G23 Cabinet Class
G23 Cabinet Class
MT 360
v1.1.1
G23 Cabinet
Training Guide
Training Guide: NG 711 sb NexGen II
Warranty
IGT warrants that its products have been manufactured in conformity with all applicable jurisdiction regulations
where this machine is licensed, and that during the warranty periods specified by contract, its products will be
free from defects in workmanship and material. Minor deviations from specifications or descriptions shown in
IGT product literature or service manuals which do not affect the performance of the product are not considered
to be defects in workmanship or materials, and are not covered by this warranty. Operation or maintenance of
the product other than as specified in IGT’s service manuals, and any unauthorized modifications (even if
intended to correct a problem) void all warranties. IGT’s sole duty hereunder is to repair, correct, or, at IGT’s
option, replace defective products or parts during the contract warranty period only.
Information in this document is subject to change without notice and does not represent a commitment on the
part of IGT, a wholly owned subsidiary of International Game Technology. No part of this manual may be
reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and
recording, for any purpose other than the purchaser’s personal use without written permission of IGT.
THE WARRANTIES SET FORTH HEREIN CONSTITUTE IGT’S SOLE AND EXCLUSIVE LIABILITY FOR
DEFECTIVE AND NON–CONFORMING PRODUCTS OR PARTS. ALL OTHER WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL IGT BE LIABLE FOR DIRECT,
INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF
USE, REVENUE OR PROFITS. REMEDIES SET FORTH HEREIN ARE EXCLUSIVE.
Warning!
The following servicing instructions and/or information is for use by QUALIFIED PERSONNEL ONLY.
Each and every use of an IGT trademark contained herein is intended to be protected and all rights are reserved.
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providing training on electronic gaming machines.
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best standards-based training, maximizing customer profitability:
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We are committed to meeting the needs of the customer’s training requirements, from
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We are committed to providing training and support that consistently meets or exceeds
customer expectations.
Customer Services
24-hour Technical Information – For viewing and downloading product information, log
onto IGT’s product information Web site:
E-mail: [email protected]
Tel: 888.777.5101
Fax: 888.999.0668
E-mail: [email protected]
Tel: 866.777.8448
Tel: 888.999.1190
Welcome to the Amazing Race G23 course. This course uses a combination of lecture and hands-
on experience to identify and understand the G23 cabinet and the native software functionality.
Lesson 1: Safety
This lesson will be dedicated to the discussion of Safety. Safety not only covers personal safety,
which is of the utmost importance, but will cover machine safety and ESD (Electrostatic
Discharge).
This lesson will be dedicated to the basic operation and components associated with the G23
cabinet.
This section is dedicated to a discussion about the Amazing Race G23 electronic components.
This lesson will be dedicated to the licensing and installation of software on an AVP machine.
Also discussed will be door indicators and license dongle failures.
This lesson provides a comprehensive overview of the Diagnostic 014-04 for IGT’s AVP
(Advanced Video Platform) platform. The Diagnostic 014-04 is used to perform a variety of test,
setup, verification, troubleshooting, installation and removal procedures for the electronic
gaming machine and the array of hardware components and peripheral devices that it supports.
This lesson will be dedicated to the specific information and comprehensive overview to install
and navigate AVP Native software.
Safety
Lesson 1 SAFETY
Lesson Overview
This lesson will be dedicated to the discussion of Safety. Safety not only covers personal safety,
which is of the utmost importance, but will cover machine safety and ESD (Electrostatic
Discharge).
Lesson Objectives
By the end of this lesson, the student will be able to:
• Always remove rings, watches and all metal jewelry when working around or on the
machine
o Metal acts as a conductor and can be very dangerous when working with
energized equipment
• Use proper lifting techniques and be sure to balance the load when lifting heavy items
• Put the back of your hand against the metal chassis of the machine before opening it.
If the machine has no ground, there will be AC voltage on the machine chassis. This
technique will cause your muscles to contract away from the machine rather than
forcing you to hold onto the machine
• Be aware of power access panels and junction box locations and keep the area clear
• If someone has been shocked, separate the victim from the current before performing
first aid. Use rope, wood or any other insulator to pull the victim away if power
cannot be turned off
• Use properly rated fire extinguishers for electrical fires. Never use water since it is an
excellent conductor
• Never stick probes, screwdrivers or metal objects into the machine power supplies
• Observe extreme caution when working with CRT monitors. The voltages held in the
back of a tube are deadly! Do not stick your hands or any metal objects into the back
of the chassis or near the primary anode. Parts of the monitor can hold a charge long
after it has been removed from the machine.
• Bad ground
• Too many machines or other current drawing equipment on the same circuit
1.3 ESD
Electrostatic Discharge is a sudden and momentary electric current that flows between two
objects that have different potentials as the result of direct contact or an electrostatic field. This
force of nature may cause damage to integrated circuits, PROM devices and logic boards that are
particularly sensitive to ESD voltages.
An object develops a charge of static electricity when two materials come into contact and
separate, an affect called tribo-electric charging or charging through friction. It is difficult to
determine the amount of electrical discharge that may occur because charges vary based on the
type of material involved and the friction that takes place. Walking on carpet, combing hair and
unwrapping plastic packaging are examples of actions that cause a static charge in material.
• Keep all electrostatic sensitive parts in their containers until they arrive at a static-
free location
• Always wear safety equipment and place items on a grounded surface after removing
them from their container
• Use an ESD wrist strap and/or grounding mat while working with ESD sensitive
materials. Grounding wrist strap, IGT P/N 61902490. Grounding wrist strap cable,
IGT P/N 61901390. Grounding cable clip, IGT P/N 44600190. These parts are
bundled into the CN 3160 ESD Protection Kit, IGT P/N 61902590
• When handling any static sensitive board, follow these simple rules:
o Leave the board in its sealed protective bag until the time it will be installed and
ensure there are no holes (greater than 1/8 inch) or tears in the bag
o Never lay any static sensitive board on top of any metallic ESD bag
o When handling boards, always use the sides for lifting or moving
o Never lay items such as clear plastics, Styrofoam cups or any other statically
charged items on top of the board
Lesson Objectives
By the end of this lesson, the student will be able to:
2.1 G23
The following illustrations represent each Service Light (candle) pattern and the
conditions represented:
1. This Service Light (Candle) flashes at 250ms to indicate recent access to the Main
door, or at 125ms to indicate recent access to any other door.
2. This Service Light (Candle) flashes at 250ms if the Main door is open or to indicate
recent access. If another door is open, it flashes at 125ms.
Lesson Objectives
By the end of this lesson, the student will be able to describe the following:
3.1.1.3 AVP 3.0 PCI System Interface Card (IGT P/N 754388XXW)
The AVP 3.0 System Interface card provides an interface from the AVP 3.0 processor to
other system devices that were previously integrated into the AVP 2.0 processor board.
The object of this board is to separate basic PC functions from IGT specific functions.
This allows us to have a processor board that is very close to off-the-shelf processor
boards already in the market place. The AVP 3.0 System Interface card is designed to
work with any PCI 33MHz 32-bit capable processor and chip sets with very limited
number of board modifications. In addition, even if no board modifications have been
made, most of the AVP 3.0 registers and functions will be available to the user if plugged
into a standard PCI capable PC. This board is NOT backward compatible with the AVP
2.5 PCI System Interface board (IGT P/N 754373XXW).
The table below describes the connectors on the AVP 3.0 PCI System Interface Card:
The Boot 2 chip does not have a key for position one and does not have any
markings indicating proper alignment. The System Interface card has a notch
outlined at socket U15. The Boot 2 chip has two holes on one end along with a
small triangle on the left side that will line up with the notch on the card for
proper chip placement.
The table below describes the User Input/Operation Indicators and selectors:
The table below describes the connectors associated with the ATX power supply:
The following graphic indicates all of the operating voltages for the AVP ATX Power Supply. The
AVP 3.0 ATX Power Supply has an additional 4-pin 12VDC rail, however; the operating voltages
on the main 24-pin connector are the same.
The board requires +12VDC at J32. +24VDC is not used on the board to power any circuitry but
is distributed to various connectors. The USB hub requires its own supply of +5VDC at J25. The
illustration on the next page shows the overall architecture of the PCB.
There are seven fuses on the board. Two of the fuses are of the automotive type fuse. F1 is a 15
Amp Fast Blow fuse for the +12 VDC. F2 is a 7.5 Amp Fast Blow fuse for +24VDC.
The following information applies to the Tell Tale battery indicator on all distribution and
control boards:
• Slow flash (Long pause between illuminated LED) indicates a good battery
• Opposite flash (Long illuminated LED between short duration of no LED) indicates a
charging battery
The table below describes the connectors and their function on the Widescreen Distribution and
Control board:
Lesson Objectives
By the end of this lesson, the student will be able to:
The set of programs required to install and run the AVP operating system are contained on one
thumb drive which is called the installation device. For Native themes, which is software
specifically written for AVP, the device label will begin with “AI”. The installation device installs
the AVP, CONFIG and QNX programs which are displayed on the Version screen. The
installation device does not reside in the machine, therefore the AI number is not displayed in
the Version screen. The video game program, beginning with “Game”, is provided on an
installation thumb drive device with a label that begins with “GI”. After installation, the hard
drive contains these files:
For emulated programs, which is software written for the 80960 product but has been converted
for use with the AVP, the system installation thumb drive device begins with “AE” and installs
the AVE, CONFIG and QNX programs. The installation device for the emulated game begins
with “GE” which installs the GBE program. After installation, the hard drive contains these files:
• /IGTStorage/Active/Images/OS/QNX6.3-0005.package
• /IGTStorage/Active/Images/OS/QNX6.3-0005.certificate
• /IGTStorage/Active/Images/Games/KBE011-000028.package
• /IGTStorage/Active/Images/Games/KBE011-000028.certificate
• /IGTStorage/Active/Images/Games/GBE011-001S97.package
• /IGTStorage/Active/Images/Games/GBE011-001S97.certificate
• /IGTStorage/Active/Images/AVPConfiguration/CONFIG00000002.package
• /IGTStorage/Active/Images/AVPConfiguration/CONFIG00000002.certificate
• /IGTStorage/Active/Images/AVP/AVE001-00303.package
• /IGTStorage/Active/Images/AVP/AVE001-00303.certificate
• Family 012 – Updates were made to make it possible to put packages on the AVP and
move them around. This was required for the launch of sb1.2 gaming and the
downloading of games to the system
• Family 013 – This family was created due to the need for sliding paytables in multi-
denom support. This family also introduced licensing and AVP 2.5 hardware. Later
releases of Server Based gaming are being released on this family
• Family 014 – Player selectable main menu, dynamic buttons, double up and tournament
capabilities have all been added to the system. All games released on Family 014 will
have support for the different top screens that IGT offers
4: Future Development
-004: Platform
4.3.4 eKeys
Three USB eKeys allow the technician to perform secure functions on the machines.
Installation eKey0003: Allows the software to install on the AVP hard drive
The License Dongle is a USB device that does not contain any verifiable code related to
game play or outcome. It is simply an on/off switch for a particular game theme. The
License Dongle is encrypted so that it cannot be copied. The License Dongle will be
labeled using a sticker similar to what is currently seen on program chips. The License
Dongle is completely hot swappable. That means that it can be inserted and removed
with power applied. Removal of the License Dongle will result in de-activation of the
theme, regardless of the presence of credits. The game theme cannot be enabled or setup
until the License Dongle has been installed. The License Dongle must be inserted into
one of the USB ports and must remain inserted to keep the current theme enabled.
All Family 013 and 14 Native and Family 011 Emulated themes released after the
licensing has been introduced must be supported with a correctly licensed OS, Boot
program set and License Dongle. The families will be discussed later in this section. The
License Dongle is linked to both the Operating System Family and the Theme ID
number. When updating a program set against a CN or IN, the CN or IN will specify if a
new license or Boot program set is required as part of the new program.
Once the License Dongle icon is selected, the following screen will appear:
The following information is a breakdown of the data that is seen on this screen.
Feature Name – (AVP, Native System) the feature name represents what is being
licensed:
Version – (1.0) Feature checkouts include version numbers to ensure that the license
being requested has a version number less than or equal to the version number of the
feature license. This ensures the compatibility with installed software.
Notice – (Copyright 2006, IGT. Issued to California Service) This field is used to hold customer
information as well as a copyright notice.
For Native themes, if the License Dongle should fail or lose communications during game play,
the player can complete that game. After game completion, a license failure message will appear
on the main display and the machine will be disabled. The player will be able to cash out credits
without assistance from floor personnel if the failure occurred with credits on the machine. If
the License Dongle fails during an idle game state, the license failure message will appear on the
main display and the machine will be disabled. The machine will remain in a disabled state until
the error has been corrected.
[P] – Processor
Lesson Objectives
After completion of this lesson, the technician will:
o Testing
o Setup
o Verification
o Troubleshooting
3. Unlock and open the security/card cage door on the Brain Box. For AVP
electronics package 2.0, also remove the USB security plate that conceals
the USB port.
4. Verify the installation of the System Family 013 or 014 secure boot read-
only memory (ROM) devices for select configurations on AVP 2.0, 2.5 or
3.0 (or later) electronics package (refer to the Program Summary Report
for related components and program numbers and ROM type).
For the 2.0 electronics package, insert the six-pin jumper (IGT P/N 607-
846-00) into the six-pin port located behind the card cage door of the
brain box.
For the 2.5 electronics package, insert the six-pin jumper into the two-pin
port located behind the card cage door. A two-pin jumper (IGT P/N 639-
027-90) can also be used. For sbX applications, this is the recommended
jumper.
For the 3.0 (or later) electronics package, toggle the switch located behind
the card cage door.
7. Insert the Diagnostic 014-04 Software thumb drive into any available USB
port.
USB ports behind the card cage door are reserved for the
Diagnostic Security eKey (eKey000004) or other high-
level security devices.
8. Power the machine ON. The AVP Diagnostic Menu appears once the
required Boot ROMs and media are detected upon power-up.
• GAT
• Bill Validator/Printer
• Board Information
• Card Reader
• Coin Devices
• Ethernet
• Feature Self-test
• Input/output
• Light Bezel
• Monitor Info
• Netplex Spectrum
• Speakers
• Version Information
• Video
• Watchdog
The following options are also accessible if the Diagnostic Security eKey (eKey000004)
is inserted:
• Memory Capture
• Netplex Download
• Non-Volatile Storage
• Package Removal
• Wipe the hard drive (in the Non-Volatile Storage menu option)
• Package removal
The diagnostic tools are arranged in a menu format on the primary display located in the
machine's main enclosure. The accessible menu options are displayed as active
touchscreen buttons on the primary display. Menu buttons that are grayed out indicate
restricted options and require the appropriate switch activation or media installation to
access.
Touch a menu option on the screen and release to select and open the window for the
corresponding tool/test. Touch a menu option on the screen and hold to select and view
the item’s description and version number (if available) in the lower pane of the AVP
Diagnostic Menu window.
Windows/tabs
The window for a selected menu option contains a title bar, an upper pane, a main
display and a lower pane:
• The title bar contains the name of the menu or diagnostic tool on the left side and a
screen capture icon (if available) on the right side.
• The lower pane consists of status messages or user information on the left side (if
available) and navigation buttons (Forward/Back) or command buttons (e.g.,
Start/Stop, Quit) on the right side.
Use the scroll bars or the up/down arrow buttons/icons to navigate through the
information displayed when a window contains a scrollable list.
2. Touch the screen capture icon to open the “Specify a destination for the
screen capture...” pop-up box.
4. Use the keyboard/touchpad to enter the filename for the screen image
(saved automatically in TGA format).
5. Touch “Done” in the “Specify a filename...” pop-up box, then touch “Save”
in the “Specify a destination for the screen capture...” pop-up box.
The GAT (Game Authentication Terminal) tool provides a method of validating all
program components, on-demand, via a Microsoft® Windows® application and a
machine-to-PC serial cable connection. Its primary purpose is to identify machines in the
field, including the versions or revision codes of the software components and devices
installed.
1. Connect the RS-232 cable from a serial port on the Brain Box to the serial
port on the PC.
2. Touch the GAT option in the AVP Diagnostic Menu window to open the
GAT window.
3. Open the GAT Terminal Program application on the PC. All packages
installed on the hard drive are displayed.
1. Touch the Bill Validator / Printer button in the AVP Diagnostic Menu
window to open the Bill Validator / Printer window.
3. Touch the “Enable” box to enable the validator and activate the stacking
options/checkboxes (bill or voucher).
4. Insert a bill (any direction) or a voucher (barcode side up) into the bill
acceptor.
The table below describes the status messages that may be displayed.
Message Description
Bill in Escrow The device is validating the bill before it is
accepted and stacked.
Bill Rejected The device detected and rejected an invalid
bill. Try another bill. If the problem
persists, repair the device.
Bill Stacked The inserted bill was successfully stacked.
Device/Driver not Available The device or driver is not installed.
Disabled The device is disabled. (Displayed when
the Enable box is unchecked.)
Download Program Error The program that downloaded to the
printer software failed the checksum test
(disconnect the device to clear the error).
Repeat the download operation.
Enabled The device is enabled. (Displayed when the
Enable box is checked.)
EPROM Check Value Error The device failed the checksum test
(disconnect the device to clear the error).
Repair the device.
Hardware Error The device encountered a hardware error
(disconnect the device to clear the tilt).
Repair the device.
Idle The device is ready to receive data.
n/a The device is reporting no activity.
No Program Downloaded No program downloaded to the device
software (disconnect the bill acceptor to
clear the error). Repeat the download
operation.
NV Data Error The device encountered an error while
accessing non-volatile data (disconnect the
device to clear the error). Repair the device
NV Device Error The device encountered an error while
accessing a non-volatile device (disconnect
the device to clear the error). Repair the
device.
Off-Line The device is disconnected; reconnect. (If
the device is connected and this error is
displayed, repair the device)
Possible Tampering The device detected possible tampering.
Remove any jammed bills/vouchers and
restart the system.
RAM Data Error The device encountered an error while
accessing RAM. Repair the device.
RAM Device Error The device encountered an error while
accessing RAM.
Message Description
Stacker Box Open The stacker box is open (close the box to
clear the error).
Stacker Error An unidentified stacker error occurred.
Stacker Full The stacker mechanism is full. Remove
bills/vouchers from the stacker.
Stacker Lever Jam The stacker lever is jammed. Remove the
bill/voucher from the stacker and clear the
item causing the jam.
Ticket Stacked The voucher was successfully stacked.
Ticket in Escrow The device is validating the voucher before
it is accepted and stacked.
Ticket Rejected The device detected and rejected an invalid
voucher.
Unknown The device is not sending status
information. Data may be corrupted or the
device is malfunctioning.
1. Touch the “Bill Validator / Printer” button in the AVP Diagnostic Menu
window to open the Bill Validator / Printer window.
2. Touch the “Print Test Ticket” button in the Bill Validator / Printer window
to start the test. The printer activity and status are displayed throughout
the test process.
Message Description
Idle The device is ready to receive data.
Invalid The device is not sending status information.
Data may be corrupted or the device is
malfunctioning.
n/a The device is reporting no activity.
Off-line The device is disconnected; reconnect. (If the
device is connected and this status is
displayed, repair the device.)
Printing A voucher is printing.
Test Aborted The test was interrupted.
Message Description
[USB] Door Open The printer door is open. (Close the door to
resume printing.)
[NETPLEX] Download CS Error The program that downloaded to the device
software failed the checksum test (disconnect the
device to clear the error). Repeat the download
operation.
[NETPLEX] EPROM CS Error The device EPROM failed the checksum test.
(Replace the faulty EPROM with one of the same
version and rerun the test.)
[NETPLEX] Hardware Error The device encountered a hardware error
(disconnect the device to clear the tilt). Repair the
device.
Head Disengaged The head is detached. (Reseat the printer head to
clear.)
Head Jam The head is jammed. (Remove the jammed paper
and realign the paper. Close the door to resume
printing.
Head Overheat Jam The device is overheated. When cooled the printer
resumes normal operation.
Message Description
[USB] Missed Top of Form The device did not print at the top of the form.
Check the printer and if necessary check for paper
jams or align/load additional forms.
No available printers detected The device is disconnected or a poor connection
was reported.
[NETPLEX] No Download No program downloaded to the device software
(disconnect the device to clear the error). Repeat
the download operation.
n/a The device is reporting no activity.
No Template The device received instructions to print a
nonexistent template or the print command is not
executing. (If the problem persists, replace the
printer.)
[NETPLEX] NV Data Error The device encountered an error while accessing
non-volatile data (disconnect the device to clear
the error). Repair the device.
[NETPLEX] NV Device Error The device encountered an error while accessing a
non-volatile device (disconnect the device to clear
the error). Repair the device.
Overheat Error The device exceeded its normal operating
temperature range. Normal operation resume
once it is cooled to a temperature within the
range. (If the problem persists, replace the
printer.)
[USB] Paper Feed Error The device is unable to take the paper.
[USB] Paper in Chute Paper has passed the rear sensor and has entered
the chute.
Paper Jam The device has a paper jam. Clear the jam and
realign the paper.
[USB] Paper Low The supply of paper in the bin is low.
Paper Out The supply of paper in the bin is empty. Replace
with a new supply.
Message Description
[USB] Print Job Aborted The test was suspended/interrupted, and the
process was canceled.
Print Job Completed The paper has advanced from the chute; device
successfully completed the print job.
Print Job Timeout The print job canceled because it exceeded the
time allotted to respond to a command.
[USB] Print Past Barcode The barcode printed at the top of the voucher. (No
corrective action required.)
[USB] Printer Buffer Overrun The device received more data than it can process.
Printer Busy A print job is processing. (The message clears
when the job is completed.)
[USB] Printer Received Data The device received data to print a ticket.
[USB] Printer Head Malfunction There is a problem with the printer head and the
ticket cannot print.
[USB] Printer is idle The device is ready to receive data.
[USB] Printer Requires Calibration One or more of the device’s components requires
adjustment and the ticket cannot print.
[USB] Printer to Top of Form The paper has passed the feed sensor and is
starting to print.
[NETPLEX] RAM Data Error The device encountered an error while accessing
RAM. Repair the device.
[NETPLEX] RAM Device Error The device encountered an error while accessing
RAM (disconnect the device to clear he error).
Repair the device.
Shredded Carriage Gear Carrier gear is damaged. (Replace the gear in the
device.)
[NETPLEX] Undefined Char RX The device received an undefined character.
Restart the system. (If the problem persists,
replace the device.)
Unknown Printer Error The device is not sending status information. Data
may be corrupted or the device is malfunctioning.
[USB] Voltage Out of Range The voltage is either too high or too low. Restart
the system. ) If the problem persists, replace the
printer.)
This tool displays information for and the status of the machine’s processor board/CPU
and any expansion boards including temperature, voltage and fan speeds.
5. Touch the “Fan Speeds” tab to view the current, minimum, maximum and
average speed (in RPM) for the CPU fan and the system or chassis fan (if
installed) in the Brain Box.
1. Touch the “Card Reader” button in the AVP Diagnostic Menu window to
open the Card Reader window.
2. Insert a card, magnetic stripe down, into the card reader. The Card
Reader window displays player/property information (e.g., tracking
number, property name) on the associated track (1, 2 or 3).
Message Definition
Invalid Card is unreadable.
Read timeout Card information was not obtained in the time
allotted.
Read failed The card was not read by the device. Replace
the card. If the problem persists, replace the
card reader.
Read complete The device successfully read the player
tracking data stored on the inserted card for
the applicable track (1, 2 or 3).
The table below describes the card reader (device) status messages:
Message Definition
Device Empty No card is inserted.
Front sensor blocked Card was/is partially inserted.
Rear sensor blocked Card was/is fully inserted.
Unknown Card was/is not properly inserted or is an
invalid card.
Touch the “Coin Devices” button in the AVP Diagnostic Menu window to open the Coin
Devices window.
1. Touch the “Enable” box in the Coin Acceptor area of the Coin Devices
window. Un-check the “Divert to Hopper” box to direct coins to the coin
tray.
2. Touch the “Reset Coin Count” button to clear the displayed values and
reset the “Coin In Count” to 0 (zero).
The table below can be used to interpret any resulting status messages:
Message Definition
Coin Cheating Detected The device reported tampering.
Coin Jam Error A coin jammed the hopper optics. Open the door
and remove the coin(s) creating the jam. If the
problem persists, verify the coin acceptor
connection.
Coin Sequence Error A coin did not follow the normal path. Indicates
possible tampering.
Device/Driver not available The device or driver is not installed.
Disconnect Error The device is not properly connected. (Verify the
connection.)
Extra Coin In A valid coin was received while the device was
disabled.
IDLE The device is ready to receive data.
Invalid Coin Detected An unrecognized coin or denomination was passed
through the detector. Possible reasons include an
unrecognized monetary type or denomination or a
fake coin.
Short Coin Error The coin failed to follow its normal path and was
rejected.
1. Touch the “Pay Out 1 Coin” or “Pay Out 10 Coins” button from the Coin
Devices window to start either test. Once the test initiates, the button
value changes to “Stop”. (Touch it again to stop the test.)
a. For each coin dispensed, the Coins Left value decreases by one
while the Coins Paid Out increases by one. The test status is
displayed as “Paying Coins”.
b. For a normal hopper, coin levels register in the Hopper Level area
as percentages determined by the top-level sensor: 100%, less than
100% and empty.
c. For a secure count hopper, coin levels register in the Hopper Level
area as percentages determined by the location of the sensors:
100%, 66%, 33%, less than 33%, n/a and unknown.
Message Definition
Normal Hopper Device is a standard non-sensor mechanical
hopper device or is a secure count hopper
configured with sensor connections disabled.
Secure count hopper Sensor connections are enabled.
The table below describes the hopper (secure count status) messages:
Message Definition
Cash out aborted The test was suspended/interrupted, and the
process was canceled.
Cash out complete The test ended successfully.
Coin Jam Error A coin jammed the hopper optics. Open the door
and remove the coin(s) creating the jam. (If the
problem persists, verify the hopper connection.)
Coin sequence error A coin did not follow the normal path. Indicates
possible tampering.
Coins Paying canceled The test was suspended/interrupted and the
process was canceled.
Message Definition
Device/driver not available The device or driver is not installed
IDLE The device is ready to receive data.
Message Definition
Coin diameter too small A smaller than expected object passed through the
optic sensor (check for coin jam in the optic sensors
field). Clear the object.
Coin diameter too large A larger than expected object passed through the
optic sensor (check for coin jam in the optic sensors
field). Clear the object.
n/a The device is reporting no activity.
No error The test was successfully completed.
Optic problem The optics reported an unknown error.
Optics flooded The optics are detecting too much light.
Reverse coin A coin was returned to the hopper instead of the
tray.
Runaway hopper Device optics and/or equipment cannot shut off due
to malfunction.
2. When the test is complete, the Coins Left field value returns to 10, the
Coins Paid Out field value resets to 0 (zero) and the Test Status field value
is IDLE.
5.3.6 Ethernet
This tool configures and tests the Ethernet port connection over which the machine
communicates with other devices attached to the network.
1. Touch the “Ethernet” button in the AVP Diagnostic Menu window to open
the Ethernet window.
2. Ensure the proper connection from the network to the machine’s RJ-45
network connector.
3. Touch the numeric keypad icon to the right of the edit box to enter/edit
the desired IP address data in the pop-up box for each option. Default
entries for the Netmask (subnet mask), Default Gateway and Broadcast
Address fields are provided.
4. Touch “Done” when finished entering the address or “Cancel” to exit the
touchpad.
5. Repeat the previous steps for other options in the Logic Address Setting
area.
6. Touch “Start”. Once the test initiates, the button value changes to Stop
Test. The number of packages transmitted and received to/from the
machine’s MAC address and Media Rate (bandwidth) is displayed during
the test.
7. Touch “Stop Test” to stop the test or to change the values in the Logic
Address Setting area.
1. Touch the “Feature Self-test” button in the AVP Diagnostic Menu window
to open the Feature Self-test window.
2. Check the desired box (es) associated with the desired feature(s) listed.
Select the “Check All” or “Uncheck All” button to select or de-select all
items listed. Touch the “Previous Page” or “Next Page” button (if
activated) to navigate through the list.
4. Touch “Test”. Once the test initiates, the button value changes to Stop.
(Touch it again to stop the test.)
The table below can be used to interpret any resulting status messages:
Message Definition
Cancelled Self-test Test has stopped.
Device has been detached The device is disconnected.
Not responding No acknowledgement, device is not responding
to the test message.
Self-test has exited Self-test was successful.
Testing… Test is in progress.
Untested Test has not yet started.
Touch the “Input / Output” button in the AVP Diagnostic Menu window to open the
Input / Output window.
1. Touch the “Panel Buttons / Lights” tab in the Input / Output window to
open the Panel Buttons / Lights view.
3. The LED buttons in the Panel Buttons/Lights view are linked to the LEDs
on the Brain Box. Confirm whether the corresponding LED responds by
touching an LED button in the Panel Buttons / Lights view. If both the
button in the Panel Buttons / Lights view and the corresponding LED in
the Brain Box dim, there is a proper connection.
1. Touch the “Doors / Switches” tab in the Input / Output window to open
the Doors / Switches view.
2. Activate/toggle each input device listed in the Doors Closed and Switches
Pressed areas to ensure the proper electronic connection with their
controller board.
3. Touch the “Diverter” button to toggle the coin acceptor's diverter switch.
If the diverter (flap) moves, the connection and hardware are functioning
properly.
To check the status or installation of the batteries and physical (hard) meters:
2. Check the “Cycle” box in the Meters area to test, in sequence, the
connection of each of the machine's mechanical meters.
1. Touch the “Raw I/O” tab from the Input / Output window to open the
Raw I/O view.
1. Touch the “Light Bezel” button in the AVP Diagnostic Menu window to
open the Light Bezel window.
2. To test all patterns and colors for the selected light controllers in their
relative sequence, touch the “Pattern” list item in the Light Pattern Tests
table and touch “Start Test”. Once the test initiates, the button value
changes to “Stop Test”. (Touch it again to stop the test.)
3. To test a specific color, touch the desired color in the Light Pattern Tests
table and touch the “Start Test” button. Once the test initiates, the button
value changes to “Stop Test”. (Touch it again to stop the test.)
This tool makes a copy of the machine's cabinet memory (E2) and/or safe storage
(battery-backup RAM) memory without altering any of the previously saved game
settings or memory.
1. Touch the “Memory Capture” button in the AVP Diagnostic Menu window
to open the Memory Capture window.
The Session Status area shows whether the cabinet memory or safe
storage is detected and the size of the data stored (in bytes).
2. Insert a thumb drive into any open USB port to display the Specify a
destination... pop-up box.
5. Touch “Done” in the Specify a filename... pop-up box, then touch Save in
the Specify a destination... pop-up box.
1. Connect the RS-232 cable from a serial port on the Brain Box to the serial
port on the PC.
2. Open the AVP Memory Dump program on the PC and select the
corresponding serial port from the Communication drop-down menu.
3. Touch the “Memory Capture” button in the AVP Diagnostic Menu window
to open the Memory Capture window.
The Session Status area shows whether the cabinet memory or safe
storage is detected and the size of the data stored (in bytes).
4. Click the “Get Memory” button in the AVP Memory Dump window on the
PC. The status of the retrieval process is displayed on the right side of the
lower pane in the AVP Memory Dump window and the Message Status
area of the Memory Capture window on the machine.
The Capture Success dialog box is displayed once the retrieval process is
complete.
5. Click “Yes” to save the (*.bin) file and specify the filename and destination
when prompted.
1. Touch the “Monitor info” button in the AVP Diagnostic Menu window to
open the Monitor Info window.
This tool installs or updates Netplex devices installed and recognized by the machine.
All compatible devices are listed by the device name and version. “Device
not available”, if displayed, indicates that the device is not installed or is a
non-Netplex device (e.g., a USB device).
This tool displays basic information, clears/wipes the machine’s cabinet memory, safe
storage (Brain Box/RAM) memory and/or the hard drive, or performs a read/write or
power-hit test.
Touch the “Non-Volatile Storage” button in the AVP Diagnostic Menu window to open
the Non-Volatile Storage window.
The Information field for the Cabinet Memory and Safe Storage areas displays the byte
size. In addition, the status of the backup battery for the Brain Box processor board is
displayed (NORMAL, LOW, FAILED or INVALID).
To clear memory:
2. Check the “Wipe” box for each memory option or touch the Select All
button in the lower pane for all memory options displayed.
3. Touch the “Wipe” button. A window containing a progress bar for each
selected test and a progress board for all selected tests is displayed.
Cabinet Memory
5. Touch the “Read/Write Test” button in the Cabinet Memory area of the
Non-Volatile Storage window to open the Cabinet Memory Read/Write
Test view.
A progress bar indicates the status of the process. The test outcome is
displayed in the Results dialog box.
7. If the test was successful, touch “Ok” in the Results dialog box to return to
the Non-Volatile Storage window. Otherwise, record any errors displayed,
and then touch “Ok”.
Safe Storage
9. Touch the “Read/Write Test” button in the Safe Storage area of the Non-
Volatile Storage window to open the Safe Storage Read/Write Test view.
10. Follow the on-screen instructions in the Test Procedures area to complete
the process.
The Safe Storage Error Found pop-up box reports any problems found
during the test.
11. If the test was successful, touch “OK” in the Result dialog box. Otherwise,
record any errors displayed in the Safe Storage Error Found pop-up box
and touch “Close” to return to the Safe Storage Read/Write Test view.
1. Touch the “Power Hit Test” button in the Safe Storage area of the Non-
Volatile Storage window to open the Safe Storage Power Hit Test view.
A progress bar indicates the status of the process. The test outcome is
displayed in the Result dialog box.
The Safe Storage Error Found pop-up box reports any problems found
during the test.
3. If the test was successful, touch “OK” in the Result dialog box. Otherwise,
record any errors displayed in the Safe Storage Error Found pop-up box
and touch “Close” to return to the Safe Storage Read/Write Test view.
This tool removes one or more sets of packages (system, game, feature /.device) from the
machine's hard drive.
To remove packages:
4. To undo the selection and place the selected package(s) back into the
Available Packages: area, touch the “<“button (selected packages) or the
“<<“button (all packages).
5. Touch the “Remove Packages” button to open the dialog box confirming
the package removal and indicating that the package certificates and safe
storage data will also be removed.
A progress bar indicates the status of the removal process and a Result
dialog box confirms the completion of the process or if any errors were
encountered during the removal process.
7. If the test was successful, touch “OK” in the Result dialog box to return to
the Package Removal window. Otherwise, touch “OK” and repeat the
removal process.
5.3.15 Speakers
This tool tests speaker sounds for the left, right and center channels (or all), as well as
master volume.
1. Touch the “Speakers” button in the AVP Diagnostic Menu window to open
the Speakers window.
2. Check the box for each desired channel in the Speaker Channels area or
select “Auto-Test” (default) to test all channels in sequence.
3. Touch “Start”. Once the test initiates, the button value changes to “Stop”.
(Touch it again to stop the test.)
A tune is played for each selected channel and the sequence repeats until
“Stop” is touched.
While the sounds are playing, touch the applicable icon to adjust the
master volume up (+) or down (-).
This tool tests the components and various display and formatting options for the
spectrum display.
To access the tool, touch the Netplex Spectrum button in the AVP Diagnostic Menu
window to open the Netplex Spectrum window.
The “Error: Could not Connect to NETPLEX SPECTRUM DEVICE” is displayed if:
1. Check the desired box in the Display Color area of the Netplex Spectrum
window to view the corresponding color on the display.
3. Touch the desired button in the Text Display area of the Netplex
Spectrum window:
a. Scroll Test: Scrolls text up, down left and right on the display.
6. Check the Odometer Amounts box to view the selected amount as a roll-
up on the display.
7. Touch the “Progressive On” button to view the selections on the display.
Once the test initiates, the button value changes to “Progressive Off”.
(Touch it again to stop the test.)
Found packages are categorized by their applicable status: Active, Download and
Staging:
• Active: the package (system, game, feature/device) is fully installed on the machine
To access the tool, touch the “Version Information” button in the AVP Diagnostic Menu
window to open the Version Information window.
5.3.17.1 Export
To export the desired data:
a. AVP.
b. AVP Configuration.
c. Features.
d. Games.
e. OS.
f. Peripherals.
g. Devices.
3. Touch “Options” in the lower pane of the Version Information window for
export format options: XML (extensible markup language) or CSV
(comma-separated values).
4. Touch the up/down arrow (if enabled) to scroll through the list displayed.
5. Touch the list item for the desired active package(s) or check the “All” box
to select/highlight all active packages displayed across all views/tabs.
6. Insert a thumb drive into any open USB port to display the Specify a
destination... pop-up box.
10. Touch “done” in the Specify a filename... pop-up box, then touch Save in
the Specify a destination... pop-up box.
5.3.17.2 Calculate
To calculate the desired data:
1. Touch the desired tab in the Version Information window to open its
corresponding view:
a. AVP.
b. AVP Configuration.
c. Features.
d. Games.
e. OS.
f. Peripherals.
g. Devices.
2. Touch “Options” in the lower pane of the Version Information window for
the desired verification/authentication algorithm option(s): CRC-32, MD-
5 and/or SHA verification hash results.
3. Touch the list item for the desired active package(s) or check the “All” box
to select/highlight all active packages displayed across all views/tabs.
5.3.18 Video
This tool verifies four-color purity (red, green, blue and white) and the monitor
alignment.
1. Touch the “Video” button in the AVP Diagnostic Menu window to open
the Video window.
2. Touch the “Next” or “Back” button on the Video window’s navigation pane
to navigate through the array of color and line/dot patterns.
Verify that there are no levels of gray present in any single color, and
verify the composite color scheme.
Verify that all lines/dots in their respective grid are visible and clear on
the display.
Touch the screen in the line pattern, dot pattern and color
bar pattern views to display the Video window’s
navigation pane.
5.3.19 Watchdog
This tool ensures the accuracy of the machine motherboard’s watchdog timer chip (used
in the event of a machine lockup) by writing a value to the chip and prompting the
machine to restart after the selected time interval (18ms - 5min).
2. Check the box in the Select a timeout area that corresponds with the
desired time interval.
3. Touch “Start” to initiate the countdown process (in ms) on the timer.
Lesson Objectives
After completion of this lesson, the technician will:
3. Insert the write enable jumper on AVP 2.5 or enable it using the write
enable toggle switch on the AVP 3.0.
5. Insert the diagnostic 014-04 thumb drive into the other USB port behind
the brain box door or any other available USB port on the Cabinet
Distribution and Controller board..
7. Enter the Non-Volitile Storage menu and check the following boxes:
a. Safe Storage.
b. Cabinet Memory.
10. Remove the Diagnostic thumb drive and the Advanced Diagnostic
ekey000004.
11. Insert the AVP Operation System (OS) thumb drive into any USB port.
12. Insert the Installation eKey000003 into the secure USB port behind the
Brain Box door.
13. Monitor the screen and ensure the installation has initialized.
15. When the Game Installation is complete, ensure the entire software set
required for the theme has been installed. Follow these three steps to
complete the installation:
b. Remove eKey000003.
16. Insert the License Dongle into an available USB port on the Cabinet
Distribution and Controller board.
Some screens are for viewing information only. Others are used to perform diagnostic
tests or modify configuration settings.
The bottom row of touchscreen buttons is used to navigate the menu pages and is
referred to as “Navigation Buttons”.
• Once the machine reboots, the following message will be displayed “Configuration
Verification Required”
10. Select and set the Time Zone, Date, and time of the area of the installed
machine.
The Coin Devices Setup screen configures the accounting and reporting method of the machine.
29. In the “Game Setup” screen, select the theme type of the installed media
you want to enable.
30. Ensure the license dongle is inserted by looking at the padlock next to the
theme.
34. Press “Enable Selected Game” to enable the selected paytable on the
desired denominations.
38. Configure the “Comm Setup” screen for the desired configuration.
40. Configure the “Feature Control Setup” to set the communications protocol
that controls the listed features; i.e. voucher in/out, handpay resets.
41. Select “Exit” to end the system initialization menus and to launch the
machine software.
Serial Motor and Light Controller Board (SMLC) (Blackfin Board) (IGT
P/N 755147XXW)
The SMLC board is mounted onto the MLVDS (Multipoint Low Voltage Differential Signaling),
HDMI (High Density Multimedia Interface) CPU to OLED (Organic Light Emitting Diodes)
Board (IGT P/N 754013XXW) and can be called a daughter board. The board is designed with a
16-bit processor and must have a boot chip located in U3. S1 is configured by firmware. There
are no physical settings required.
ConnectorDesignator Description
J3 USB Communications
LEDDesignator Description
DS1 Green, displays the status of the +3.3VDC supply.
DS2 Orange, indicates a USB connection on J3
DS3 Yellow, used by firmware
DS4 Orange, indicates Netplex receive activity
DS5 Orange, indicates Netplex transmit activity
DS6 Red, indicates an ERROR condition
S1 Dip Switch Block
DIP Switches 1 - 4 Configured by Firmware
Reference Description
Designator
J12 Not Used (Clock, XMT, RCV and Strobe data (same data as J11))
LEDs DS2 through DS7 are used to indicate panel identification as set by S1 on the HDMI to
Flex interface board. S1.1 of the HDMI to Flex interface board in the “ON” position is
represented by DS2 turned off. S1.2 of the HDMI to Flex interface board in the “ON” position is
represented by DS3 turned off and so on. DS9 is a green LED and represents power from the
onboard +4.5VDC power supply. DS1 is a green LED and represents power from the onboard
+3.3VDC power supply.
The Dynamic Switch Assembly is comprised of several PCBs located within the plastic housing.
They are as follows:
• Never disconnect or connect a dynamic button to a flex cable with power applied to the
switch assembly. Turn off the machine, remove power from the Blackfin boards or pull
the power connector from the flex I/O card before working with the switch-to-flex cable
connections
• If power to the Blackfin assembly is lost, the machine will not tilt, but it will be
unplayable due to no switch functions
• If the USB connection to the Distribution and Controller Board is lost, all of the switches
will display the IGT logo. All switches will be non-functional
• If the HDMI cable is disconnected from the Flex I/O card, the machine will display a
button panel tilt and will remain tilted until the condition is corrected and the door is
cycled. The switches will start to flash and display CSDA
• All of the switches will flash CSDA when the Blackfin Controller does not have a program
installed or if it has completely failed
• The OLED display in the Dynamic Button can fail but leave the switch active without
causing a Button Panel Tilt on the machine
• If there is a scrambled OLED display, remove power from the switch panel, inspect all of
the flex cable connections and reapply power. Many times a simple power cycle will clear
scrambled switch displays. If the scrambled display does not clear, the switch may have
to be disassembled and the internal connections reseated during reassembly. If the
display is still scrambled, try swapping it with another known good button on the panel.
If the problem follows the switch in question, repair or replace the button. If the problem
does not follow, the problem may be with the flex cable
• A bad connection on one button may cause a scrambled or blacked out display on that
particular button. Moving or reseating that connector while power is applied to the
switch panel may cause the problem to spread by way of corrupted data throughout the
switch panel. If this occurs, remove power from the switch panel, check and secure the
flex cable connections and reapply power. The scrambled displays should clear
The buttons are addressed through the flex cable I/O dip switches and the flex cable