0% found this document useful (0 votes)
11 views35 pages

Software Modeling and Design UML Use Cases Patterns and Software Architectures 1st Edition by Hassan Gomaa ISBN 9781139036740 1139036742 PDF Download

The document is about the book 'Software Modeling and Design: UML, Use Cases, Patterns, and Software Architectures' by Hassan Gomaa, which covers software modeling and design using UML and the COMET method. It includes architectural patterns, software quality attributes, and complete case studies for various software architectures. The book is suitable for senior undergraduate or graduate courses in software engineering and serves as a reference for experienced software engineers.

Uploaded by

raseyhonzab7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views35 pages

Software Modeling and Design UML Use Cases Patterns and Software Architectures 1st Edition by Hassan Gomaa ISBN 9781139036740 1139036742 PDF Download

The document is about the book 'Software Modeling and Design: UML, Use Cases, Patterns, and Software Architectures' by Hassan Gomaa, which covers software modeling and design using UML and the COMET method. It includes architectural patterns, software quality attributes, and complete case studies for various software architectures. The book is suitable for senior undergraduate or graduate courses in software engineering and serves as a reference for experienced software engineers.

Uploaded by

raseyhonzab7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

Software Modeling and Design UML Use Cases

Patterns and Software Architectures 1st Edition


by Hassan Gomaa ISBN 9781139036740 1139036742
pdf download
https://ebookball.com/product/software-modeling-and-design-uml-
use-cases-patterns-and-software-architectures-1st-edition-by-
hassan-gomaa-isbn-9781139036740-1139036742-15590/

Explore and download more ebooks or textbooks


at ebookball.com
We have selected some products that you may be interested in
Click the link to download now or visit ebookball.com
for more options!.

Software Fortresses Modeling Enterprise Architectures 1st


Edition by Roger Sessions ISBN 0321166086 9780321166081

https://ebookball.com/product/software-fortresses-modeling-enterprise-
architectures-1st-edition-by-roger-sessions-
isbn-0321166086-9780321166081-12392/

Object Oriented Software Engineering Using UML Patterns


and Java 3rd Edition by Bernd Bruegge, Allen H Dutoit ISBN
0133002098 9780133002096
https://ebookball.com/product/object-oriented-software-engineering-
using-uml-patterns-and-java-3rd-edition-by-bernd-bruegge-allen-h-
dutoit-isbn-0133002098-9780133002096-16122/

Object Oriented Software Engineering Practical Software


Development using UML and Java 1st Edition by Timothy
Lethbridge, Robert Laganiere ISBN 0072834951 9780072834956
https://ebookball.com/product/object-oriented-software-engineering-
practical-software-development-using-uml-and-java-1st-edition-by-
timothy-lethbridge-robert-laganiere-
isbn-0072834951-9780072834956-16120/

Software Development Patterns and Antipatterns 1st edition


by Capers Jones 9781000414745 1000414744

https://ebookball.com/product/software-development-patterns-and-
antipatterns-1st-edition-by-capers-
jones-9781000414745-1000414744-18764/
Applying UML and Patterns An Introduction to Object
Oriented Analysis and Design and Iterative Development 3rd
Edition by Craig Larman ISBN 0131489062 9789332553941
https://ebookball.com/product/applying-uml-and-patterns-an-
introduction-to-object-oriented-analysis-and-design-and-iterative-
development-3rd-edition-by-craig-larman-
isbn-0131489062-9789332553941-16128/

Applying UML and Patterns An Introduction to Object


Oriented Analysis and Design and Iterative Development 3rd
Edition by Craig Larman ISBN 0131489062 9780131489066
https://ebookball.com/product/applying-uml-and-patterns-an-
introduction-to-object-oriented-analysis-and-design-and-iterative-
development-3rd-edition-by-craig-larman-
isbn-0131489062-9780131489066-15634/

Applying UML and Patterns An Introduction to Object


Oriented Analysis and Design and Iterative Development 2nd
Edition by Craig Larman 0130925691 9780130925695
https://ebookball.com/product/applying-uml-and-patterns-an-
introduction-to-object-oriented-analysis-and-design-and-iterative-
development-2nd-edition-by-craig-
larman-0130925691-9780130925695-17238/

Business Modeling with UML Business Patterns at Work 1st


Edition by Magnus Penker, Hans Erik Eriksson 0471295515
978-0471295518
https://ebookball.com/product/business-modeling-with-uml-business-
patterns-at-work-1st-edition-by-magnus-penker-hans-erik-
eriksson-0471295515-978-0471295518-13276/

Designing Software Architectures A Practical Approach 1st


Edition by Humberto Cervantes, Rick Kazman ISBN
9780134390833 0134390830
https://ebookball.com/product/designing-software-architectures-a-
practical-approach-1st-edition-by-humberto-cervantes-rick-kazman-
isbn-9780134390833-0134390830-15626/
Hassan Gomaa

Gomaa
This book tells you all you need to know for modeling and design of software
applications from use cases to software architectures in UML, and shows
how to apply the COMET UML-based modeling and design method to real-
world problems. The author describes architectural patterns for various ar-
Software
Modeling
chitectures, such as layered patterns for software product line architectures,

Software Modeling and Design


and addresses software quality attributes including maintainability, modifiabil-
ity, testability, traceability, scalability, reusability, performance, availability, and

& Design
security.

Complete case studies illustrate design issues for different software architec-
tures: a banking system for client/server architectures, an emergency moni-
toring system for component based software architecture, an online shopping
system for service-oriented architecture, and an automated guided vehicle for
real-time software architecture.

Organized as an introduction followed by several short, self-contained chap-


ters, the book is perfect for senior undergraduate or graduate courses in
software engineering and for experienced software engineers wanting a quick
reference at each stage of the analysis, design and development of large-
scale software systems.

Hassan Gomaa is Professor and Chair of the Department of Computer


Science at George Mason University. Gomaa has more than thirty years
experience in software engineering, both in industry and academia. He has
published over 150 technical papers is the author of three previous books,
Designing Software Product Lines with UML, Designing Concurrent, Distrib-
uted, and Real-Time Applications with UML, and Software Design Methods for
Concurrent and Real-Time Systems.

UML, Use Cases, Patterns,


Cover design by ALICE SOLOWAY & Software Architectures
Software Modeling and Design

This book provides all you need to know for modeling and design of soft-
ware applications, from use cases to software architectures in UML. It
shows you how to apply the COMET UML-based modeling and design
method to real-world problems. The author describes architectural pat-
terns for various architectures, such as broker, discovery, and transaction
patterns for service-oriented architectures, and layered patterns for soft-
ware product line architectures, and addresses software quality attributes,
including maintainability, modifiability, testability, traceability, scalabil-
ity, reusability, performance, availability, and security.
Complete case studies illustrate design issues for different software
architectures: a banking system for client/server architectures, an online
shopping system for service-oriented architectures, an emergency moni-
toring system for component-based software architectures, and an auto-
mated guided vehicle system for real-time software architectures.
Organized as an introduction followed by several self-contained chap-
ters, the book is perfect for senior undergraduate or graduate courses in
software engineering and for experienced software engineers who want a
quick reference at each stage of the analysis, design, and development of
large-scale software systems.

Hassan Gomaa is Professor of Computer Science and Software Engi-


neering at George Mason University. Gomaa has more than thirty years’
experience in software engineering, in both industry and academia. He
has published more than 170 technical papers and is the author of three
books: Designing Software Product Lines with UML; Designing Concur-
rent, Distributed, and Real-Time Applications with UML; and Software
Design Methods for Concurrent and Real-Time Systems.
SOFTWARE MODELING
AND DESIGN
UML, Use Cases, Patterns, and
Software Architectures

Hassan Gomaa
George Mason University, Fairfax, Virginia
cambridge university press
Cambridge, New York, Melbourne, Madrid, Cape Town,
Singapore, São Paulo, Delhi, Tokyo, Mexico City
Cambridge University Press
32 Avenue of the Americas, New York, NY 10013-2473, USA
www.cambridge.org
Information on this title: www.cambridge.org/9780521764148


C Hassan Gomaa 2011

This publication is in copyright. Subject to statutory exception


and to the provisions of relevant collective licensing agreements,
no reproduction of any part may take place without the written
permission of Cambridge University Press.

First published 2011

Printed in the United States of America

A catalog record for this publication is available from the British Library.

Library of Congress Cataloging in Publication data


Gomaa, Hassan.
Software modeling and design : UML, use cases, patterns, and software architectures /
Hassan Gomaa.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-521-76414-8 (hardback)
1. Computer software – Development. 2. Software architecture. 3. Computer simulation. I. Title.
QA76.76.D47G6522 2011
003 .3–dc22 2010049584

ISBN 978-0-521-76414-8 Hardback

Cambridge University Press has no responsibility for the persistence or accuracy of URLs for external
or third-party internet websites referred to in this publication and does not guarantee that any content
on such websites is, or will remain, accurate or appropriate.
To Gill, William and Neela, Alex,
Amanda and Neil, and Edward
Contents

Preface page xv
Annotated Table of Contents xix
Acknowledgments xxv

PART I Overview

1 Introduction 3
1.1 Software Modeling 3
1.2 Object-Oriented Methods and the Unified Modeling
Language 3
1.3 Software Architectural Design 5
1.4 Method and Notation 5
1.5 COMET: A UML-Based Software Modeling and Design
Method for Software Applications 6
1.6 UML as a Standard 6
1.7 Multiple Views of Software Architecture 7
1.8 Evolution of Software Modeling and Design Methods 8
1.9 Evolution of Object-Oriented Analysis and Design Methods 9
1.10 Survey of Concurrent, Distributed, and Real-Time
Design Methods 11
1.11 Summary 12
Exercises 12

2 Overview of the UML Notation 14


2.1 UML Diagrams 14
2.2 Use Case Diagrams 15
2.3 Classes and Objects 15
2.4 Class Diagrams 16
2.5 Interaction Diagrams 18
2.6 State Machine Diagrams 19
2.7 Packages 21

vii
viii Contents

2.8 Concurrent Communication Diagrams 21


2.9 Deployment Diagrams 23
2.10 UML Extension Mechanisms 23
2.11 Conventions Used in This Book 25
2.12 Summary 27
Exercises 28

3 Software Life Cycle Models and Processes 29


3.1 Software Life Cycle Models 29
3.2 Design Verification and Validation 40
3.3 Software Life Cycle Activities 41
3.4 Software Testing 42
3.5 Summary 43
Exercises 43

4 Software Design and Architecture Concepts 45


4.1 Object-Oriented Concepts 45
4.2 Information Hiding 48
4.3 Inheritance and Generalization/Specialization 51
4.4 Concurrent Processing 53
4.5 Design Patterns 57
4.6 Software Architecture and Components 58
4.7 Software Quality Attributes 59
4.8 Summary 59
Exercises 60

5 Overview of Software Modeling and Design Method 61


5.1 COMET Use Case–Based Software Life Cycle 61
5.2 Comparison of the COMET Life Cycle with Other
Software Processes 64
5.3 Requirements, Analysis, and Design Modeling 65
5.4 Designing Software Architectures 67
5.5 Summary 68
Exercises 68

PART II Software Modeling

6 Use Case Modeling 71


6.1 Requirements Modeling 72
6.2 Use Cases 74
6.3 Actors 76
6.4 Identifying Use Cases 78
6.5 Documenting Use Cases in the Use Case Model 80
6.6 Example of Use Case Description 80
6.7 Use Case Relationships 82
6.8 The Include Relationship 82
6.9 The Extend Relationship 85
6.10 Use Case Structuring Guidelines 88
Contents ix

6.11 Specifying Nonfunctional Requirements 89


6.12 Use Case Packages 89
6.13 Activity Diagrams 89
6.14 Summary 92
Exercises 92

7 Static Modeling 94
7.1 Associations between Classes 95
7.2 Composition and Aggregation Hierarchies 100
7.3 Generalization/Specialization Hierarchy 102
7.4 Constraints 103
7.5 Static Modeling and the UML 103
7.6 Static Modeling of the System Context 104
7.7 Categorization of Classes Using UML Stereotypes 106
7.8 Modeling External Classes 107
7.9 Static Modeling of Entity Classes 111
7.10 Summary 113
Exercises 114

8 Object and Class Structuring 115


8.1 Object and Class Structuring Criteria 116
8.2 Modeling Application Classes and Objects 116
8.3 Object and Class Structuring Categories 117
8.4 External Classes and Software Boundary Classes 118
8.5 Boundary Classes and Objects 119
8.6 Entity Classes and Objects 123
8.7 Control Classes and Objects 124
8.8 Application Logic Classes and Objects 127
8.9 Summary 130
Exercises 130

9 Dynamic Interaction Modeling 132


9.1 Object Interaction Modeling 133
9.2 Message Sequence Numbering on Interaction
Diagrams 136
9.3 Dynamic Interaction Modeling 139
9.4 Stateless Dynamic Interaction Modeling 139
9.5 Examples of Stateless Dynamic Interaction Modeling 140
9.6 Summary 148
Exercises 148

10 Finite State Machines 151


10.1 Finite State Machines and State Transitions 151
10.2 Examples of Statecharts 153
10.3 Events and Guard Conditions 157
10.4 Actions 158
10.5 Hierarchical Statecharts 163
10.6 Guidelines for Developing Statecharts 167
x Contents

10.7 Developing Statecharts from Use Cases 168


10.8 Example of Developing a Statechart from a Use Case 169
10.9 Summary 175
Exercises 175

11 State-Dependent Dynamic Interaction Modeling 177


11.1 Steps in State-Dependent Dynamic Interaction Modeling 177
11.2 Modeling Interaction Scenarios Using Interaction Diagrams
and Statecharts 178
11.3 Example of State-Dependent Dynamic Interaction Modeling:
Banking System 179
11.4 Summary 187
Exercises 188

PART III Architectural Design

12 Overview of Software Architecture 193


12.1 Software Architecture and Component-Based
Software Architecture 193
12.2 Multiple Views of a Software Architecture 194
12.3 Software Architectural Patterns 198
12.4 Documenting Software Architectural Patterns 205
12.5 Interface Design 206
12.6 Designing Software Architectures 207
12.7 Summary 209
Exercises 210

13 Software Subsystem Architectural Design 212


13.1 Issues in Software Architectural Design 212
13.2 Integrated Communication Diagrams 213
13.3 Separation of Concerns in Subsystem Design 216
13.4 Subsystem Structuring Criteria 220
13.5 Decisions about Message Communication between
Subsystems 226
13.6 Summary 228
Exercises 228

14 Designing Object-Oriented Software Architectures 230


14.1 Concepts, Architectures, and Patterns 231
14.2 Designing Information Hiding Classes 231
14.3 Designing Class Interface and Operations 232
14.4 Data Abstraction Classes 234
14.5 State-Machine Classes 236
14.6 Graphical User Interaction Classes 237
14.7 Business Logic Classes 239
14.8 Inheritance in Design 239
14.9 Class Interface Specifications 245
14.10 Detailed Design of Information Hiding Classes 246
Contents xi

14.11 Polymorphism and Dynamic Binding 248


14.12 Implementation of Classes in Java 249
14.13 Summary 250
Exercises 251

15 Designing Client/Server Software Architectures 253


15.1 Concepts, Architectures, and Patterns for Client/Server
Architectures 254
15.2 Client/Service Software Architectural Structure Patterns 254
15.3 Architectural Communication Patterns for Client/Server
Architectures 258
15.4 Middleware in Client/Server Systems 260
15.5 Design of Service Subsystems 261
15.6 Design of Wrapper Classes 266
15.7 From Static Models to Relational Database Design 268
15.8 Summary 275
Exercises 276

16 Designing Service-Oriented Architectures 278


16.1 Concepts, Architectures, and Patterns for Service-Oriented
Architecture 279
16.2 Software Architectural Broker Patterns 280
16.3 Technology Support for Service-Oriented Architecture 283
16.4 Software Architectural Transaction Patterns 285
16.5 Negotiation Pattern 289
16.6 Service Interface Design in Service-Oriented Architecture 292
16.7 Service Coordination in Service-Oriented Architecture 294
16.8 Designing Service-Oriented Architectures 295
16.9 Service Reuse 297
16.10 Summary 298
Exercises 298

17 Designing Component-Based Software Architectures 300


17.1 Concepts, Architectures, and Patterns for Component-Based
Software Architectures 300
17.2 Designing Distributed Component-Based Software
Architectures 301
17.3 Composite Subsystems and Components 302
17.4 Modeling Components with UML 303
17.5 Component Structuring Criteria 307
17.6 Group Message Communication Patterns 310
17.7 Application Deployment 314
17.8 Summary 316
Exercises 316

18 Designing Concurrent and Real-Time Software Architectures 318


18.1 Concepts, Architectures, and Patterns for Concurrent
and Real-Time Software Architectures 318
xii Contents

18.2 Characteristics of Real-Time Systems 319


18.3 Control Patterns for Real-Time Software Architectures 320
18.4 Concurrent Task Structuring 322
18.5 I/O Task Structuring Criteria 323
18.6 Internal Task Structuring Criteria 327
18.7 Developing the Concurrent Task Architecture 331
18.8 Task Communication and Synchronization 332
18.9 Task Interface and Task Behavior Specifications 338
18.10 Implementation of Concurrent Tasks in Java 342
18.11 Summary 342
Exercises 343

19 Designing Software Product Line Architectures 344


19.1 Evolutionary Software Product Line Engineering 344
19.2 Requirements Modeling for Software Product Lines 345
19.3 Analysis Modeling for Software Product Lines 349
19.4 Dynamic State Machine Modeling
for Software Product Lines 352
19.5 Design Modeling for Software Product Lines 353
19.6 Summary 355
Exercises 355

20 Software Quality Attributes 357


20.1 Maintainability 357
20.2 Modifiability 358
20.3 Testability 360
20.4 Traceability 360
20.5 Scalability 361
20.6 Reusability 363
20.7 Performance 364
20.8 Security 365
20.9 Availability 366
20.10 Summary 367
Exercises 367

PART IV Case Studies

21 Client/Server Software Architecture Case Study 371


21.1 Problem Description 371
21.2 Use Case Model 372
21.3 Static Modeling 376
21.4 Object Structuring 381
21.5 Dynamic Modeling 384
21.6 ATM Statechart 396
21.7 Design of Banking System 401
21.8 Integrating the Communication Model 401
21.9 Structuring the System into Subsystems 403
21.10 Design of ATM Client Subsystem 404
Contents xiii

21.11 Design of Banking Service Subsystem 410


21.12 Relational Database Design 415
21.13 Deployment of Banking System 417
21.14 Alternative Design Considerations 419
21.15 Detailed Design 419

22 Service-Oriented Architecture Case Study 424


22.1 Problem Description 424
22.2 Use Case Modeling 425
22.3 Static Modeling 430
22.4 Object and Class Structuring 433
22.5 Dynamic Modeling 434
22.6 Broker and Wrapper Technology Support
for Service-Oriented Architecture 440
22.7 Design Modeling 440
22.8 Service Reuse 451

23 Component-Based Software Architecture Case Study 453


23.1 Problem Description 453
23.2 Use Case Modeling 453
23.3 Static Modeling 456
23.4 Dynamic Modeling 457
23.5 Design Modeling 462
23.6 Software Component Deployment 471

24 Real-Time Software Architecture Case Study 472


24.1 Problem Description 472
24.2 Use Case Modeling 473
24.3 Static Modeling 474
24.4 Object and Class Structuring 476
24.5 Dynamic State Machine Modeling 476
24.6 Dynamic Interaction Modeling 478
24.7 Design Modeling 482

Appendix A: Catalog of Software Architectural Patterns 495

Appendix B: Teaching Considerations 521

Glossary 523
Answers to Exercises 537
Bibliography 539
Index 547
Random documents with unrelated
content Scribd suggests to you:
SAJTÓHIBAIGAZITÁS.

A csonka hős nevét a 307-ik lapon a szedő Szalay Ferencznek


szedte; pedig az ő neve Szalay József. Az ő nevében hiba nem lehet.
Javítások.

Az eredeti szöveg helyesírásán nem változtattunk.


A nyomdai hibákat javítottuk. Ezek listája:

74 magyar rabbbinak magyar rabbinak


113 parlameti eljárásra parlamenti eljárásra
116 «Szabad a vásár« »Szabad a vásár«
136 lemondott veleményéről lemondott véleményéről
158 multjábó. szedik multjából szedik
163 csakkamar elvegyülve csakhamar elvegyülve
171 nekem elméselte nekem elmesélte
174 Csemegi (Csemegi
196 vagy a nemzetí vagy a nemzeti
200 Beöthy Odön Beöthy Ödön
215 valam protokollumba valami protokollumba
253 el legelőször, el legelőször.
263 öszzeállítani s összeállítani s
280 „az ember« »az ember«
281 vezetője.“ vezetője.«
299 polikai fogoly politikai fogoly
307 Szalay Ferencz Szalay József
*** END OF THE PROJECT GUTENBERG EBOOK MAGYAR ALAKOK
***

Updated editions will replace the previous one—the old editions will
be renamed.

Creating the works from print editions not protected by U.S.


copyright law means that no one owns a United States copyright in
these works, so the Foundation (and you!) can copy and distribute it
in the United States without permission and without paying
copyright royalties. Special rules, set forth in the General Terms of
Use part of this license, apply to copying and distributing Project
Gutenberg™ electronic works to protect the PROJECT GUTENBERG™
concept and trademark. Project Gutenberg is a registered trademark,
and may not be used if you charge for an eBook, except by following
the terms of the trademark license, including paying royalties for use
of the Project Gutenberg trademark. If you do not charge anything
for copies of this eBook, complying with the trademark license is
very easy. You may use this eBook for nearly any purpose such as
creation of derivative works, reports, performances and research.
Project Gutenberg eBooks may be modified and printed and given
away—you may do practically ANYTHING in the United States with
eBooks not protected by U.S. copyright law. Redistribution is subject
to the trademark license, especially commercial redistribution.

START: FULL LICENSE


THE FULL PROJECT GUTENBERG LICENSE
PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK

To protect the Project Gutenberg™ mission of promoting the free


distribution of electronic works, by using or distributing this work (or
any other work associated in any way with the phrase “Project
Gutenberg”), you agree to comply with all the terms of the Full
Project Gutenberg™ License available with this file or online at
www.gutenberg.org/license.

Section 1. General Terms of Use and


Redistributing Project Gutenberg™
electronic works
1.A. By reading or using any part of this Project Gutenberg™
electronic work, you indicate that you have read, understand, agree
to and accept all the terms of this license and intellectual property
(trademark/copyright) agreement. If you do not agree to abide by all
the terms of this agreement, you must cease using and return or
destroy all copies of Project Gutenberg™ electronic works in your
possession. If you paid a fee for obtaining a copy of or access to a
Project Gutenberg™ electronic work and you do not agree to be
bound by the terms of this agreement, you may obtain a refund
from the person or entity to whom you paid the fee as set forth in
paragraph 1.E.8.

1.B. “Project Gutenberg” is a registered trademark. It may only be


used on or associated in any way with an electronic work by people
who agree to be bound by the terms of this agreement. There are a
few things that you can do with most Project Gutenberg™ electronic
works even without complying with the full terms of this agreement.
See paragraph 1.C below. There are a lot of things you can do with
Project Gutenberg™ electronic works if you follow the terms of this
agreement and help preserve free future access to Project
Gutenberg™ electronic works. See paragraph 1.E below.
1.C. The Project Gutenberg Literary Archive Foundation (“the
Foundation” or PGLAF), owns a compilation copyright in the
collection of Project Gutenberg™ electronic works. Nearly all the
individual works in the collection are in the public domain in the
United States. If an individual work is unprotected by copyright law
in the United States and you are located in the United States, we do
not claim a right to prevent you from copying, distributing,
performing, displaying or creating derivative works based on the
work as long as all references to Project Gutenberg are removed. Of
course, we hope that you will support the Project Gutenberg™
mission of promoting free access to electronic works by freely
sharing Project Gutenberg™ works in compliance with the terms of
this agreement for keeping the Project Gutenberg™ name associated
with the work. You can easily comply with the terms of this
agreement by keeping this work in the same format with its attached
full Project Gutenberg™ License when you share it without charge
with others.

1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside the
United States, check the laws of your country in addition to the
terms of this agreement before downloading, copying, displaying,
performing, distributing or creating derivative works based on this
work or any other Project Gutenberg™ work. The Foundation makes
no representations concerning the copyright status of any work in
any country other than the United States.

1.E. Unless you have removed all references to Project Gutenberg:

1.E.1. The following sentence, with active links to, or other


immediate access to, the full Project Gutenberg™ License must
appear prominently whenever any copy of a Project Gutenberg™
work (any work on which the phrase “Project Gutenberg” appears,
or with which the phrase “Project Gutenberg” is associated) is
accessed, displayed, performed, viewed, copied or distributed:
This eBook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it away
or re-use it under the terms of the Project Gutenberg License
included with this eBook or online at www.gutenberg.org. If you
are not located in the United States, you will have to check the
laws of the country where you are located before using this
eBook.

1.E.2. If an individual Project Gutenberg™ electronic work is derived


from texts not protected by U.S. copyright law (does not contain a
notice indicating that it is posted with permission of the copyright
holder), the work can be copied and distributed to anyone in the
United States without paying any fees or charges. If you are
redistributing or providing access to a work with the phrase “Project
Gutenberg” associated with or appearing on the work, you must
comply either with the requirements of paragraphs 1.E.1 through
1.E.7 or obtain permission for the use of the work and the Project
Gutenberg™ trademark as set forth in paragraphs 1.E.8 or 1.E.9.

1.E.3. If an individual Project Gutenberg™ electronic work is posted


with the permission of the copyright holder, your use and distribution
must comply with both paragraphs 1.E.1 through 1.E.7 and any
additional terms imposed by the copyright holder. Additional terms
will be linked to the Project Gutenberg™ License for all works posted
with the permission of the copyright holder found at the beginning
of this work.

1.E.4. Do not unlink or detach or remove the full Project


Gutenberg™ License terms from this work, or any files containing a
part of this work or any other work associated with Project
Gutenberg™.

1.E.5. Do not copy, display, perform, distribute or redistribute this


electronic work, or any part of this electronic work, without
prominently displaying the sentence set forth in paragraph 1.E.1
with active links or immediate access to the full terms of the Project
Gutenberg™ License.

1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if you
provide access to or distribute copies of a Project Gutenberg™ work
in a format other than “Plain Vanilla ASCII” or other format used in
the official version posted on the official Project Gutenberg™ website
(www.gutenberg.org), you must, at no additional cost, fee or
expense to the user, provide a copy, a means of exporting a copy, or
a means of obtaining a copy upon request, of the work in its original
“Plain Vanilla ASCII” or other form. Any alternate format must
include the full Project Gutenberg™ License as specified in
paragraph 1.E.1.

1.E.7. Do not charge a fee for access to, viewing, displaying,


performing, copying or distributing any Project Gutenberg™ works
unless you comply with paragraph 1.E.8 or 1.E.9.

1.E.8. You may charge a reasonable fee for copies of or providing


access to or distributing Project Gutenberg™ electronic works
provided that:

• You pay a royalty fee of 20% of the gross profits you derive
from the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”

• You provide a full refund of any money paid by a user who


notifies you in writing (or by e-mail) within 30 days of receipt
that s/he does not agree to the terms of the full Project
Gutenberg™ License. You must require such a user to return or
destroy all copies of the works possessed in a physical medium
and discontinue all use of and all access to other copies of
Project Gutenberg™ works.

• You provide, in accordance with paragraph 1.F.3, a full refund of


any money paid for a work or a replacement copy, if a defect in
the electronic work is discovered and reported to you within 90
days of receipt of the work.

• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.

1.E.9. If you wish to charge a fee or distribute a Project Gutenberg™


electronic work or group of works on different terms than are set
forth in this agreement, you must obtain permission in writing from
the Project Gutenberg Literary Archive Foundation, the manager of
the Project Gutenberg™ trademark. Contact the Foundation as set
forth in Section 3 below.

1.F.

1.F.1. Project Gutenberg volunteers and employees expend


considerable effort to identify, do copyright research on, transcribe
and proofread works not protected by U.S. copyright law in creating
the Project Gutenberg™ collection. Despite these efforts, Project
Gutenberg™ electronic works, and the medium on which they may
be stored, may contain “Defects,” such as, but not limited to,
incomplete, inaccurate or corrupt data, transcription errors, a
copyright or other intellectual property infringement, a defective or
damaged disk or other medium, a computer virus, or computer
codes that damage or cannot be read by your equipment.

1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for


the “Right of Replacement or Refund” described in paragraph 1.F.3,
the Project Gutenberg Literary Archive Foundation, the owner of the
Project Gutenberg™ trademark, and any other party distributing a
Project Gutenberg™ electronic work under this agreement, disclaim
all liability to you for damages, costs and expenses, including legal
fees. YOU AGREE THAT YOU HAVE NO REMEDIES FOR
NEGLIGENCE, STRICT LIABILITY, BREACH OF WARRANTY OR
BREACH OF CONTRACT EXCEPT THOSE PROVIDED IN PARAGRAPH
1.F.3. YOU AGREE THAT THE FOUNDATION, THE TRADEMARK
OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL
NOT BE LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT,
CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES EVEN IF
YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH DAMAGE.

1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you


discover a defect in this electronic work within 90 days of receiving
it, you can receive a refund of the money (if any) you paid for it by
sending a written explanation to the person you received the work
from. If you received the work on a physical medium, you must
return the medium with your written explanation. The person or
entity that provided you with the defective work may elect to provide
a replacement copy in lieu of a refund. If you received the work
electronically, the person or entity providing it to you may choose to
give you a second opportunity to receive the work electronically in
lieu of a refund. If the second copy is also defective, you may
demand a refund in writing without further opportunities to fix the
problem.

1.F.4. Except for the limited right of replacement or refund set forth
in paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO
OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.

1.F.5. Some states do not allow disclaimers of certain implied


warranties or the exclusion or limitation of certain types of damages.
If any disclaimer or limitation set forth in this agreement violates the
law of the state applicable to this agreement, the agreement shall be
interpreted to make the maximum disclaimer or limitation permitted
by the applicable state law. The invalidity or unenforceability of any
provision of this agreement shall not void the remaining provisions.

1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation,


the trademark owner, any agent or employee of the Foundation,
anyone providing copies of Project Gutenberg™ electronic works in
accordance with this agreement, and any volunteers associated with
the production, promotion and distribution of Project Gutenberg™
electronic works, harmless from all liability, costs and expenses,
including legal fees, that arise directly or indirectly from any of the
following which you do or cause to occur: (a) distribution of this or
any Project Gutenberg™ work, (b) alteration, modification, or
additions or deletions to any Project Gutenberg™ work, and (c) any
Defect you cause.

Section 2. Information about the Mission


of Project Gutenberg™
Project Gutenberg™ is synonymous with the free distribution of
electronic works in formats readable by the widest variety of
computers including obsolete, old, middle-aged and new computers.
It exists because of the efforts of hundreds of volunteers and
donations from people in all walks of life.

Volunteers and financial support to provide volunteers with the


assistance they need are critical to reaching Project Gutenberg™’s
goals and ensuring that the Project Gutenberg™ collection will
remain freely available for generations to come. In 2001, the Project
Gutenberg Literary Archive Foundation was created to provide a
secure and permanent future for Project Gutenberg™ and future
generations. To learn more about the Project Gutenberg Literary
Archive Foundation and how your efforts and donations can help,
see Sections 3 and 4 and the Foundation information page at
www.gutenberg.org.

Section 3. Information about the Project


Gutenberg Literary Archive Foundation
The Project Gutenberg Literary Archive Foundation is a non-profit
501(c)(3) educational corporation organized under the laws of the
state of Mississippi and granted tax exempt status by the Internal
Revenue Service. The Foundation’s EIN or federal tax identification
number is 64-6221541. Contributions to the Project Gutenberg
Literary Archive Foundation are tax deductible to the full extent
permitted by U.S. federal laws and your state’s laws.

The Foundation’s business office is located at 809 North 1500 West,


Salt Lake City, UT 84116, (801) 596-1887. Email contact links and up
to date contact information can be found at the Foundation’s website
and official page at www.gutenberg.org/contact

Section 4. Information about Donations to


the Project Gutenberg Literary Archive
Foundation
Project Gutenberg™ depends upon and cannot survive without
widespread public support and donations to carry out its mission of
increasing the number of public domain and licensed works that can
be freely distributed in machine-readable form accessible by the
widest array of equipment including outdated equipment. Many
small donations ($1 to $5,000) are particularly important to
maintaining tax exempt status with the IRS.

The Foundation is committed to complying with the laws regulating


charities and charitable donations in all 50 states of the United
States. Compliance requirements are not uniform and it takes a
considerable effort, much paperwork and many fees to meet and
keep up with these requirements. We do not solicit donations in
locations where we have not received written confirmation of
compliance. To SEND DONATIONS or determine the status of
compliance for any particular state visit www.gutenberg.org/donate.

While we cannot and do not solicit contributions from states where


we have not met the solicitation requirements, we know of no
prohibition against accepting unsolicited donations from donors in
such states who approach us with offers to donate.

International donations are gratefully accepted, but we cannot make


any statements concerning tax treatment of donations received from
outside the United States. U.S. laws alone swamp our small staff.

Please check the Project Gutenberg web pages for current donation
methods and addresses. Donations are accepted in a number of
other ways including checks, online payments and credit card
donations. To donate, please visit: www.gutenberg.org/donate.

Section 5. General Information About


Project Gutenberg™ electronic works
Professor Michael S. Hart was the originator of the Project
Gutenberg™ concept of a library of electronic works that could be
freely shared with anyone. For forty years, he produced and
distributed Project Gutenberg™ eBooks with only a loose network of
volunteer support.
Project Gutenberg™ eBooks are often created from several printed
editions, all of which are confirmed as not protected by copyright in
the U.S. unless a copyright notice is included. Thus, we do not
necessarily keep eBooks in compliance with any particular paper
edition.

Most people start at our website which has the main PG search
facility: www.gutenberg.org.

This website includes information about Project Gutenberg™,


including how to make donations to the Project Gutenberg Literary
Archive Foundation, how to help produce our new eBooks, and how
to subscribe to our email newsletter to hear about new eBooks.
Welcome to our website – the ideal destination for book lovers and
knowledge seekers. With a mission to inspire endlessly, we offer a
vast collection of books, ranging from classic literary works to
specialized publications, self-development books, and children's
literature. Each book is a new journey of discovery, expanding
knowledge and enriching the soul of the reade

Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.

Let us accompany you on the journey of exploring knowledge and


personal growth!

ebookball.com

You might also like