Spacewars Python
Spacewars Python
Saumil: Implemented the shooting mechanism, bullet trajectory calculations, and cooldown
system.
Abhishek: Coded the collision detection system, ensuring accurate hit detection and damage
application.
Arush: Designed and integrated UI elements, including health bars, the game-over screen, and
background stars.
1. Introduction
SpaceWar represents a Python and Pygame-based two-player space combat game. The game
provides two opposing spaceships which enable players to battle during their movement and
bullet-based combat to reduce enemy health. The game includes multiple components
including acceleration functions and screen wrapping features along with shooting mechanics
which create an enjoyable and competitive gameplay.
2. Game Features
1.The game enables two players to control their own spaceships from different keyboards.
2.Users control their vessels through independent thrust applications while having the ability to
rotate their ships.
3.The gameplay involves bullet administration through smartphone controls yet bullet speed
depends on the ship's current movement direction.
4.During play the game system delivers both bullet trajectories and ships back onto the opposite
sides of the screen when they exceed the boundaries.
5.The system grants each participant a health meter that decreases whenever bullets impact
them.
7.The game ends through either of two conditions when players run out of health points and
then reveals either a winner or a drawn scenario.
3. Technical Implementation
Pygame Library: Utilized for handling graphics, input events, and game loops.
The Spaceship class controls movements together with shooting mechanics and health points
and visual presentation.
Each spaceship possesses multiple features which include its position along with velocity and
angle and acceleration when added to theCooldown duration for weapon fire.
Bullet Physics allows bullets to obtain their speed from the spaceship thus making the motion
more realistic.
The game checks bullet ship distancs to determine enemy ship hits through collision detection
logic.
The game maintains 60 frames per second through the implementation of pygame.time.Clock()
for optimizing frame rates.
Rotate Left: A
Rotate Right: D
Thrust: W
Fire: SPACE
Thrust: UP ARROW
Fire: ENTER5.
5. Game Flow
The players steer their ships through gameplay keys. Ship maneuver through thrust-based
rotation and the velocity reduces unless the ship accelerates. Between each shot players must
wait for a cooling period before firing their bullets.When a bullet strikes another ship it will
reduce its health value. The game settles in favor of the player who reaches zero health points
first.
Better Visual Effects: Add animations, explosion effects, and enhanced spaceship designs.
Sound effects together with appropriate background music will enhance immersion by playing
shooting sounds paired with the appropriate music track.
8. Conclusion
The well-organized gameplay structure along with engaging mechanics allows SpaceWar to
deliver its core functionality through Python and Pygame. Players can enjoy a competitive
gaming experience because of the game's strategic yet basic gameplay design. Future game
updates will improve gameplay by developing new capabilities together with improved
performance of existing mechanics.