Animation-Lect 01 - 25
Animation-Lect 01 - 25
Animation
and algorithms
Textbook
•Computer Animation: Algorithms and
Techniques, by Rick Parent, Morgan &
Kaufmann, 2001
What is your favorite film?
استمرارية الرؤية
Persistence of vision
• A single image presented to a viewer for a
short time will leave an imprint of itself in the
visual system for a short time after it is
removed
• When a person is presented with a sequence
of closely related still images at a fast enough
rate, persistence of vision induces the
sensation of continuous imagery.
The idea of animation
• The idea of animation film is playback
http://www.digitalphotoacademy.com/DpaObjects/viewTip/4418
Rick Parent Computer Animation
History of Animation
From
The First Animated Film
to
CGI Animation
1- phenakistoscope
• creating the illusion of
movement through still
images
2- Zoetrope -1933
• A zoetrope is one of
several pre-film
animation devices that
produce the illusion of
motion by displaying a
sequence of drawings
or photographs showing
progressive phases of
that motion. It was
basically a cylindrical
3- Flipbook
http://originsofanimation.wikispaces.com/03+Creating+a+Flip+Bookt
Computer Animation
Layers
Traditional Animation
+ audio
• Traditional animation made its
debut in 1906 with a short film
featuring different facial expressions.
• The genre allows for the illusion of animated movement
due to the frame-by-frame manipulation
of drawings and illustrations.
• The release of Snow White and the Seven Dwarfs in
1937 marked the first time that traditionally animated
films began to be taken seriously by the Hollywood
community and audiences alike.
Pixar
Applications
• Video Games/Interactive media
• Reconstructing events (for courtroom, education
or television)
• Education – Help explain difficult concepts in a
visual way, such as medicine or science.
• Internet memes/Animated Gifs
• Commercials/Infomercials
• Websites/Splash Pages
• Graphs
• VR and AR
Software
Blender (The Blender Foundation)
Unreal agent
Flash (Adobe)
3ds Max (Autodesk)
Maya (Autodesk)
Unity 3d
Basics of Animation
Rendering