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Foundations of Embedded Systems and Arduino Microcontroller Programming

The course 'Foundations of Embedded Systems and Arduino Microcontroller Programming' is designed for beginners to learn about physical computing using Arduino, covering topics like electrical circuits, digital logic, and sensor integration. It consists of six themed weeks with hands-on activities, lectures, and collaborative projects, emphasizing creativity and problem-solving. Students will complete practical assessments and a final project, showcasing their understanding of microcontroller systems and programming.

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daltonjohn11111
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0% found this document useful (0 votes)
2 views

Foundations of Embedded Systems and Arduino Microcontroller Programming

The course 'Foundations of Embedded Systems and Arduino Microcontroller Programming' is designed for beginners to learn about physical computing using Arduino, covering topics like electrical circuits, digital logic, and sensor integration. It consists of six themed weeks with hands-on activities, lectures, and collaborative projects, emphasizing creativity and problem-solving. Students will complete practical assessments and a final project, showcasing their understanding of microcontroller systems and programming.

Uploaded by

daltonjohn11111
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Foundations of Embedded Systems and Arduino Microcontroller Programming

Page 1 of 5: Course Overview and Structure

Course Description

This course, Foundations of Embedded Systems and Arduino Microcontroller Programming,


offers an immersive and hands-on introduction to physical computing through the Arduino
platform. It is specifically designed for beginners and enthusiasts with little to no experience in
programming or electronics, aiming to build both confidence and competence in microcontroller-
based system development.

Students will explore the core principles of electrical circuits, digital logic, sensor integration,
and embedded programming by creating real-world, interactive electronic systems. Using
Arduino as the primary platform, learners will progress from fundamental concepts—like digital
and analog signals—to constructing complex systems that integrate multiple sensors and
actuators. Through structured lessons, lab experiments, and capstone projects, students will gain
a strong foundation in hardware-software interaction.

This course encourages creativity, critical thinking, and problem-solving. It is ideal for high
school students, college freshmen, educators, makers, and aspiring engineers interested in
technology fields such as robotics, IoT (Internet of Things), automation, and prototyping.

Course Objectives

By the end of the course, students will:

 Understand how microcontrollers operate and interact with physical components.


 Read and construct circuit diagrams using breadboards and Arduino.
 Write programs in the Arduino programming language (based on C/C++) to control
hardware.
 Integrate sensors and actuators into meaningful physical systems.
 Use the Arduino IDE and Serial Monitor for debugging and real-time data analysis.
 Collaborate on small-scale electronics projects and explain how they work to both
technical and non-technical audiences.
 Document their design process through circuit schematics, code annotation, and technical
reflections.

Weekly Structure

The course is organized into six themed weeks, each consisting of two 90-minute sessions. Every
week includes:

 A short, focused lecture introducing new concepts.


 Live demonstrations using Arduino components and code.
 Guided lab exercises that reinforce the lesson material.
 Open lab time for personal experimentation or team collaboration.
 Homework assignments for practicing skills outside class.

Teaching Style and Philosophy

The instructor adopts an experiential learning philosophy centered around constructivist


principles. This means students will learn by doing—immediately applying newly introduced
concepts in hands-on activities. Mistakes are embraced as opportunities to improve, and students
are encouraged to debug, explore, and iterate freely. Emphasis is placed on creativity, personal
project development, and team collaboration. The classroom culture prioritizes inclusivity,
curiosity, and innovation.

Students are supported in developing their own learning goals and empowered to bring their
ideas to life through personal or group projects that reflect their interests—whether it’s
automating a lamp, creating a simple weather station, or prototyping a motion-activated pet
feeder.

Delivery Format and Session Information

 Duration: 6 Weeks (12 sessions total)


 Format: Face-to-face or blended hybrid (with hands-on workshops and online resources)
 Schedule: 2 sessions per week (1.5 hours/session)
 Mode of Instruction: Instructor-led sessions with practical demonstrations and
interactive discussions
 Language of Instruction: English (optional Tagalog materials available)

Student Expectations

 Attend all sessions and participate actively in discussions and group activities.
 Bring all required materials to every session.
 Complete weekly assignments and prepare for short quizzes.
 Contribute equally to team projects.
 Submit a well-documented final project that demonstrates comprehension of core
concepts.

Materials Required

To complete this course, students must obtain or be provided with the following components:

Hardware Components
 Arduino Uno R3 (or compatible microcontroller)
 USB cable (Type-A to B)
 Full-size solderless breadboard (minimum 400 tie-points)
 Jumper wires (male-to-male and male-to-female)
 Basic resistors: 220Ω, 330Ω, 10kΩ
 Tactile push buttons (x2)
 LEDs (red, green, yellow, white)
 Potentiometer (10kΩ)
 LDR (Light Dependent Resistor)
 DHT11 Temperature and Humidity Sensor
 Piezoelectric buzzer (passive or active)
 Small hobby servo motor (SG90 or equivalent)
 Ultrasonic sensor (HC-SR04)
 9V battery with adapter or USB power bank
 Basic multimeter (optional, but highly recommended)

Software

 Arduino IDE (latest stable version)


 Tinkercad Circuits (for virtual simulation, optional)
 Fritzing (for drawing circuit diagrams, optional)
 Web browser and email access (for communication and submission)

Assessment and Evaluation

The course emphasizes practical, hands-on engagement and creative thinking. Assessments are
designed to reflect each student’s understanding, participation, and design skills. Grading is
broken down into the following categories:

Component Weight
Weekly Lab Exercises (5 total) 25%
Participation, Quizzes, Peer Feedback 20%
Project Documentation (code + diagrams) 15%
Final Project Demonstration 30%
Creativity & Innovation 10%

Late Submission Policy

 Labs submitted within 3 days of the due date will still be accepted, with instructor
discretion for full credit.
 Final projects submitted after the deadline without prior approval will receive a
maximum of 80% of the possible grade.
Final Deliverables

At the end of the course, each student or group will submit:

1. Arduino Sketch File – Functional and commented .ino code.


2. Schematic Diagram – Breadboard layout (photo or digital) showing all connections.
3. 1-Page Summary – Explaining how the system works, what was learned, and any
challenges faced.
4. Optional Video Demo – 30–60 seconds showing the project in action.
5. Live Presentation – Walkthrough of the project, including goals, design process, and
reflection.

The best final projects will be invited to participate in the Mini Maker Showcase, open to faculty,
parents, and community members.

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