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Parallel Processing Lecture3

The document discusses the taxonomy and characteristics of static and dynamic interconnection networks in parallel processing, detailing types such as Completely Connected Networks (CCNs) and Limited Connection Networks (LCNs). It explains various network topologies including linear arrays, tree networks, hypercubes, and multistage networks, highlighting their advantages and disadvantages in terms of complexity and performance. Additionally, it covers the routing mechanisms and performance evaluations of these networks.

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0% found this document useful (0 votes)
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Parallel Processing Lecture3

The document discusses the taxonomy and characteristics of static and dynamic interconnection networks in parallel processing, detailing types such as Completely Connected Networks (CCNs) and Limited Connection Networks (LCNs). It explains various network topologies including linear arrays, tree networks, hypercubes, and multistage networks, highlighting their advantages and disadvantages in terms of complexity and performance. Additionally, it covers the routing mechanisms and performance evaluations of these networks.

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ayman mossad
Copyright
© © All Rights Reserved
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CS 408 - Parallel Processing

Professor BenBella S. Tawfik

Lecture 3
INs Taxonomy:
• An IN could be either static or dynamic. Connections in a static network
are fixed links, while connections in a dynamic network are established
on the fly as needed.
• Static networks can be further classified according to their
interconnection pattern as one-dimension (1D), two-dimension (2D), or
hypercube (HC).
• Dynamic networks can be classified based on interconnection scheme as
bus-based versus switch-based.

٢ ACA-
١٧Lecture
Static Interconnection Networks:
• Static (fixed) interconnection networks are characterized by having fixed
paths, unidirectional or bidirectional, between processors. Two types of
static networks can be identified;
– Completely Connected Networks (CCNs),
– Limited Connection Networks (LCNs).

1. Completely Connected Networks:


• In a completely connected network each node is connected to all
other nodes in the network.
• CCNs guarantee fast delivery of messages from any source node to
any destination node (only one link has to be traversed).
• Every node is connected to every other node in the network,
therefore routing of messages between nodes becomes a
straightforward task.

- ACA-
١٧Lecture
CCN Characteristics:
• CCNs guarantee fast delivery of messages from any source node to any
destination node. Only one link has to be traversed.
• CCNs are expensive in terms of the number of links needed
• for their construction. This disadvantage becomes more and more
apparent for higher values of N.
• The number of links in a CCN is given by N(N-1)/2.
• The delay complexity of CCNs, measured in terms of the number of links
traversed as messages are routed from any source to any destination is
constant, that is, O(1).

Example:
CCN having N=6 nodes. A total of 15 links are required in order to satisfy
the complete interconnectivity of the network.

3 ACA-
١٧Lecture
Limited Connection Networks:
• Limited connection networks (LCNs) do not provide a direct link from
every node to every other node in the network. Instead, communications
between some nodes have to be routed through other nodes in the
network.
• The length of the path between nodes, measured in terms of the number
of links that have to be traversed, is expected to be longer compared to
the case of CCNs.
• Two other conditions seem to have been imposed by the existence of
limited interconnectivity in LCNs, these are:
– the need for a pattern of interconnection among nodes, and
– the need for a mechanism for routing messages around the network
until they reach their destinations.
• A number of regular interconnection patterns for LCNs include:
– . linear arrays;
– . ring (loop) networks;
– . two-dimensional arrays (nearest-neighbor mesh);
– . tree networks; and
– . cube networks.

9 ACA-’VLecture
< ACA-’VLecture
Linear Array Static LCN:

 Each node is connected to its two immediate neighboring


nodes.
 If node i needs to communicate with node j, j>i, then the
message from node i has to traverse nodes i+1, i+2, . . . ,
j-i.
 In the worst possible case, when node 1 has to send a
message to node N, the message has to traverse a total of
N-1nodes before it can reach its destination.
 Linear arrays are simple in their architecture and have
simple routing mechanisms.
 Linear arrays are slow. This is particularly true when the
number of nodes N is large.
 The network complexity of the linear array is O(N) and its
time complexity is O(N).
 If the two nodes at the extreme ends
V of a linear array network are connected, then the ACA-’VLecture
resultant network has ring (loop) architecture.
Tree Network Static
• If a node at level i needs to communicate with a node at level j, where i>j
LCN:
and the destination node belongs to the same root’s child subtree, then it
will have to send its message up the tree traversing nodes at levels i-1, i-
2, . . . , j+1 until it reaches the destination node.
• If a node at level i needs to communicate with another node at the same
level i (or with node at level j/i where the destination node belongs to a
different root’s child subtree), it will have to send its message up the tree
until the message reaches the root node at level 0. The message will
have to be then sent down from the root nodes until it reaches its
destination.
• The number of nodes (processors) in a binary tree system having k
levels can be calculated as:

• The maximum depth of a binary tree system is [log2N], where N is the


number of nodes (processors) in the network.
• The network complexity is O(2↑k) and the time complexity is O( log2N).
@ ACA-’VLecture
Cube-Connected Networks:
• An n-cube (hypercube of order n) is defined as an undirected graph
having (2↑n) vertices labeled 0 to (2↑n) -1 such that there is an edge
between a given pair of vertices if and only if the binary representation of
their addresses differs by one and only one bit.
• In a cube-based multiprocessor system, processing elements are
positioned at the vertices of the graph. Edges of the graph represent the
point-to-point communication links between processors.
• Each processor in a 4-cube is connected to four other processors.

G ACA-’VLecture
• The route of a message originating at node i and destined for node j can
be found by XOR-ing the binary address representation of i and j.
• If the XOR-ing operation results in a 1 in a given bit position, then the
message has to be sent along the link that spans the corresponding
dimension.

Example: If a message is sent from source (S) node 0101 to destination (D)
node 1011, then the XOR operation results in 1110.
– The message will be sent only along dimensions 2, 3, and 4 (counting
from right to left) in order to arrive at the destination.
– Once the message traverses the three dimensions in any order it will
reach its destination.
• The hypercube is referred to as a logarithmic architecture. This is
because the maximum number of links a message has to traverse in
order to reach its destination in an n-cube containing N= (2↑n) nodes is
log2N=n links.

’I ACA-’VLecture
Mesh-Connected Networks:
Example: 3*3*2 mesh network.
• A node whose position is (i, j, k) is connected to its neighbors at
dimensions i+1, j+1, and k+1.
• A number of routing mechanisms have been used to route messages
around meshes. One such routing mechanism is known as the
dimension-ordering routing.
• A message is routed in one given dimension at a time, arriving at the
proper coordinate in each dimension before proceeding to the next
dimension.

• For a 3D mesh, messages are first sent along the i dimension, then
along the j dimension, and finally along the k dimension.
• The route of a message sent from node S at position (0, 0, 0) to node D
at position (2, 1, 1).
• For a mesh interconnection network with N nodes, the longest distance
traveled between any two arbitrary nodes is O(NN).

’’ ACA-’VLecture
Interconnection
Networks for Parallel
• Computers
Interconnection networks carry data between processors
and to memory.
• Interconnects are made of switches and links (wires,
fiber).
• Interconnects are classified as static or dynamic.
• Static networks consist of point-to-point communication
links among processing nodes and are also referred to
as direct networks.
• Dynamic networks are built using switches and
communication links. Dynamic networks are also
referred to as indirect networks.
Static and Dynamic
Interconnection
Networks

Classification of interconnection networks: (a) a static


network; and (b) a dynamic network.
Interconnection
• Networks
Switches map a fixed number of inputs to outputs.
• The total number of ports on a switch is the degree of
the switch.
• The cost of a switch grows as the square of the degree
of the switch, the peripheral hardware linearly as the
degree, and the packaging costs linearly as the number
of pins.
Interconnection
Networks: Network
• Processors talk to the network via a network interface.

Interfaces
The network interface may hang off the I/O bus or the
memory bus.
• In a physical sense, this distinguishes a cluster from a
tightly coupled multicomputer.
• The relative speeds of the I/O and memory buses impact
the performance of the network.
Network Topologies
• A variety of network topologies have been proposed and
implemented.
• These topologies tradeoff performance for cost.
• Commercial machines often implement hybrids of
multiple topologies for reasons of packaging, cost, and
available components.
Network Topologies:
• Some Buses
of the simplest and earliest parallel machines
used buses.
• All processors access a common bus for exchanging
data.
• The distance between any two nodes is O(1) in a bus.
The bus also provides a convenient broadcast media.
• However, the bandwidth of the shared bus is a major
bottleneck.
• Typical bus based machines are limited to dozens of
nodes. Sun Enterprise servers and Intel Pentium based
shared-bus multiprocessors are examples of such
architectures.
Network Topologies:
Buses

Bus-based interconnects (a) with no local caches; (b) with local


memory/caches.

Since much of the data accessed by processors is


local to the processor, a local
memory can improve the
performance of bus-based
Network Topologies: Crossbars
A crossbar network uses an p×m grid of switches
to connect p inputs to m outputs in a non-
blocking manner.

A completely non-blocking crossbar network connecting p


processors to b memory banks.
Network Topologies:
• TheCrossbars
cost of a crossbar of p processors grows as O(p2).
• This is generally difficult to scale for large values of p.
• Examples of machines that employ crossbars include the
Sun Ultra HPC 10000 and the Fujitsu VPP500.
Network Topologies:
Multistage Networks
• Crossbars have excellent performance scalability but
poor cost scalability.
• Buses have excellent cost scalability, but poor
performance scalability.
• Multistage interconnects strike a compromise between
these extremes.
Network Topologies:
Multistage Networks

The schematic of a typical multistage interconnection network.


Network Topologies: Multistage Omega
Network

• One of the most commonly used multistage


interconnects is the Omega network.
• This network consists of log p stages, where p is
the number of inputs/outputs.
• At each stage, input i is connected to output j if:
Network Topologies:
Multistage Omega Network
Each stage of the Omega network implements a perfect
shuffle as follows:

A perfect shuffle interconnection for eight inputs and outputs.


Network Topologies:
Multistage Omega
• The perfect shuffle patterns are connected using 2×2
Network
switches.
• The switches operate in two modes – crossover or
passthrough.

Two switching configurations of the 2 × 2 switch:


(a) Pass-through; (b) Cross-over.
Network Topologies:
Multistage Omega Network
A complete Omega network with the perfect shuffle
interconnects and switches can now be illustrated:

A complete omega network connecting eight inputs and eight outputs.

An omega network has p/2 × log p switching nodes, and


the cost of such a network grows as (p log p).
Network Topologies:
Multistage Omega Network –
Routing
 Let s be the binary representation of the source and d be
that of the destination processor.
 The data traverses the link to the first switching node. If
the most significant bits of s and d are the same, then
the data is routed in pass-through mode by the switch
else, it switches to crossover.
 This process is repeated for each of the log p switching
stages.
 Note that this is not a non-blocking switch.
Network Topologies:
Multistage Omega Network –
Routing

An example of blocking in omega network: one of the messages


(010 to 111 or 110 to 100) is blocked at link AB.
Network Topologies:
Completely Connected
• Each processor is connected to every other processor.

Network
The number of links in the network scales as O(p2).
• While the performance scales very well, the hardware
complexity is not realizable for large values of p.
• In this sense, these networks are static counterparts of
crossbars.
Network Topologies: Completely Connected
and Star Connected Networks

Example of an 8-node completely connected network.

(a) A completely-connected network of eight nodes;


(b) a star connected network of nine nodes.
Network Topologies:
Star Connected Network

• Every node is connected only to a common node at the


center.
• Distance between any pair of nodes is O(1). However,
the central node becomes a bottleneck.
• In this sense, star connected networks are static
counterparts of buses.
Network Topologies:
Linear Arrays, Meshes, and k-d Meshes

 In a linear array, each node has two neighbors, one to its


left and one to its right. If the nodes at either end are
connected, we refer to it as a 1-D torus or a ring.
 A generalization to 2 dimensions has nodes with 4
neighbors, to the north, south, east, and west.
 A further generalization to d dimensions has nodes with
 2d neighbors.
 A special case of a d-dimensional mesh is a hypercube.
Here, d = log p, where p is the total number of nodes.
Network Topologies:
Linear Arrays

Linear arrays: (a) with no wraparound links; (b) with


wraparound link.
Network Topologies:
Two- and Three Dimensional Meshes

Two and three dimensional meshes: (a) 2-D mesh with no


wraparound; (b) 2-D mesh with wraparound link (2-D torus); and
(c) a 3-D mesh with no wraparound.
Network Topologies:
Hypercubes and their Construction

Construction of hypercubes from hypercubes of lower


dimension.
Network Topologies:
Properties of Hypercubes

• The distance between any two nodes is at most log p.


• Each node has log p neighbors.
• The distance between two nodes is given by the number
of bit positions at which the two nodes differ.
Network Topologies: Tree-Based
Networks

Complete binary tree networks: (a) a static tree network; and (b)
a dynamic tree network.
Network Topologies: Tree
Properties
 The distance between any two nodes is no more than
 2logp.
 Links higher up the tree potentially carry more traffic
than those at the lower levels.
 For this reason, a variant called a fat-tree, fattens the
links as we go up the tree.
 Trees can be laid out in 2D with no wire crossings. This is
an attractive property of trees.
Network Topologies: Fat
Trees

A fat tree network of 16 processing nodes.


Evaluating
Static Interconnection
• Networks
Diameter: The distance between the farthest two nodes in the
network. The diameter of a linear array is p − 1, that of a mesh
is 2( − 1), that of a tree and hypercube is log p, and that of a
completely connected network is O(1).
• Bisection Width: The minimum number of wires you must cut
to divide the network into two equal parts. The bisection width
of a linear array and tree is 1, that of a mesh is , that of a
hypercube is p/2 and that of a completely connected network
is p2/4.
• Cost: The number of links or switches (whichever is
asymptotically higher) is a meaningful measure of the cost.
However, a number of other factors, such as the ability to
layout the network, the length of wires, etc., also factor in to
the cost.
Evaluating
Static Interconnection
Networks
Bisection Arc Cost
Network Diameter
Width Connectivity (No. of links)

Completely-connected

Star

Complete binary tree

Linear array

2-D mesh, no wraparound

2-D wraparound mesh

Hypercube

Wraparound k-ary d-cube


Evaluating Dynamic Interconnection Networks

Bisection Arc Cost


Network Diameter
Width Connectivity (No. of links)

Crossbar

Omega Network

Dynamic Tree
Routing Mechanisms
for Interconnection
Networks

Routing a message from node Ps (010) to node Pd (111) in a three-


dimensional hypercube using E-cube routing.
Mapping Techniques for
• Graphs
Often, we need to embed a known communication
pattern into a given interconnection topology.
• We may have an algorithm designed for one network,
which we are porting to another topology.

For these reasons, it is useful to understand mapping


between graphs.
Mapping Techniques for Graphs:
Metrics
• When mapping a graph G(V,E) into G’(V’,E’), the
following metrics are important:
• The maximum number of edges mapped onto any edge
in E’ is called the congestion of the mapping.
• The maximum number of links in E’ that any edge in E is
• mapped onto is called the dilation of the mapping.
• The ratio of the number of nodes in the set V’ to that in
set V is called the expansion of the mapping.
Embedding a Linear
Array into a
• Hypercube
A linear array (or a ring) composed of 2d nodes (labeled
0 through 2d − 1) can be embedded into a d-dimensional
hypercube by mapping node i of the linear array onto
node
• G(i, d) of the hypercube. The function G(i, x) is defined
as follows:

0
Embedding a Linear
Array into a
Hypercube
The function G is called the binary reflected Gray
code (RGC).

Since adjoining entries (G(i, d) and G(i + 1, d)) differ


from each other at only one bit position, corresponding
processors are mapped to neighbors in a hypercube.
Therefore, the congestion, dilation, and expansion
of the mapping are all 1.
Embedding a Linear Array
into a Hypercube:
Example

(a) A three-bit reflected Gray code ring; and (b) its embedding into a
three-dimensional hypercube.
Embedding a
Mesh into a
• Hypercube
A 2r × 2s wraparound mesh can be mapped to a 2r+s-
node hypercube by mapping node (i, j) of the mesh onto
node G(i, r− 1) || G(j, s − 1) of the hypercube (where ||
denotes concatenation of the two Gray codes).
Embedding a Mesh into a
Hypercube

(a) A 4 × 4 mesh illustrating the mapping of mesh nodes to the nodes


in a four-dimensional hypercube; and (b) a 2 × 4 mesh embedded into
a three-dimensional hypercube.

Once again, the congestion, dilation, and expansion of


the mapping is 1.
Embedding a Mesh into a
• Linear Array
Since a mesh has more edges than a linear array, we
will not have an optimal congestion/dilation mapping.
• We first examine the mapping of a linear array into a
mesh and then invert this mapping.
• This gives us an optimal mapping (in terms of
congestion).
Embedding a Mesh into a
Linear Array:
Example

(a) Embedding a 16 node linear array into a 2-D mesh; and (b) the
inverse of the mapping. Solid lines correspond to links in the linear
array and normal lines to links in the mesh.
Embedding a Hypercube into a 2-D
Mesh
• Each node subcube of the hypercube is mapped to
a node row of the mesh.
• This is done by inverting the linear-array to hypercube
mapping.
• This can be shown to be an optimal mapping.
Embedding a Hypercube into
a 2-D Mesh:
Example

Embedding a hypercube into a 2-D mesh.

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