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User Interface Design

Chapter 15 focuses on user interface design, emphasizing the importance of effective interfaces in software systems. It covers design principles, interaction styles, information presentation, user support, and evaluation methods. The chapter advocates for user-centered design, highlighting the need for prototypes and considering user needs and limitations in the design process.

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0% found this document useful (0 votes)
14 views54 pages

User Interface Design

Chapter 15 focuses on user interface design, emphasizing the importance of effective interfaces in software systems. It covers design principles, interaction styles, information presentation, user support, and evaluation methods. The chapter advocates for user-centered design, highlighting the need for prototypes and considering user needs and limitations in the design process.

Uploaded by

ansarifariah751
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 15

User Interface Design

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 1


User interface design

 Designing effective interfaces


for software systems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 2


Objectives
 To suggest some general design principles for
user interface design
 To explain different interaction styles
 To introduce styles of information presentation
 To describe the user support which should be
built-in to user interfaces
 To introduce usability attributes and system
approaches to system evaluation

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 3


Topics covered
 User interface design principles
 User interaction
 Information presentation
 User support
 Interface evaluation

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 4


The user interface
 System users often judge a system by its
interface rather than its functionality
 A poorly designed interface can cause a user to
make catastrophic errors
 Poor user interface design is the reason why so
many software systems are never used

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 5


Graphical user interfaces
 Most users of business systems interact with
these systems through graphical interfaces
although, in some cases, legacy text-based
interfaces are still used

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 6


GUI characteristics
Characteristic Description
Windows Multiple windows allow different information to be
displayed simultaneously on the user’s screen.
Icons Icons different types of information. On some systems,
icons represent files; on others, icons represent
processes.
Menus Commands are selected from a menu rather than typed
in a command language.
Pointing A pointing device such as a mouse is used for selecting
choices from a menu or indicating items of interest in a
window.
Graphics Graphical elements can be mixed with text on the same
display.

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 7


GUI advantages
 They are easy to learn and use.
• Users without experience can learn to use the system
quickly.
 The user may switch quickly from one task to
another and can interact with several different
applications.
• Information remains visible in its own window when
attention is switched.
 Fast, full-screen interaction is possible with
immediate access to anywhere on the screen

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 8


User-centred design
 The aim of this chapter is to sensitise software
engineers to key issues underlying the design
rather than the implementation of user interfaces
 User-centred design is an approach to UI design
where the needs of the user are paramount and
where the user is involved in the design process
 UI design always involves the development of
prototype interfaces

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 9


User interface design process

Analyse and Produce paper- Evaluate design


understand user based design with end-users
activities prototype

Produce
Design Evaluate design
dynamic design
prototype with end-users
prototype

Executable Implement
prototype final user
interface

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 10


UI design principles
 UI design must take account of the needs,
experience and capabilities of the system users
 Designers should be aware of people’s physical
and mental limitations (e.g. limited short-term
memory) and should recognise that people
make mistakes
 UI design principles underlie interface designs
although not all principles are applicable to all
designs

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 11


User interface design principles

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 12


Design principles
 User familiarity
• The interface should be based on user-oriented
terms and concepts rather than computer concepts. For
example, an office system should use concepts such as letters,
documents, folders etc. rather than directories, file identifiers,
etc.
 Consistency
• The system should display an appropriate level
of consistency. Commands and menues should have the same
format, command punctuation should be similar, etc.
 Minimal surprise
• If a command operates in a known way, the user should be
able to predict the operation of comparable commands
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 13
Design principles
 Recoverability
• The system should provide some resilience to
user errors and allow the user to recover from errors. This
might include an undo facility, confirmation of destructive
actions, 'soft' deletes, etc.
 User guidance
• Some user guidance such as help systems, on-line manuals,
etc. should be supplied
 User diversity
• Interaction facilities for different types of user should be
supported. For example, some users have seeing difficulties
and so larger text should be available

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 14


User-system interaction
 Two problems must be addressed in interactive
systems design
• How should information from the user be provided to the
computer system?
• How should information from the computer system be
presented to the user?
 User interaction and information presentation
may be integrated through a coherent
framework such as a user interface metaphor

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 15


Interaction styles
 Direct manipulation
 Menu selection
 Form fill-in
 Command language
 Natural language

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 16


Interaction Main advantages Main disadvantages Application
style examples
Direct Fast and intuitive May be hard to Video games
manipulation interaction implement CAD systems
Easy to learn Only suitable where
there is a visual
metaphor for tasks
and objects
Menu Avoids user error Slow for experienced Most general-
selection Little typing users purpose systems
required Can become complex
if many menu options
Form fill-in Simple data entry Takes up a lot of Stock control,
Easy to learn screen space Personal loan
processing
Command Powerful and Hard to learn Operating systems,
language flexible Poor error Library information
management retrieval systems
Natural Accessible to Requires more typing Timetable systems
language casual users Natural language WWW information
Easily extended understanding retrieval systems
systems are unreliable
Direct manipulation advantages
 Users feel in control of the computer and are
less likely to be intimidated by it
 User learning time is relatively short
 Users get immediate feedback on their actions
so mistakes can be quickly detected and
corrected

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 18


Direct manipulation problems
 The derivation of an appropriate information
space model can be very difficult
 Given that users have a large information
space, what facilities for navigating around that
space should be provided?
 Direct manipulation interfaces can be complex to
program and make heavy demands on the
computer system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 19


Control panel interface

Title JSD. example Grid Busy

Method JSD
OUIT
Type Network Units cm

Selection Process Reduce Full


PRINT

NODE LINKS FONT LABEL EDIT

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 20


Menu systems
 Users make a selection from a list of
possibilities presented to them by the system
 The selection may be made by pointing and
clicking with a mouse, using cursor keys or by
typing the name of the selection
 May make use of simple-to-use terminals such
as touchscreens

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 21


Advantages of menu systems
 Users need not remember command names as
they are always presented with a list of valid
commands
 Typing effort is minimal
 User errors are trapped by the interface
 Context-dependent help can be provided. The
user’s context is indicated by the current menu
selection

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 22


Problems with menu systems
 Actions which involve logical conjunction (and)
or disjunction (or) are awkward to represent
 Menu systems are best suited to presenting a
small number of choices. If there are many
choices, some menu structuring facility must be
used
 Experienced users find menus slower than
command language

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 23


Form-based interface
NE W BOOK

Title ISBN

Author Price

Publication
Publisher date
Number of
Edition copies

Classification Loan
status
Date of
Order
purchase
status

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 24


Command interfaces
 User types commands to give instructions to the
system e.g. UNIX
 May be implemented using cheap terminals.
 Easy to process using compiler techniques
 Concise interfaces requiring minimal typing can
be created

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 25


Problems with command
interfaces
 Users have to learn and remember a command
language. Command interfaces are therefore
unsuitable for occasional users
 Users make errors in command. An error
detection and recovery system is required
 System interaction is through a keyboard so
typing ability is required

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 26


Command languages
 Often preferred by experienced users because
they allow for faster interaction with the system
 Not suitable for casual or inexperienced users
 May be provided as an alternative to menu
commands (keyboard shortcuts). In some cases,
a command language interface and a menu-
based interface are supported at the same time

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 27


Natural language interfaces
 The user types a command in a natural
language. Generally, the vocabulary is limited
and these systems are confined to specific
application domains (e.g. timetable enquiries)
 NL processing technology is now good enough
to make these interfaces effective for casual
users but experienced users find that they
require too much typing

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 28


Multiple user interfaces
Command
Gr aphical user
language
interface
interface

Command
GUI
language
manager
interpreter

Operating system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 29


Information presentation
 Information presentation is concerned with
presenting system information to system users
 The information may be presented directly (e.g.
text in a word processor) or may be transformed
in some way for presentation (e.g. in some
graphical form)
 The Model-View-Controller approach is a way of
supporting multiple presentations of data

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 30


Information presentation

Information to Presentation
be displayed software

Display

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 31


Model-view-controller

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 32


Model-view-controller

View state view modification Controller state


messages User inputs
View methods Controller methods

Model queries
and updates Model edits
Model state

Model methods

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 33


Information presentation
 Static information
• Initialised at the beginning of a session. It does not change
during the session
• May be either numeric or textual
 Dynamic information
• Changes during a session and the changes must be
communicated to the system user
• May be either numeric or textual

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 34


Alternative information
presentations
Jan Feb Mar April May June
2842 2851 3164 2789 1273 2835

4000

3000

2000

1000

0
Jan Feb Mar April May June
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 35
Analogue vs. digital presentation
 Digital presentation
• Compact - takes up little screen space
• Precise values can be communicated
 Analogue presentation
• Easier to get an 'at a glance' impression of a value
• Possible to show relative values
• Easier to see exceptional data values

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 36


Dynamic information display

1
0 10 20
4 2

Dial with needle Pie chart Thermometer Horizontal bar

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 37


Displaying relative values

Pressure Temper atu re


0 100 200 300 400 0 25 50 75 100

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 38


Textual highlighting

!
The filename you have chosen h as been
used. Please choose an other name

Ch. 16 User interface design

OK Cancel

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 39


Data visualisation

 Concerned with techniques for displaying large


amounts of information
 Visualisation can reveal relationships between
entities and trends in the data

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 40


Colour displays
 Colour adds an extra dimension to an interface
and can help the user understand complex
information structures
 Can be used to highlight exceptional events
 Common mistakes in the use of colour in
interface design include:
• The use of colour to communicate meaning
• Over-use of colour in the display

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 41


*User support

 User guidance covers all system facilities to


support users including on-line help, error
messages, manuals etc.
 The user guidance system should be integrated
with the user interface to help users when they
need information

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 42


Help and message system
Application

Help Error message


interface system

Message
presentation
system

Help Error message


frames texts

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 43


Nurse input of a patient’s name

Please type the patient name in the box then click ok

Bates, J.

OK Cancel

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 44


System and user-oriented error messages

User -or iented er ror message


System-oriented error message

Er ror #27

?
Patient J . Bates is not r egistered
Invalid patient id entered C k l ai o ct o ni r e Pn a t s l i f s
Click on Retry to re-input a patient name
Click on Help f or more information

O K Cancel
Patients Help Retry C a n

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 45


Entry points to a help system
Top-level
entry

Entry from
application

Entry from error


message system

Help frame network

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 46


User documentation
 As well as on-line information, paper
documentation should be supplied with a system
 Documentation should be designed for a range
of users from inexperienced to experienced
 As well as manuals, other easy-to-use
documentation such as a quick reference card
may be provided

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 47


User document types

System System Novice Experienced System


evaluators administrators users users administrators

Functional Installation Introductory Reference Administrator’s


description document manual manual guide

Description of How to install Getting Facility Operation and


services the system started description maintenance

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 48


Document types
 Functional description
• Brief description of what the system can do
 Introductory manual
• Presents an informal introduction to the system
 System reference manual
• Describes all system facilities in detail
 System installation manual
• Describes how to install the system
 System administrator’s manual
• Describes how to manage the system when it is in use

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 49


User interface evaluation
 Some evaluation of a user interface design
should be carried out to assess its suitability
 Full scale evaluation is very expensive and
impractical for most systems
 Ideally, an interface should be evaluated against
a usability specification. However, it is rare for
such specifications to be produced

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 50


Usability attributes

Attribute Description
Learnability How long does it take a new user to
become productive with the system?
Speed of operation How well does the system response match
the user’s work practice?
Robustness How tolerant is the system of user error?
Recoverability How good is the system at recovering from
user errors?
Adaptability How closely is the system tied to a single
model of work?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 51


Simple evaluation techniques
 Questionnaires for user feedback
 Video recording of system use and subsequent
tape evaluation.
 Instrumentation of code to collect information
about facility use and user errors.
 The provision of a grip button for on-line user
feedback.

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 52


Key points
 Interface design should be user-centred. An interface
should be logical and consistent and help users recover
from errors
 Interaction styles include direct manipulation, menu
systems form fill-in, command languages and natural
language
 Graphical displays should be used to present trends and
approximate values. Digital displays when precision is
required
 Colour should be used sparingly and consistently

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 53


Key points
 Systems should provide on-line help. This
should include “help, I’m in trouble” and “help, I
want information”
 Error messages should be positive rather than
negative.
 A range of different types of user documents
should be provided
 Ideally, a user interface should be evaluated
against a usability specification

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 54

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