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Spacewars Python

SpaceWar is a two-player space combat game developed using Python and Pygame, featuring spaceship movement, shooting mechanics, and health management. The game allows players to control their ships independently and includes collision detection, bullet physics, and a starfield background. Future enhancements may include power-ups, AI opponents, online multiplayer, and improved visuals and sound effects.

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0% found this document useful (0 votes)
4 views

Spacewars Python

SpaceWar is a two-player space combat game developed using Python and Pygame, featuring spaceship movement, shooting mechanics, and health management. The game allows players to control their ships independently and includes collision detection, bullet physics, and a starfield background. Future enhancements may include power-ups, AI opponents, online multiplayer, and improved visuals and sound effects.

Uploaded by

arushprakash321
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CIA-III

Assigned by: Prof Sanjeev Sharma

Group members & contribution

Satwiki: Developed the spaceship movement system, including acceleration, deceleration,


and rotation logic.

Saumil: Implemented the shooting mechanism, bullet trajectory calculations, and cooldown
system.

Abhishek: Coded the collision detection system, ensuring accurate hit detection and damage
application.

Arush: Designed and integrated UI elements, including health bars, the game-over screen, and
background stars.

Report on SpaceWar Game Development

1. Introduction

SpaceWar represents a Python and Pygame-based two-player space combat game. The game
provides two opposing spaceships which enable players to battle during their movement and
bullet-based combat to reduce enemy health. The game includes multiple components
including acceleration functions and screen wrapping features along with shooting mechanics
which create an enjoyable and competitive gameplay.

2. Game Features
1.The game enables two players to control their own spaceships from different keyboards.

2.Users control their vessels through independent thrust applications while having the ability to
rotate their ships.

3.The gameplay involves bullet administration through smartphone controls yet bullet speed
depends on the ship's current movement direction.

4.During play the game system delivers both bullet trajectories and ships back onto the opposite
sides of the screen when they exceed the boundaries.

5.The system grants each participant a health meter that decreases whenever bullets impact
them.

6.The white dots applied randomly form a basic starfield display.

7.The game ends through either of two conditions when players run out of health points and
then reveals either a winner or a drawn scenario.

3. Technical Implementation

Pygame Library: Utilized for handling graphics, input events, and game loops.

Classes & Object-Oriented Approach:

The Spaceship class controls movements together with shooting mechanics and health points
and visual presentation.

Each spaceship possesses multiple features which include its position along with velocity and
angle and acceleration when added to theCooldown duration for weapon fire.

Bullet Physics allows bullets to obtain their speed from the spaceship thus making the motion
more realistic.

The game checks bullet ship distancs to determine enemy ship hits through collision detection
logic.

The game maintains 60 frames per second through the implementation of pygame.time.Clock()
for optimizing frame rates.

4. Controls and Gameplay Mechanics

Player 1 (Red Spaceship):

Rotate Left: A
Rotate Right: D

Thrust: W

Fire: SPACE

Player 2 (Blue Spaceship):

Rotate Left: LEFT ARROW

Rotate Right: RIGHT ARROW

Thrust: UP ARROW

Fire: ENTER5.

5. Game Flow

The players steer their ships through gameplay keys. Ship maneuver through thrust-based
rotation and the velocity reduces unless the ship accelerates. Between each shot players must
wait for a cooling period before firing their bullets.When a bullet strikes another ship it will
reduce its health value. The game settles in favor of the player who reaches zero health points
first.

6. Enhancements and Future Improvements

Power-ups: Introduce shields, health packs, or different types of weapons.

AI Opponent: Single-player mode with an AI-controlled spaceship.

Multiplayer Networking: Enable online multiplayer gameplay.

Better Visual Effects: Add animations, explosion effects, and enhanced spaceship designs.

Sound effects together with appropriate background music will enhance immersion by playing
shooting sounds paired with the appropriate music track.

8. Conclusion

The well-organized gameplay structure along with engaging mechanics allows SpaceWar to
deliver its core functionality through Python and Pygame. Players can enjoy a competitive
gaming experience because of the game's strategic yet basic gameplay design. Future game
updates will improve gameplay by developing new capabilities together with improved
performance of existing mechanics.

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