gamma).
• Manually fine-tune the fade ramp using the advanced fade controls.
• Select the masking bitmap that can be applied to the projectors.
Note: When putting the cursor on top of an adjustable field, a small window
will be opened with one or two horizontal sliders. The first slider is for normal
change of the value. The bottom slider is for very fine change of the value.
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This is a very convenient input method that allows the users quick and fine
adjustment of the blending parameters.
Note that, due to the limitations of the graphical system, the overlap region
should be set only to projectors connected to the same display. For projectors
connected to other display, the output of the displays has to be configured in
such a way that both displays show an overlapping image.
Fade is configured as percentage of the total projector image. This is a region
whiting which the color intensity of the individual Red, Green and Blue
components will fade to black for achieving seamless soft edge blending.
The width of the fade region is very important for achieving good soft edge
blending results. Before setting the fade ramp of the fade regions per projector
users can select the red color of the of the fade region of the left part of the
overlapped edge and select green color on the neighboring projector on the
same overlap edge. A combination of green and red color will produce yellow
color on the screen. Using the fade regions control points users should adjust
the fade region per projector so that no red of green areas are visible outside
of the yellow regions.
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Once this alignment is completed, the fade regions color should be turned off
and users can proceed to configure the fade out parameters.
This region can be configured using a parametric formula or manually. In
manual mode this region is divided in 10 segments. The intensity of the color
components and the beginning of the segments can be adjusted with the
vertical sliders. The values inside the segments are interpolated.
In parametric formula mode the three parameters (gain, slope and gamma)
can be used to create the desired fade function profile. The gain and the slope
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Immersive Display PRO User Guide
parameters determine the shape of the fade curve while gamma determines
how fast the color will fade to black. The parametric formula can be adjusted
per Red, Green and Blue color components or for all components together
(Luma).
The following figure shows three gamma functions depending on the gamma
value.
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Immersive Display PRO User Guide
In the color-balancing tab the user can adjust the color profile per projector
in order to achieve color uniformity among projected images.
Masking tab
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In the masking tab the user can select different masking options per projector
or for the whole display.
When a part of the projected image has to be masked for whatever reasons
the users can use the masking controls. Masking can be defined in two ways:
An interactive masking grid per projector or a masking bitmap per display.
In the masking grid mode, user can use the grid control points in the similar
way as with geometrical correction grids. The shape of the grid will determine
which part of the image will be visible and which parts will become invisible
and will be masked.
User can select the number of the horizontal and vertical grid control points
as well as the mode of the grid: curved edges or linear edges.
In the masking bitmap mode, the user can select an existing black & white
.bmp or .png file. The file can be prepared offline using a paint program.
The black parts of the image will determine which part of the projected image
will be masked and will not be displayed.
Only one masking control can be selected at a time. When no masking control
is selected the masking will not be applied.
Align tab
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Using the Align tab user can use the align grid to indicate the position of the
projected image on the screen as well as indicate the overlap regions on the
screen with other projectors. By pressing the “Automap” button, Immersive
Display PRO will calculate the geometrical correction, the overlap region and
the edge blend region to produce the combined mapped image on the screen.
This function is a utility function to map the projected image on the screen as
accurate as possible using the align grid before the user can continue with the
fine-tuning of the geometrical correction and the soft-edge blending.
The users have to position the grid points on the projector so that the points
will be shown on the edges of the screen and the edges of the overlapping
regions with other projector.
If the projector has one overlapping edge the grid contains only point for the
screen edges and the one overlapping edge region. For projectors that have
overlapping edges with more projectors (horizontally or vertically) the grid will
contain points for all the overlapping regions.
The “colors” background image can be selected during mapping of the align
grid for the best identification of the overlap regions.
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A left projector in 3x1 projector configuration the first column of align grid
points should be mapped to the left edge of the screen. The second column
of the align grid should be mapped in the middle of the projected image on
the screen for this projector. The third column should be mapped on the left
edge of the overlap between the left and the center projector. The forth
column should be mapped on the right edge of the overlap between the left
and the center projector.
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Immersive Display PRO User Guide
Similar to the left projector the center projector has align grid points for the
both overlaps with the left and the right projector. The most left columns of
the align grid should be aligned with the overlap region with the left projector.
The rightest columns of the align grid should be aligned with the overlap
region with the right projector.
The align grid mapping for the right projector is similar to the left projector.
After pressing the “Automap” button the warping approximation will be
calculated and applied.
Only small adjustments of the geometrical correction and the edge blending
are needed to get the perfect multi projector projection.
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Bezel correction is a new feature in Immersive Display PRO. Users can use this
feature to correct the images and compensate for the displays bezels when
using large tiled displays.
Some graphics cards a drivers do not support fine grained bezel correction.
Immersive Display PRO supports fine grained bezel correction. For each
display, users can specify the percentage of the bezels on each edge of the
display.
When bezel correction is enabled, other geometrical corrections are disabled
and not applied.
Desktop warping must be enabled to apply the bezel corrections.
Pressing the “Help” button in the advanced configuration dialog will open the
keyboard and mouse shortcuts help window. This help window shows all
available keyboard and mouse shortcuts to manipulate the warping and
blending.
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8.2 Soft-
Soft-edge blending
If multiple projectors are used, the images from two or more projectors can
overlap. In this case, soft-edge blending techniques can be used to fade the
overlapped images and provide a seamless transition from one image to
another.
Soft edge blending can be done using two methods pan and stretch.
stretch
Using the pan method, the overlap regions are created by panning the original
images. In this case, part of the original image is lost due to the overlapped
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regions, but the aspect ratio of the image stays unchanged. The following
image shows the pan soft-edge blending steps.
Using the stretch method, the overlap regions are created by stretching the
original images. In this case, the size of the original image stays the same
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independent of the overlapped regions, but the aspect ratio of the image is
changed. The following image shows the stretch soft-edge blending steps.
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Immersive Display PRO can import this file by selecting “External calibration”
menu from the projectors calibration drop-down menu of the display.
After the external calibration file is loaded, users cannot perform further
manual geometrical correction. Users can still manually adjust (fine-tune) the
soft-edge blending parameters and the black offset parameters.
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Immersive Display PRO supports the NVidia Quadro native warp and blend
features. The NVidia native warping & blending features are supported for
NVidia's high-end and ultra-high-end Workstation Graphics Processors:
Quadro 5000, Quadro K5000, Quadro K6000 and Quadro Plex 7000, or all
other NVidia Graphics Processors which support NVidia native warping.
Using the NVidia mosaic technologies users can create the following
projectors configuration with one or more NVidia Quadro K5000 graphical
cards
When using NVidia Quadro Mosaic, the user can adjust the native desktop
resolution to match the aspect ratio of the projection screen. This way, the
software will perform optimal fit of the desktop surface to the projection
surface, without doing unnecessary image stretching. The aspect ratio of the
desktop image will 100% match the aspect ratio of the projection surface.
Using the display context menu select the item “Custom Aspect Ratio”.
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In the “Custom Resolution” Dialog user can select to enter the sizes of the
projection screen and the aspect ratio and the custom resolution will be
automatically calculated.
By selectin the Advanced mode, user can manually enter the desktop
resolution to match the projection screen size.
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In both cases the needed settings will be calculated to make sure when the
desktop warping is enabled in NVidia Quadro Native warping mode, the
desktop resolution will be adjusted to match the projection screen.
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11 CMDNET interface
CMDNET is a TCP based interface with clear - text commands and responses.
This interface allows simple integration of the software with any (show)
control software that supports text based TCP control interface.
The CMDNET server waits for requests and then services them as it receives
them, in the order they are received. It responds to each request indicating
whether the request was carried out, and sometimes to provide requested
information. The CMDNET server will only send a message to the client in
response to a request. Exactly one message is sent by the CMDNET server to
the client in response to each request.
All commands and responses are sent in plain ASCII-encoded text. No data
is sent in binary form.
Each command has the following structure:
<COMMAND_NAME> <PAREMETER>;
<RESULT_CODE>:<RESULT_INFO>;
The result code comes first, followed by result information. The result code
and the result info are separated by a “:” character. A semicolon always ends
the response.
The result code is one of OK or ERR. OK indicates successful command
execution. ERR indicates failure to execute the command.
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11.1 HELP
11.2 GETDESKTOPWARPING
11.3 SETDESKTOPWARPING
11.4 GETWINDOWWARPING
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11.5 SETWINDOWWARPING
11.6 LOADPROCALIB
11.7 SETCONFIGSET
Description Selects one of the 8 available config sets. Set number can
be 1 till 8.
Command SETCONFIGSET 2;
Response OK:2;
ERR:INVALID PARAMETER;
11.8 SHOW
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11.9 HIDE
11.10 QUIT
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12 OSC interface
Open Sound Control (OSC) is a data transport specification (an encoding) for
real-time message communication among applications and/or hardware.
OSC’s address space is entirely user-defined, thereby allowing it to be both
lightweight and endlessly customizable and extensible to the user’s specific
needs. OSC messages are differentiated from one another by a URI-style
symbolic naming scheme allowing for hierarchical organization of the address
space.
https://opensoundcontrol.stanford.edu/
The following is a set off supported OSC messages. The type letter before the
parameters indicates the expected parameter type Supported types are s
(string), i (integer) and f (float).
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13 License options
The software can be licensed with different license modes. For more
information about the available license modes please visit:
https://dev.elise-ng.net/index.php/products
A Commercial License is for customers who are using the software for
commercial applications and receive financial compensation from using the
software. Re-sellers and system integrators who use the software in their
solutions are considered commercial parties. Commercial license can NOT be
ordered as PC Locked License. For commercial use only USB Dongle License
must be ordered. If a PC Locked License is ordered and if the PC Hardware
components change, PC License will not be re-generated.
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A Home-
Home-User License (non-commercial) is for individual home-use only. It can
only be purchased if no financial compensation is received whatsoever from
using the software. A Home-user License can be ordered as both PC Locked
License and USB Dongle License.
After the 2 - year period ends, the customer can choose to remain with the
last version downloaded or to purchase a 2 - year Updates & Support package,
for 40% of the license price. There are no penalties for letting Updates &
Support lapse for a while before purchasing a new 2 – year Updates & Support
package. The new 2 - year Updates & Support period will be extended from
the expiry date of the last 2-year period.
After you send us the HardwareID, we will generate the PC Locked License
Code.
PC Locked License can be entered using the Software License Window and
pressing the Enter PC Locked License button.
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Paste the license code that you received from us in the window and press
Apply. The software needs to be restarted to apply the license.
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14 License agreement
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