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Sample Project Report

The document outlines the structure and content of a project report for an AI-powered e-learning platform that integrates personalized learning with community-based skill-sharing. It includes sections such as a cover page, declaration form, acknowledgements, and detailed chapters on project introduction, planning, execution, results, and conclusions. The platform aims to enhance accessibility and engagement in education while aligning with the United Nations' Sustainable Development Goal for quality education.

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0% found this document useful (0 votes)
1K views57 pages

Sample Project Report

The document outlines the structure and content of a project report for an AI-powered e-learning platform that integrates personalized learning with community-based skill-sharing. It includes sections such as a cover page, declaration form, acknowledgements, and detailed chapters on project introduction, planning, execution, results, and conclusions. The platform aims to enhance accessibility and engagement in education while aligning with the United Nations' Sustainable Development Goal for quality education.

Uploaded by

prerak09032004
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 57

(A typical Specimen of Cover Page & Title Page)

<Font Style Times New Roman - Bold>


PROJECT TITLE
<Font Size 18> <1.5 line spacing>
A PROJECT REPORT [INTERNSHIP REPORT]
<Font Size 14>
Submitted by
<Font Size 14> <Italic>
STUDENT1 NAME [REG NUM]
STUDENT2 NAME [REG NUM]
<Font Size 16>
Under the Guidance of
<Font Size 14> <Italic>
(GUIDE NAME )
<Font Size 16>
(Designation, Department)
<Font Size 12>

in partial fulfillment of the requirements for the degree


of
<Font Size 14> <1.5 line spacing>
BACHELOR OF TECHNOLOGY
in
COMPUTER SCIENCE ENGINEERING
with specialization in (SPECIALIZATION NAME)
<Font Size 16>

DEPARTMENT OF COMPUTATIONAL
INTELLIGENCE COLLEGE OF ENGINEERING
AND TECHNOLOGY
SRM INSTITUTE OF SCIENCE AND TECHNOLOGY
KATTANKULATHUR- 603 203
<Font Size 16><l.5 line spacing>
MAY 2025<Font Size 14>
Department of Computational Intelligence
SRM Institute of Science & Technology
Own Work* Declaration Form

This sheet must be filled in (each box ticked to show that the condition has been met). It must
be signed and dated along with your student registration number and included with all
assignments you submit – work will not be marked unless this is done.
To be completed by the student for all assessments

Degree/ Course :

Student Name :

Registration Number :

Title of Work :

I / We hereby certify that this assessment compiles with the University’s Rules and Regulations
relating to Academic misconduct and plagiarism**, as listed in the University Website,
Regulations, and the Education Committee guidelines.

I / We confirm that all the work contained in this assessment is my / our own except where
indicated, and that I / We have met the following conditions:

 Clearly referenced / listed all sources as appropriate


 Referenced and put in inverted commas all quoted text (from books, web, etc)
 Given the sources of all pictures, data etc. that are not my own
 Not made any use of the report(s) or essay(s) of any other student(s) either past or present
 Acknowledged in appropriate places any help that I have received from others
(e.g. fellow students, technicians, statisticians, external sources)
 Compiled with any other plagiarism criteria specified in the Course handbook /
University website

I understand that any false claim for this work will be penalized in accordance with
the University policies and regulations.

DECLARATION:
I am aware of and understand the University’s policy on Academic misconduct and plagiarism and I
certify that this assessment is my / our own work, except where indicated by referring, and that I have
followed the good academic practices noted above.

If you are working in a group, please write your registration numbers and sign with the date for
every student in your group.
SRM INSTITUTE OF SCIENCE AND
TECHNOLOGY KATTANKULATHUR – 603 203
<Font Style Times New Roman — Size - 18>

BONAFIDE CERTIFICATE
<Font Style Times New Roman — Size - 16>
<Font Style Times New Roman — Size - 14>

Certified that 21CSP302L - Project report titled “PROJECT TITLE


” is the bonafide work of “STUDENT1 NAME [REG NUM],
STUDENT2 NAME [REG NUM]” who carried out the project work
under my supervision. Certified further, that to the best of my knowledge
the work reported herein does not form any other project report or
dissertation on the basis of which a degree or award was conferred on an
earlier occasion on this or any other candidate.

<<Signature >> <<Signature >>


SIGNATURE SIGNATURE

<<Name >> DR. R. ANNIE


UTHRA

SUPERVISOR PROFESSOR &HEAD


[Designation] DEPARTMENT OF
[Department] COMPUTATIONAL INTELLIGENCE

Examiner 1 Examiner 2
ACKNOWLEDGEMENTS
We express our humble gratitude to Dr. C. Muthamizhchelvan, Vice-Chancellor, SRM
Institute of Science and Technology, for the facilities extended for the project work and
his continued support.

We extend our sincere thanks to Dr. Leenus Jesu Martin M, Dean-CET, SRM Institute of
Science and Technology, for his invaluable support.

We wish to thank Dr. Revathi Venkataraman, Professor and Chairperson, School of


Computing, SRM Institute of Science and Technology, for her support throughout the project
work.

We encompass our sincere thanks to, Dr. M. Pushpalatha, Professor and Associate
Chairperson - CS, School of Computing and Dr. Lakshmi, Professor and Associate Chairperson
-AI, School of Computing, SRM Institute of Science and Technology, for their invaluable
support.

We are incredibly grateful to our Head of the Department, <<Name , Designation &
Department>>, SRM Institute of Science and Technology, for her suggestions and
encouragement at all the stages of the project work.

We want to convey our thanks to our Project Coordinators, Panel Head, and Panel Members
Department of Computational Intelligence, SRM Institute of Science and Technology, for
their inputs during the project reviews and support.

We register our immeasurable thanks to our Faculty Advisor, ..................., Department of


<<Dept. Name>>, SRM Institute of Science and Technology, for leading and helping us to
complete our course.

Our inexpressible respect and thanks to our guide, ....................., Department of <<Dept.
Name>>, SRM Institute of Science and Technology, for providing us with an opportunity to
pursue our project under his / her mentorship. He / She provided us with the freedom and
support to explore the research topics of our interest. His / Her passion for solving problems
and making a difference in the world has always been inspiring.

We sincerely thank all the staff members of <<Dept. Name>>, School of Computing, S.R.M
Institute of Science and Technology, for their help during our project. Finally, we would like
to thank our parents, family members, and friends for their unconditional love, constant
support and encouragement

Authors
ABSTRACT
TABLE OF CONTENTS

ABSTRACT iv
TABLE OF CONTENTS v
LIST OF FIGURES vi
LIST OF TABLES vii
ABBREVIATIONS viii

CHAPTER NO. TITLE PAGE NO.

1 INTRODUCTION 1

1.1 Introduction to Project 2


1.2 Motivation 3
1.3 Sustainable Development Goal of the Project 4
1.4 Product Vision Statement 5
1.5 Product Goal 6
1.6 Product Backlog (Key User Stories with Desired Outcomes) 7
1.7 Product Release Plan 8

2 SPRINT PLANNING AND EXECUTION 9

2.1 Sprint 1 10
2.1.1 Sprint Goal with User Stories of Sprint 1 11

2.1.2 Functional Document 12

2.1.3 Architecture Document 13

2.1.4 UI Design 14

2.1.5 Functional Test Cases 15

2.1.6 Daily Call Progress 16

2.1.7 Committed vs Completed User Stories 17

2.1.8 Sprint Retrospective 18

2.2 Sprint 2 19
2.2.1 Sprint Goal with User Stories of Sprint 2 20

2.2.2 Functional Document 21

2.2.3 Architecture Document 22

2.2.4 UI Design 23

2.2.5 Functional Test Cases 24

2.2.6 Daily Call Progress 25

2.2.7 Committed vs Completed User Stories 26

2.2.8 Sprint Retrospective 27

3. RESULTS AND DISCUSSIONS 28

3.1 Project Outcomes (Justification of outcomes and how they align 29

with the goals)

3.2 Committed vs Completed User Stories 30

4 CONCLUSIONS & FUTURE ENHANCEMENT 31


APPENDIX 32
A. PATENT DISCLOSURE FORM 33
B. SAMPLE CODING 34
C. PLAGIARISM REPORT 35

LIST OF FIGURES
CHAPTER NO TITLE PAGE NO.

LIST OF TABLES
CHAPTER NO TITLE PAGE NO.

ABBREVIATIONS
CHAPTER 1

INTRODUCTION

1.1 Introduction to Ai E-learning Application:


The envisioned platform seamlessly integrates AI-powered personalized learning with a
dynamic, local community-based skill-sharing ecosystem. It offers tailored learning
experiences by leveraging advanced AI algorithms to assess users' preferences, abilities, and
learning goals, creating customized learning paths that adapt over time. This personalized
approach ensures each user progresses at their own pace, focusing on relevant content that
maximizes engagement and learning outcomes. The AI curates educational content and
provides intelligent feedback and suggestions for improvement, fostering continuous growth.

In addition to the AI-driven learning, the platform features a unique skill-sharing community
where users can connect with others to teach and learn in live peer-to-peer sessions. This
community-driven approach encourages skill-sharing through interactive video lessons,
allowing participants to gain hands-on experience and insights from real people in their local
area. Users can share their expertise on various topics, learn new skills from others, and even
collaborate on projects, making the learning experience highly interactive and socially
enriched. This blend of personalized AI guidance and local community collaboration creates a
vibrant learning environment that empowers individuals to learn, grow, and share their
knowledge with others.
1.2 Motivation

The motivation behind this platform stems from the need to make learning more accessible,
personalized, and socially engaging. Traditional education systems often adopt a one-size-
fits-all approach, which can leave individuals feeling disconnected or underserved. Many
learners struggle to find relevant resources that match their unique abilities or interests, while
others seek more interactive and practical learning opportunities that go beyond passive
content consumption. The platform addresses these challenges by harnessing AI to deliver
customized learning paths that adapt to each user’s needs, ensuring a more effective and
engaging educational experience.

Moreover, communities are filled with untapped potential and knowledge, yet there is often
no structured way to share and learn skills within a local context. This platform seeks to
bridge that gap by integrating a skill-sharing community where users can connect, teach, and
learn from one another through live, interactive sessions. By fostering a culture of peer-to-
peer learning, it not only enhances knowledge transfer but also builds a sense of belonging
and mutual support. The platform aims to transform learning from an isolated task into a
collaborative journey, empowering people to grow together and leverage local expertise to
achieve their personal and professional goals.
1.3 Sustainable Development Goal of the Project

The platform's focus on Quality Education aligns directly with the United Nations'
Sustainable Development Goal 4 (SDG 4), which aims to ensure inclusive and equitable
quality education and promote lifelong learning opportunities for all. By integrating AI-
powered personalized learning with a community-based skill-sharing approach, the platform
addresses several key aspects of SDG 4, such as accessibility, inclusivity, and lifelong
learning. It breaks down traditional barriers to education by providing tailored learning
experiences that cater to individual needs, ensuring that everyone, regardless of background
or ability, has the opportunity to learn at their own pace and level.

Furthermore, the platform's emphasis on local community engagement enriches the


educational experience by facilitating peer-to-peer learning and skill-sharing. This not only
empowers individuals to learn new skills but also encourages community members to
contribute to the education of others, fostering a culture of shared knowledge and support.
Through interactive video sessions and live collaborations, the platform helps learners gain
practical experience and social connections, which are essential for sustainable personal and
community development.

By promoting quality education through innovative technology and local collaboration, the
platform contributes to a sustainable educational ecosystem where learning is continuous,
inclusive, and adaptive to the evolving needs of society. It helps to close educational gaps,
supports diverse learning needs, and cultivates a global community of lifelong learners
committed to personal growth and the sustainable development of their communities.
1.4 Product Vision Statement
1.4.1. Audience:

- Primary Audience: Learners seeking personalized education and community-based skill


sharing.

- Secondary Audience: Educators and community experts looking to share their knowledge
and interact with learners.

1.4.2. Needs:

- Primary Needs:

- Personalized learning paths tailored to individual preferences and progress.

- Real-time peer-to-peer learning sessions and feedback.

- Gamified elements to enhance engagement and motivation.

- Secondary Needs:

- Tools for tracking learning progress and skills improvement.

- Community features for collaborative learning and skill-sharing.

- Sentiment analysis to adapt learning experiences based on user feedback and


engagement.

1.4.3. Products:

- Core Product: An AI-powered learning platform integrating personalized learning paths, live
peer-to-peer sessions, and community

- Additional Features:

- Sentiment analysis for real-time feedback during sessions.

- Enhanced search functionality for easy access to relevant content.

- Gamification elements, including points, badges, and leaderboards.

- Feedback mechanisms and bug tracking for continuous improvement.


1.4.4. Values:

- Core Values:

- Personalization: Tailoring learning experiences to individual needs and preferences.

- Community: Fostering a collaborative environment for skill-sharing and mutual learning.

- Engagement: Using gamification to make learning interactive and fun.

- Differentiators:

- AI Personalization: Leveraging AI to create adaptive learning paths and provide real-time


feedback.

- Live Peer Engagement: Facilitating real-time interactions and learning sessions.

- Gamified Learning: Incorporating points, badges, and leaderboards to motivate learners.


1.4 Product Goal

The primary goal of the platform is to revolutionize the learning experience by providing
a personalized, community-driven approach to education. The platform aims to empower
individuals by offering customized learning paths that adapt to their unique preferences,
abilities, and goals, ensuring that every user can achieve their full potential. By leveraging
AI technology, the platform continuously assesses and refines the learning journey,
making it more engaging and effective over time. This goal is rooted in making quality
education accessible to everyone, regardless of location or background, by breaking down
barriers to entry and promoting lifelong learning.

In addition to personalized learning, the platform seeks to foster a vibrant skill-sharing


community that encourages individuals to actively participate in teaching and learning.
The goal is to create a sustainable educational environment where users not only gain
knowledge but also contribute to the learning of others through live, peer-to-peer
sessions. This approach ensures that learning extends beyond individual progress to
community growth, enabling the transfer of valuable skills and experiences within local
contexts.

Ultimately, the product goal is to create an educational ecosystem that is not just about
acquiring information, but about building meaningful connections, promoting
collaboration, and driving sustainable development in communities. Through this blend of
AI-driven personalization and local skill-sharing, the platform aspires to make education
a collaborative, enriching, and socially impactful experience.
1.6 Product Backlog

S.No User Stories of AI E-Learning Application


#US 1 As a new user, I want to easily register for the platform so that I can gain access to its
features like Profile creation and skill enhancement and resources for self-learning.

#US 2 As a new user, I want to create a personal profile after registration so that I can showcase
my skills, interests, and achievements to the community.
#US 3 As a user, I want to search for skills, courses, and other users on the platform so that I can
choose the relevant course according to my skill sets
#US 4 As a user, I want to create and browse skill-sharing listings so that I can offer my skills to
others and discover opportunities to learn new skills from others.
#US 5 As a user, I want to participate in peer-to-peer learning sessions so that I can gain
knowledge from others and share my expertise in a collaborative environment.
#US 6 As a video provider, I want to post a quiz so that the learners can find the assessments and
evaluate their understanding of the content.
#US 7 As a user, I want real-time feedback during peer learning sessions so that I can
immediately improve my skills and understanding based on the input from my peers.

#US 8 As a user, I want the platform to analyze facial expressions so that it can provide sentiment
analysis and help me better understand the emotional reactions during interactions.

#US 9 As a user, I want to engage in forums and group activities so that I can collaborate with
others, share ideas, and learn from the community
#US 10 As a user, I want enhanced search functionality so that I can find relevant content quickly
and efficiently without having to browse through unrelated information.
#US 11 As a user, I want to provide feedback on the platform’s features and content so that I can
help improve the user experience and ensure the content meets my needs.
The product backlog of Ai E-learning Application was configured using the MS planner Agile
Board which is represented in the following Figure 1.1. The Product Backlog consists of the
complete user stories of Ai based E-learning Application

Each user story consist of necessary parameters like MoSCoW prioritization, Functional and
non functional parameters, detailed acceptance criteria with linked tasks.

Figure 1.1 MS Planner Board of Ai E-learning Application


1.7 Product Release Plan

The following Figure 1.2 depicts the release plan of the project

Figure 1.2 Release plan of AI E-learning Application


CHAPTER 2

SPRINT PLANNING AND EXECUTION

2.1 Sprint 1

2.1.1 Sprint Goal with User Stories of Sprint 1


The Goal of the first sprint is to construct the user landing page and to enable the search
functionalities such as skills and courses.

The following table 2.1 represents the detailed user stories of the sprint 1

Table 2.1 Detailed User Stories of sprint 1

S.NO Detailed User Stories


US #1 As a new user, I want to easily register for the platform so that I can gain access to
its features like Profile creation and skill enhancement and resources to self learning.
US #2 As a new user, I want to create a personal profile after registration so that I can
showcase my skills, interests, and achievements to the community.
US #3 As a user, I want to search for skills, courses, and other users on the platform
Planner Board representation of user stories are mentioned below figures 2.1,2.2 and 2.3

Figure 2.1 user story for user registration


Figure 2.2 user story for profile creation
Figure 2.3 User story for search functionality
2.1.2 Functional Document
2.1.2.1. Introduction

The AI-Powered Skill-Sharing and Learning Platform project aims to create a dynamic, user-

centric platform that combines artificial intelligence with community collaboration. This

project focuses on delivering personalized learning experiences, facilitating real-time peer-to-

peer engagement, and fostering a collaborative learning environment. The platform is

designed to address the diverse needs of learners by providing tailored learning paths and live

engagement sessions.

2.1.2.2. Product Goal

The primary goal of this project is to develop a platform that enhances the learning

experience by personalizing content and enabling real-time peer interaction. The platform

aims to:

 Personalize learning paths based on individual needs and preferences.

 Facilitate real-time skill-sharing and learning sessions.

 Use AI to analyze user sentiment and adapt the learning experience accordingly.

 Foster a community of learners and educators to promote skill-sharing.

2.1.2.3. Demography (Users, Location)

Users:

 Target Users: Students, professionals, hobbyists, and educators.

 User Characteristics: Varying levels of technical proficiency, diverse backgrounds,

different learning goals.


Location:

 Target Location: Global, with particular emphasis on regions with high internet

penetration and a strong culture of online learning and collaboration.

2.1.2.4. Business Processes

The key business processes include:

User Registration and Authentication:

 Users can register securely using their email or social media accounts.

 Authentication ensures secure access to personalized content and peer-to-peer

sessions.

Personalized Learning Path Creation:

 The system generates personalized learning paths based on user interests, goals, and

learning history.

2.1.2.5. Features

This project focuses on implementing the following key features:


Feature 1: User Registration
1. Description:
o The platform provides personalized learning paths that guide users through
courses and sessions based on their interests, skills, and learning objectives.
2. User Story:
o As a user, I want the platform to recommend a learning path that aligns with
my goals, so I can learn efficiently and effectively.
Feature 2: Profile Creation
1. Description:
o The platform allows users to join or host live learning sessions where they can
collaborate and learn from peers in real-time.
2. User Story:
o As a user, I want to participate in live learning sessions to gain knowledge
from others in real-time.
Feature 3: Enhanced Search Functionality
1. Description:
o The platform offers advanced search options, allowing users to find learning
sessions and content based on specific criteria such as topic, difficulty level,
and user ratings.
2. User Story:
o As a user, I want to easily find the most relevant content using filters and
search tools, so I can quickly access what I need.

2.1.2.6. Authorization Matrix

Table 2.2 Access level Authorization Matrix

Role Access Level

Administrator Full access to user management, content management, and platform settings.

Educator Access to content creation, session management, and student interaction tools.

Learner Access to personalized learning paths, sessions, and community features.

Guest User Limited access to browse available sessions and view public content.

2.1.2.7. Assumptions
 The AI models for personalization and sentiment analysis will be trained using a
dataset that accurately reflects the diversity of the target audience.
 The development team will have continuous access to cloud infrastructure to test and
deploy features.
 Users and stakeholders will provide timely feedback during testing phases.
 The platform will comply with global data protection regulations, ensuring user
privacy and security.
2.1.3 Architecture Document
2.1.3.1. Application

Microservices:

The platform is built on a microservices architecture, where different functionalities are


encapsulated within independent services. Key services include:

 Authentication Service: Manages user login, two-factor authentication, and account


recovery.

 Course Management Service: Handles course creation, categorization, and


enrollment.

 User Role Management Service: Controls role-based access, ensuring users have
appropriate permissions based on their roles (e.g., Student, Educator, Administrator).

 Notification Service: Manages the sending of real-time notifications related to course


updates and account activities.

2.1.3.2 System Architecture-


Figure 2.4 System Architecture Diagram

2.1.3.3. Data Exchange Contract:

Frequency of Data Exchanges:

Data exchanges are managed with careful consideration of timing and performance:

 Real-Time Exchanges: For critical operations like user authentication and course
enrolments, data is exchanged in real-time via APIs.

 Periodic Syncs: Non-critical data, such as user activity logs or historical performance
data, is synchronized at scheduled intervals.

Data Sets:

The platform handles several key data sets, each with specific exchange requirements:

 User Data: Includes personal details, credentials, and preferences. This data is
exchanged during login, profile updates, and role assignments.

 Course Data: Encompasses course details, content, and metadata, exchanged during
course creation, updates, and deletions.

 Enrolment Data: Tracks student progress and performance, exchanged when students
enroll, complete, or drop courses.
Mode of Exchanges (API, File, Queue, etc.) :

Various methods are used for data exchange across the platform:

 API: RESTful APIs facilitate real-time data exchanges between the front-end and
back-end services.

 Message Queues: Services such as RabbitMQ or AWS SQS are used for handling
asynchronous tasks like sending notifications or processing background jobs.

 File-Based Exchanges: Certain data, such as bulk uploads of course materials, are
handled via file exchanges, typically through S3 or similar storage services.

2.1.4 UI DESIGN
Figure 2.5 UI Design for Landing page
Figure 2.6 UI design for login page
2.1.5 Functional Test Cases

Table 2.3 Detailed Functional Test Case


2.1.6 Daily Call Progress

Figure 2.7 Standup meetings


2.1.7 Committed Vs Completed User Stories

Figure 2.8 Bar graph for Committed Vs Completed User Stories


2.1.8 Sprint Retrospective

Figure 2.9 Sprint Retrospective for the Sprint 1


2.2 SPRINT 2

2.2.1 Sprint Goal with User Stories of Sprint 2


2.2.2 Functional Document
2.2.3 Architecture Document
2.2.4 UI Design
2.2.5 Functional Test Cases
2.2.6 Daily Call Progress
2.2.7 COMMITTED Vs COMPLETED USER STORIES
2.2.8 Sprint Retrospective
2.3 Sprint 3

2.3.1 Sprint Goal with User Stories of Sprint 3


2.3.2 Functional Document
2.3.3 Architecture Document
2.3.4 UI Design
2.3.5 Functional Test Cases
2.3.6 Daily Call Progress
2.3.7 Committed Vs Completed User Stories
2.3.8 Sprint Retrospective
CHAPTER 3

RESULTS AND DISCUSSION

3.1 Project Outcomes


3.2 Committed Vs Completed User stories

(SAMPLE)
CHAPTER 4

CONCLUSION & FUTURE ENHANCEMENTS


APPENDIX

A. PATENT DISCLOSURE FORM


B. SAMPLE CODING
C. PLAGIARISM REPORT

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