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Formal Elements Player

This lesson outlines the key elements of designing a 2D platformer game, focusing on player roles, objectives, procedures, rules, resources, conflicts, and outcomes. It highlights the gameplay mechanics of Mario Bros., including character movement, interaction patterns, and various game modes. Additionally, it introduces the main characters and the overarching premise of the game involving the rescue of Princess Toadstool from King Koopa.

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Zahi Khan
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0% found this document useful (0 votes)
21 views3 pages

Formal Elements Player

This lesson outlines the key elements of designing a 2D platformer game, focusing on player roles, objectives, procedures, rules, resources, conflicts, and outcomes. It highlights the gameplay mechanics of Mario Bros., including character movement, interaction patterns, and various game modes. Additionally, it introduces the main characters and the overarching premise of the game involving the rescue of Princess Toadstool from King Koopa.

Uploaded by

Zahi Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Overview

This lesson will cover the most important elements of 2D platformer game and various aspects of
designing a platformer game

Formal Elements

1. Player
 Invitation to play
The player is invited to play by a classic starting menu with a “Start” option that launches
the game

● Number of players

Mario bros. features two plumbers, Mario and luigi

● Role of the player

Having to investigate the sewers of New York City after strange creatures have been appearing
down there.

● Player interaction pattern

The game has two types of interaction patterns:

In single-player mode, it’s the player versus the game. In multiplayer/online multiplayer, it’s a
player versus another player.

2. Objective
 Objective archetypes
The objective of the game is to defeat all of the enemies in each phase.

3. Procedure
Character moves
 The player controls the movement of the character using the controller.
 The mechanics of Mario Bros. Involve only running and jumping.
 Players cannot jump on enemies and squash them, unless they were already turned on
their back.
 Each phase is a series of platforms with pipes at each corner of the screen, along with an
object called a “POW” block in the center.

Menu

● The main menu offers players the choice to choose from chronicle mode (story
mode), versus, survival, time attack and team battle.

● The player can turn the sound off by clicking an icon anytime.

● At any level, the player can go back to the main menu by clicking a door icon.
4. Rules

● When the character’s health runs out, he is knocked out.

● Phases use wraparound, meaning that enemies and players that go off to
one side will reappear on the opposite side.

● There are many rare items to be collected in the game.

● The game continues until the player loses all lives.

● A player has to follow certain conditions to unlock the characters.

5. Resources
Health is the primary resource and when the health of a character runs out, he is knocked
out.

6. Conflicts
The player gains points by defeating multiple enemies consecutively and can participate in a
bonus round to gain more points.

7. Outcome
The outcome or the result of the game depends on the player’s way of playing a game.
Since the player can only win or lose, it’s a zero-sum game.

Dramatic elements
1. Challenge Skills required and elements in the game requiring these skills:
● Dexterity (Eye-hand coordination): The game requires the player to be having really fast
reactions to pull off special moves at the right time and to try and dodge the enemy at the
same time.

● Logic: The player has to take some important decisions while the fight is going on. The
player will have to decide when to use his unique skills as they are limited and can turn a
battle if used properly. Raising Difficulty: The difficulty of the enemies increases as a
character moves forward in the story.

2. Play
Nature of play:
The majority of Mario games falls within the platformer genre, which itself can be
divided into two sub-genres:
 side-scrolling
 three-dimensional.

3. Premise
The princess toadstool of the mushroom kingdom has been kidnapped by the notorious
King Koopa and the toads of the mushroom kingdom have been held captive in the many
castles of King Koopa.

4. Characters
The following are the playable characters in-game:
 Luigi. A bit anxious, but brave when he needs to be. A stalwart resident of the
Mushroom Kingdom,
 Princess Peach. is the princess of the Mario franchise’s Mushroom Kingdom.
 Mario. An intrepid hero who’s always ready for action, Mario’s an all-around
platforming superstar.
 Bowser is the King of Koopas, a turtle-like monster species, who was first seen in
Super Mario Bros.
 Yoshi. is a green anthropomorphic dinosaur character.
 Toad. A stalwart resident of the Mushroom Kingdom, Toad’s always happy to
lend a hand to his friends.

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