Cga Imp MCQ Fixed Spacing
Cga Imp MCQ Fixed Spacing
Let's continue with the remaining MCQs for Unit I and then move on to Units II and
III, including numerical questions where applicable.
Absolutely, let's start fresh and generate a comprehensive set of MCQs for each unit,
graphics?
a. a) User control
b. b) Real-time feedback
graphics?
a. a) Lower cost
input devices?
graphics system?
a. a) CPU
b. b) GPU
c. c) RAM
d. d) Hard disk
e. Answer: b) GPU
b. b) Color depth
c. c) File size
d. d) Rendering speed
computer graphics?
b. b) Image processing
c. c) Database management
a. a) Program instructions
d. d) More RAM
12. Which component translates user input into commands for the application?
a. a) Display controller
c. c) Frame buffer
d. d) Graphics library
a. a) Digital painting
b. b) Flight simulators
d. d) Text editing
15. What is the advantage of using a graphics library like OpenGL or DirectX?
a. a) Program instruction
d. d) Geometric transformation
a. a) Architectural modeling
b. b) Product design
c. c) Circuit layout
d. d) Data compression
19. What is the role of the application program in the graphics pipeline?
20. What is the advantage of using a GPU over a CPU for graphics processing?
a. a) Lower cost
c. c) Simpler programming
a. a) Creating 3D animations
23. What is the primary function of the frame buffer in a double-buffering system?
e. Answer: b) To store pixel data for the current and next frames
a. a) Data analysis
c. c) Text processing
d. d) Database management
28. What is the main advantage of using raster displays over vector displays?
a. a) Higher resolution
c. c) Lower cost
graphics?
a. a) Image compression
b. b)
51. A point (5, 7) is translated by (-2, 3). What are the new coordinates of the point?
a. a) (3, 10)
b. b) (7, 4)
c. c) (3, 4)
d. d) (7, 10)
e. Answer: a) (3, 10)
f. Explanation: (5 - 2, 7 + 3) = (3, 10)
52. A line is drawn from (2, 2) to (6, 5). How many pixels are drawn using the simple DDA
algorithm (assuming slope < 1)?
a. a) 3
b. b) 4
c. c) 5
d. d) 6
e. Answer: c) 5
f. Explanation: The number of pixels is approximately the difference in x-
coordinates (6 - 2 = 4) plus 1 for the starting pixel.
53. A circle with radius 4 is centered at the origin. What is the approximate number of
pixels needed to draw the first octant using the midpoint circle algorithm?
a. a) 3
b. b) 4
c. c) 5
d. d) 6
e. Answer: b) 4
f. Explanation: In the first octant, the x-coordinate ranges from 0 to
approximately r/sqrt(2). For r = 4, this is about 2.8. We need to round up and
include the starting point, so it's around 4 pixels.
54. A point (4, 3) is scaled by a factor of 1.5 about the origin. What are the new
coordinates?
a. a) (6, 3)
b. b) (4, 4.5)
c. c) (6, 4.5)
d. d) (2.5, 2)
e. Answer: c) (6, 4.5)
f. Explanation: (4 * 1.5, 3 * 1.5) = (6, 4.5)
Understood! Let's rapidly generate MCQs for Unit II and Unit III.
You are absolutely right! My apologies for the oversight. Let's expand on Units II and III with
more MCQs, numerical examples, and theoretical questions.
Unit II: Scan Conversion and Clipping (Continued) - MCQs with Answers
16. What is the main goal of the DDA line drawing algorithm?
a. a) To use only integer arithmetic
b. b) To calculate pixel positions incrementally
c. c) To clip lines efficiently
d. d) To draw circles
e. Answer: b) To calculate pixel positions incrementally
17. Which algorithm is most efficient for drawing a line with a slope close to 1?
a. a) Cohen-Sutherland
b. b) Bresenham's
c. c) Midpoint Subdivision
d. d) Sutherland-Hodgman
e. Answer: b) Bresenham's
18. What is the primary advantage of the Cohen-Sutherland algorithm for line clipping?
a. a) It is fast for lines completely inside or outside the clipping window.
b. b) It uses only integer arithmetic.
c. c) It is efficient for complex polygons.
d. d) It is suitable for curved lines.
e. Answer: a) It is fast for lines completely inside or outside the clipping
window.
19. What is the purpose of the region codes in the Cohen-Sutherland algorithm?
a. a) To determine the color of the line
b. b) To quickly identify lines that can be trivially accepted or rejected
c. c) To calculate the slope of the line
d. d) To perform scaling
e. Answer: b) To quickly identify lines that can be trivially accepted or rejected
20. In the Midpoint Subdivision algorithm, what condition determines if a line segment
needs to be subdivided?
a. a) If both endpoints are inside the clipping window
b. b) If both endpoints are outside the clipping window
c. c) If one endpoint is inside and the other is outside
d. d) If the line segment is parallel to the clipping window
e. Answer: c) If one endpoint is inside and the other is outside
21. What is the main advantage of the Sutherland-Hodgman polygon clipping
algorithm?
a. a) It can clip any polygon against any convex polygon.
b. b) It is fast for clipping lines.
c. c) It uses only integer arithmetic.
d. d) It is suitable for curved lines.
e. Answer: a) It can clip any polygon against any convex polygon.
22. What is the key difference between the Midpoint Circle algorithm and the
Bresenham's Line algorithm?
a. a) Midpoint Circle uses floating-point, Bresenham's uses integer.
b. b) Midpoint Circle draws circles, Bresenham's draws lines.
c. c) Midpoint Circle clips polygons, Bresenham's clips lines.
d. d) Midpoint Circle uses region codes, Bresenham's does not.
e. Answer: b) Midpoint Circle draws circles, Bresenham's draws lines.
23. What is the purpose of point clipping?
a. a) To remove parts of a line
b. b) To determine if a point is within a clipping window
c. c) To clip polygons
d. d) To draw circles
e. Answer: b) To determine if a point is within a clipping window
24. If a point (x, y) has region code 0101, what does it mean?
a. a) The point is inside the clipping window.
b. b) The point is to the left and below the clipping window.
c. c) The point is to the right and above the clipping window.
d. d) The point is to the left and above the clipping window.
e. Answer: d) The point is to the left and above the clipping window.
25. What is the primary advantage of using symmetry in circle drawing algorithms?
a. a) It reduces the number of calculations
b. b) It makes the circle more accurate
c. c) It allows the circle to be drawn faster
d. d) It allows the circle to be clipped
e. Answer: a) It reduces the number of calculations
26. What is the main challenge in clipping a concave polygon?
a. a) It requires floating-point arithmetic.
b. b) It can produce multiple polygons after clipping.
c. c) It is slower than clipping convex polygons.
d. d) It requires region codes.
e. Answer: b) It can produce multiple polygons after clipping.
27. What is the purpose of the decision parameter in the Midpoint Circle algorithm?
a. a) To determine the color of the pixel
b. b) To decide which pixel to choose next
c. c) To calculate the radius of the circle
d. d) To perform clipping
e. Answer: b) To decide which pixel to choose next
28. What is the primary function of scan conversion in computer graphics?
a. a) To perform geometric transformations
b. b) To convert geometric shapes into pixel representations
c. c) To remove hidden surfaces
d. d) To apply shading
e. Answer: b) To convert geometric shapes into pixel representations
29. What is the advantage of using the midpoint approach in circle and ellipse drawing?
a. a) It is faster for small circles.
b. b) It avoids floating-point calculations.
c. c) It can handle complex shapes.
d. d) It is more accurate than other methods.
e. Answer: b) It avoids floating-point calculations.
30. In polygon clipping, what is the purpose of the Sutherland-Hodgman algorithm?
a. a) To clip lines against a rectangle
b. b) To clip polygons against a convex polygon
c. c) To clip circles
d. d) To clip points
e. Answer: b) To clip polygons against a convex polygon
31. Numerical Example (Bresenham's): A line is drawn from (1, 1) to (5, 3). Calculate the
first few decision parameters.
a. Answer: dy = 2, dx = 4, 2dy = 4, 2dy - 2dx = -4. Initial decision parameter p0 =
2dy - dx = 0.
i. p1 = p0 + 2dy - 2dx (if p0 < 0) or p0 + 2dy (if p0 >= 0)
ii. p1 = 0 + 4 = 4
iii. p2 = 4 + 4 = 8
32. Numerical Example (Cohen-Sutherland): A line has endpoints (1, 2) and (6, 8). The
clipping window is (2, 3) to (5, 7). What are the region codes?
a. Answer: (1, 2) is 1001 (left, below), (6, 8) is 0010 (above).
33. Numerical Example (Midpoint Circle): A circle has radius 5. What is the initial
decision parameter for the Midpoint Circle algorithm?
a. Answer: p0 = 1 - r = 1 - 5 = -4.
34. Theoretical: Explain the difference between DDA and Bresenham's line drawing
algorithms.
a. Answer: DDA uses floating-point arithmetic and calculates pixel positions
incrementally. Bresenham's uses integer arithmetic and a decision
parameter to choose the next pixel.
35. Theoretical: Describe the process of polygon clipping using the Sutherland-
Hodgman algorithm.
a. Answer: The algorithm clips a polygon against each edge of the clipping
window sequentially, creating a new polygon at each step.
You're absolutely right, let's focus solely on Unit III and generate 40 MCQs with answers,
including those "fix exam" numerical examples.
Absolutely! Let's continue generating MCQs for Unit III, ensuring we cover the remaining
aspects and include those "fix exam" numerical examples.
20. What is the matrix representation for reflecting a point about the y-axis?
a. a) [[1, 0, 0], [0, -1, 0], [0, 0, 1]]
b. b) [[-1, 0, 0], [0, 1, 0], [0, 0, 1]]
c. c) [[-1, 0, 0], [0, -1, 0], [0, 0, 1]]
d. d) [[0, 1, 0], [1, 0, 0], [0, 0, 1]]
e. Answer: b) [[-1, 0, 0], [0, 1, 0], [0, 0, 1]]
21. What is the matrix representation for reflecting a point about the origin?
a. a) [[1, 0, 0], [0, -1, 0], [0, 0, 1]]
b. b) [[-1, 0, 0], [0, 1, 0], [0, 0, 1]]
c. c) [[-1, 0, 0], [0, -1, 0], [0, 0, 1]]
d. d) [[0, 1, 0], [1, 0, 0], [0, 0, 1]]
e. Answer: c) [[-1, 0, 0], [0, -1, 0], [0, 0, 1]]
22. If a point (2, 3) is translated by (4, -1), what are the new coordinates?
a. a) (6, 2)
b. b) (-2, 4)
c. c) (6, -4)
d. d) (-2, -4)
e. Answer: a) (6, 2)
23. If a point (1, 2) is scaled by (2, 3), what are the new coordinates?
a. a) (3, 5)
b. b) (2, 6)
c. c) (0.5, 0.67)
d. d) (2, 3)
e. Answer: b) (2, 6)
24. If a point (1, 0) is rotated by 90 degrees counterclockwise, what are the new
coordinates?
a. a) (0, 1)
b. b) (0, -1)
c. c) (-1, 0)
d. d) (1, 0)
e. Answer: a) (0, 1)
25. What is the effect of a shear transformation in the x-direction?
a. a) It moves the object along the x-axis.
b. b) It changes the size of the object along the x-axis.
c. c) It distorts the object along the x-axis relative to the y-axis.
d. d) It rotates the object about the origin.
e. Answer: c) It distorts the object along the x-axis relative to the y-axis.
26. What is the effect of a shear transformation in the y-direction?
a. a) It moves the object along the y-axis.
b. b) It changes the size of the object along the y-axis.
c. c) It distorts the object along the y-axis relative to the x-axis.
d. d) It rotates the object about the origin.
e. Answer: c) It distorts the object along the y-axis relative to the x-axis.
27. What is the purpose of composite transformations?
a. a) To simplify single transformations
b. b) To combine multiple transformations into one
c. c) To perform clipping
d. d) To apply shading
e. Answer: b) To combine multiple transformations into one
28. Numerical Example: A point (3, 4) is translated by (-1, 2) and then scaled by (2, 0.5).
What are the final coordinates?
a. Answer: Translation: (2, 6). Scaling: (4, 3).
29. Numerical Example: A point (1, 1) is rotated 90 degrees and then translated by (2, 3).
What are the final coordinates?
a. Answer: Rotation: (-1, 1). Translation: (1, 4).
30. Theoretical: Explain the difference between translation and rotation.
a. Answer: Translation moves an object, rotation turns it.
31. Theoretical: Explain the concept of homogeneous coordinates and why they are
used.
a. Answer: They represent 2D points with 3 coordinates, enabling matrix
representation of all transformations.
32. Theoretical: Describe the steps involved in window-to-viewport transformation.
a. Answer: World coordinates are mapped to normalized device coordinates,
then to device coordinates.
33. Numerical Example: A window has corners (1, 1) and (5, 5). A viewport has corners
(0, 0) and (200, 200). What is the mapping for a point (3, 3) in the window?
a. Answer: Scale factors are (200-0)/(5-1) = 50. New point is (100, 100).
34. Numerical Example: A point (2, 3) is scaled by (2, 2) about the origin and then
translated by (1, 1). Find the final coordinates.
a. Answer: Scaling: (4, 6). Translation: (5, 7).
35. Numerical Example: A square with corners (1, 1), (2, 1), (2, 2), (1, 2) is rotated 90
degrees counterclockwise about the origin. Find the new coordinates.
a. Answer: Rotation matrix: [[0, -1, 0], [1, 0, 0], [0, 0, 1]]. New corners are (-1, 1),
(-1, 2), (-2, 2), (-2, 1).
36. Theoretical: What is the significance of the order of transformations in composite
transformations?
a. Answer: The order matters. Rotation followed by translation is different from
translation followed by rotation.
37. Theoretical: Explain the difference between scaling about the origin and scaling
about an arbitrary point.
a. Answer: Scaling about the origin changes size relative to (0, 0). Scaling about
an arbitrary point requires translation, scaling, and reverse translation.
38. Theoretical: How does reflection about an arbitrary line differ from reflection about
the x or y-axis?
a. Answer: Reflection about an arbitrary line requires translation, rotation,
reflection about an axis, reverse rotation, and reverse translation.
39. Numerical Example: A point (2, 2) is sheared in the x-direction by a factor of 0.5.
Find the new coordinates.
a. Answer: Shear matrix: [[1, 0.5, 0], [0, 1, 0], [0, 0, 1]]. New point is (3, 2).
40. Numerical Example: A point (3, 1) is sheared in the y-direction by a factor of 2. Find
the new coordinates.
a. Answer: Shear matrix: [[1, 0, 0], [2, 1, 0], [0, 0, 1]]. New point is (3, 7).
This should give you a comprehensive set of MCQs for Unit III, including numerical
examples and theoretical questions. Remember to review the matrix representations of
each transformation, as they are crucial for solving numerical problems. Good luck with
your exam!