SCAR Trace
SCAR Trace
BossVeneratedDreadnought
[2]
Charge
},
},
},
[name]
spawnReinforcements
[Count]
0
[evalStrings]
{
[1]
function: 61C49978
},
[TargetCanBeNil]
true
[MaxOffset]
15
[IllusionSettings]
{
[RecievedDamage]
15
[WeaponDamage]
0.10000000149012
},
[Illusion]
false
},
[2]
{
[inherits]
action.ModifyBossStage
[accuracy]
1
[Uses]
0
[FireFunction]
function: 61C49378
[Count]
0
[evalStrings]
{
[1]
function: 61C49E18
},
[TargetCanBeNil]
true
[stage]
bossWarlocks
[name]
ModifyBossStage
},
[3]
{
[inherits]
action.BossDespawn
[name]
Hiding Boss
[evalStrings]
{
[1]
function: 61C49AF8
},
[Uses]
1
[FireFunction]
function: 61C49078
[TargetCanBeNil]
true
},
[4]
{
[inherits]
action.AutoIntel
[TargetCanBeNil]
true
[Speech]
{
[space_marines]
function: 61C1FC80
[boss]
function: 61C1FE40
[orks]
function: 61C1FC60
},
[evalStrings]
{
[1]
function: 61C497F8
},
[Uses]
0
[FireFunction]
function: 61C496D8
[Count]
0
[name]
AutoIntel
},
[5]
{
[inherits]
action.AutoIntel
[TargetCanBeNil]
true
[Speech]
{
[space_marines]
function: 86B3FEE0
},
[evalStrings]
{
[1]
function: 61C497F8
},
[Uses]
0
[FireFunction]
function: 61C496D8
[Count]
0
[name]
AutoIntel
},
},
[Uses]
0
[targetType]
self
[FireFunction]
function: 61C493D8
[Duration]
3
},
[10]
{
[evalStrings]
{
[1]
function: 86B402C0
[2]
function: 86B40180
},
[Effect]
abilities\eldar\teleport_arrive
[name]
Replace with Warlocks
[SubActions]
{
[1]
{
[inherits]
action.spawnReinforcements
[ReinforceTimeOffset]
0.5
[Uses]
1
[FireFunction]
function: 61C490F8
[range]
1
[ReinforceAt]
30
[spawnList]
{
[1]
{
[offset]
{
[z]
-2
[x]
-2
},
[sbp]
91
[squadSize]
4
[spawnEffect]
abilities\eldar\
teleport_arrive
[numSquads]
2
[assignSGroup]
FarseerWarlocks
[traits]
{
[1]
BossVeneratedDreadnought
[2]
Charge
},
},
},
[name]
spawnReinforcements
[Count]
0
[evalStrings]
{
[1]
function: 61C49978
},
[TargetCanBeNil]
true
[MaxOffset]
15
[IllusionSettings]
{
[RecievedDamage]
15
[WeaponDamage]
0.10000000149012
},
[Illusion]
false
},
[2]
{
[inherits]
action.ModifyBossStage
[accuracy]
1
[Uses]
0
[FireFunction]
function: 61C49378
[Count]
0
[evalStrings]
{
[1]
function: 61C49E18
},
[TargetCanBeNil]
true
[stage]
bossWarlocks
[name]
ModifyBossStage
},
[3]
{
[inherits]
action.BossDespawn
[name]
Hiding Boss
[evalStrings]
{
[1]
function: 61C49AF8
},
[Uses]
1
[FireFunction]
function: 61C49078
[TargetCanBeNil]
true
},
[4]
{
[inherits]
action.AutoIntel
[TargetCanBeNil]
true
[Speech]
{
[space_marines]
function: 61C1FCA0
},
[evalStrings]
{
[1]
function: 61C497F8
},
[Uses]
0
[FireFunction]
function: 61C496D8
[Count]
0
[name]
AutoIntel
},
},
[Uses]
0
[targetType]
self
[FireFunction]
function: 61C493D8
[Duration]
3
},
[11]
{
[evalStrings]
{
[1]
function: 86B403E0
[2]
function: 86B40300
},
[Effect]
abilities\eldar\teleport_arrive
[name]
Replace with Warlocks
[SubActions]
{
[1]
{
[inherits]
action.spawnReinforcements
[ReinforceTimeOffset]
0.5
[Uses]
1
[spawnList]
{
[1]
{
[offset]
{
[z]
-1
[x]
-1
},
[sbp]
98
[squadSize]
1
[spawnEffect]
abilities\eldar\
teleport_arrive
[numSquads]
1
[assignSGroup]
FarseerWarlocks
[traits]
{
[1]
BossVeneratedDreadnought
[2]
Charge
},
},
},
[FireFunction]
function: 61C490F8
[range]
1
[ReinforceAt]
30
[marker]
mkr_FarseerSummon1
[name]
spawnReinforcements
[Count]
0
[evalStrings]
{
[1]
function: 61C49978
},
[TargetCanBeNil]
true
[MaxOffset]
15
[IllusionSettings]
{
[RecievedDamage]
15
[WeaponDamage]
0.10000000149012
},
[Illusion]
false
},
[2]
{
[inherits]
action.spawnReinforcements
[ReinforceTimeOffset]
0.5
[Uses]
1
[spawnList]
{
[1]
{
[offset]
{
[z]
-1
[x]
-1
},
[sbp]
98
[squadSize]
1
[spawnEffect]
abilities\eldar\
teleport_arrive
[numSquads]
1
[assignSGroup]
FarseerWarlocks
[traits]
{
[1]
BossVeneratedDreadnought
[2]
Charge
},
},
},
[FireFunction]
function: 61C490F8
[range]
1
[ReinforceAt]
30
[marker]
mkr_FarseerSummon2
[name]
spawnReinforcements
[Count]
0
[evalStrings]
{
[1]
function: 61C49978
},
[TargetCanBeNil]
true
[MaxOffset]
15
[IllusionSettings]
{
[RecievedDamage]
15
[WeaponDamage]
0.10000000149012
},
[Illusion]
false
},
[3]
{
[inherits]
action.spawnReinforcements
[ReinforceTimeOffset]
0.5
[Uses]
1
[spawnList]
{
[1]
{
[offset]
{
[z]
-1
[x]
-1
},
[sbp]
98
[squadSize]
1
[spawnEffect]
abilities\eldar\
teleport_arrive
[numSquads]
1
[assignSGroup]
FarseerWarlocks
[traits]
{
[1]
BossVeneratedDreadnought
[2]
Charge
},
},
},
[FireFunction]
function: 61C490F8
[range]
1
[ReinforceAt]
30
[marker]
mkr_FarseerSummon3
[name]
spawnReinforcements
[Count]
0
[evalStrings]
{
[1]
function: 61C49978
},
[TargetCanBeNil]
true
[MaxOffset]
15
[IllusionSettings]
{
[RecievedDamage]
15
[WeaponDamage]
0.10000000149012
},
[Illusion]
false
},
[4]
{
[inherits]
action.ModifyBossStage
[accuracy]
1
[Uses]
0
[FireFunction]
function: 61C49378
[Count]
0
[evalStrings]
{
[1]
function: 61C49E18
},
[TargetCanBeNil]
true
[stage]
bossWarlocks
[name]
ModifyBossStage
},
[5]
{
[inherits]
action.BossDespawn
[name]
Hiding Boss
[evalStrings]
{
[1]
function: 61C49AF8
},
[Uses]
1
[FireFunction]
function: 61C49078
[TargetCanBeNil]
true
},
[6]
{
[inherits]
action.AutoIntel
[TargetCanBeNil]
true
[Speech]
{
[space_marines]
function: 61C1FC80
[boss]
function: 61C1FE40
[orks]
function: 61C1FC60
},
[evalStrings]
{
[1]
function: 61C497F8
},
[Uses]
0
[FireFunction]
function: 61C496D8
[Count]
0
[name]
AutoIntel
},
},
[Uses]
0
[targetType]
self
[FireFunction]
function: 61C493D8
[Duration]
3
},
[12]
{
[inherits]
action.BossRespawn
[name]
Bringing back Boss
[evalStrings]
{
[1]
function: 86B403C0
[2]
function: 86B404C0
[3]
function: 86B40520
},
[Uses]
0
[FireFunction]
function: 61C492F8
[TargetCanBeNil]
true
[SubActions]
{
[1]
{
[inherits]
action.ModifyBossStage
[accuracy]
1
[Uses]
0
[FireFunction]
function: 61C49378
[Count]
0
[evalStrings]
{
[1]
function: 61C49E18
},
[TargetCanBeNil]
true
[stage]
Combat
[name]
ModifyBossStage
},
[2]
{
[Duration]
3
[FireFunction]
function: 61C493D8
[targetType]
self
[Effect]
abilities\eldar\teleport_leave
},
[3]
{
[inherits]
action.AutoIntel
[TargetCanBeNil]
true
[Speech]
{
[space_marines]
function: 61C1FD20
},
[evalStrings]
{
[1]
function: 61C497F8
},
[Uses]
0
[FireFunction]
function: 61C496D8
[Count]
0
[name]
AutoIntel
},
},
},
},
[colour]
{
[1]
{
[r]
0
[b]
0
[g]
0
[slot]
0
},
[2]
{
[r]
0
[b]
0
[g]
0
[slot]
1
},
[3]
{
[r]
0
[b]
0
[g]
0
[slot]
2
},
[4]
{
[r]
0
[b]
0
[g]
0
[slot]
3
},
},
},
},
[ObjectiveDescription]
9100299
[SpawnMarkerID]
false
},
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 61 -200.9949798584 297.625 1 1
Assign Wargear
sgcount: 1
SGroup: sg_encounter_8
LocID: 9102892 subtitle: Yes, the plans were correct. The forge's power supply
is unstable.
LocID: 9102893 subtitle: A simple chain reaction will wreath this world in fire.
LocID: 9058769 subtitle: Idranel - your wounds. The humans press in�
LocID: 9054219 subtitle: Suffering and I are old friends, Warlock.
LocID: 9102894 subtitle: See to the humans, and I will enact our final gambit to
protect the Craftworld.
LocID: 9102895 subtitle: My retinue's wards will keep me safe long enough.
LocID: 9102896 subtitle: Of course, Idranel.
start FN:false
LocID: 9052212 subtitle: Commander, we are experiencing massive power
fluctuations.
LocID: 9052213 subtitle: Whatever is happening there, you must stop it!
Could not execute rule: '[anonymous function]'
Could not execute rule: '[anonymous function]'
Firing Ability: Health Bar On
Playing music for race: eldar
Firing Ability: intro speech
PLAYER RACE = space_marines
Firing Ability: Replace with Warlocks
Firing Ability: spawnReinforcements
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 74 -198.85922241211 297 1 5
Assign Wargear
sgcount: 1
SGroup: sg_encounter_9
Firing Ability: ModifyBossStage
Firing Ability: Hiding Boss
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
Firing Ability: AutoIntel
PLAYER RACE = space_marines
Firing Ability: AutoIntel
PLAYER RACE = space_marines
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
LocID: 9052207 subtitle: Destroy the Space Marines!
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
LocID: 9067848 subtitle: Cut them down where they stand!
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
Firing Ability: Bringing back Boss
Firing Ability: ModifyBossStage
Firing Ability: Unnamed Ability
Firing Ability: AutoIntel
PLAYER RACE = space_marines
Firing Ability: Mind Blast
Type:number
Firing Ability: target: SQUAD
Firing Ability: Firing at Squad
Firing Ability: AutoIntel
PLAYER RACE = space_marines
Firing Ability: Melee Blast
Type:number
Firing Ability: target: SGROUP
Firing Ability: Firing at self; no target
Firing Ability: AutoIntel
PLAYER RACE = space_marines
Firing Ability: Melee Blast
Type:number
Firing Ability: target: SGROUP
Firing Ability: Firing at self; no target
Firing Ability: Mind Blast
Type:number
Firing Ability: target: SQUAD
Firing Ability: Firing at Squad
Firing Ability: Replace with Warlocks
Firing Ability: spawnReinforcements
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 91 -199.61297607422 296.13247680664 2 4
Assign Wargear
sgcount: 2
SGroup: sg_encounter_10
Firing Ability: ModifyBossStage
Firing Ability: Hiding Boss
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
Firing Ability: AutoIntel
PLAYER RACE = space_marines
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_force_commander Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_assault_marine_thaddeus
Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
Firing Ability: Bringing back Boss
Firing Ability: ModifyBossStage
Firing Ability: Unnamed Ability
Firing Ability: Mind Blast
Type:number
Firing Ability: target: SQUAD
Firing Ability: Firing at Squad
PC: ebps\campaign\playable\race_marine\troops\sm_scout_marine_cyrus Knocked out
PC: ebps\campaign\playable\race_marine\troops\sm_assault_marine_thaddeus
Knocked out
Firing Ability: Mind Blast
Type:number
Firing Ability: target: SQUAD
Firing Ability: Firing at Squad
Firing Ability: Melee Blast
Type:number
Firing Ability: target: SGROUP
Firing Ability: Firing at self; no target
Firing Ability: Desperation
DURATION = 10
Firing Ability: Eldritch Storm
Type:number
Firing Ability: target: SCARPOS
Firing Ability: Firing at Position
Firing Ability: DelayedAction
Firing Ability: DelayedAction
Firing Ability: AutoIntel
PLAYER RACE = space_marines
PC: ebps\campaign\playable\race_marine\troops\sm_force_commander Knocked out
Firing Ability: AutoIntel
PLAYER RACE = space_marines
PC: ebps\campaign\playable\race_marine\troops\sm_assault_marine_thaddeus
Knocked out
Firing Ability: Desperation
DURATION = 10
Firing Ability: Eldritch Storm
Type:number
Firing Ability: target: SCARPOS
Firing Ability: Firing at Position
Firing Ability: DelayedAction
Firing Ability: DelayedAction
Firing Ability: Replace with Warlocks
Firing Ability: spawnReinforcements
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 98 -227.58734130859 297 1 1
Assign Wargear
sgcount: 1
SGroup: sg_encounter_11
Firing Ability: spawnReinforcements
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 98 -212.9503326416 297 1 1
Assign Wargear
sgcount: 1
SGroup: sg_encounter_12
Firing Ability: spawnReinforcements
ENCOUNTER: Spawning Encounter
ENCOUNTER: CreateSBP 98 -210.63296508789 297 1 1
Assign Wargear
sgcount: 1
SGroup: sg_encounter_13
Firing Ability: ModifyBossStage
Firing Ability: Hiding Boss
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
Firing Ability: AutoIntel
PLAYER RACE = space_marines
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
*******Tarkus Control Group = 5
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_force_commander Knocked out
PC: ebps\campaign\playable\race_marine\troops\sm_scout_marine_cyrus Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_assault_marine_thaddeus
Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_devastator_marine_lucanus
Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
PC: ebps\campaign\playable\race_marine\troops\sm_terminator_tarkus Knocked out
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
SGroup_GetPosition: Warning! - Getting position of empty SquadGroupObs
sg_encounter_ai_13. Position will be (0,0,0)
-- Shutting Down Mission SCAR --