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Game NN

The document outlines a game called 'Neural Network Maze' designed to teach players about neural networks through an interactive maze simulation. Players input values, activate neurons, and adjust weights based on feedback to simulate the learning process of a neural network. The game simplifies complex concepts like neurons, weights, activation functions, and learning, making it accessible and engaging.

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0% found this document useful (0 votes)
4 views15 pages

Game NN

The document outlines a game called 'Neural Network Maze' designed to teach players about neural networks through an interactive maze simulation. Players input values, activate neurons, and adjust weights based on feedback to simulate the learning process of a neural network. The game simplifies complex concepts like neurons, weights, activation functions, and learning, making it accessible and engaging.

Uploaded by

sidy22jan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Game Name: "Neural Network Maze"

Objective: Help players understand how neural networks work through an interactive maze
game where they simulate the function of neurons, layers, and the learning process.

Materials Needed:

1. Paper
2. Pencils or pens
3. Markers (optional for decoration)
4. A ruler (optional for drawing neat lines)

Game Setup:

1. Create the Neural Network (On Paper):


o Draw three layers:
 Input Layer (3 nodes)
 Hidden Layer (3 nodes)
 Output Layer (1 node)
o Each node represents a "neuron." You can simply draw circles and label them as
"Neuron 1," "Neuron 2," etc.
o Connect the nodes in the following way:
 Each node in the input layer should have arrows pointing to each node in
the hidden layer (representing weights).
 Each node in the hidden layer should have arrows pointing to the output
node.
2. Draw the Maze:
o The maze represents a challenge or problem that the neural network must solve.
You could draw a simple maze on the paper that includes paths leading from the
input layer (starting point) to the output layer (end point).

Game Rules and Gameplay:

Step 1: Understanding Inputs

 Objective: Input values into the network.


 Players will choose 3 inputs to fill in for the input layer nodes (e.g., numbers between 1-
10). These inputs could represent data like:
o Input 1: Age
o Input 2: Experience
o Input 3: Education Level
 Example Input Values:
o Input 1 = 4 (representing age)
o Input 2 = 7 (experience)
o Input 3 = 9 (education level)

Step 2: Activation of Neurons (Hidden Layer)

 Objective: Simulate how hidden neurons process inputs.


 In the hidden layer, the players will apply simple "rules" or activation functions to the
input values. These could represent the weighted sum and activation of the neurons:
o For example, players might add up the weighted sum of the inputs (simplified to
just multiplying input by a number between 1-5).
o Use a step function or threshold to decide if a neuron "fires" or not (e.g., if the
sum of inputs is above a certain threshold, the neuron fires and sends the result to
the output layer).

Example Activation:

 Hidden Layer Neuron 1:


o Input 1 * Weight = 4 * 2 = 8
o Input 2 * Weight = 7 * 1 = 7
o Input 3 * Weight = 9 * 3 = 27
o Sum = 8 + 7 + 27 = 42
o If the sum exceeds 30, the neuron fires (i.e., passes the result to the output node).

Step 3: Neural Network Output

 Objective: Determine the output based on the hidden layer neuron results.
 The output layer takes the activated values from the hidden neurons. Players will
calculate the output by adding up the values that come from the hidden neurons and
checking if the result meets a "target."

Example Output:

 If all neurons fired, sum their outputs and determine if the target (e.g., predicting if a
person will buy a product) is met.
o If output exceeds a threshold (e.g., 50), the player concludes "Yes, they will
buy!".
o If not, "No, they won't buy."

Step 4: Learning from Mistakes (Feedback Loop)

 Objective: Understand how neural networks "learn."


 The player will go through several rounds, adjusting their weights (neurons’ connections)
based on whether their output was correct.
o If the answer is incorrect, the weights are adjusted slightly (this can be simulated
by adding or subtracting a small number from the weight).
o After each round, players recalculate the outputs based on new weights and
inputs, just like how a neural network adjusts itself during training.

Example:

 Round 1:
o Initial weights might be set randomly, and the output is incorrect.
o The player adjusts the weights (e.g., reducing a weight by 1 for Input 3) and tries
again.
 Round 2:
o The output may now be closer to the correct answer, showing the network
"learning" from the previous round.

Game Flow:

1. Round 1:
o Players start by selecting input values (age, experience, etc.).
o They pass the inputs through the network (calculating hidden layer activation,
then output).
o The player compares the output to the expected result (for example, "Will the
person buy the product?").
o If correct, the game moves to the next round; if incorrect, adjust weights and try
again.
2. Round 2+:
o In subsequent rounds, players continue adjusting their weights and improving
their results.
o The goal is to "train" the network to predict the correct output consistently.

Concepts Explained Through the Game:

 Neurons: Each node in the input, hidden, and output layers represents a simple neuron.
 Weights: The connections between neurons have weights that influence how much input
affects the output.
 Activation: Neurons are activated based on a threshold (e.g., using a step function) to
decide whether to pass information to the next layer.
 Learning: Players adjust weights based on feedback, simulating how a neural network
learns through backpropagation and gradient descent.
Conclusion:

At the end of the game, players should have a basic understanding of how a neural network
works, how inputs are processed through layers, and how learning occurs through adjusting
weights. This paper game simplifies the concepts behind neural networks and makes learning fun
and interactive!
Game Setup:

 We’ll use 3 input values, 3 hidden neurons, and 1 output neuron.

 Input Layer:

o Neuron 1: Age

o Neuron 2: Experience

o Neuron 3: Education Level

 Hidden Layer: 3 neurons that process the information.

 Output Layer: 1 neuron that gives the final result.

Step 1: Initial Setup

Inputs:

 Input 1 (Age) = 4

 Input 2 (Experience) = 7

 Input 3 (Education Level) = 9

Step 2: Assign Weights to Connections (Randomly Initialized)

 Weight from Input 1 → Hidden Neuron 1 = 2

 Weight from Input 2 → Hidden Neuron 1 = 1

 Weight from Input 3 → Hidden Neuron 1 = 3

 Weight from Input 1 → Hidden Neuron 2 = 3

 Weight from Input 2 → Hidden Neuron 2 = 2

 Weight from Input 3 → Hidden Neuron 2 = 1

 Weight from Input 1 → Hidden Neuron 3 = 1

 Weight from Input 2 → Hidden Neuron 3 = 3

 Weight from Input 3 → Hidden Neuron 3 = 2


Step 3: Calculating Hidden Layer Outputs (Neuron Activation)

Each hidden neuron receives the inputs, multiplies by their respective weights, and then sums
the results.

Hidden Neuron 1:

 Sum = (4 * 2) + (7 * 1) + (9 * 3) = 8 + 7 + 27 = 42

 Apply activation function (Step Function, output 1 if sum > 30, otherwise 0):

o Neuron 1 fires because the sum is greater than 30. Output = 1.

Hidden Neuron 2:

 Sum = (4 * 3) + (7 * 2) + (9 * 1) = 12 + 14 + 9 = 35

 Apply activation function:

o Neuron 2 fires because the sum is greater than 30. Output = 1.

Hidden Neuron 3:

 Sum = (4 * 1) + (7 * 3) + (9 * 2) = 4 + 21 + 18 = 43

 Apply activation function:

o Neuron 3 fires because the sum is greater than 30. Output = 1.

Step 4: Calculating Output Layer (Final Prediction)

Now, we calculate the output by combining the results of the hidden neurons. Let’s assume the
weights from the hidden layer to the output layer are as follows:

 Weight from Hidden Neuron 1 → Output = 2

 Weight from Hidden Neuron 2 → Output = 1

 Weight from Hidden Neuron 3 → Output = 1

Sum to Output = (Hidden Neuron 1 * Weight) + (Hidden Neuron 2 * Weight) + (Hidden Neuron
3 * Weight)

 Sum = (1 * 2) + (1 * 1) + (1 * 1) = 2 + 1 + 1 = 4
Step 5: Activation of Output Neuron

 Apply activation function to output sum:

o Since 4 is less than the threshold of 5, the output neuron does not fire.

o Final Output = 0 (this means the prediction is "No", e.g., the person will not buy
the product).

Step 6: Learning from Mistakes (Feedback Loop)

Let’s assume the expected output was 1 (i.e., "Yes, they will buy the product"). Since the output
was 0, we have an error. This is where the learning happens:

 Adjust the weights based on the error. In this simplified game, you can adjust weights
slightly by adding or subtracting a small number to the weights of the neurons.

Example Weight Adjustment:

Let’s say we adjust the weights by adding 0.5 to each weight in the connection that contributed
to the output. This is a simple form of gradient descent (though in reality, we would apply a
learning rate and more sophisticated methods, but this will work for our paper game).

Updated Weights (After Learning Adjustment):

 Weight from Hidden Neuron 1 → Output = 2 + 0.5 = 2.5

 Weight from Hidden Neuron 2 → Output = 1 + 0.5 = 1.5

 Weight from Hidden Neuron 3 → Output = 1 + 0.5 = 1.5

Step 7: Try Again (Round 2)

Let’s run the game again with the adjusted weights:

Calculating the Output Again:

Sum to Output = (Hidden Neuron 1 * Updated Weight) + (Hidden Neuron 2 * Updated Weight)
+ (Hidden Neuron 3 * Updated Weight)

 Sum = (1 * 2.5) + (1 * 1.5) + (1 * 1.5) = 2.5 + 1.5 + 1.5 = 5.5

Output Activation:
 Since 5.5 is greater than the threshold of 5, the output neuron fires.

 Final Output = 1 (Prediction: "Yes, the person will buy the product").

Now the network has learned and provided the correct output!

Summary of the Example:

 Round 1 (before learning):

o Inputs: Age = 4, Experience = 7, Education = 9

o Output: 0 (Incorrect, the prediction was "No, they will not buy.")

 Round 2 (after learning):

o Updated weights after adjustment: +0.5 for each weight.

o Output: 1 (Correct, the prediction was "Yes, they will buy.")

Key Concepts Learned Through the Game:

1. Neurons (represented by the circles) process inputs and "fire" if the sum exceeds a
certain threshold.

2. Weights influence how much an input affects the output. Adjusting weights allows the
network to "learn."

3. The game uses simple activation functions (like step functions) to simulate how neurons
activate and send signals.

4. Learning occurs by adjusting weights based on errors between predicted and expected
outputs (similar to how neural networks learn through backpropagation in real models).

This game provides a fun and interactive way to understand the basics of neural networks and
machine learning!
Let's walk through another example of the "Neural Network Maze" game, this time with
different inputs and weights, to give more practice with the process.

New Example:

Game Setup:

 We have 3 input values, 3 hidden neurons, and 1 output neuron.

 Input Layer:

o Neuron 1: Temperature

o Neuron 2: Humidity

o Neuron 3: Wind Speed

 Hidden Layer: 3 neurons that process the information.

 Output Layer: 1 neuron that gives the final result.

Step 1: Initial Setup

Inputs:

 Input 1 (Temperature) = 5

 Input 2 (Humidity) = 8

 Input 3 (Wind Speed) = 3

Step 2: Assign Weights to Connections (Randomly Initialized)

 Weight from Input 1 → Hidden Neuron 1 = 3

 Weight from Input 2 → Hidden Neuron 1 = 2

 Weight from Input 3 → Hidden Neuron 1 = 1

 Weight from Input 1 → Hidden Neuron 2 = 2

 Weight from Input 2 → Hidden Neuron 2 = 1

 Weight from Input 3 → Hidden Neuron 2 = 4


 Weight from Input 1 → Hidden Neuron 3 = 1

 Weight from Input 2 → Hidden Neuron 3 = 3

 Weight from Input 3 → Hidden Neuron 3 = 2

Step 3: Calculating Hidden Layer Outputs (Neuron Activation)

Now, we calculate the sum of each hidden layer neuron’s inputs.

Hidden Neuron 1:

 Sum = (5 * 3) + (8 * 2) + (3 * 1) = 15 + 16 + 3 = 34

 Apply activation function (Step Function, output 1 if sum > 30, otherwise 0):

o Neuron 1 fires because the sum is greater than 30. Output = 1.

Hidden Neuron 2:

 Sum = (5 * 2) + (8 * 1) + (3 * 4) = 10 + 8 + 12 = 30

 Apply activation function:

o Neuron 2 fires because the sum is equal to 30 (we can treat equal as firing).
Output = 1.

Hidden Neuron 3:

 Sum = (5 * 1) + (8 * 3) + (3 * 2) = 5 + 24 + 6 = 35

 Apply activation function:

o Neuron 3 fires because the sum is greater than 30. Output = 1.

Step 4: Calculating Output Layer (Final Prediction)

The output neuron takes the outputs of the hidden layer neurons and applies weights to
generate a final prediction.

Let’s assume the weights from the hidden layer neurons to the output neuron are as follows:

 Weight from Hidden Neuron 1 → Output = 1

 Weight from Hidden Neuron 2 → Output = 2

 Weight from Hidden Neuron 3 → Output = 3


Sum to Output = (Hidden Neuron 1 * Weight) + (Hidden Neuron 2 * Weight) + (Hidden Neuron
3 * Weight)

 Sum = (1 * 1) + (1 * 2) + (1 * 3) = 1 + 2 + 3 = 6

Step 5: Activation of Output Neuron

 Apply activation function to output sum:

o Since 6 is greater than the threshold of 5, the output neuron fires.

o Final Output = 1 (Prediction: "Yes, the weather will be suitable for outdoor
activities").

Step 6: Learning from Mistakes (Feedback Loop)

Let's assume the expected output was 1 (i.e., "Yes, the weather is suitable"). The prediction was
correct, so we don't need to adjust the weights this time. The network correctly predicted that
the weather is suitable.

Summary of the Example:

 Inputs:

o Temperature = 5, Humidity = 8, Wind Speed = 3

 Hidden Layer Activation:

o Neuron 1 fires (output = 1)

o Neuron 2 fires (output = 1)

o Neuron 3 fires (output = 1)

 Output Layer Activation:

o Sum = 6 → Output = 1 ("Yes, the weather is suitable for outdoor activities")


Key Concepts Learned Through the Game:

1. Neurons: Represented by the circles, these neurons process inputs and fire based on the
sum of weighted inputs.

2. Weights: The strength of connections between neurons. Changing the weights adjusts
the behavior of the network.

3. Activation Function: Determines if a neuron fires or not. In this game, we used a simple
step function where the neuron fires if the sum of inputs exceeds a threshold.

4. Learning: In this round, the output was correct, so no learning (weight adjustment) was
needed. In a real-world neural network, incorrect predictions would lead to weight
adjustments, but here we demonstrated the process with correct output.

This example shows how the inputs (temperature, humidity, wind speed) are processed through
the network and result in a prediction ("Yes, the weather will be suitable for outdoor activities").
With the feedback loop, the network would learn and adjust weights if needed for better
predictions in the future!
In the previous example, the threshold for the output neuron was set to 5. The network fires
the output neuron if the sum of the hidden layer’s outputs, after being weighted, exceeds this
threshold.

Now, let’s assume that in a different round, the sum to the output layer is below the threshold.
We'll see what happens in this case.

New Scenario: Output Below Threshold

Let’s use the same setup, but this time the weights for the connections from the hidden layer
neurons to the output layer will be adjusted in such a way that the final sum to the output layer
will be below 5.

Setup:

 Inputs (same as before):

o Temperature = 5

o Humidity = 8

o Wind Speed = 3

Hidden Layer Outputs (same calculations):

1. Hidden Neuron 1:

o Sum = (5 * 3) + (8 * 2) + (3 * 1) = 15 + 16 + 3 = 34

o Neuron 1 fires → Output = 1

2. Hidden Neuron 2:

o Sum = (5 * 2) + (8 * 1) + (3 * 4) = 10 + 8 + 12 = 30

o Neuron 2 fires → Output = 1

3. Hidden Neuron 3:

o Sum = (5 * 1) + (8 * 3) + (3 * 2) = 5 + 24 + 6 = 35

o Neuron 3 fires → Output = 1


Now, let's adjust the weights from the hidden neurons to the output neuron in such a way
that the final output sum will be below the threshold:

 Weight from Hidden Neuron 1 → Output = 0.5

 Weight from Hidden Neuron 2 → Output = 0.5

 Weight from Hidden Neuron 3 → Output = 1

Step 4: Calculating the Output Layer (Final Prediction)

Now, we calculate the sum to the output neuron using these new weights:

Sum to Output = (Hidden Neuron 1 * Weight) + (Hidden Neuron 2 * Weight) + (Hidden Neuron
3 * Weight)

 Sum = (1 * 0.5) + (1 * 0.5) + (1 * 1) = 0.5 + 0.5 + 1 = 2

Step 5: Activation of Output Neuron

Now we apply the step activation function to the sum:

 The sum is 2, which is below the threshold of 5.

 Therefore, the output neuron does not fire.

Final Output:

 Final Output = 0 (Prediction: "No, the weather is not suitable for outdoor activities.")

Summary of the Below Threshold Prediction:

In this case, the sum to the output neuron was 2, which is below the threshold of 5. Since the
sum did not exceed the threshold, the output neuron did not fire, and the final prediction was
"No" — indicating that the weather is not suitable for outdoor activities.

Key Takeaways:
 When the sum to the output neuron is below the threshold (in this case, 5), the output
is 0, meaning the network makes a prediction of "No".

 The threshold determines the decision boundary for the output neuron. If the sum
exceeds the threshold, the output neuron fires (prediction is 1), but if the sum is below
the threshold, the output neuron does not fire (prediction is 0).

This is a simplified way to model how neural networks make decisions based on the activation
of neurons and their weighted connections!

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