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The document provides a series of console commands and aliases for a game, primarily focusing on creating various in-game objects, modifying player attributes, and adjusting game physics. It includes commands for spawning items like trophies, snowmen, and chickens, as well as altering player visibility and movement speed. Additionally, it outlines network settings optimized for high-speed internet to enhance gameplay performance.

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hellraiserxx69
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0% found this document useful (0 votes)
19 views3 pages

New 1

The document provides a series of console commands and aliases for a game, primarily focusing on creating various in-game objects, modifying player attributes, and adjusting game physics. It includes commands for spawning items like trophies, snowmen, and chickens, as well as altering player visibility and movement speed. Additionally, it outlines network settings optimized for high-speed internet to enhance gameplay performance.

Uploaded by

hellraiserxx69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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First of all turn "cheats" on:

sv_cheats 1

Trophy
prop_dynamic_create \inventory_items\cologne_trophy_champion.mdl

Snowman
prop_dynamic_create \props\cs_office\snowman_body.mdl

Butt plug
prop_physics_create weapons\w_knife_push_dropped.mdl

Santa hat
prop_dynamic_create \player\holiday\santahat.mdl

Car inside you


alias "car1" "prop_physics_create \props_vehicles\cara_69sedan.mdl"
car1; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !
activator; ent_fire !picker setparentattachment grenade0

Thirdperson view
thirdperson
firstperson

Do a backflip
cl_pitchup 360
cl_pitchdown 360

Explosion
ent_create env_explosion; ent_fire env_explosion Explode

Moon fun
sv_gravity 300

Add a bot "mirror"


bot_add_t or bot_add_ct

bot_mimic 1

Bananagun
prop_physics_create props/cs_italy/bananna.mdl; ent_fire !picker addoutput
"CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker
setparentattachment grenade0

Create chikens
ent_create chicken or give chicken

Bigger chickens
ent_fire chicken addoutput "modelscale 10"

Make Chickens Red: ent_fire chicken color "255 0 0"


Chickens Green: ent_fire chicken color "0 255 0"
Chickens Blue: ent_fire chicken color "0 0 255"

Show the bullets impacts


sv_showimpacts 1 or sv_showimpacts 2

Summon skulls
impulse 102
Wallhack
r_drawothermodels 2
Back to normal
r_drawothermodels 1

Slowmotion and fast motion


host_timescale 2
host_timescale 0.3

Be Ironman
r_showenvcubemap 1

Make weapon bigger (AWP/AK)


ent_fire weapon_awp addoutput "modelscale 10"
ent_fire weapon_ak47 addoutput "modelscale 10"

Make AWP smaller


ent_fire weapon_awp addoutput "modelscale 0.5

Make yourself red


ent_fire !self color "255 0 0"

Spawn Lots Of Melons


alias "melon" "prop_physics_create \props_junk\watermelon01.mdl"
bind "key" "melon;melon;melon;melon;melon"

Spawn Sparks
ent_create env_spark; ent_fire env_spark StartSpark
Stop Sparks
ent_fire env_spark kill

Spawn Fire
ent_create env_fire; ent_fire env_fire StartFire
Stop Fire
ent_fire env_fire kill

Spawn Water Splash


ent_create env_splash; ent_fire env_splash Splash
Stop Water Splash
ent_fire env_splash kill

Ragdoll gravity
cl_ragdoll_gravity 0

Turn invisible
ent_fire !self addoutput "rendermode 6"

Turn normal back again


ent_fire !self addoutput "rendermode 0"

Sem sv_cheats
bind mwheelup +jump
bind mwheeldown +jump

// Rates - These network settings are optimized for high speed internet
rate "400000" // Your download rate to the server. Max rate: "786432".
cl_cmdrate "64" //Max number of command packets sent to server per second
cl_updaterate "64" //Number of packets per second you are requesting from the
server
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_interp_ratio "2" //Sets the interpolation amount (final amount is
cl_interp_ratio / cl_updaterate)
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from
client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement
in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side
prediction of weapon effects

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