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UserInputService.InputBegan:Connect(onKeyDown)
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end
UserInputService.InputBegan:Connect(onDragStart)
UserInputService.InputChanged:Connect(onDrag)
toggleButton.MouseButton1Click:Connect(toggleAimbot)
closeButton.MouseButton1Click:Connect(closeToggleButton)
RunService.RenderStepped:Connect(function()
if isAimbotActive then
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
playerNameText.Text, playerNameText.Visible = closest.Name, true
else
playerNameText.Visible = false
end
end
end)