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The document is a Lua script for a Roblox aimbot feature that includes a field of view (FOV) circle and player name display. It allows users to toggle the aimbot on and off, drag the toggle button, and automatically aim at the closest player within the specified FOV. The script also includes functionality to remove the FOV and player name when the delete key is pressed.
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0% found this document useful (0 votes)
10 views3 pages

MM

The document is a Lua script for a Roblox aimbot feature that includes a field of view (FOV) circle and player name display. It allows users to toggle the aimbot on and off, drag the toggle button, and automatically aim at the closest player within the specified FOV. The script also includes functionality to remove the FOV and player name when the delete key is pressed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local fov, RunService, UserInputService, Players, Cam, CoreGui, isAimbotActive,

dragging, dragInput, dragStart, startPos, toggleButton = 100,


game:GetService("RunService"), game:GetService("UserInputService"),
game:GetService("Players"), game.Workspace.CurrentCamera,
game:FindService("CoreGui"), false, false, nil, nil, nil,
Instance.new("TextButton")

local FOVring, playerNameText = Drawing.new("Circle"), Drawing.new("Text")


FOVring.Visible, FOVring.Thickness, FOVring.Color, FOVring.Filled, FOVring.Radius,
FOVring.Position = true, 2, Color3.fromRGB(128, 0, 128), false, fov,
Cam.ViewportSize / 2
playerNameText.Visible, playerNameText.Center, playerNameText.Outline,
playerNameText.Color, playerNameText.Size, playerNameText.Position = false, true,
true, Color3.fromRGB(255, 255, 255), 18, Vector2.new(FOVring.Position.X,
FOVring.Position.Y - FOVring.Radius - 20)

local function updateDrawings()


FOVring.Position, playerNameText.Position = Cam.ViewportSize / 2,
Vector2.new(FOVring.Position.X, FOVring.Position.Y - FOVring.Radius - 20)
end

local function onKeyDown(input)


if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
playerNameText:Remove()
elseif input.KeyCode == Enum.KeyCode.F5 then
toggleButton.Visible = not toggleButton.Visible
end
end

UserInputService.InputBegan:Connect(onKeyDown)

local function lookAt(target)


Cam.CFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + (target -
Cam.CFrame.Position).unit)
end

local function getClosestPlayerInFOV(trg_part)


local nearest, last = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer and player.Team ~=
Players.LocalPlayer.Team then
local part = player.Character and
player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
if (Vector2.new(ePos.x, ePos.y) - Cam.ViewportSize / 2).Magnitude <
last and isVisible and ePos.Z < fov and not workspace:Raycast(Cam.CFrame.Position,
part.Position - Cam.CFrame.Position) then
last, nearest = (Vector2.new(ePos.x, ePos.y) - Cam.ViewportSize
/ 2).Magnitude, player
end
end
end
end
return nearest
end
local player, screenGui = Players.LocalPlayer, Instance.new("ScreenGui")
screenGui.Name, screenGui.Parent = "AimbotGui", player:WaitForChild("PlayerGui")
toggleButton.Name, toggleButton.Size, toggleButton.Position, toggleButton.Text,
toggleButton.BackgroundTransparency, toggleButton.TextColor3, toggleButton.Parent =
"ToggleButton", UDim2.new(0, 150, 0, 50), UDim2.new(0.1, 0, 0.1, 0), "ON", 1,
Color3.fromRGB(0, 255, 0), screenGui

local function toggleAimbot()


isAimbotActive = not isAimbotActive
toggleButton.Text, toggleButton.TextColor3, FOVring.Visible,
playerNameText.Visible = isAimbotActive and "OFF" or "ON", Color3.fromRGB(0, 255,
0), isAimbotActive, isAimbotActive
end

local function updateInput(input)


local delta = input.Position - dragStart
toggleButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

local function onDragStart(input)


if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging, dragStart, startPos = true, input.Position, toggleButton.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end

local function onDrag(input)


if dragging then
updateInput(input)
end
end

UserInputService.InputBegan:Connect(onDragStart)
UserInputService.InputChanged:Connect(onDrag)
toggleButton.MouseButton1Click:Connect(toggleAimbot)

local closeButton = Instance.new("TextButton")


closeButton.Name, closeButton.Size, closeButton.Position, closeButton.Text,
closeButton.TextColor3, closeButton.BackgroundTransparency, closeButton.Parent =
"CloseButton", UDim2.new(0, 30, 0, 30), UDim2.new(0, toggleButton.Size.X.Offset -
15, 0, -15), "X", Color3.fromRGB(255, 255, 255), 1, toggleButton

local function closeToggleButton()


toggleButton.Visible, FOVring, playerNameText = false, FOVring:Remove(),
playerNameText:Remove()
end

closeButton.MouseButton1Click:Connect(closeToggleButton)

RunService.RenderStepped:Connect(function()
if isAimbotActive then
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
playerNameText.Text, playerNameText.Visible = closest.Name, true
else
playerNameText.Visible = false
end
end
end)

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