Advantages of Visual Communicatio1
Advantages of Visual Communicatio1
Visual language:
Visual language is the set of signs used to encode the elements that have been seen.
It is subject to certain semiotic rules because it is a system of sign that must be code
(by the designer) and decoded (by the user) who share the visual for communication
Semiotic – study of symbols (logos, codes ’gestures).
Graphic design:
Graphic design takes ideas, concept, text and images and presents them in a visually
engaging from through print, electronic or other media.
Using a form of visual communication like making a poster, type a variety of
communication tools in order to convey a message from a client to the specific
audience.
Tools- images and typography.
CHILIS
Image must carry the entire message
along with some words
Designers archive this by selecting the right fonts lettering and print types.
F-Facebook T-twitter
Images + typography
Illustration } fonts
Fine
Graphic designer:
Role
2. Executing the job
Design as art:
Purpose is different:
Design has the utilitarian purpose, whereas art is created as an end in itself. Design
is consumed with a purpose but art design expires a concept.
Artist uses his or her talent to manifest ideas and feeling and to share the work
with others.
Recourse is different:
Designers typically start with assets provided by projects sponser.they may be
given branding guidelines, photographs. Or content to work.
Art design typically starts with a blank sheet of paper.
Graphic tablets:
A digital tablet provides flat drawing surfaces for drawing with a digital pen.
Creating graphic with a digital tablet feels like using a pencil.
Adobe Photoshop:
Photoshop is the graphic editing tool for professional designers because of its
powerful features and capabilities.
Illustration software:
Illustration software is designed to create and modify vector graphics,
which are scalable to any size, icons, computer- instructed people and
object are often created as vector graphics.
1. Adobe illustrator:
Illustrator allows drawing with points, lines and curves to create
path that that become objects.
Objects are easy to select and modify every element can be
resized
2. Corel draw:
Best alternative to illustrator. It meets all the needs of the designer.
3. Ink space:
Ink space doesn’t have all the capabilities and features of illustrator or
coral draw, but can complete most of the drawing task with ink space.
Brainstorming:
Discus a problem and suggest solutions by talking with other people
Mind mapping:
An image that contains any sort of graphical elements to express an idea
SWOT analysis:
Strength, weakness, opportunities, and threats analysis is a technique for
assessing the business.
Wicked problem:
Problems with many interdependent factors, impossible to solve.
Because the factor are often incomplete and difficult to define.
Solving wicked problems requires a deep understanding and an
innovative approach.
Find simplicity
Innovative solutions
Client experience
Strategy of innovation:
Design thinking is a non- linear, iterative process that teams use to understand users,
challenge assumptions, redefine problems and creative innovative solutions to prototype
and test.
Empathize:
Information gathering phase.(understanding the customers view.
Done by interviews group discussions, and observations.
Collection and classification of information from empathize phase.
Ideal customers
Information categorize problems
Ideate:
Real time solution to the problems.
Prototype:
1st version of ideal solution.
Test:
Customers are given feedback.
Designer can ask questions on how to improve the product for better
usage.
Analytical thinking
Analytical thinking:
Involves reasoning that utilizes qualitative methodologies to find solution.
Create something innovative in the present.
Intuitive thinking:
Helps in intention for future. Knowing something without any kind of
reasoning,
Analysis + synthesis = design thinking
Analysis:
Synthesis:
Process of combing the fragmented parts into aggregated whole.
The design thinker start from a big entity called the problem statement
and then end up with another bigger entity (solution)
During synthesis, it is sync with each other and do not lead to conflicts
Image files:
The two main types are raster (bitmap) and vectors( line art)
A raster image is composed of pixels in a grid, where each panel
contains colour information for the reproduction of the image.
Raster has a fixed resolution which means that an enlargement of
the image results in decrease in quality.
Vector image contains many scalable objects that are defined by
mathematical formulas, or paths.
Vector – image – resolution indented. They can be enlarged
infinitely and will remain crisp and clear.
Vectors are used for storing logos as they have no background
colour, can be placed over there artwork.
Elements of design.
A design is the about Line Visual plan which tells lines about
the lines, shapes, colors, textures and spaces.
Lines:
Lines can be horiental, vertical, dotted, zigzag avued, straight,
diagonal, bold. A feeling or emotion.
Lines can show direction, lead the eye, outline an object,
dinned a space and communicate feeling or emotion.
Space:
Color:
Color is described with the words hue value and intensity.
Space:
space refers to the area that a Shape or form occupies
Texture:
Balance:
E:g FAC entry about saving exporting a file and another about exporting a file could be
combined into a single FAQ entry.
Visual unity:
It is described as hainiony.
It can apply to colors, using styles that work well together.
E:g Visual unity Could be considered when choosing two different colors
that need to complement each other (harmony) chewing the dance color for two
different buttons (repetition)
Similar to repetition.
User understands that effects that are close together are related or
similar.
Alignment:
Alignment design elements on a Common axis
It is wed to illustrate the relation between different blocks of text.
Symmetrical
Balance Asymmetrical.
Radial
Symmetrical balance
Mirror image balance. The viral element on other side of the Screen is
mirrored. On the other side
No identical visual elements but can be Similar in number, color, shape and
scale.
Asymmetrical balance:
Kind on both sides of balance that is not identical on both sides of a Central
line. a
It occurs when several smaller visual on one side are the balanced Visual
element one side are balanced by a large visual elements one the other side.
Less planned look and feel.
Radial:
Hierarchy:
Color: Bright Colors typically attract more attention from a distance than the muted ones
Contrast:
Contrast Colors more eye-catching
Alignment:
E g: Painting a portrait of a dog and person, the dog of a should be to the person at the
Correct The scale in relation to the Person’s body should be in a proportion to what we
recognize as human being.
Similarity
Similarity of shape is the weakest grouping strategy, it is best when the color and size of other
elements is uniform or when used in conjunction with size or color.
e.g. white and black maximum opposite visual impact in terms Value..
White has highest and black has Lowest Value in terms of tonality.
But if grey and black are put nearby each other they will produce
Contrast.
Any two colors which are each opposite to other- high Contrast.
Any two nearly colours on the colour wheel will produce low colour
contrast.
There can be contrast of value colour, shape size, line and from.
Emphasis:
Every design needs a point of interest. Emphases are the quality is that
draws the viewers’ attention to a certain part of a design first.
Ways to create emphasis
1. Using a contrast colour
This principle is the tool that highlights and underlines that which is to be
communicated. It is attention observer in one area of presented design.
Visual perception:
Perception:
Perception is a way of interpreting and understanding things It is the ability to hear, see
or become aware of something with the help of the senses.
Visual perception:
It is the ability to perceive, surroundings through the light that enters eyes. The visual
perception of colors, patterns and structures has been of particular interest in relation to graphical
user interfaces (GUIS) because these are perceived exclusively through vision.
Visual Stress:
A Design which cause visual stress to the users by cluttering the design with too
many data points, unwanted design elements and unreadable text.
This lead the user in confusion to understand what the design is tring to convey.
Hue: It refers of the unique characteristics of a color that helps to visually distinguish one
colour from another.it is the pure version.
Saturation:
Saturation level describes a colors tendency to move towards or away from grey.
Technically, it is the amount of grey added to a color.
Brightness or value:
If refers to how light or dark a colour is changes in the brightness value can be achieved
by mixing a colour with black or white.
Colour theories:
1. Additive primaries
2. Subtractive theory
Additive primaries:
Red, green blue (RGB)are the primary colors’ of this theory
additive primary colours represent a component of white light .
When to additive primary colour.they create a subtractive
primary colour.which is brighter than either of its components
Red + green = yellow
Red + blue = magenta Brighter colours
Blue + green = cyan
Eg:TV monitor, computer monitor use RGB Colour Theory.
Subtractive primaries:
magenta
cyan yellow
Colour wheel:
The colour wheel or colour circle is a basic visual device where colours
are organized in a circular manner for understanding fundamental principles of colour
classification arrangements and colour relationship.
Neutral colours:
-Black white and Grey
Neutral may tend toward warm or coal, depending On the Colour that
Surround them.
Designing with color harmonies improves a person's aesthetic experience and Con at
make learning and information gathering ease