Animation Booklet
Animation Booklet
Introduction to ANIMATE CC
What is ADOBE ANIMATE?
Animate CC is a powerful tool created by Macromedia that has overcome the best expectations of
its creators.
Macromedia Adobe Animate was originally created in an effort to realize colorful animations for the
web as well as to create animated GIFs.
Designers, web professionals and amateurs have selected Animate CC by many reasons. Further
we will see why Animate CC is interesting.
Animate CC Interface
Animate CC counts with the most handy and intuitive environment or working interface. Moreover
it has an advantage it makes easier to assuming Adobe Animate, and faster its management and
control. We will see this after opening Animate CC for the first time:
During the course we will work with the trial version of Adobe Animate.
In the image you can see the interface, we can see it just opening the Adobe Animate program.
Adobe Animate will remember your preferences and will open the program just as you left it last time
when you used it.
Menu Bar
Timeline
Selection (arrow) Tool : It is the most used tool among all. Its main use is to
select objects, it allows selecting the borders of the objects, the fillings (with only one
click), the borders (with double click), zones on our choice... Moreover, its adequate use
can save time of our work.
Line Tool: It allows creating straight lines in a quick way. The lines are created
as in any program of drawing. Click and drag to show up a straight line until the desired
end point. Once created, the line can be modified just by placing the cursor near the line:
above of the extremes for dragging them, and in any other part near the straight line to
curve it.
Text Tool: It creates a text in the place where we click. Its properties will be
shown in the next theme.
Oval Tool: The Oval Tool enables drawing circles or ellipses in a fast and
simple way.
To practice the handling this Tool, we recommend to do the Exercise of Creating
Oval
To practice the handling this Tool, we recommend to do the Exercise of Filling Color
Oval
Rectangle Tool: Its handling is identical to the Oval Tool, they only differ in the
objects they create.
Pencil Tool: It allows drawing lines, after being drawn you will be able to edit its
shape as you like. The color applied by this Tool can be modified from the Color Mixer
Panel or from the subpanel Colors that is in the Tool Bar.
Brush Tool: Its functionality is equivalent to the pencil, but its stroke is much
more thicker. It is usually useed for fills. We can modify its thickness and stroke shape.
Paint Bucket Tool: It lets you apply fillings to the created objects. Many other
programs of drawing don't allow to apply fillings if a border doesn’t limit the zone, it does.
The color applied by this Tool can be modified from the Colors Mixer Panel or from the
subpanel Colors that are in the Tool Bar.
Eraser Tool: It works like the Brush Tool. Nevertheless its function is to erase
everything what "it draws".
By selecting this Tool, the following images appear on the Options Panel : This is
the Magic Wand Tool, which is so popular in other programs. It lets you make selections according
to the objects color. The third option you have is the following: It allows you to select polygon
shapes.
Ink Bottle Tool: It is used to change quickly the color of a stroke. It is applied to objects with
borders, changes the color of the boundary with one click in the Colors Mixer Panel.
Starting
Adobe Animate provides everything that we might need to create an animation, and, hence, also
all that is related to the texts. However, Adobe Animate was conceived to create graphic animations,
in such a way that it will treat any text as if it were one more object, prepared to be animated if that's
what you want it for. That allows us to animate texts afterwards and to easily create spectacular
animations. Adobe Animate distinguishes among 3 types of text: static text or normal; dynamic text;
and input text (in order the user to introduce the date, for example), it can also create text that
supports HTML format, etc...
Text Properties
In order to write we have to click on the Text Tool and then on the point of
the stage in which we want to start writing.
To learn more about How to write texts visit our Advanced Page
The Properties Panel contains the main properties of all the objects that
we'll use during our movie. So if we select a text, we can see whatever we need
to know about our text. If we have experience using Adobe Animate 5, we'll
notice that all the properties met before in the Character
Panels and Paragraph, are now grouped in the Properties Panel.
Properties Panel
Let's see inside out the Properties Panel:
Configuration: There are the classical options that allow to convert the text
in Bold (B), Cursive (I), or to change the text color and size.
Other Properties: Given the fact that Adobe Animate handles the
texts as objects, these also have width, height and coordinates. We can modify them.
Starting
Who would be able to see a mute movie? And a spectacular animation without sound?
Adobe Animate allows us to insert any sound that we want in our movies (.wav, .aiff y .mp3) in a
quick and easy way
mporting Sounds
If you had once intended to add a sound to your animation probably Adobe Animate would
have disappointed you a lot by not achieving it. This is due to the fact that it is not taken into account
that to be able to use an object in our movie: either we create it ourselves (how we have done until
now) or we get it in any other way, and then we insert it in our movie.
This last is called "Import" and it can be done with sound, graphics, and even with other Adobe
Animate movies. Hence, to import, you just notify Adobe Animate to add a determined file to our
movie for use it whenever you want. In fact, the file is added to our Library, that is the Panel in
which are all the objects that contribute in the movie (we'll see this Panel further).
So then if we want to handle a sound in our movie, we have to import it beforehand.
Once it is imported, we'll be able to use it with total freedom.
Sounds Properties
In Adobe Animate, as well as in Adobe Animate MX 2004, we can publish all referring to the
sounds from the Properties Panel. Here we have all that is necessary to insert, modify and edit
the sound that we terminate to import. If we have not imported any sound, we will notice that we
cannot select anything in this panel, it's enough to insert it in order that it changes.
In order to work with sounds, we have to click in a frame of our movie. After doing this,
the Properties Panel takes the following appearance:
Groups
A Group is nothing more than a set of objects. However, not each set of objects forms a group,
because to create a group, we must to indicate it to Adobe Animate. For that, select the enclosed
objects that we want to be member of a group and then click the Menu. Modify → Group.
After doing this we'll observe that the texture disappear indicating selected objects and that the
group happens to be a "whole", since it is impossible to choose one of its members without selecting
others as well. In addition, by default, the blue rectangle occurs that encloses the group, outlining it.
A Paragraph is nothing more that a set of characters with common properties for all of them.
These paragraphs admit certain options that allow us to work with text blocks. The Properties
Panel provides us the following options to work with paragraphs (between others).
Align Left: All the lines will begin as far as possible to the left (within the defined text frame).
Center: The lines are distributed to the right and to the left from the middle Paragraph point.
Align right: All the lines will begin as far as possible to the right (within the box of defined
text).
Justify: The text is widen if it is necessary in such a way that there cannot be spaces in any
of its limits.
We use co
Unit 8. Layers (I)
Here you can change different options about the layer, like its name or color. You can also lock or hide it.
Look how to do it
When we see the animations we'll make examples of them and we will see the real potential of this
type of symbols.
Import and Export Movie Clips from Library
As for all the Clip symbols are stored in the document library when they are created. It’s very
important because clips are usually very reusable. In order to import movies clips first we must open
the library where it is.
We've seen in the Symbols unit, two types of libraries: those that are associated with documents
or other movies; and the ones that have Adobe Animate. So, we can't only use symbols from the
same document but also Import them from other documents from our hard disc, in the end it
results to be very usefull. It’s obvious that the exporting to the library is automatic, because Adobe
Animate leaves created objects in the library in order to reuse them.
To import a Clip from a file on the hard disk we must go to the menu File → Import → Open
External Library, select Adobe Animate File (.fla) from which we want to import its library symbols
and press Open.
The Library will appear with its corresponding list of graphics, buttons and clips from the selected
document.
It's important to emphasize that when we insert a Clip from a library, all the symbols that it contains,
including clips, will be imported as well.
Now we'll show an example in which we will see how to import clips in this way, apart from verifying
the clips properties and its independent timelines by the simultaneous reproduction of two movies and
creating a quite showy effect by using “apparently” only one frame.
.
Video tutorials
2. Animation Basics
https://www.youtube.com/watch?v=YxI0dqT04Yc