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Unit - 2

The document outlines the Software Development Life Cycle (SDLC), detailing its stages including communication, requirement gathering, feasibility study, system analysis, software design, coding, testing, integration, implementation, and operation and maintenance. It also describes various SDLC models such as Waterfall, Prototyping, Iterative, Spiral, V-Model, and Big Bang, each with unique characteristics and applications. Additionally, it covers software project management, emphasizing the importance of project estimation in terms of size, effort, time, and cost for effective project execution.

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0% found this document useful (0 votes)
12 views9 pages

Unit - 2

The document outlines the Software Development Life Cycle (SDLC), detailing its stages including communication, requirement gathering, feasibility study, system analysis, software design, coding, testing, integration, implementation, and operation and maintenance. It also describes various SDLC models such as Waterfall, Prototyping, Iterative, Spiral, V-Model, and Big Bang, each with unique characteristics and applications. Additionally, it covers software project management, emphasizing the importance of project estimation in terms of size, effort, time, and cost for effective project execution.

Uploaded by

mousam26ca003
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Software Engineering 1 ( CSA-CC-511 )

Unit 2
Software Development Life Cycle (SDLC)
A software life cycle model (also termed process model) is a pictorial and
diagrammatic representation of the software life cycle. A life cycle model
represents all the methods required to make a software product transit
through its life cycle stages. It also captures the structure in which these
methods are to be undertaken.

Software Development Life Cycle, SDLC for short, is a well-defined, structured


sequence of stages in software engineering to develop the intended software
product.
SDLC Activities
SDLC provides a series of steps to be followed to design and develop a software
product efficiently. SDLC framework includes the following stepssteps.

Communication- This is the first step where the user initiates the request for a
desired software product. The user contacts the service provider and tries to
negotiate the terms, submits the request to the service providing organization in
writing.
Requirement Gathering-This step onwards the software development team
works to carry on the project. The team holds discussions with various
stakeholders from problem domain and tries to bring out as much information
as possible on their requirements. The requirements are contemplated and
segregated into user requirements, system requirements and functional
requirements. The requirements are collected using a number of practices as
given –
 studying the existing or obsolete system and software,
 conducting interviews of users and developers,
 referring to the database or
 collecting answers from the questionnaires.
Feasibility Study-After requirement gathering, the team comes up with a rough
plan of software process. At this step the team analyzes if a software can be
designed to fulfill all requirements of the user, and if there is any possibility of
software being no more useful. It is also analyzed if the project is financially,
practically, and technologically feasible for the organization to take up. There are
many algorithms available, which help the developers to conclude the feasibility
of a software project.
System Analysis-At this step the developers decide a roadmap of their plan and
try to bring up the best software model suitable for the project. System analysis
includes understanding of software product limitations, learning system related
problems or changes to be done in existing systems beforehand, identifying and
addressing the impact of project on organization and personnel etc. The project
team analyzes the scope of the project and plans the schedule and resources
accordingly.
Software Design-Next step is to bring down whole knowledge of requirements
and analysis on the desk and design the software product. The inputs from users
and information gathered in requirement gathering phase are the inputs of this
step. The output of this step comes in the form of two designs; logical design,
and physical design. Engineers produce meta-data and data dictionaries, logical
diagrams, data-flow diagrams, and in some cases pseudo codes.
Coding- This step is also known as programming phase. The implementation of
software design starts in terms of writing program code in the suitable
programming language and developing error-free executable programs
efficiently.
Testing-An estimate says that 50% of whole software development process
should be tested. Errors may ruin the software from critical level to its own
removal.Software testing is done while coding by the developers and thorough
testing is conducted by testing experts at various levels of code such as module
testing,program testing, product testing, in-house testing, and testing the
product at user’s end. Early discovery of errors and their remedy is the key to
reliable software.
Integration-Software may need to be integrated with the libraries, databases,
and other program(s). This stage of SDLC is involved in the integration of
software with outer world entities.
Implementation-This means installing the software on user machines. At times,
software needs post-installation configurations at user end. Software is tested
for portability and adaptability and integration related issues are solved during
implementation.
Operation and Maintenance-This phase confirms the software operation in
terms of more efficiency and less errors. If required, the users are trained on, or
aided with the documentation on how to operate the software and how to keep
the software operational. The software is maintained timely by updating the
code according to the changes taking place in user end environment or
technology. This phase may face challenges from hidden bugs and real-world
unidentified problems.

SDLC Models and Method


Software Development Paradigm-The software development paradigm
helps a developer to select a strategy to develop the software. A software
development paradigm has its own set of tools, methods, and procedures,
which are expressed clearly and defines software development life cycle. A few
of software development paradigms or process models are defined as follows:
Waterfall Model-Waterfall model is the simplest model of software
development paradigm. All the phases of SDLC will function one after another in
linear manner. That is, when the first phase is finished then only the second
phase will start and so on.
Prototyping Model -Prototyping Model is a software development model in which
prototype is built, tested, and reworked until an acceptable prototype is achieved.
It also creates base to produce the final system or software. It works best in
scenarios where the project’s requirements are not known in detail. It is an
iterative, trial and error method which takes place between developer and client.
Prototyping Model Phases

Iterative Model-
This model leads the software development process in iterations. It projects the
process of development in cyclic manner repeating every step after every cycle
of
SDLC process.

The software is first developed on very small scale and all the steps are followed
which are taken into consideration. Then, on every next iteration, more features
and modules are designed, coded, tested, and added to the software. Every
cycle
produces a software, which is complete in itself and has more features and
capabilities than that of the previous one.
After each iteration, the management team can do work on risk management
and
prepare for the next iteration. Because a cycle includes small portion of whole
software process, it is easier to manage the development process but it
consumes
more resources.
Spiral Model-Spiral model is a combination of both, iterative model Prototype
model and one of the SDLC model. It can be seen as if you choose one SDLC
model and combined it with cyclic process (iterative model).
This model considers risk, which often goes un-noticed by most other models.
The
model starts with determining objectives and constraints of the software at the
start of one iteration. Next phase is of prototyping the software. This includes
risk
analysis. Then one standard SDLC model is used to build the software. In the
fourth phase of the plan of next iteration is prepared.
V – model-The major drawback of waterfall model is we move to the next stage
only when the previous one is finished and there was no chance to go back if
something isfound wrong in later stages. V-Model provides means of testing of
software at each stage in reverse manner.

At every stage, test plans and test cases are created to verify and validate the
product according to the requirement of that stage. For example, in requirement
gathering stage the test team prepares all the test cases in correspondence to
the
requirements. Later, when the product is developed and is ready for testing, test
cases of this stage verify the software against its validity towards requirements
at
this stage.
This makes both verification and validation go in parallel. This model is also
known
as verification and validation model.
Big Bang Model-This model is the simplest model in its form. It requires little
put
planning, lots of programming and lots of funds. This model is conceptualized
around the big bang of universe. As scientists say that after big bang lots of
galaxies, planets, and stars evolved just as an event. Likewise, if we together lots
of programming and funds, you may achieve the best software product.

For this model, very small amount of planning is required. It does not follow any
process, or at times the customer is not sure about the requirements and future
needs. So the input requirements are arbitrary.
This model is not suitable for large software projects but good one for learning
and experimenting.

Software Project Management:-


Software Project-A Software Project is the complete procedure of software
development from requirement gathering to testing and maintenance, carried
out according to the execution methodologies, in a specified period of time to
achieve intended software product.
What is software project management?

Software project management is an art and discipline of


planning and supervising software projects. It is a sub-discipline
of software project management in which software projects
planned, implemented, monitored and controlled.

It is a procedure of managing, allocating and timing resources to


develop computer software that fulfills requirements.

In software Project Management, the client and the developers


need to know the length, period and cost of the project.

Project Estimation-For an effective management, accurate estimation of


various measures is a must. With the correct estimation, managers can manage
and control the project more efficiently and effectively.
Project estimation may involve the following:
Software size estimation-Software size may be estimated either in terms of
KLOC (Kilo Line of Code) or by calculating number of function points in the
software. Lines of code depend upon coding practices. Function points vary
according to the user or software requirement.
Effort estimation-The manager estimates efforts in terms of personnel
requirement and man-hour required to produce the software. For effort
estimation software size should be known. This can either be derived by
manager’s experience, historical data of organization, or software size can be
converted into efforts by using some standard formulae.
Time estimation-Once size and efforts are estimated, the time required to
produce the software can be estimated. Efforts required is segregated into sub
categories as per the requirement specifications and interdependency of various
components of software. Software tasks are divided into smaller tasks, activities
or events by Work Breakthrough Structure (WBS). The tasks are scheduled on
day-to-day basis or in calendar months.The sum of time required to complete all
tasks in hours or days is the total time invested to complete the project.
Cost estimation-This might be considered as the most difficult of all because it
depends on more elements than any of the previous ones. For estimating
project cost, it is required to consider -
 Size of the software
 Software quality
 Hardware
 Additional software or tools, licenses etc.
 Skilled personnel with task-specific skills
 Travel involved
 Communication
 Training and support

Project Estimation Techniques:


We discussed various parameters involving project estimation such as size,
effort,
time and cost.
Project manager can estimate the listed factors using two broadly recognized
techniques –
Decomposition Technique-This technique assumes the software as a product of
various compositions.There are two main models -
 Line of Code: Here the estimation is done on behalf of number of line of
codes in the software product.
 Function Points: Here the estimation is done on behalf of number of
function points in the software product.
Empirical Estimation Technique-This technique uses empirically derived
formulae to make estimation.These formulae are based on LOC or FPs.
Putnam Model-This model is made by Lawrence H. Putnam, which is based on
Norden’s frequency distribution (Rayleigh curve). Putnam model maps time and
efforts required with software size.
COCOMO-COCOMO stands for Constructive Cost Model, developed by Barry W.
Boehm. It divides the software product into three categories of software:
organic, semi-detached, and embedded.

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