Applications of BFS Algorithm
Applications of BFS Algorithm
Breadth-first search is a graph traversal algorithm that starts traversing the graph from
the root node and explores all the neighbouring nodes. Then, it selects the nearest
node and explores all the unexplored nodes. While using BFS for traversal, any node
in the graph can be considered as the root node.
There are many ways to traverse the graph, but among them, BFS is the most
commonly used approach. It is a recursive algorithm to search all the vertices of a tree
or graph data structure. BFS puts every vertex of the graph into two categories - visited
and non-visited. It selects a single node in a graph and, after that, visits all the nodes
adjacent to the selected node.
o BFS can be used to find the neighbouring locations from a given source
location.
o In a peer-to-peer network, BFS algorithm can be used as a traversal method to
find all the neighbouring nodes. Most torrent clients, such as BitTorrent,
uTorrent, etc. employ this process to find "seeds" and "peers" in the network.
o BFS can be used in web crawlers to create web page indexes. It is one of the
main algorithms that can be used to index web pages. It starts traversing from
the source page and follows the links associated with the page. Here, every web
page is considered as a node in the graph.
o BFS is used to determine the shortest path and minimum spanning tree.
o BFS is also used in Cheney's technique to duplicate the garbage collection.
o It can be used in ford-Fulkerson method to compute the maximum flow in a
flow network.
Algorithm
The steps involved in the BFS algorithm to explore a graph are given as follows -
Step 2: Enqueue the starting node A and set its STATUS = 2 (waiting state)
Step 5: Enqueue all the neighbours of N that are in the ready state (whose STATUS =
1) and set
their STATUS = 2
(waiting state)
[END OF LOOP]
Step 6: EXIT
In the above graph, minimum path 'P' can be found by using the BFS that will start
from Node A and end at Node E. The algorithm uses two queues, namely QUEUE1 and
QUEUE2. QUEUE1 holds all the nodes that are to be processed, while QUEUE2 holds
all the nodes that are processed and deleted from QUEUE1.
QUEUE1 = {A}
QUEUE2 = {NULL}
Step 2 - Now, delete node A from queue1 and add it into queue2. Insert all neighbours of
node A to queue1.
QUEUE1 = {B, D}
QUEUE2 = {A}
Step 3 - Now, delete node B from queue1 and add it into queue2. Insert all neighbours of
node B to queue1.
QUEUE1 = {D, C, F}
QUEUE2 = {A, B}
Step 4 - Now, delete node D from queue1 and add it into queue2. Insert all neighbours of
node D to queue1. The only neighbour of Node D is F since it is already inserted, so it will not
be inserted again.
QUEUE1 = {C, F}
QUEUE2 = {A, B, D}
Step 5 - Delete node C from queue1 and add it into queue2. Insert all neighbours of node C
to queue1.
QUEUE1 = {F, E, G}
QUEUE2 = {A, B, D, C}
Step 5 - Delete node F from queue1 and add it into queue2. Insert all neighbours of node F
to queue1. Since all the neighbours of node F are already present, we will not insert them
again.
QUEUE1 = {E, G}
QUEUE2 = {A, B, D, C, F}
Step 6 - Delete node E from queue1. Since all of its neighbours have already been added, so
we will not insert them again. Now, all the nodes are visited, and the target node E is
encountered into queue2.
QUEUE1 = {G}
QUEUE2 = {A, B, D, C, F, E}
int queue[MAX_SIZE];
int front = -1, rear = -1;
int visited[MAX_SIZE];
int adj_matrix[MAX_SIZE][MAX_SIZE];
int num_vertices;
void enqueue(int v) {
if (rear == MAX_SIZE - 1)
printf("Queue overflow!\n");
else {
if (front == -1)
front = 0;
rear++;
queue[rear] = v;
}
}
int dequeue() {
int item;
if (front == -1 || front > rear) {
printf("Queue underflow!\n");
exit(1);
}
item = queue[front];
front++;
return item;
}
void bfs(int v) {
int i;
visited[v] = 1;
enqueue(v);
int main() {
int i, j, start_vertex;
return 0;
}
Output:
Enter the number of vertices: 4
Enter the adjacency matrix:
0110
1001
1001
0110
Enter the starting vertex: 0
BFS Traversal: 0 1 2 3