Module - 1 Notes
Module - 1 Notes
Table of Contents
Design Thinking
Design Thinking is a human-centered approach to problem-solving that focuses
on understanding user needs, generating creative solutions, and iterating
through prototyping and testing. It is widely used in product design, business
innovation, and service development.
The Five Phases of Design Thinking
1. Empathize – Understand the users, their experiences, and their
challenges through research, interviews, and observations.
2. Define – Clearly articulate the problem based on insights gathered during
the empathy phase.
3. Ideate – Brainstorm and explore a wide range of possible solutions
without judgment.
4. Prototype – Build simple, low-cost prototypes to quickly test concepts
and ideas.
5. Test – Gather feedback from real users to refine and improve the
solutions.
Key Principles of Design Thinking
• User-Centered: Focus on the needs, behaviors, and experiences of users.
• Iterative Process: Revisit and refine ideas continuously based on user
feedback.
• Collaboration: Encourage teamwork and input from diverse
perspectives.
• Creativity & Experimentation: Explore unconventional ideas and test
different approaches.
Modern Applications
• Business Innovation: Used by companies like Airbnb and Google to
create user-friendly experiences.
• Healthcare: Applied in patient care improvements and medical device
design.
• Education: Schools and universities use design thinking to foster
creativity and problem-solving.
• Social Impact: Nonprofits and governments leverage it to tackle global
challenges like poverty and sustainability.
Key Features of Design Thinking
Design Thinking is a structured yet flexible approach to problem-solving that
prioritizes user needs and creative innovation. Here are its key features:
1. Human-Centered Approach
• Focuses on understanding the needs, behaviors, and experiences of users.
• Encourages empathy by observing and engaging with users to uncover
real pain points.
2. Iterative Process
• Involves continuous refinement of ideas through testing and feedback.
• Solutions evolve based on real-world interactions rather than following a
linear path.
3. Collaborative & Interdisciplinary
• Encourages teamwork across diverse disciplines (designers, engineers,
business strategists, etc.).
• Leverages different perspectives to develop innovative solutions.
4. Problem Framing & Reframing
• Helps redefine the problem from a user’s perspective rather than
assuming predefined solutions.
• Encourages challenging existing assumptions to find fresh insights.
5. Experimentation & Prototyping
• Uses low-cost, quick prototypes to test ideas and refine them based on
user feedback.
• Encourages risk-taking and learning from failures early in the process.
6. Bias Toward Action
• Emphasizes doing and testing over excessive planning and analysis.
• Encourages real-world engagement instead of relying solely on
theoretical research.
7. Visual Thinking & Storytelling
• Utilizes sketches, diagrams, and prototypes to communicate ideas
effectively.
• Uses storytelling techniques to connect with users emotionally and
explain solutions compellingly.
8. Scalability & Flexibility
• Can be applied to various industries, from product design to business
innovation, healthcare, and education.
• Adaptable to both small projects and large, complex problems
Conclusion
Media Models
Key Characteristics:
✔ Faster Decision-Making
✔ Define the process you want to model (e.g., order fulfillment, customer
onboarding).
Implementation:
3D Virtual Model of the Supply Chain – Simulates production &
delivery routes.
Human-Centered Approach
• Rooted in cognitive psychology, anthropology, and sociology, Design
Thinking focuses on understanding user needs and behaviors.
• Theoretical Basis: Inspired by Herbert Simon’s (1969) idea of design as
a “way of thinking” and Donald Schön’s concept of the reflective
practitioner.
Real-World Applications
Definition:
A prototype is a preliminary model or mockup of a product used to test
concepts, design, and usability before full development.
Purpose:
• Helps validate ideas before coding or manufacturing begins.
• Focuses on user experience (UX), design, and functionality.
• Used for feedback and iteration in early-stage development.
Types of Prototypes:
Definition:
An MVP is the simplest functional version of a product that includes core
features needed to test viability and gather real-world user feedback.
Purpose:
• Launch quickly with essential features to test market demand.
• Collect real user data to improve the product iteratively.
• Avoid wasting resources by building unnecessary features.
Characteristics of an MVP: