My 1x1x1x1 Fe Gui
My 1x1x1x1 Fe Gui
-- Version: 3.2
-- Instances:
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x
1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta *
SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta *
SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity -
Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide
then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and
game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children())
do
if v ~= script then
v:Destroy()
end
end
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,
{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) *
CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) *
CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) *
CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) *
CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
end
--end)
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
nowe = false
script.parent.MouseButton1Down:connect(function()
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and
chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and
hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or
Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false
)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").
RigType == Enum.HumanoidRigType.R6 then
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame =
CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x,
game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4,
game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
end
end
coroutine.wrap(PYIQX_fake_script)()