Messaging in Android
Messaging in Android
In Android, SMS messaging is a core feature of the operating system, allowing users to send and
receive text messages using the built-in messaging app or third-party messaging apps available on
the Google Play Store. Here's a brief overview of SMS messaging on Android:
1. Messaging App: Android devices typically come pre-installed with a messaging app that
allows users to compose, send, and receive SMS messages. This app may vary slightly depending on
the manufacturer or version of Android, but it generally provides basic messaging functionality such
as text input, message threading, and contact management.
2. SMS APIs: Android provides developers with APIs (Application Programming Interfaces) for
interacting with SMS messaging functionality within their apps. Developers can use these APIs to
send SMS messages programmatically from their apps, monitor incoming messages, and perform
other tasks related to SMS communication.
3. Permissions: To access SMS messaging features on Android, apps typically require the
appropriate permissions. For example, an app that sends SMS messages on behalf of the user would
need the SEND_SMS permission, while an app that reads incoming SMS messages would need the
READ_SMS permission.
4. Default SMS App: Android allows users to set a default SMS app, which is the app that
handles all SMS-related tasks by default. When a user receives an SMS message, it's the default SMS
app that processes and displays the message. Users can change their default SMS app in the system
settings.
5. Integration with Other Services: Android apps can integrate SMS messaging functionality
with other services and features of the device. For example, an app might use SMS for two-factor
authentication, verification codes, or notifications.
6. Enhanced Messaging Features: Some Android devices and messaging apps support
enhanced messaging features such as RCS (Rich Communication Services). RCS builds upon the
traditional SMS protocol to offer features similar to those found in internet-based messaging apps,
such as group chats, high-resolution images, read receipts, and typing indicators.
JAVA CODE :
import android.telephony.SmsManager;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.Context;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
if (checkSelfPermission(Manifest.permission.SEND_SMS) ==
PackageManager.PERMISSION_GRANTED) {
sendSMS(phoneNumber, message);
} else {
@Override
if (requestCode == 1) {
sendSMS(phoneNumber, message);
} else {
In this example, the sendSMS() method sends an SMS message with the specified content
(message) to the specified phone number (phoneNumber). Before sending the SMS, the app
checks if it has the necessary permission to send SMS messages. If permission is granted, the
SMS is sent; otherwise, the app requests permission from the user.
This is a basic example to get you started. Depending on your requirements, you may need
to handle additional scenarios, such as handling delivery reports, checking for network
connectivity, and handling errors.
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
intent.setData(uri);
intent.putExtra("sms_body", message);
if (intent.resolveActivity(getPackageManager()) != null) {
startActivity(intent);
} else {
SMS MANAGER
The SmsManager class in Android provides methods for sending SMS messages
programmatically without the need for user interaction. Here's how you can use
SmsManager to send an SMS message:
import android.Manifest;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.telephony.SmsManager;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
if (ContextCompat.checkSelfPermission(this, Manifest.permission.SEND_SMS) !=
PackageManager.PERMISSION_GRANTED) {
} else {
@Override
} else {
// Split message into parts if message length exceeds SMS character limit
// (In a real application, you might want to handle this more robustly)
// This may result in multiple messages being sent if the message is long
} else {
In this code:
We first check if the app has permission to send SMS messages using checkSelfPermission. If
not, we request permission from the user using requestPermissions.
When permission is granted (either initially or after the user grants it), we call the sendSMS
method to actually send the message.
If the length of the message exceeds the maximum length allowed for a single SMS (160
characters), we split the message into multiple parts and send each part separately.
Otherwise, we send the message as is.
This code sends a simple SMS message without handling delivery reports or errors. In a real
application, you might want to handle these scenarios more gracefully.
getDefault():
sendTextMessage():
This method sends a simple text SMS message to the specified destination address.
Parameters:
divideMessage():
This method splits a long message into multiple parts, each within the character limit of an
SMS.
sendMultipartTextMessage():
This method sends a multipart SMS message when the message length exceeds the
character limit of a single SMS.
Parameters:
Permissions:
To use SmsManager in your Android application, you need to declare the SEND_SMS
permission in your AndroidManifest.xml file:
DISPLAYING MAPS
Google Maps is a powerful mapping service provided by Google that offers a wide range of
features for Android developers to integrate into their applications. Here's an overview of
how you can integrate Google Maps into your Android app:
To use Google Maps in your Android app, you need to obtain an API key from the Google
Cloud Console. This key authenticates your app with the Google Maps service. Follow the
official documentation to obtain an API key: Get API Key
Add the Google Play Services dependency to your app's build.gradle file:
implementation 'com.google.android.gms:play-services-maps:20.0.0'
Add a MapView element to your layout XML file where you want to display the map:
<com.google.android.gms.maps.MapView
android:id="@+id/map_view"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
In your Activity or Fragment, initialize the Google Maps instance using the API key obtained
earlier:
import com.google.android.gms.maps.MapView;
import com.google.android.gms.maps.OnMapReadyCallback;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.MapsInitializer;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_maps);
mapView = findViewById(R.id.map_view);
mapView.onCreate(savedInstanceState);
mapView.getMapAsync(this);
@Override
googleMap = map;
@Override
public void onResume() {
super.onResume();
mapView.onResume();
@Override
super.onPause();
mapView.onPause();
@Override
super.onDestroy();
mapView.onDestroy();
@Override
super.onLowMemory();
mapView.onLowMemory();
Once you have the Google Map instance, you can customize it and add various features such
as markers, polygons, polylines, and more. You can also handle user interactions like tapping
on markers or dragging the map.
6. Permissions:
Ensure that your app has the necessary permissions declared in the AndroidManifest.xml
file, such as ACCESS_FINE_LOCATION for accessing the user's location.
7. Additional Features:
Explore additional features provided by the Google Maps SDK, such as Street View,
Geocoding, Places API, Directions API, and more.
This type involves displaying a basic map in your application, usually with default map tiles
provided by Google. Users can interact with the map by panning, zooming, and tapping on
it.
In addition to displaying the map, this type involves adding markers to specific locations on
the map. Markers can represent points of interest, locations of interest, or custom data
points.
Use cases: Showing the location of nearby businesses, events, or attractions. Also commonly
used for navigation apps to display waypoints or destinations.
This type extends beyond basic map display and marker placement to include more
advanced features such as:
1. getMapAsync(OnMapReadyCallback callback):
This method is used to asynchronously initialize the map and set up its properties.
mapView.getMapAsync(new OnMapReadyCallback() {
@Override
});
2. addMarker(MarkerOptions options):
This method adds a marker to the map at a specified location with the given options.
It returns a Marker object representing the added marker, which can be used to
manipulate the marker later.
Example:
MarkerOptions markerOptions = new MarkerOptions()
.title("Marker Title")
.snippet("Marker Snippet");
3. moveCamera(CameraUpdate update):
This method moves the camera position to the specified location or zoom level on
the map.
It takes a CameraUpdate object as a parameter, which can be created using various
factory methods like newLatLng() or newLatLngZoom().
Example:
googleMap.moveCamera(cameraUpdate);
4. setOnMarkerClickListener(GoogleMap.OnMarkerClickListener listener):
This method sets a listener to be notified when a marker on the map is clicked.
Example:
googleMap.setOnMarkerClickListener(new GoogleMap.OnMarkerClickListener() {
@Override
});
5. setMyLocationEnabled(boolean enabled):
This method enables or disables the "My Location" layer on the map, which shows
the user's current location.
It requires the appropriate permissions and runtime permission checks for accessing
the device's location.
Example:
if (ContextCompat.checkSelfPermission(this,
Manifest.permission.ACCESS_FINE_LOCATION) ==
PackageManager.PERMISSION_GRANTED) {
googleMap.setMyLocationEnabled(true);
These are just a few examples of the many methods provided by the Google
Maps Android API. Depending on your application's requirements, you can use these
methods and more to create rich and interactive map experiences for your users.
1. Create a Google Cloud Platform (GCP) Account: If you don't have one already, sign up
for a Google Cloud Platform account.
2. Enable the Maps SDK for Android or iOS: Go to the Google Cloud Platform Console
and enable the Maps SDK for Android or iOS, depending on the platform you're
developing for.
3. Create a New Project: Create a new project in the Google Cloud Platform Console for
your mobile application.
4. Create an API Key: Navigate to the "APIs & Services" > "Credentials" page in the
Google Cloud Platform Console. Click on "Create credentials" and select "API key".
5. Restrict the API Key (Optional but Recommended): To enhance security, restrict your
API key by specifying which APIs it can access and from which applications. You can
set restrictions based on Android apps, iOS apps, or HTTP referrers.
6. Add the API Key to your Mobile Application: Once you have your API key, integrate it
into your mobile application code by adding it to the appropriate configuration file
(like AndroidManifest.xml for Android or Info.plist for iOS).
7. Test your Application: Test your application to ensure that the Google Maps
functionality is working correctly.
8. Monitor Usage and Billing: Keep an eye on your usage through the Google Cloud
Platform Console to ensure that you stay within any free usage limits and to monitor
any associated charges.
1. Event Listeners: Event listeners are used to listen for various user interactions with
the map, such as clicks, mouse movements, or changes in the map's viewport. For
example, you can use addListener() to listen for a click event on a map marker and
execute a function when the marker is clicked.
2. Map Events: Google Maps API provides several map events that you can listen to,
such as bounds_changed, center_changed, or zoom_changed. These events allow
you to detect changes in the map's state, such as when the map viewport changes or
when the user zooms in or out.
3. Marker Events: When working with markers on the map, you can define callbacks for
various marker events such as click, mouseover, or drag. These callbacks allow you to
respond to user interactions with markers, such as when a marker is clicked or
dragged.
4. Info Window Events: Info windows are used to display additional information when a
marker is clicked. You can define callbacks for info window events such as closeclick
or domready to customize the behavior of info windows.
5. Polygon, Polyline, and Circle Events: If you're working with polygons, polylines, or
circles on the map, you can define callbacks for events such as click, mouseover, or
drag. These callbacks allow you to respond to user interactions with these map
overlays.
6. Directions Service Callbacks: When using the Directions Service to display routes on
the map, you can define callbacks to handle the response returned by the service,
such as directions_changed to detect changes in the route or error to handle errors.
In Google Maps API, you can control the zoom level and rotation of the map
programmatically. Here's how you can do it:
1. Zoom Control: You can control the zoom level of the map using methods provided by
the Google Maps JavaScript API.
map.setZoom(newZoomLevel);
Replace newZoomLevel with the desired zoom level you want to set.
2. Rotation Control: Google Maps JavaScript API does not directly support map
rotation, but you can achieve a similar effect by rotating the map container using CSS
or by using a third-party library.
#map-container {
transform: rotate(45deg);
This rotates the map container by 45 degrees. However, keep in mind that rotating the map
container does not rotate the map controls or markers.
Alternatively, you can use a third-party library like Mapbox GL JS or Leaflet.js if you need
more advanced map rotation capabilities.
Remember that while you can control the zoom level and rotation of the map
programmatically, it's essential to provide a smooth and intuitive user experience. Ensure
that zooming and rotation are accessible and easy to use for your users.
To get the current location of a user in a mobile application using Google Maps API, you
typically utilize the device's GPS or location services. Here's how you can do it in Android
and iOS applications:
Android (Java/Kotlin):
You need to request permission to access the device's location and then use the Location
Services API to get the current location.
<uses-permission
android:name="android.permission.ACCESS_FINE_LOCATION" />
In your activity or fragment, you can use the Fused Location Provider API to
request the last known location:
// Create a FusedLocationProviderClient.
FusedLocationProviderClient fusedLocationClient =
LocationServices.getFusedLocationProviderClient(this);
<key>NSLocationWhenInUseUsageDescription</key>
import CoreLocation
super.viewDidLoad()
locationManager.delegate = self
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
}
By using these methods, you can obtain the current location of the user in your
Android and iOS applications using Google Maps API. Remember to handle cases where the
location might not be available or permission is denied by the user.
To continuously get updated location information in a mobile application using Google Maps
API, you need to implement location updates using either the Android Location API or the
Core Location framework in iOS. Here's how you can achieve that in both platforms:
Android (Java/Kotlin):
@Override
@Override
@Override
@Override
public void onProviderDisabled(String provider) {}
};
locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,
MIN_TIME_BETWEEN_UPDATES, MIN_DISTANCE_CHANGE_FOR_UPDATES,
locationListener);
iOS (Swift):
locationManager.delegate = self
locationManager.startUpdatingLocation()
Ensure you have appropriate permissions set up for location access in both
platforms, and handle any potential errors or permission denials gracefully. Continuous
location updates can impact battery life, so use them judiciously and consider adjusting the
update frequency based on your application's needs.