TTL M5
TTL M5
Lesson 1
Examples:
2.) E-books and PDFs – Digital versions of textbooks, academic papers, and other
reading materials that can be accessed on electronic devices.
Examples:
Examples:
4.) Interactive Applications – Digital tools and applications that provide hands-on
learning experiences.
Examples:
Examples:
Lesson 2
1.) Textbooks – Printed books that provide structured lessons, exercises, and
explanations. They serve as the primary source of information in many classrooms.
2.) Charts and Posters – Visual aids that summarize key concepts, making them
easier to understand and remember.
3.) Flashcards – Small, portable cards used for memorization and drills, often
employed in language learning and math.
4.) Manipulatives – Physical objects like counting cubes for math, globe models for
geography, or anatomical models for biology, which help students grasp abstract
concepts.
5.) Chalkboard and Whiteboard – Traditional tools for writing, drawing, and
illustrating concepts during classroom discussions.
LEARNING ACTIVITIES:
1. What are the advantages and disadvantages of using digital learning resources?
3. How can teachers balance the use of digital and conventional learning materials
in the class?
REFERENCES
Brown, A., & Green, T. (2024). The essentials of instructional design: Connecting
fundamental principles with process and practice (5th ed.). Routledge.
https://www.routledge.com/The-Essentials-of-Instructional-Design-Connecting-
Fundamental-Principles-with-Process-and-Practice/Brown-Green/p/book/
9781032520018
Reiser, R. A., & Dempsey, J. V. (2017). Trends and issues in instructional design and
technology (4th ed.). Pearson.
https://www.pearson.com/store/p/trends-and-issues-in-instructional-design-and-
technology/P100000206641