patchma builder
patchma builder
"btn(\"",
"\"), function()\nlocal t=reanimate()\nif type(t)~=\"table\" then return end\nlocal
velbycfrvec=t.velbycfrvec\nlocal raycastlegs=t.raycastlegs\n",
"\nlocal setWalkSpeed=t.setWalkSpeed\nlocal setJumpPower=t.setJumpPower\
nsetWalkSpeed(",
")\nsetJumpPower(",
")\nt.addmode(\"default\", {\nidle = function()\nlocal rY, lY = raycastlegs()\n",
"\nend,\nwalk = function()\nlocal fw, rt = velbycfrvec()\n",
"\nend,\njump = function()\nlocal fw, rt = velbycfrvec()\n",
"\nend,\nfall = function()\nlocal fw, rt = velbycfrvec()\n",
"/nend\n})/nend)"
}
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script
has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = "patchma builder", -- Create a custom folder for your hub/game
FileName = "v1"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their
executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},