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SOLUSIONS

The document outlines various activities focused on exploring number sequences, patterns, and mathematical rules. Each activity includes examples, rules, and outputs related to arithmetic operations, sequences, and patterns in numbers. The activities aim to enhance understanding of mathematical concepts through practical exercises and examples.

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Albert Maleka
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0% found this document useful (0 votes)
6 views4 pages

SOLUSIONS

The document outlines various activities focused on exploring number sequences, patterns, and mathematical rules. Each activity includes examples, rules, and outputs related to arithmetic operations, sequences, and patterns in numbers. The activities aim to enhance understanding of mathematical concepts through practical exercises and examples.

Uploaded by

Albert Maleka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SOLUSIONS

Activity 1: Exploring Number Sequences

1. 26, 37
2. Rule: Add 3, then 5, then 7, then 9...
3. Next two numbers: 26, 37
4. Example: 1, 4, 9, 16 (Add 3, 5, 7)
5. Pattern increases by odd numbers each time.

Activity 2: Sequences with Squares

1. 1, 4, 9, 16, 25
2. Differences: 3, 5, 7, 9
3. 36, 49
4. Example: 64, 81, 100
5. Square numbers increase by odd numbers.

Activity 3: Flow Diagram Basics (Rule: ×2 +1)

1. 7
2. 11
3. 6 (Reverse: (13 - 1) ÷ 2)
4. Rule: Double the number and add 1
5. 21

Activity 4: Patterns in Tables

1. Depends on pattern – assuming ×2: 10


2. Rule: Multiply by 2
3. 12
4. 7
5. Output = Input × 2

Activity 5: Pattern from Shapes (e.g. triangles)

1. 12
2. 21
3. Rule: Multiply number of triangles by 3
4. Number sentence: Sides = Triangles × 3
5. Each triangle has 3 sides

Activity 6: Create Your Own Sequence


1. Example: Start with 4, add 3: 4, 7, 10, 13, 16
2. First five terms: See above
3. Rule: Add 3
4. Table: Inputs 1–5; Outputs: 4, 7, 10, 13, 16
5. Pattern: Adding the same number repeatedly

Activity 7: Input/Output Table Practice (Rule: ×2 +1)

1. 11
2. Rule: Multiply by 2, add 1
3. Number sentence: Output = Input × 2 + 1
4. 7
5. Pattern: Double the number, then add 1

Activity 8: Equivalent Rules

1. Rule A: 2×3 - 1 = 5, Rule B: (2+5)×2 = 14


2. Rule A: 14, Rule B: 20
3. Not equivalent – give different outputs
4. Rule A: 3×10 - 1 = 29, Rule B: (10+5)×2 = 30
5. Rule B grows faster

Activity 9: Patterns with Multiples

1. 4, 8, 12, 16, 20
2. Difference: +4
3. Rule: Add 4 each time
4. Table: Inputs 1–5 → Outputs: 4, 8, 12, 16, 20
5. Sentence: Each output is 4 times the input

Activity 10: Decreasing Pattern

1. Pattern: Subtract 10, 9, 8...


2. 66, 59
3. Rule: Subtracting decreasing numbers
4. Flow: Input - (pattern step)
5. Observed difference reduces by 1

Activity 11: Number Sentence Translation

1. (3 + 4) × 2 = 14
2. (6 + 4) × 2 = 20
3. 18 ÷ 2 = 9, 9 - 4 = 5
4. Rule: Add 4 then multiply by 2
5. Example: Rule: +5 then ×3 → (2+5)×3 = 21

Activity 12: Non-Constant Patterns

1. Differences: +1, +2, +3, +4...


2. Next numbers: 16, 22
3. Rule: Add increasing numbers
4. Table: Inputs 1–6 → Outputs: 1, 2, 4, 7, 11, 16
5. Yes – increasing differences

Activity 13: Patterns in Money

1. R10
2. R12
3. Rule: Add R2 each time
4. Flow: +2
5. Number sentence: Value = Input × 2

Activity 14: Verbal to Table ("start at 3 and multiply by 5")

1. 15, 20, 25, 30, 35


2. Table: 1 → 15, 2 → 20, ...
3. Sentence: Output = Input × 5
4. Flow diagram: Input → ×5 → Output
5. Each input is multiplied by 5

Activity 15: Flow Diagram Reversal (×4 - 2)

1. (5×4)-2 = 18
2. (18+2) ÷ 4 = 5
3. Rule: Multiply by 4, subtract 2
4. Table: Inputs 1–5 → Outputs: 2, 6, 10, 14, 18
5. No – ×3 + 2 gives different result

Activity 16: Creative Rule Making (e.g. ×2 +3)

1. Rule: ×2 +3
2. Inputs: 1→5, 2→7, 3→9, 4→11, 5→13
3. Table: See above
4. Flow: Input → ×2 → +3 → Output
5. Verbal: Double the input then add 3
Activity 17: Double Pattern

1. Rule: Double each term


2. Next terms: 32, 64
3. Multiplicative
4. Each term = previous ×2
5. New pattern: 3, 6, 12, 24...

Activity 18: Odd Pattern (1, 4, 9, 16, 25)

1. Square numbers
2. Table: Inputs 1–5 → Outputs: 1, 4, 9, 16, 25
3. Rule: Output = Input × Input
4. Flow: Input → ×Self → Output
5. Pattern: Each output is a square of the input

Activity 19: Comparing Patterns

1. Output A = Input ×2; Output B = Input ×3


2. Rule A: ×2, Rule B: ×3
3. Not the same
4. B increases faster
5. A: Double the input; B: Triple the input

Activity 20: Real-life Pattern (Bicycles and wheels)

1. 6 wheels
2. 10 wheels
3. Table: 1→2, 2→4, 3→6, 4→8, 5→10
4. Number sentence: Wheels = Bicycles × 2
5. Rule: Multiply number of bikes by 2

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