Unit 2
Unit 2
product.
SDLC Activities
SDLC provides a series of steps to be followed to design and develop a software product efficiently. SDLC framework
includes the following stepssteps.
Communication
This is the first step where the user initiates the request for a desired software
product. The user contacts the service provider and tries to negotiate the terms,
Requirement Gathering
This step onwards the software development team works to carry on the project.
The team holds discussions with various stakeholders from problem domain and
Feasibility Study
After requirement gathering, the team comes up with a rough plan of software
process. At this step the team analyzes if a software can be designed to fulfill all
requirements of the user, and if there is any possibility of software being no more
technologically feasible for the organization to take up. There are many algorithms
project.
System Analysis
At this step the developers decide a roadmap of their plan and try to bring up the
best software model suitable for the project. System analysis includes
the impact of project on organization and personnel etc. The project team analyzes
the scope of the project and plans the schedule and resources accordingly.
Software Design
Next step is to bring down whole knowledge of requirements and analysis on the
desk and design the software product. The inputs from users and information
gathered in requirement gathering phase are the inputs of this step. The output
of this step comes in the form of two designs; logical design, and physical design.
Coding
Testing
tested. Errors may ruin the software from critical level to its own removal.
Software testing is done while coding by the developers and thorough testing is
program testing, product testing, in-house testing, and testing the product at
user’s end. Early discovery of errors and their remedy is the key to reliable
software.
Integration
Software may need to be integrated with the libraries, databases, and other
Implementation
This means installing the software on user machines. At times, software needs
This phase confirms the software operation in terms of more efficiency and less
errors. If required, the users are trained on, or aided with the documentation on
how to operate the software and how to keep the software operational. The
taking place in user end environment or technology. This phase may face
develop the software. A software development paradigm has its own set of tools,
methods, and procedures, which are expressed clearly and defines software
Waterfall Model
Waterfall model is the simplest model of software development paradigm. All the
phases of SDLC will function one after another in linear manner. That is, when the
first phase is finished then only the second phase will start and so on.
This model assumes that everything is carried out and taken place perfectly as
planned in the previous stage and there is no need to think about the past issues
that may arise in the next phase. This model does not work smoothly if there are
some issues left at the previous step. The sequential nature of model does not
This model is best suited when developers already have designed and developed
similar software in the past and are aware of all its domains.
Iterative Model
This model leads the software development process in iterations. It projects the
process of development in cyclic manner repeating every step after every cycle of
SDLC process.
The software is first developed on very small scale and all the steps are followed
which are taken into consideration. Then, on every next iteration, more features
and modules are designed, coded, tested, and added to the software. Every cycle
produces a software, which is complete in itself and has more features and
After each iteration, the management team can do work on risk management and
prepare for the next iteration. Because a cycle includes small portion of whole
more resources.
Spiral Model
Spiral model is a combination of both, iterative model and one of the SDLC model.
It can be seen as if you choose one SDLC model and combined it with cyclic
This model considers risk, which often goes un-noticed by most other models. The
model starts with determining objectives and constraints of the software at the
start of one iteration. Next phase is of prototyping the software. This includes risk
analysis. Then one standard SDLC model is used to build the software. In the
V – model
The major drawback of waterfall model is we move to the next stage only when
the previous one is finished and there was no chance to go back if something is
At every stage, test plans and test cases are created to verify and validate the
gathering stage the test team prepares all the test cases in correspondence to the
requirements. Later, when the product is developed and is ready for testing, test
cases of this stage verify the software against its validity towards requirements at
this stage.
This makes both verification and validation go in parallel. This model is also known
This model is the simplest model in its form. It requires little planning, lots of
programming and lots of funds. This model is conceptualized around the big bang
of universe. As scientists say that after big bang lots of galaxies, planets, and
process, or at times the customer is not sure about the requirements and future
This model is not suitable for large software projects but good one for learning
and experimenting.
In software Project Management, the client and the developers need to know the
length, period and cost of the project.
Project Estimation
For an effective management, accurate estimation of various measures is a
must.
With the correct estimation, managers can manage and control the project more
efficiently and effectively.
Project estimation may involve the following:
Software size estimation
Software size may be estimated either in terms of KLOC (Kilo Line of Code)
or by calculating number of function points in the software. Lines of code
depend upon coding practices. Function points vary according to the user
or software requirement.
Effort estimation
The manager estimates efforts in terms of personnel requirement and
man-hour required to produce the software. For effort estimation software
size should be known. This can either be derived by manager’s experience,
historical data of organization, or software size can be converted into
efforts by using some standard formulae.
Time estimation
Once size and efforts are estimated, the time required to produce the
software can be estimated. Efforts required is segregated into sub
categories as per the requirement specifications and interdependency of
various components of software. Software tasks are divided into smaller
tasks, activities or events by Work Breakthrough Structure (WBS). The
tasks are scheduled on day-to-day basis or in calendar months.
The sum of time required to complete all tasks in hours or days is the total
time invested to complete the project.
Cost estimation
This might be considered as the most difficult of all because it depends on
more elements than any of the previous ones. For estimating project cost,
it is required to consider -
Size of the software
Software quality
Hardware
Additional software or tools, licenses etc.
Skilled personnel with task-specific skills
Travel involved
Communication
Training and support
Project Estimation Techniques
We discussed various parameters involving project estimation such as size,
effort,
time and cost.
Project manager can estimate the listed factors using two broadly recognized
techniques –
Decomposition Technique
This technique assumes the software as a product of various compositions.
There are two main models -
Line of Code: Here the estimation is done on behalf of number of line of
codes in the software product.
Function Points: Here the estimation is done on behalf of number of
function points in the software product.
Empirical Estimation Technique
This technique uses empirically derived formulae to make estimation.These
formulae are based on LOC or FPs.
Putnam Model
This model is made by Lawrence H. Putnam, which is based on Norden’s
frequency distribution (Rayleigh curve). Putnam model maps time and
efforts required with software size.
COCOMO
COCOMO stands for Constructive Cost Model, developed by Barry W.
Boehm. It divides the software product into three categories of software:
organic, semi-detached, and embedded.