BHASKARCG
BHASKARCG
1. Aim: a). Apply the Cohen-Sutherland Line Clipping algorithm to clip a line
intersecting at one point with a given window.
b). Apply the Cohen-Sutherland Line Clipping algorithm to clip a line intersecting at
two or more points with a given window
2. Objective: To clip a line intersecting at a single point and two or more points with a
window using the Cohen-Sutherland Line Clipping algorithm.
3. Implementation/Code:
a). For One Point
#include <stdio.h>
#include <conio.h>
#include <graphics.h>
// Perform clipping
if ((start[2] == 0) && (start[3] == 1)) {
x1 = x1 + (ymin - y1) / m;
y1 = ymin;
}
if ((end[2] == 0) && (end[3] == 1)) {
x2 = x2 + (ymin - y2) / m;
y2 = ymin;
}
if ((start[2] == 1) && (start[3] == 0)) {
x1 = x1 + (ymax - y1) / m;
y1 = ymax;
}
if ((end[2] == 1) && (end[3] == 0)) {
x2 = x2 + (ymax - y2) / m;
y2 = ymax;
}
if ((start[1] == 0) && (start[0] == 1)) {
y1 = y1 + m * (xmin - x1);
x1 = xmin;
}
if ((end[1] == 0) && (end[0] == 1)) {
y2 = y2 + m * (xmin - x2);
x2 = xmin;
}
if ((start[1] == 1) && (start[0] == 0)) {
y1 = y1 + m * (xmax - x1);
x1 = xmax;
}
if ((end[1] == 1) && (end[0] == 0)) {
y2 = y2 + m * (xmax - x2);
DEPARTMENT OF
COMPUTER SCIENCE & ENGINEERING
x2 = xmax;
}
getch();
closegraph();
}
void main() {
int gd = DETECT, gm;
float i, xmax, ymax, xmin, ymin, x1, y1, x2, y2, m;
float start[4], end[4], code[4];
// Perform clipping
if ((start[2] == 0) && (start[3] == 1)) {
x1 = x1 + (ymin - y1) / m;
y1 = ymin;
}
if ((end[2] == 0) && (end[3] == 1)) {
x2 = x2 + (ymin - y2) / m;
y2 = ymin;
}
if ((start[2] == 1) && (start[3] == 0)) {
x1 = x1 + (ymax - y1) / m;
y1 = ymax;
}
if ((end[2] == 1) && (end[3] == 0)) {
x2 = x2 + (ymax - y2) / m;
y2 = ymax;
}
if ((start[1] == 0) && (start[0] == 1)) {
y1 = y1 + m * (xmin - x1);
x1 = xmin;
}
if ((end[1] == 0) && (end[0] == 1)) {
y2 = y2 + m * (xmin - x2);
x2 = xmin;
}
if ((start[1] == 1) && (start[0] == 0)) {
y1 = y1 + m * (xmax - x1);
x1 = xmax;
}
if ((end[1] == 1) && (end[0] == 0)) {
y2 = y2 + m * (xmax - x2);
DEPARTMENT OF
COMPUTER SCIENCE & ENGINEERING
x2 = xmax;
}
getch();
closegraph();
}
4. Output
a). For One Points
a).
DEPARTMENT OF
COMPUTER SCIENCE & ENGINEERING
b).
DEPARTMENT OF
5. Learning Outcome
• Understanding Line Clipping – Learned Cohen-Sutherland algorithm, region
codes, and clipping logic.
• Debugging C Graphics – Fixed division by zero, logical errors, and improved
code efficiency.
• Graphics Implementation – Used Turbo C++ functions to create and modify
viewport-based line rendering.