A Painless Guide to Crc Error Detection Algorithms
A Painless Guide to Crc Error Detection Algorithms
"Everything you wanted to know about CRC algorithms, but were afraid
to ask for fear that errors in your understanding might be detected."
Author : Ross N. Williams.
A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
Version : 3.
Date : 19 August 1993.
Net : [email protected].
FTP : ftp.adelaide.edu.au/pub/rocksoft/crc_v3.txt
Company : Rocksoft^tm Pty Ltd.
Snail : 16 Lerwick Avenue, Hazelwood Park 5066, Australia.
Fax : +61 8 373-4911 (c/- Internode Systems Pty Ltd).
Phone : +61 8 379-9217 (10am to 10pm Adelaide Australia time).
Note : "Rocksoft" is a trademark of Rocksoft Pty Ltd, Australia.
Status : Copyright (C) Ross Williams, 1993. However, permission is
granted to make and distribute verbatim copies of this
document provided that this information block and copyright
notice is included. Also, the C code modules included
in this document are fully public domain.
Thanks : Thanks to Jean-loup Gailly ([email protected]) and Mark Adler
([email protected]) who both proof read this document
and picked out lots of nits as well as some big fat bugs.
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Contents
Abstract................................................................................................................................................................................... 1
1. Introduction: Error Detection............................................................................................................................................... 1
2. The Need For Complexity................................................................................................................................................... 2
3. The Basic Idea Behind CRC Algorithms............................................................................................................................. 2
4. Polynomical Arithmetic........................................................................................................................................................ 3
5. Binary Arithmetic with No Carries....................................................................................................................................... 5
6. A Fully Worked Example..................................................................................................................................................... 6
7. Choosing A Poly................................................................................................................................................................. 8
8. A Straightforward CRC Implementation.............................................................................................................................. 9
9. A Table-Driven Implementation........................................................................................................................................ 10
10. A Slightly Mangled Table-Driven Implementation........................................................................................................... 12
11. "Reflected" Table-Driven Implementations..................................................................................................................... 14
12. "Reversed" Polys............................................................................................................................................................ 15
13. Initial and Final Values.................................................................................................................................................... 16
14. Defining Algorithms Absolutely....................................................................................................................................... 16
15. A Parameterized Model For CRC Algorithms................................................................................................................. 16
16. A Catalog of Parameter Sets for Standards.................................................................................................................... 17
17. An Implementation of the Model Algorithm..................................................................................................................... 18
18. Roll Your Own Table-Driven Implementation.................................................................................................................. 21
19. Generating A Lookup Table............................................................................................................................................ 22
20. Summary........................................................................................................................................................................ 23
21. Corrections..................................................................................................................................................................... 23
A. Glossary........................................................................................................................................................................... 23
B. References....................................................................................................................................................................... 24
C. References I Have Detected But Haven't Yet Sighted..................................................................................................... 24
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Abstract
This document explains CRCs (Cyclic Redundancy Codes) and their table-driven implementations in full, precise detail.
Much of the literature on CRCs, and in particular on their table-driven implementations, is a little obscure (or at least
seems so to me).
This document is an attempt to provide a clear and simple no-nonsense explanation of CRCs and to absolutely nail down
every detail of the operation of their high-speed implementations. In addition to this, this document presents a
parameterized model CRC algorithm called the "Rocksoft^tm Model CRC Algorithm". The model algorithm can be
parameterized to behave like most of the CRC implementations around, and so acts as a good reference for describing
particular algorithms.
A low-speed implementation of the model CRC algorithm is provided in the C programming language. Lastly there is a
section giving two forms of high-speed table driven implementations, and providing a program that generates CRC lookup
tables.
Message : 6 23 4
Message with checksum : 6 23 4 33
Message after transmission : 6 27 4 33
In the above, the second byte of the message was corrupted from 23 to 27 by the communications channel. However, the
receiver can detect this by comparing the transmitted checksum (33) with the computer checksum of 37 (6 + 27 + 4). If the
checksum itself is corrupted, a correctly transmitted message might be incorrectly identified as a corrupted one. However,
this is a safe-side failure. A dangerous-side failure occurs where the message and/or checksum is corrupted in a manner
that results in a transmission that is internally consistent. Unfortunately, this possibility is completely unavoidable and the
best that can be done is to minimize its probability by increasing the amount of information in the checksum (e.g. widening
the checksum from one byte to two bytes).
Other error detection techniques exist that involve performing complex transformations on the message to inject it with
redundant information. However, this document addresses only CRC algorithms, which fall into the class of error detection
algorithms that leave the data intact and append a checksum on the end. i.e.: <original intact message> <checksum>
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Message : 6 23 4
Message with checksum : 6 23 4 33
Message after transmission : 6 27 4 33
A problem with this algorithm is that it is too simple. If a number of random corruptions occur, there is a 1 in 256 chance
that they will not be detected. For example:
Message : 6 23 4
Message with checksum : 6 23 4 33
Message after transmission : 8 20 5 33
To strengthen the checksum, we could change from an 8-bit register to a 16-bit register (i.e. sum the bytes mod 65536
instead of mod 256) so as to apparently reduce the probability of failure from 1/256 to 1/65536. While basically a good
idea, it fails in this case because the formula used is not sufficiently "random"; with a simple summing formula, each
incoming byte affects roughly only one byte of the summing register no matter how wide it is. For example, in the second
example above, the summing register could be a Megabyte wide, and the error would still go undetected. This problem
can only be solved by replacing the simple summing formula with a more sophisticated formula that causes each
incoming byte to have an effect on the entire checksum register.
Thus, we see that at least two aspects are required to form a strong checksum function:
WIDTH: A register width wide enough to provide a low a-priori probability of failure (e.g. 32-bits gives a 1/2^32 chance
of failure).
CHAOS: A formula that gives each input byte the potential to change any number of bits in the register.
Note: The term "checksum" was presumably used to describe early summing formulas, but has now taken on a more
general meaning encompassing more sophisticated algorithms such as the CRC ones. The CRC algorithms to be
described satisfy the second condition very well, and can be configured to operate with a variety of checksum widths.
However, we do not need to go so far; the next arithmetic step suffices. While addition is clearly not strong enough to form
an effective checksum, it turns out that division is, so long as the divisor is about as wide as the checksum register.
The basic idea of CRC algorithms is simply to treat the message as an enormous binary number, to divide it by another
fixed binary number, and to make the remainder from this division the checksum. Upon receipt of the message, the
receiver can perform the same division and compare the remainder with the "checksum" (transmitted remainder).
Example: Suppose the the message consisted of the two bytes (6,23) as in the previous example. These can be
considered to be the hexadecimal number 0617 which can be considered to be the binary number 0000-0110-0001-0111.
Suppose that we use a checksum register one-byte wide and use a constant divisor of 1001, then the checksum is the
remainder after 0000-0110-0001-0111 is divided by 1001. While in this case, this calculation could obviously be
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performed using common garden variety 32-bit registers, in the general case this is messy. So instead, we'll do the
division using good-'ol long division which you learnt in school (remember?). Except this time, it's in binary:
Although the effect of each bit of the input message on the quotient is not all that significant, the 4-bit remainder gets
kicked about quite a lot during the calculation, and if more bytes were added to the message (dividend) it's value could
change radically again very quickly. This is why division works where addition doesn't.
In case you're wondering, using this 4-bit checksum the transmitted message would look like this (in hexadecimal): 06172
(where the 0617 is the message and the 2 is the checksum). The receiver would divide 0617 by 9 and see whether the
remainder was 2.
4. Polynomical Arithmetic
While the division scheme described in the previous section is very similar to the checksum schemes called CRC
schemes, the CRC schemes are in fact a bit weirder, and we need to delve into some strange number systems to
understand them.
The word you will hear all the time when dealing with CRC algorithms is the word "polynomial". A given CRC algorithm will
be said to be using a particular polynomial, and CRC algorithms in general are said to be operating using polynomial
arithmetic. What does this mean?
Instead of the divisor, dividend (message), quotient, and remainder (as described in the previous section) being viewed as
positive integers, they are viewed as polynomials with binary coefficients. This is done by treating each number as a bit-
string whose bits are the coefficients of a polynomial. For example, the ordinary number 23 (decimal) is 17 (hex) and
10111 binary and so it corresponds to the polynomial:
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Using this technique, the message, and the divisor can be represented as polynomials and we can do all our arithmetic
just as before, except that now it's all cluttered up with Xs. For example, suppose we wanted to multiply 1101 by 1011. We
can do this simply by multiplying the polynomials:
At this point, to get the right answer, we have to pretend that x is 2 and propagate binary carries from the 3*x^3 yielding
It's just like ordinary arithmetic except that the base is abstracted and brought into all the calculations explicitly instead of
being there implicitly. So what's the point?
The point is that IF we pretend that we DON'T know what x is, we CAN'T perform the carries. We don't know that 3*x^3 is
the same as x^4 + x^3 because we don't know that x is 2. In this true polynomial arithmetic the relationship between all
the coefficients is unknown and so the coefficients of each power effectively become strongly typed;
coefficients of x^2 are effectively of a different type to coefficients of x^3.
With the coefficients of each power nicely isolated, mathematicians came up with all sorts of different kinds of polynomial
arithmetic simply by changing the rules about how coefficients work. Of these schemes, one in particular is relevant here,
and that is a polynomial arithmetic where the coefficients are calculated MOD 2 and there is no carry; all coefficients must
be either 0 or 1 and no carries are calculated. This is called "polynomial arithmetic mod 2". Thus, returning to the earlier
example:
Under the other arithmetic, the 3*x^3 term was propagated using the carry mechanism using the knowledge that x = 2.
Under "polynomial arithmetic mod 2", we don't know what x is, there are no carries, and all coefficients have to be
calculated mod 2. Thus, the result becomes:
"The reader should note the similarity between polynomial arithmetic and multiple-precision arithmetic (Section
4.3.1), where the radix b is substituted for x. The chief difference is that the coefficient u_k of x^k in polynomial
arithmetic bears little or no relation to its neighboring coefficients x^{k-1} [and x^{k+1}], so the idea of "carrying"
from one place to another is absent. In fact polynomial arithmetic modulo b is essentially identical to multiple
precision arithmetic with radix b, except that all carries are suppressed."
Thus polynomical arithmetic mod 2 is just binary arithmetic mod 2 with no carries. While polynomials provide useful
mathematical machinery in more analytical approaches to CRC and error-correction algorithms, for the purposes of
exposition they provide no extra insight and some encumbrance and have been discarded in the remainder of this
document in favour of direct manipulation of the arithmetical system with which they are isomorphic: binary arithmetic with
no carry.
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Adding two numbers in CRC arithmetic is the same as adding numbers in ordinary binary arithmetic except there is no
carry. This means that each pair of corresponding bits determine the corresponding output bit without reference to any
other bit positions. For example:
10011011
+ 11001010
01010001
Subtraction is identical:
10011011
- 11001010
01010001
Whereby: 0 – 0 = 0 0 – 1 = 1 (wraparound) 1 – 0 = 1 1 – 1 = 0
In fact, both addition and subtraction in CRC arithmetic is equivalent to the XOR operation, and the XOR operation is its
own inverse. This effectively reduces the operations of the first level of power (addition, subtraction) to a single operation
that is its own inverse. This is a very convenient property of the arithmetic.
By collapsing of addition and subtraction, the arithmetic discards any notion of magnitude beyond the power of its highest
one bit. While it seems clear that 1010 is greater than 10, it is no longer the case that 1010 can be considered to be
greater than 1001. To see this, note that you can get from 1010 to 1001 by both adding and subtracting the
same quantity:
Having defined addition, we can move to multiplication and division. Multiplication is absolutely straightforward, being the
sum of the first number, shifted in accordance with the second number.
1101
x 1011
1101000
11010
1101
1111111 Note: The sum uses CRC addition
Division is a little messier as we need to know when "a number goes into another number". To do this, we invoke the
weak definition of magnitude defined earlier: that X is greater than or equal to Y iff the position of the highest 1 bit of X is
the same or greater than the position of the highest 1 bit of Y. Here's a fully worked division (nicked from [Tanenbaum81]).
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10011) 11010110110000
10011
1001110110000
10011
000010110000
00000
00010110000
00000
0010110000
00000
010110000
00000
10110000
10011
0101000
00000
101000
10011
01110
00000
1110 = Remainder
We've already played with addition and subtraction, noticing that they are the same thing. Here, though, we should note
that in this arithmetic A + 0 = A and A – 0 = A. This obvious property is very useful later.
In dealing with CRC multiplication and division, it's worth getting a feel for the concepts of MULTIPLE and DIVISIBLE.
If a number A is a multiple of B then what this means in CRC arithmetic is that it is possible to construct A from zero by
XORing in various shifts of B. For example, if A was 0111010110 and B was 11, we could construct A from B as follows:
0111010110
= 0000000110
+ 0000110000
+ 0001100000
+ 0110000000
However, if A is 0111010111, it is not possible to construct it out of various shifts of B so it is said to be not divisible by B
in CRC arithmetic. Thus we see that CRC arithmetic is primarily about XORing particular values at various shifting offsets.
To perform a CRC calculation, we need to choose a divisor. In maths marketing speak the divisor is called the "generator
polynomial" or simply the "polynomial", and is a key parameter of any CRC algorithm. It would probably be more friendly
to call the divisor something else, but the poly talk is so deeply ingrained in the field that it would now be confusing to
avoid it. As a compromise, we will refer to the CRC polynomial as the "poly". Just think of this number as a sort of
parrot. "Hello poly!"
You can choose any poly and come up with a CRC algorithm. However, some polys are better than others, and so it is
wise to stick with the tried and tested ones. A later section addresses this issue.
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The width (position of the highest 1 bit) of the poly is very important as it dominates the whole calculation. Typically,
widths of 16 or 32 are chosen so as to simplify implementation on modern computers. The width of a poly is the actual bit
position of the highest bit. For example, the width of 10011 is 4, not 5. For the purposes of example, we will chose a poly
of 10011 (of width W of 4).
Having chosen a poly, we can proceed with the calculation. This is simply a division (in CRC arithmetic) of the message
by the poly. The only trick is that W zero bits are appended to the message before the CRC is calculated (so that it is
divisible). Thus we have:
Now we simply divide the augmented message by the poly using CRC arithmetic. This is the same division as before:
These two options are equivalent. However, in the next section, we will be assuming option (b) because it is marginally
mathematically cleaner.
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7. Choosing A Poly
Choosing a poly is somewhat of a black art and the reader is referred to [Tanenbaum81] (p.130-132) which has a very
clear discussion of this issue. This section merely aims to put the fear of death into anyone who so much as toys with the
idea of making up their own poly. If you don't care about why one poly might be better than another and just want to find
out about high-speed implementations, choose one of the arithmetically sound polys listed at the end of this section and
skip to the next section.
First note that the transmitted message T is a multiple of the poly. To see this, note that 1) the last W bits of T is the
remainder after dividing the augmented (by zeros remember) message by the poly, and 2) addition is the same as
subtraction so adding the remainder pushes the value up to the next multiple. Now note that if the transmitted message is
corrupted in transmission that we will receive T+E where E is an error vector (and + is CRC addition (i.e. XOR)). Upon
receipt of this message, the receiver divides T+E by G. As T mod G is 0, (T+E) mod G = E mod G. Thus, the capacity of
the poly we choose to catch particular kinds of errors will be determined by the set of multiples of G, for any corruption E
that is a multiple of G will be undetected. Our task then is to find classes of G whose multiples look as little like the kind of
line noise (that will be creating the corruptions) as possible. So let's examine the kinds of line noise we can expect.
SINGLE BIT ERRORS: A single bit error means E=1000...0000. We can ensure that this class of error is always detected
by making sure that G has at least two bits set to 1. Any multiple of G will be constructed using shifting and adding and it
is impossible to construct a value with a single bit by shifting an adding a single value with more than one bit set, as the
two end bits will always persist.
TWO-BIT ERRORS: To detect all errors of the form 100...000100...000 (i.e. E contains two 1 bits) choose a G that does
not have multiples that are 11, 101, 1001, 10001, 100001, etc. It is not clear to me how one goes about doing this (I don't
have the pure maths background), but Tanenbaum assures us that such G do exist, and cites G with 1 bits (15,14,1)
turned on as an example of one G that won't divide anything less than 1...1 where ... is 32767 zeros.
ERRORS WITH AN ODD NUMBER OF BITS: We can catch all corruptions where E has an odd number of bits by
choosing a G that has an even number of bits. To see this, note that 1) CRC multiplication is simply XORing a constant
value into a register at various offsets, 2) XORing is simply a bit-flip operation, and 3) if you XOR a value with an even
number of bits into a register, the oddness of the number of 1 bits in the register remains invariant. Example: Starting with
E=111, attempt to flip all three bits to zero by the repeated application of XORing in 11 at one of the two offsets (i.e. "E=E
XOR 011" and "E=E XOR 110") This is nearly isomorphic to the "glass tumblers" party puzzle where you challenge
someone to flip three tumblers by the repeated application of the operation of flipping any two. Most of the popular
CRC polys contain an even number of 1 bits. (Note: Tanenbaum states more specifically that all errors with an odd
number of bits can be caught by making G a multiple of 11).
BURST ERRORS: A burst error looks like E=000...000111...11110000...00. That is, E consists of all zeros except for a
run of 1s somewhere inside. This can be recast as E=(10000...00)(1111111...111) where there are z zeros in the LEFT
part and n ones in the RIGHT part. To catch errors of this kind, we simply set the lowest bit of G to 1. Doing this ensures
that LEFT cannot be a factor of G. Then, so long as G is wider than RIGHT, the error will be detected. See Tanenbaum
for a clearer explanation of this; I'm a little fuzzy on this one.
Note: Tanenbaum asserts that the probability of a burst of length greater than W getting through is (0.5)^W.
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To implement a CRC algorithm all we have to do is implement CRC division. There are two reasons why we cannot
simply use the divide instruction of whatever machine we are on. The first is that we have to do the divide in CRC
arithmetic. The second is that the dividend might be ten megabytes long, and todays processors do not have registers
that big.
So to implement CRC division, we have to feed the message through a division register. At this point, we have to be
absolutely precise about the message data. In all the following examples the message will be considered to be a stream
of bytes (each of 8 bits) with bit 7 of each byte being considered to be the most significant bit (MSB). The bit stream
formed from these bytes will be the bit stream with the MSB (bit 7) of the first byte first, going down to bit 0 of the first
byte, and then the MSB of the second byte and so on.
With this in mind, we can sketch an implementation of the CRC division. For the purposes of example, consider a poly
with W=4 and the poly=10111. Then, the perform the division, we need to use a 4-bit register:
3 2 1 0 Bits
+---+---+---+---+
Pop! <-- | | | | | <----- Augmented message
+---+---+---+---+
1 0 1 1 1 = The Poly
(Note: In practice, the IF condition can be tested by testing the top bit of R before performing the shift.)
This might look a bit messy, but all we are really doing is "subtracting" various powers (i.e. shiftings) of the poly from the
message until there is nothing left but the remainder. Study the manual examples of long division if you don't understand
this.
It should be clear that the above algorithm will work for any width W.
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9. A Table-Driven Implementation
The SIMPLE algorithm above is a good starting point because it corresponds directly to the theory presented so far, and
because it is so SIMPLE. However, because it operates at the bit level, it is rather awkward to code (even in C), and
inefficient to execute (it has to loop once for each bit). To speed it up, we need to find a way to enable the algorithm to
process the message in units larger than one bit. Candidate quantities are nibbles (4 bits), bytes (8 bits), words
(16 bits) and longwords (32 bits) and higher if we can achieve it. Of these, 4 bits is best avoided because it does not
correspond to a byte boundary. At the very least, any speedup should allow us to operate at byte boundaries, and in fact
most of the table driven algorithms operate a byte at a time.
For the purposes of discussion, let us switch from a 4-bit poly to a 32-bit one. Our register looks much the same, except
the boxes represent bytes instead of bits, and the Poly is 33 bits (one implicit 1 bit at the top and 32 "active" bits) (W=32).
3 2 1 0 Bytes
+----+----+----+----+
Pop! <-- | | | | | <----- Augmented message
+----+----+----+----+
1<------32 bits------>
The SIMPLE algorithm is still applicable. Let us examine what it does. Imagine that the SIMPLE algorithm is in full swing
and consider the top 8 bits of the 32-bit register (byte 3) to have the values:
t7 t6 t5 t4 t3 t2 t1 t0
In the next iteration of SIMPLE, t7 will determine whether the Poly will be XORed into the entire register. If t7=1, this will
happen, otherwise it will not. Suppose that the top 8 bits of the poly are g7 g6.. g0, then after the next iteration, the top
byte will be:
t6 t5 t4 t3 t2 t1 t0 ??
+ t7 * (g7 g6 g5 g4 g3 g2 g1 g0) [Reminder: + is XOR]
The NEW top bit (that will control what happens in the next iteration) now has the value t6 + t7*g7. The important thing to
notice here is that from an informational point of view, all the information required to calculate the NEW top bit was
present in the top TWO bits of the original top byte. Similarly, the NEXT top bit can be calculated in advance SOLELY
from the top THREE bits t7, t6, and t5. In fact, in general, the value of the top bit in the register in k iterations can be
calculated from the top k bits of the register. Let us take this for granted for a moment.
Consider for a moment that we use the top 8 bits of the register to calculate the value of the top bit of the register during
the next 8 iterations. Suppose that we drive the next 8 iterations using the calculated values (which we could perhaps
store in a single byte register and shift out to pick off each bit). Then we note three things:
The top byte of the register now doesn't matter. No matter how many times and at what offset the poly is XORed
to the top 8 bits, they will all be shifted out the right hand side during the next 8 iterations anyway.
The remaining bits will be shifted left one position and the rightmost byte of the register will be shifted in the next
byte.
While all this is going on, the register will be subjected to a series of XOR's in accordance with the bits of the pre-
calculated control byte.
Now consider the effect of XORing in a constant value at various offsets to a register. For example:
0100010 Register
...0110 XOR this
..0110. XOR this
0110... XOR this
0011000
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The point of this is that you can XOR constant values into a register to your heart's delight, and in the end, there will exist
a value which when XORed in with the original register will have the same effect as all the other XORs.
Perhaps you can see the solution now. Putting all the pieces together we have an algorithm that goes like this:
As it stands this is not much better than the SIMPLE algorithm. However, it turns out that most of the calculation can be
precomputed and assembled into a table. As a result, the above algorithm can be reduced to:
There! If you understand this, you've grasped the main idea of table-driven CRC algorithms. The above is a very efficient
algorithm requiring just a shift, and OR, an XOR, and a table lookup per byte. Graphically, it looks like this:
3 2 1 0 Bytes
+----+----+----+----+
+-----<| | | | | <----- Augmented message
| +----+----+----+----+
| ^
| |
| XOR
| |
| 0+----+----+----+----+ Algorithm
v +----+----+----+----+ ---------
| +----+----+----+----+ 1. Shift the register left by one byte, reading in a new message byte.
| +----+----+----+----+ 2. Use the top byte just rotated out of the register to index the table of 256 32-bit values.
| +----+----+----+----+ 3. XOR the table value into the register.
| +----+----+----+----+ 4. Goto 1 iff more augmented message bytes.
| +----+----+----+----+
+----->+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
255+----+----+----+----+
r = 0;
while (len--)
{
t = (r >> 24) & 0xFF;
r = ((r << 8) | *p++) ^ table[t];
}
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where len is the length of the augmented message in bytes, p points to the augmented message, r is the register, t is a
temporary, and table is the computed table.
This is a very clean, efficient loop, although not a very obvious one to the casual observer not versed in CRC theory. We
will call this the TABLE algorithm.
r = 0;
while (len--)
{
t = (r >> 24) & 0xFF;
r = ((r << 8) | *p++) ^ table[t];
}
those optimizing hackers couldn't leave it alone. The trouble, you see, is that this loop operates upon the AUGMENTED
message and in order to use this code, you have to append W/8 zero bytes to the end of the message before pointing p at
it. Depending on the run-time environment, this may or may not be a problem; if the block of data was handed to us by
some other code, it could be a BIG problem. One alternative is simply to append the following line after the above loop,
once for each zero byte:
This looks like a sane enough solution to me. However, at the further expense of clarity (which, you must admit, is already
a pretty scare commodity in this code) we can reorganize this small loop further so as to avoid the need to either augment
the message with zero bytes, or to explicitly process zero bytes at the end as above. To explain the optimization, we
return to the processing diagram given earlier.
3 2 1 0 Bytes
+----+----+----+----+
+-----<| | | | | <----- Augmented message
| +----+----+----+----+
| ^
| |
| XOR
| |
| 0+----+----+----+----+ Algorithm
v +----+----+----+----+ ---------
| +----+----+----+----+ 1. Shift the register left by one byte, reading in a new message byte.
| +----+----+----+----+ 2. Use the top byte just rotated out of the register to index the table of 256 32-bit values.
| +----+----+----+----+ 3. XOR the table value into the register.
| +----+----+----+----+ 4. Goto 1 iff more augmented message bytes.
| +----+----+----+----+
+----->+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
255+----+----+----+----+
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TAIL:
The W/4 augmented zero bytes that appear at the end of the message will be pushed into the register from the
right as all the other bytes are, but their values (0) will have no effect whatsoever on the register because 1)
XORing with zero does not change the target byte, and 2) the four bytes are never propagated out the left side of
the register where their zeroness might have some sort of influence. Thus, the sole function of the W/4
augmented zero bytes is to drive the calculation for another W/4 byte cycles so that the end of the REAL data
passes all the way through the register.
HEAD:
If the initial value of the register is zero, the first four iterations of the loop will have the sole effect of shifting in the
first four bytes of the message from the right. This is because the first 32 control bits are all zero and so nothing is
XORed into the register. Even if the initial value is not zero, the first 4 byte iterations of the algorithm will have the
sole effect of shifting the first 4 bytes of the message into the register and then XORing them with some constant
value (that is a function of the initial value of the register).
(A ^ B) ^ C = A ^ (B ^ C)
mean that message bytes need not actually travel through the W/4 bytes of the register. Instead, they can be XORed into
the top byte just before it is used to index the lookup table. This leads to the following modified version of the algorithm.
Note: The initial register value for this algorithm must be the initial value of the register for the previous algorithm fed
through the table four times. Note: The table is such that if the previous algorithm used 0, the new algorithm will too.
This is an IDENTICAL algorithm and will yield IDENTICAL results. The C code looks something like this:
r = 0;
while (len--)
{
t = (r >> 24) ^ *p++;
r = (r << 8) ^ table[t];
}
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
and THIS is the code that you are likely to find inside current table-driven CRC implementations. Some FF masks might
have to be ANDed in here and there for portability's sake, but basically, the above loop is IT. We will call this the DIRECT
TABLE ALGORITHM.
During the process of trying to understand all this stuff, I managed to derive the SIMPLE algorithm and the table-driven
version derived from that. However, when I compared my code with the code found in real-implementations, I was totally
bamboozled as to why the bytes were being XORed in at the wrong end of the register! It took quite a while before I
figured out that theirs and my algorithms were actually the same. Part of why I am writing this document is that, while the
link between division and my earlier table-driven code is vaguely apparent, any such link is fairly well erased when you
start pumping bytes in at the "wrong end" of the register. It looks all wrong!
If you've got this far, you not only understand the theory, the practice, the optimized practice, but you also understand the
real code you are likely to run into. Could get any more complicated? Yes it can.
DEFINITION: A value/register is reflected if it's bits are swapped around its centre. For example:
0101 is the reflection of 1010.
0011 is the reflection of 1100.
0111-0101-1010-1111-0010-0101-1011-1100 is the reflection of 0011-1101-1010-0100-1111-0101-1010-1110.
Turns out that UARTs (those handy little chips that perform serial IO) are in the habit of transmitting each byte with the
least significant bit (bit 0) first and the most significant bit (bit 7) last (i.e. reflected). An effect of this convention is that
hardware engineers constructing hardware CRC calculators that operate at the bit level took to calculating CRCs of bytes
streams with each of the bytes reflected within itself. The bytes are processed in the same order, but the bits in each byte
are swapped; bit 0 is now bit 7, bit 1 is now bit 6, and so on. Now this wouldn't matter much if this convention was
restricted to hardware land. However it seems that at some stage some of these CRC values were presented at the
software level and someone had to write some code that would interoperate with the hardware CRC calculation.
In this situation, a normal sane software engineer would simply reflect each byte before processing it. However, it would
seem that normal sane software engineers were thin on the ground when this early ground was being broken, because
instead of reflecting the bytes, whoever was responsible held down the byte and reflected the world, leading to the
following "reflected" algorithm which is identical to the previous one except that everything is reflected except the input
bytes.
+----+----+----+----+<-----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+
+----+----+----+----+255
Notes:
* The table is identical to the one in the previous algorithm except that each entry has been reflected.
* The initial value of the register is the same as in the previous algorithm except that it has been reflected.
* The bytes of the message are processed in the same order as before (i.e. the message itself is not reflected).
* The message bytes themselves don't need to be explicitly reflected, because everything else has been!
At the end of execution, the register contains the reflection of the final CRC value (remainder). Actually, I'm being rather
hard on whoever cooked this up because it seems that hardware implementations of the CRC algorithm used the
reflected checksum value and so producing a reflected CRC was just right. In fact reflecting the world was probably a
good engineering solution - if a confusing one.
Whether or not it made sense at the time, the effect of having reflected algorithms kicking around the world's FTP sites is
that about half the CRC implementations one runs into are reflected and the other half not. It's really terribly confusing. In
particular, it would seem to me that the casual reader who runs into a reflected, table-driven implementation with the bytes
"fed in the wrong end" would have Buckley's chance of ever connecting the code to the concept of binary mod 2 division.
It couldn't get any more confusing could it? Yes it could.
It turns out that the reflection of good polys tend to be good polys too! That is, if G=11101 is a good poly value, then
10111 will be as well. As a consequence, it seems that every time an organization (such as CCITT) standardizes on a
particularly good poly ("polynomial"), those in the real world can't leave the poly's reflection alone either. They just HAVE
to use it. As a result, the set of "standard" poly's has a corresponding set of reflections, which are also in use. To avoid
confusion, we will call these the "reversed" polys.
Note that here it is the entire poly that is being reflected/reversed, not just the bottom W bits. This is an important
distinction. In the reflected algorithm described in the previous section, the poly used in the reflected algorithm was
actually identical to that used in the non-reflected algorithm; all that had happened is that the bytes had
effectively been reflected. As such, all the 16-bit/32-bit numbers in the algorithm had to be reflected. In contrast, the
ENTIRE poly includes the implicit one bit at the top, and so reversing a poly is not the same as reflecting its bottom 16 or
32 bits.
The upshot of all this is that a reflected algorithm is not equivalent to the original algorithm with the poly reflected. Actually,
this is probably less confusing than if they were duals.
If all this seems a bit unclear, don't worry, because we're going to sort it all out "real soon now". Just one more section to
go before that.
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
For example, the "CRC32" algorithm initializes its register to FFFFFFFF and XORs the final register value with
FFFFFFFF.
Most CRC algorithms initialize their register to zero. However, some initialize it to a non-zero value. In theory (i.e. with no
assumptions about the message), the initial value has no affect on the strength of the CRC algorithm, the initial value
merely providing a fixed starting point from which the register value can progress. However, in practice, some messages
are more likely than others, and it is wise to initialize the CRC algorithm register to a value that does not have "blind spots"
that are likely to occur in practice. By "blind spot" is meant a sequence of message bytes that do not result in the register
changing its value. In particular, any CRC algorithm that initializes its register to zero will have a blind spot of zero when it
starts up and will be unable to "count" a leading run of zero bytes. As a leading run of zero bytes is quite common in real
messages, it is wise to initialize the algorithm register to a non-zero value.
In order to be able to talk about particular CRC algorithms, we need to able to define them more precisely than this. For
this reason, the next section attempts to provide a well-defined parameterized model for CRC algorithms. To refer to a
particular algorithm, we need then simply specify the algorithm in terms of parameters to the model.
The most important aspect of the model algorithm is that it focuses exclusively on functionality, ignoring all implementation
details. The aim of the exercise is to construct a way of referring precisely to particular CRC algorithms, regardless of how
confusingly they are implemented. To this end, the model must be as simple and precise as possible, with as little
confusion as possible.
The Rocksoft^tm Model CRC Algorithm is based essentially on the DIRECT TABLE ALGORITHM specified earlier.
However, the algorithm has to be further parameterized to enable it to behave in the same way as some of the messier
algorithms out in the real world.
To enable the algorithm to behave like reflected algorithms, we provide a boolean option to reflect the input bytes, and a
Boolean option to specify whether to reflect the output checksum value. By framing reflection as an input/output
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
transformation, we avoid the confusion of having to mentally map the parameters of reflected and non-reflected
algorithms.
An extra parameter allows the algorithm's register to be initialized to a particular value. A further parameter is XORed with
the final value before it is returned.
By putting all these pieces together we end up with the parameters of the algorithm:
With these parameters defined, the model can now be used to specify a particular CRC algorithm exactly. Here is an
example specification for a popular form of the CRC-16 algorithm.
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
I would be interested in hearing from anyone out there who can tie down the complete set of model parameters for any of
these standards.
However, a program that was kicking around seemed to imply the following specifications. Can anyone confirm or deny
them (or provide the check values (which I couldn't be bothered coding up and calculating)).
To ensure that the following code is working, configure it for the CRC-16 and CRC-32 algorithms given above and ensure
that they produce the specified "check" checksum when fed the test string "123456789" (see earlier).
/******************************************************************************
Start of crcmodel.h
******************************************************************************
How to Use This Package
Step 1:
Declare a variable of type cm_t. Declare another variable (p_cm say) of type p_cm_t and initialize it to point to the
first variable (e.g. p_cm_t p_cm = &cm_t).
Step 2:
Assign values to the parameter fields of the structure. If you don't know what to assign, see the document cited
earlier. For example:
p_cm->cm_width = 16; p_cm->cm_poly = 0x8005L; p_cm->cm_init = 0L; p_cm->cm_refin = TRUE;
p_cm->cm_refot = TRUE; p_cm->cm_xorot = 0L;
Note: Poly is specified without its top bit (18005 becomes 8005).
Width is one bit less than the raw poly width.
Step 3: Initialize the instance with a call cm_ini(p_cm);
Step 4: Process zero or more message bytes by placing zero or more successive calls to cm_nxt.
Example: cm_nxt(p_cm,ch);
Step 5: Extract the CRC value at any time by calling crc = cm_crc(p_cm);
If the CRC is a 16-bit value, it will be in the bottom 16 bits.
******************************************************************************
Design Notes
PORTABILITY: This package has been coded very conservatively so that it will run on as many machines as possible. For
example, all external identifiers have been restricted to 6 characters and all internal ones to 8 characters. The prefix cm
(for Crc Model) is used as an attempt to avoid namespace collisions. This package is endian independent.
EFFICIENCY: This package (and its interface) is not designed for speed. The purpose of this package is to act as a well-
defined reference model for the specification of CRC algorithms. If you want speed, cook up a specific table-driven
implementation as described in the document cited above. This package is designed for validation only; if you have found
or implemented a CRC algorithm and wish to describe it as a set of parameters to the Rocksoft^tm Model CRC Algorithm,
your CRC algorithm implementation should behave identically to this package under those parameters.
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
******************************************************************************/
typedef unsigned long ulong;
typedef unsigned bool;
typedef unsigned char * p_ubyte_;
#ifndef TRUE
#define FALSE 0
#define TRUE 1
/**** Change to the second definition if you don't have prototypes. ****/
#define P_(A) A
/* #define P_(A) () */
#endif
/******************************************************************************
CRC Model Abstract Type
The following type stores the context of an executing instance of the model algorithm. Most of the fields are model
parameters which must be set before the first initializing call to cm_ini.
****************************************************/
typedef struct
{
int cm_width; /* Parameter: Width in bits [8,32]. */
ulong cm_poly; /* Parameter: The algorithm's polynomial. */
ulong cm_init; /* Parameter: Initial register value. */
bool cm_refin; /* Parameter: Reflect input bytes? */
bool cm_refot; /* Parameter: Reflect output CRC? */
ulong cm_xorot; /* Parameter: XOR this to output CRC. */
ulong cm_reg; /* Context: Context during execution. */
} cm_t;
typedef cm_t *p_cm_t;
void cm_ini P_((p_cm_t p_cm)); // Initializes the argument CRC model instance Set all parameter fields 1st
void cm_nxt P_((p_cm_t p_cm,int ch)); // Processes a single message byte [0,255].
ulong cm_crc P_((p_cm_t p_cm)); // Returns the CRC value for the message bytes processed so far.
void cm_blk P_((p_cm_t p_cm,p_ubyte_ blk_adr,ulong blk_len)); // Processes a block of message bytes.
/******************************************************************************/
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
/******************************************************************************
Start of crcmodel.c
******************************************************************************
Implementation Notes
To avoid inconsistencies, the specification of each function is not echoed here. See the header file for a description of
these functions. This package is light on checking because I want to keep it short and simple and portable (i.e. it would be
too messy to distribute my entire C culture (e.g. assertions package) with this package.
******************************************************************************/
#include "crcmodel.h"
/******* The following definitions make the code more readable. *****/
#define BITMASK(X) (1L << (X))
#define MASK32 0xFFFFFFFFL
#define LOCAL static
/******************************************************************************/
LOCAL ulong reflect P_((ulong v,int b));
LOCAL ulong widmask P_((p_cm_t));
/*********************************************************************
Returns the value v with the bottom b [0,32] bits reflected.
Example: reflect(0x3e23L,3) == 0x3e26
*****************************************************************************/
LOCAL ulong reflect (ulong v, int b)
{
int i;
ulong t = v;
for (i=0; i<b; i++)
{
if (t & 1L) v |= BITMASK((b - 1) - i);
else v&= ~BITMASK((b - 1) - i);
t >>= 1;
}
return v;
}
/******************************************************************************
Returns a longword whose value is (2 ^ p_cm->cm_width) - 1.
The trick is to do this portably (e.g. without doing <<32).
********************************************************************************/
LOCAL ulong widmask (p_cm_t p_cm)
{
Ulong v,t;
t = p_cm->cm_width – 1;
v = (1L << t) - 1L;
return (v << 1) | 1L;
}
/******************************************************************************/
void cm_ini (p_cm_t p_cm)
{
p_cm->cm_reg = p_cm->cm_init;
}
/******************************************************************************/
void cm_nxt (p_cm_t p_cm, int ch)
{
int i;
ulong uch = (ulong) ch, topbit;
topbit = BITMASK(p_cm->cm_width - 1);
if (p_cm->cm_refin) uch = reflect(uch,8);
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
Note: I have carefully checked the above two code fragments, but I haven't actually compiled or tested them. This
shouldn't matter to you, as, no matter WHAT you code, you will always be able to tell if you have got it right by running
whatever you have created against the reference model given earlier. The code fragments above are really just a rough
guide. The reference model is the definitive guide.
Note: If you don't care much about speed, just use the reference model code!
The following program generates any desired 16-bit or 32-bit lookup table. Skip to the word "Summary" if you want to skip
over this code.
/*****************************************************************************
Start of crctable.c
******************************************************************************
Description : This program writes a CRC lookup table (suitable for inclusion in a C program) to a designated output file.
The program can be statically configured to produce any table covered by the Rocksoft^tm Model CRC Algorithm. For
more information on the Rocksoft^tm Model CRC Algorithm, see the document titled "A Painless Guide to CRC Error
Detection Algorithms" by Ross Williams ([email protected].). This document is likely to be in
ftp.adelaide.edu.au/pub/rocksoft".
******************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "crcmodel.h"
/******************************************************************************
TABLE PARAMETERS
The following parameters entirely determine the table to be generated. You should need to modify only the definitions in
this section before running this program.
*************************************************************************************/
#define TB_FILE "crctable.out" // name of the output file.
#define TB_WIDTH 4 // table width in bytes (either 2 or 4)
#define TB_POLY 0x04C11DB7L // the "polynomial", which must be TB_WIDTH bytes wide
#define TB_REVER TRUE // whether the table is to be reversed (reflected)
/******************************************************************************/
LOCAL void gentable P_((void));
{
int i;
cm_t cm;
cm.cm_width = TB_WIDTH * 8;
cm.cm_poly = TB_POLY;
cm.cm_refin = TB_REVER;
20. Summary
This document has provided a detailed explanation of CRC algorithms explaining their theory and stepping through
increasingly sophisticated implementations ranging from simple bit shifting through to byte-at-a-time table-driven
implementations. The various implementations of different CRC algorithms that make them confusing to deal with have
been explained. A parameterized model algorithm has been described that can be used to precisely define a particular
CRC algorithm, and a reference implementation provided. Finally, a program to generate CRC tables has been provided.
21. Corrections
If you think that any part of this document is unclear or incorrect, or have any other information, or suggestions on how
this document could be improved, please context the author. In particular, I would like to hear from anyone who can
provide Rocksoft^tm Model CRC Algorithm parameters for standard algorithms out there.
A. Glossary
CHECKSUM - A number that has been calculated as a function of some message. The literal interpretation of this word
"Check-Sum" indicates that the function should involve simply adding up the bytes in the message. Perhaps this was what
early checksums were. Today, however, although more sophisticated formulae are used, the term "checksum" is still
used.
CRC - This stands for "Cyclic Redundancy Code". Whereas the term "checksum" seems to be used to refer to any non-
cryptographic checking information unit, the term "CRC" seems to be reserved only for algorithms that are based on the
"polynomial" division idea.
G - This symbol is used in this document to represent the Poly.
MESSAGE - The input data being checksummed. This is usually structured as a sequence of bytes. Whether the top bit or
the bottom bit of each byte is treated as the most significant or least significant is a parameter of CRC algorithms.
POLY - This is my friendly term for the polynomial of a CRC.
POLYNOMIAL - The "polynomial" of a CRC algorithm is simply the divisor in the division implementing the CRC algorithm.
REFLECT - A binary number is reflected by swapping all of its bits around the central point. For example, 1101 is the
reflection of 1011.
ROCKSOFT^TM MODEL CRC ALGORITHM - A parameterized algorithm whose purpose is to act as a solid reference for
describing CRC algorithms. Typically CRC algorithms are specified by quoting a polynomial. However, in order to
construct a precise implementation, one also needs to know initialization values and so on.
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
WIDTH - The width of a CRC algorithm is the width of its polynomical minus one. For example, if the polynomial is 11010,
the width would be 4 bits. The width is usually set to be a multiple of 8 bits.
B. References
[Griffiths87] Griffiths, G., Carlyle Stones, G., "The Tea-Leaf Reader Algorithm: An Efficient Implementation of CRC-16
and CRC-32",
Communications of the ACM, 30(7), pp.617-620. Comment: This paper describes a high-speed table-driven
implementation of CRC algorithms. The technique seems to be a touch messy, and is superceded by the Sarwete
algorithm.
[Knuth81] Knuth, D.E., "The Art of Computer Programming", Volume 2: Semi-numerical Algorithms, Section 4.6.
[Nelson 91] Nelson, M., "The Data Compression Book", M&T Books, (501 Galveston Drive, Redwood City, CA 94063),
1991, ISBN: 1-55851-214-4. Comment: If you want to see a real implementation of a real 32-bit checksum algorithm, look
on pages 440, and 446-448.
[Sarwate88] Sarwate, D.V., "Computation of Cyclic Redundancy Checks via Table Look-Up", Communications of the
ACM, 31(8), pp.1008-1013.
Comment: This paper describes a high-speed table-driven implementation for CRC algorithms that is superior to the tea-
leaf algorithm. Although this paper describes the technique used by most modern CRC implementations, I found the
appendix of this paper (where all the good stuff is) difficult to understand.
[Tanenbaum81] Tanenbaum, A.S., "Computer Networks", Prentice Hall, 1981, ISBN: 0-13-164699-0. Comment: Section
3.5.3 on pages 128 to 132 provides a very clear description of CRC codes. However, it does not describe table-driven
implementation techniques.
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
Representation
s: normal /
Name Polynomial reversed /
reverse of
reciprocal
CRC-1 x + 1 (most hardware; also known as parity bit) 0x1 / 0x1 / 0x1
CRC-4-
ITU
x4 + x + 1 (ITU G.704, p. 12) 0x3 / 0xC / 0x9
0x09 / 0x48 /
CRC-7 x7 + x3 + 1 (telecom systems, ITU-T G.707, ITU-T G.832, MMC,SD) 0x44
CRC-8-
0x31 / 0x8C /
Dallas/ x8 + x5 + x4 + 1 (1-Wire bus) 0x98
Maxim
0xD5 / 0xAB /
CRC-8 x8 + x7 + x6 + x4 + x2 + 1 0xEA[6]
0x8E
0x233 / 0x331 /
CRC-10 x10 + x9 + x5 + x4 + x + 1 0x319
0x385 / 0x50E /
CRC-11 x11 + x9 + x8 + x7 + x2 + 1 (FlexRay[11]) 0x5C2
0x80F / 0xF01 /
CRC-12 x12 + x11 + x3 + x2 + x + 1 (telecom systems,[12][13] ) 0xC07
0x4599 /
CRC-
15-CAN
x15 + x14 + x10 + x8 + x7 + x4 + x3 + 1 0x4CD1 /
0x62CC
0x8005 /
CRC-
16-IBM
x16 + x15 + x2 + 1 (Bisync, Modbus, USB, ANSI X3.28, many others; also known as CRC-16 and CRC-16-ANSI) 0xA001 /
0xC002
CRC- 0x1021 /
16- x16 + x12 + x5 + 1 (X.25, HDLC, XMODEM, Bluetooth, SD, many others; known as CRC-CCITT) 0x8408 /
CCITT 0x8810[6]
CRC- 0x8BB7[14] /
16-T10- x16 + x15 + x11 + x9 + x8 + x7 + x5 + x4 + x2 + x + 1 (SCSI DIF) 0xEDD1 /
DIF 0xC5DB
0x3D65 /
CRC-
16-DNP
x16 + x13 + x12 + x11 + x10 + x8 + x6 + x5 + x2 + 1 (DNP, IEC 870, M-Bus) 0xA6BC /
0x9EB2
CRC-
Used in Adler-
16- Not a CRC; see Fletcher's checksum
32 A & B CRCs
Fletcher
0x5D6DCB /
CRC-24 x24 + x22 + x20 + x19 + x18 + x16 + x14 + x13 + x11 + x10 + x8 + x7 + x6 + x3 + x + 1 (FlexRay[11]) 0xD3B6BA /
0xAEB6E5
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A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS
CRC-
0x864CFB /
24-
Radix-
x24 + x23 + x18 + x17 + x14 + x11 + x10 + x7 + x6 + x5 + x4 + x3 + x + 1 (OpenPGP) 0xDF3261 /
0xC3267D
64
0x2030B9C7 /
CRC-30 x30 + x29 + x21 + x20 + x15 + x13 + x12 + x11 + x8 + x7 + x6 + x2 + x + 1 (CDMA) 0x38E74301 /
0x30185CE3
CRC-
Not a CRC; see Adler-32 See Adler-32
32-Adler
CRC- 0x04C11DB7 /
32-IEEE x32 + x26 + x23 + x22 + x16 + x12 + x11 + x10 + x8 + x7 + x5 + x4 + x2 + x + 1 (V.42, MPEG-2,PNG[15], POSIX cksum) 0xEDB88320 /
802.3 0x82608EDB[9]
CRC-
0x1EDC6F41 /
32C
(Castag
x32 + x28 + x27 + x26 + x25 + x23 + x22 + x20 + x19 + x18 + x14 + x13 + x11 + x10 + x9 + x8 + x6 + 1(iSCSI, G.hn payload) 0x82F63B78 /
0x8F6E37A0[9]
noli)
CRC-
0x741B8CD7 /
32K
(Koopm
x32 + x30 + x29 + x28 + x26 + x20 + x19 + x17 + x16 + x15 + x11 + x10 + x7 + x6 + x4 + x2 + x + 1 0xEB31D82E /
0xBA0DC66B[9]
an)
0x814141AB /
CRC-
32Q
x32 + x31 + x24 + x22 + x16 + x14 + x8 + x7 + x5 + x3 + x + 1 (aviation; AIXM[16]) 0xD5828281 /
0xC0A0A0D5
0x00000000000
0001B /
CRC- 0xD800000000
64-ISO
x64 + x4 + x3 + x + 1 (HDLC — ISO 3309) 000000 /
0x80000000000
0000D
0x42F0E1EBA9
CRC- EA3693 /
64- x64 + x62 + x57 + x55 + x54 + x53 + x52 + x47 + x46 + x45 + x40 + x39 + x38 + x37 + x35 + x33 +x32 + x31 + x29 + x27 + x24 + x23 0xC96C5795D7
ECMA- + x22 + x21 + x19 + x17 + x13 + x12 + x10 + x9 + x7 + x4 + x + 1(as described in ECMA-182 p. 51) 870F42 /
182 0xA17870F5D4
F51B49
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