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Threading

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0% found this document useful (0 votes)
4 views5 pages

Threading

Uploaded by

auladacivil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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// Copyright (c) 2018, ETH Zurich and UNC Chapel Hill.

// All rights reserved.


//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of ETH Zurich and UNC Chapel Hill nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: Johannes L. Schoenberger (jsch-at-demuc-dot-de)

#include <easy3d/util/threading.h>
#include <easy3d/util/logging.h>

namespace easy3d {

Thread::Thread()
: started_(false),
stopped_(false),
paused_(false),
pausing_(false),
finished_(false),
setup_(false),
setup_valid_(false) {
RegisterCallback(STARTED_CALLBACK);
RegisterCallback(FINISHED_CALLBACK);
}

void Thread::Start() {
std::unique_lock<std::mutex> lock(mutex_);
CHECK(!started_ || finished_);
Wait();
timer_.restart();
thread_ = std::thread(&Thread::RunFunc, this);
started_ = true;
stopped_ = false;
paused_ = false;
pausing_ = false;
finished_ = false;
setup_ = false;
setup_valid_ = false;
}

void Thread::Stop() {
{
std::unique_lock<std::mutex> lock(mutex_);
stopped_ = true;
}
Resume();
}

void Thread::Pause() {
std::unique_lock<std::mutex> lock(mutex_);
paused_ = true;
}

void Thread::Resume() {
std::unique_lock<std::mutex> lock(mutex_);
if (paused_) {
paused_ = false;
pause_condition_.notify_all();
}
}

void Thread::Wait() {
if (thread_.joinable()) {
thread_.join();
}
}

bool Thread::IsStarted() {
std::unique_lock<std::mutex> lock(mutex_);
return started_;
}

bool Thread::IsStopped() {
std::unique_lock<std::mutex> lock(mutex_);
return stopped_;
}

bool Thread::IsPaused() {
std::unique_lock<std::mutex> lock(mutex_);
return paused_;
}

bool Thread::IsRunning() {
std::unique_lock<std::mutex> lock(mutex_);
return started_ && !pausing_ && !finished_;
}

bool Thread::IsFinished() {
std::unique_lock<std::mutex> lock(mutex_);
return finished_;
}

void Thread::AddCallback(const int id, const std::function<void()> &func) {


CHECK(func);
CHECK_GT(callbacks_.count(id), 0) << "Callback not registered";
callbacks_.at(id).push_back(func);
}

void Thread::RegisterCallback(const int id) {


callbacks_.emplace(id, std::list<std::function<void()>>());
}

void Thread::Callback(const int id) const {


CHECK_GT(callbacks_.count(id), 0) << "Callback not registered";
for (const auto &callback : callbacks_.at(id)) {
callback();
}
}

std::thread::id Thread::GetThreadId() const {


return std::this_thread::get_id();
}

void Thread::SignalValidSetup() {
std::unique_lock<std::mutex> lock(mutex_);
CHECK(!setup_);
setup_ = true;
setup_valid_ = true;
setup_condition_.notify_all();
}

void Thread::SignalInvalidSetup() {
std::unique_lock<std::mutex> lock(mutex_);
CHECK(!setup_);
setup_ = true;
setup_valid_ = false;
setup_condition_.notify_all();
}

const class ChronoWatch &Thread::GetTimer() const { return timer_; }

void Thread::BlockIfPaused() {
std::unique_lock<std::mutex> lock(mutex_);
if (paused_) {
pausing_ = true;
timer_.pause();
pause_condition_.wait(lock);
pausing_ = false;
timer_.resume();
}
}

bool Thread::CheckValidSetup() {
std::unique_lock<std::mutex> lock(mutex_);
if (!setup_) {
setup_condition_.wait(lock);
}
return setup_valid_;
}

void Thread::RunFunc() {
Callback(STARTED_CALLBACK);
Run();
{
std::unique_lock<std::mutex> lock(mutex_);
finished_ = true;
timer_.pause();
}
Callback(FINISHED_CALLBACK);
}

ThreadPool::ThreadPool(const int num_threads)


: stopped_(false), num_active_workers_(0) {
const int num_effective_threads = GetEffectiveNumThreads(num_threads);
for (int index = 0; index < num_effective_threads; ++index) {
std::function<void(void)> worker =
std::bind(&ThreadPool::WorkerFunc, this, index);
workers_.emplace_back(worker);
}
}

ThreadPool::~ThreadPool() { Stop(); }

void ThreadPool::Stop() {
{
std::unique_lock<std::mutex> lock(mutex_);

if (stopped_) {
return;
}

stopped_ = true;

std::queue<std::function<void()>> empty_tasks;
std::swap(tasks_, empty_tasks);
}

task_condition_.notify_all();

for (auto &worker : workers_) {


worker.join();
}

finished_condition_.notify_all();
}

void ThreadPool::Wait() {
std::unique_lock<std::mutex> lock(mutex_);
if (!tasks_.empty() || num_active_workers_ > 0) {
finished_condition_.wait(
lock, [this]() { return tasks_.empty() &&
num_active_workers_ == 0; });
}
}

void ThreadPool::WorkerFunc(const int index) {


{
std::lock_guard<std::mutex> lock(mutex_);
thread_id_to_index_.emplace(GetThreadId(), index);
}

while (true) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mutex_);
task_condition_.wait(lock,
[this] { return stopped_ || !
tasks_.empty(); });
if (stopped_ && tasks_.empty()) {
return;
}
task = std::move(tasks_.front());
tasks_.pop();
num_active_workers_ += 1;
}

task();

{
std::unique_lock<std::mutex> lock(mutex_);
num_active_workers_ -= 1;
}
finished_condition_.notify_all();
}
}

std::thread::id ThreadPool::GetThreadId() const {


return std::this_thread::get_id();
}

int ThreadPool::GetThreadIndex() {
std::unique_lock<std::mutex> lock(mutex_);
return thread_id_to_index_.at(GetThreadId());
}

int GetEffectiveNumThreads(const int num_threads) {


int num_effective_threads = num_threads;
if (num_threads <= 0) {
num_effective_threads = std::thread::hardware_concurrency();
}

if (num_effective_threads <= 0) {
num_effective_threads = 1;
}

return num_effective_threads;
}

} // namespace easy3d

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