uml 2
uml 2
Dr. B. B. Sagar
Dept. of CSE, Noida Campus
Birla Institute of Technology, , Ranchi
UML Concepts-The 4+1 view
Use Case view
Understandability
Logical View
Functionality
Process View
Performance
Scalable
Throughput
Implementation View
Software management
Deployment View
System topology
Delivery
Installation
UML Diagrams
UML includes diagrams for
use cases
static structures (class and object diagrams)
behavior (state-chart, activity, sequence and collaboration
diagrams)
implementation (component and deployment diagrams).
For data modeling purposes UML uses class diagrams, to which
constraints in a textual language may be added
The UML process
There are four kinds of things in the UML.
1. Structural Things.
2. Behavioral Things.
3. Grouping Things.
4. Annotational Things.
Things in UML
3. Collaboration
4. Use Case
5. Active Class
6. Components
7. Nodes
Diagrams in UML
A Diagram is the graphical presentation of a set of
elements, most often rendered as a connected graph of
things and relationships. UML includes 9 such diagrams.
1. Class Diagram.
2. Object Diagram.
3. Use Case Diagram.
4. Sequence Diagram.
5. Collaboration Diagram.
6. State Chart Diagram.
7. Activity Diagram.
9. Deployment Diagram.
Use case diagrams
Use Case Diagrams
Use Case Diagrams describe the functionality of a
system and users of the system. These diagrams
contain the following elements:
• Actors, which represent users of a system, including
human users and other systems.
• Use Cases, which represent functionality or services
provided by a system to users.
High Level Use Case Diagram
Manage Resources
Resource Manager
Manage Projects
Project Manager
System Admin
System
Administrator
Managing Resources Use Case Diagram
Add Skill
Remove
Skill Find Skill
Update
Skill
Update
Resource Unassign
Assign
Skill from Skill from
Resource Resource
Class Diagrams
Class Diagrams describe the static structure of a
system, or how it is structured rather than how it
behaves. These diagrams contain the following
elements.
• Classes, which represent entities with common
characteristics or features. These features include
attributes, operations and associations.
• Associations, which represent relationships that
relate two or more other classes where the relationships
have common characteristics or features. These
attributes and operations.
High-Level Resource Class Diagram
Skill
Resource-Skill
Resources
Salaried Hourly
Detailed Resource Class Diagram
Skill
Name: String
Desc: String
Create(): Skill
setName(): (Name:String)
getName(): String
setDesc(): (Desc:String)
getDesc(): String
destroy()
Resource Skill
Resource
Salaried Hourly
Object Diagrams
Object Diagrams describe the static structure of a
system at a particular time. Whereas a class model
describes all possible situations, an object model
describes a particular situation. Object diagrams contain
the following elements:
• Objects, which represent particular entities. These
are instances of classes.
• Links, which represent particular relationships
between objects. These are instances of associations.
.
Sequence Diagrams
Sequence Diagrams describe interactions among
classes. These interactions are modeled as exchange of
messages. These diagrams focus on classes and the
messages they exchange to accomplish some desired
behavior. Sequence diagrams are a type of interaction
diagrams. Sequence diagrams contain the following
elements:
• Class roles, which represent roles that objects may
play within the interaction.
• Lifelines, which represent the existence of an object
over a period of time.
• Activations, which represent the time during which
an object is performing an operation.
• Messages, which represent communication between
objects.
Sequence Diagram
Collaboration Diagrams
Collaboration Diagrams describe interactions among
classes and associations. These interactions are
modeled as exchanges of messages between classes
through their associations. Collaboration diagrams are a
type of interaction diagram. Collaboration diagrams
contain the following elements.
• Class roles, which represent roles that objects may
play within the interaction.
• Association roles, which represent roles that links
may play within the interaction.
• Message flows, which represent messages sent
between objects via links. Links transport or implement
the delivery of the message.
Statechart Diagrams
Statechart (or state) diagrams describe the states and
responses of a class. Statechart diagrams describe the
behavior of a class in response to external stimuli.
These diagrams contain the following elements:
• States, which represent the situations during the life
of an object in which it satisfies some condition,
performs some activity, or waits for some occurrence.
• Transitions, which represent relationships between
the different states of an object.
State Chart Diagram
Activity Diagrams
Activity diagrams describe the activities of a class.
These diagrams are similar to statechart diagrams and
use similar conventions, but activity diagrams describe
the behavior of a class in response to internal
processing rather than external events as in statechart
diagram.
• Swimlanes, which represent responsibilities of one or
more objects for actions within an overall activity; that
is, they divide the activity states into groups and assign
these groups to objects that must perform the
activities.
• Action States, which represent atomic, or
noninterruptible, actions of entities or steps in the
execution of an algorithm.
• Action flows, which represent relationships between
the different action states of an entity.
Activity Diagrams (Cont...)
• Object flows, which represent the utilization of
objects by action states and the influence of action
states on objects.
Activity Diagram
Component Diagrams
Component diagrams describe the organization of and
dependencies among software implementation
components. These diagrams contain components,
which represent distributable physical units, including
source code, object code, and executable code.
Deployment Diagrams
Deployment diagrams describe the configuration of
processing resource elements and the mapping of
software implementation components onto them. These
diagrams contain components and nodes, which
represent processing or computational resources,
including computers, printers, etc.
Advantages of UML
You can model just about any type of application, running on any type and
combination of hardware, operating system, programming language, and
network, in UML.
Used for modeling middleware
Built upon the MOF™ metamodel for OO modeling
UML Profiles (that is, subsets of UML tailored for specific purposes) help
you model Transactional, Real-time, and Fault-Tolerant systems in a
natural way.
Refernces
http://www.omg.org/gettingstarted/what_is_uml.htm
Advantages of UML
• UML is effective for modeling large, complex software
systems
• It is simple to learn for most developers, but provides
advanced features for expert analysts, designers and architects
• It can specify systems in an implementation-independent manner
• 10-20% of the constructs are used 80-90% of the time
• Structural modeling specifies a skeleton that can be refined
and extended with additional structure and behavior
• Use case modeling specifies the functional requirements of
system in an object-oriented manner
Other uses of UML
analyze existing source code and reverse-engineer it into a set of UML
diagrams.
execute UML models, typically in one of two ways:
execute your model interpretively in a way that lets you confirm that it
really does what you want, but without the scalability and speed that
you'll need in your deployed application.
work only within a restricted application domain generate program
language code from UML, producing most of a bug-free, deployable
application that runs quickly if the code generator incorporates best-
practice scalable patterns for,
A number of tools on the market generate Test and Verification Suites
from UML models.
Refernces
http://www.omg.org/gettingstarted/what_is_uml.htm
OMG’s Model Driven architecture ™ (MDA™)
Based firmly on OMG standards, MDA aims to separate business or
application logic from underlying platform technology. UML forms the
foundation of MDA and can be used for PIMs and PSMs.
Refernces
http://www.omg.org/mda/
An example of use case diagram for Bank ATM
subsystem - top level use cases
Bank ATM Transactions and Customer
Authentication Use Cases Example.
Checkout use case includes Scan Item, Calculate
Total and Tax, and Payment use cases
Online Shoping
An example of use case diagram for
airport check-in and security screening
Thank You !!