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Boolean Algebra

The document provides an overview of key concepts in computer science, including Boolean algebra, Turing machines, digital systems, computer generations, and architectures like von Neumann and Harvard. It discusses the importance of these concepts in modern computing, detailing their components, advantages, and applications. Additionally, it covers bus systems, conflict resolution methods, and process organization in computer architecture.

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0% found this document useful (0 votes)
5 views57 pages

Boolean Algebra

The document provides an overview of key concepts in computer science, including Boolean algebra, Turing machines, digital systems, computer generations, and architectures like von Neumann and Harvard. It discusses the importance of these concepts in modern computing, detailing their components, advantages, and applications. Additionally, it covers bus systems, conflict resolution methods, and process organization in computer architecture.

Uploaded by

yicoc86443
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Boolean Algebra

Definition

Boolean algebra is a mathematical framework for analyzing and simplifying logic circuits. It involves
operations on binary variables (0 and 1) and is essential for designing digital systems.

Key Operations

1. AND (⋅\cdot⋅): Both inputs must be 1 to result in 1.


o Truth Table:

A B A AND B
0 0 0
0 1 0
1 0 0
1 1 1

2. OR (+): At least one input must be 1 to result in 1.


o Truth Table:

A B A OR B
0 0 0
0 1 1
1 0 1
1 1 1

3. NOT (¬\neg¬): Inverts the input.


o Truth Table:

A NOT A
0 1
1 0

Laws of Boolean Algebra

1. Commutative Law:
A+B=B+AA + B = B + AA+B=B+A, A⋅B=B⋅AA \cdot B = B \cdot AA⋅B=B⋅A
2. Associative Law:
A+(B+C)=(A+B)+CA + (B + C) = (A + B) + CA+(B+C)=(A+B)+C, A⋅(B⋅C)=(A⋅B)⋅CA \cdot (B \cdot C) =
(A \cdot B) \cdot CA⋅(B⋅C)=(A⋅B)⋅C
3. Distributive Law:
A⋅(B+C)=(A⋅B)+(A⋅C)A \cdot (B + C) = (A \cdot B) + (A \cdot C)A⋅(B+C)=(A⋅B)+(A⋅C)

Applications

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1. Simplifying logic gates in circuits.
2. Designing combinational and sequential digital circuits.

2. Turing Machine

Definition

A Turing Machine is a mathematical model of computation that describes a hypothetical machine


capable of executing any algorithm.

Components

1. Tape: Infinite length, divided into cells for reading/writing symbols.


2. Head: Moves left or right to read/write data.
3. States: Determines the current operation based on input.

Example

A Turing Machine solving binary addition:

 Input: 1101 + 1011


 Process: Step-by-step addition with carry.
 Output: 11000

Importance

1. Basis for understanding modern computation.


2. Helps define limits of what computers can solve.

3. Digital System

Definition

A digital system processes digital (discrete) data, typically in binary form (0 and 1). These systems form
the backbone of modern technology.

Components

1. Inputs: Devices like sensors or keyboards.


2. Processors: Perform computations (e.g., microprocessors).
3. Outputs: Deliver results (e.g., displays, actuators).

Examples

1. Digital clocks.
2. Microcontrollers in home appliances.
3. Computers.

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Advantages

1. High speed and reliability.


2. Easy integration with other digital systems.

4. History of Computers

Generations of Computers

1. First Generation (1940-1956):


o Technology: Vacuum tubes.
o Example: ENIAC.
o Characteristics: Large, slow, unreliable.
2. Second Generation (1956-1963):
o Technology: Transistors.
o Example: IBM 1401.
o Characteristics: Smaller, faster, cheaper.
3. Third Generation (1964-1971):
o Technology: Integrated Circuits (ICs).
o Example: IBM 360 series.
o Characteristics: Increased speed and reliability.
4. Fourth Generation (1971-Present):
o Technology: Microprocessors.
o Example: Intel 4004.
o Characteristics: Personal computers, portability.
5. Fifth Generation (Present & Beyond):
o Technology: AI and quantum computing.
o Example: AI systems, quantum computers.

. Fixed Program, Dedicated, Embedded Systems

Fixed Program Computers

 Designed to perform a single, pre-defined task.


 Example: Basic calculators.

Dedicated Systems

 Perform specific functions within a larger system.


 Example: Anti-lock braking system in cars.

Embedded Systems

 Integrated into hardware to control devices.


 Example: Washing machine control boards.

6. Stored-Program General-Purpose Computers

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Definition

General-purpose computers store both instructions and data in the same memory.

Key Features

1. Stored Program Concept: Allows reprogramming for different tasks.


2. General-Purpose: Capable of executing a wide variety of applications.

Examples

1. Personal Computers.
2. Smartphones.

Importance

1. Foundation of modern computing.


2. Enables flexibility in programming and multitasking.

John von Neumann Architecture

Definition

The von Neumann architecture is a computer design model where the program instructions and data
are stored in the same memory space. This design forms the basis of most modern computers.

Key Features

1. Stored-Program Concept: Both instructions and data are stored in the same memory.
2. Single Memory Bus: A single pathway is used for both instructions and data, leading to the "von
Neumann bottleneck."
3. Sequential Execution: Instructions are executed one at a time, in order.

Components

1. Arithmetic Logic Unit (ALU): Performs mathematical and logical operations.


2. Control Unit (CU): Directs the system's operations by interpreting instructions.
3. Memory: Stores instructions and data.
4. Input/Output Devices: Enable communication with external devices.

Diagram
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Input --> Memory <--> CPU <--> Output

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Advantages

1. Simplicity in design.
2. Flexibility for general-purpose computing.

Disadvantages

1. Bottleneck: Limited by the speed of the memory bus.


2. Vulnerable to errors if instructions are overwritten by data.

2. Harvard Architecture

Definition

The Harvard architecture is a computer design where instructions and data are stored in separate
memory spaces, each with its own bus.

Key Features

1. Separate memory for instructions and data.


2. Parallel access to instruction and data memory.

Advantages

1. Faster processing due to parallelism.


2. Reduces the risk of overwriting instructions.

Disadvantages

1. More complex design.


2. Higher cost.

Example

Used in embedded systems and digital signal processors (DSPs).

3. Contributions of Other Pioneers

1. Charles Babbage
o Known as the "Father of the Computer."
o Designed the Analytical Engine, which had key components like memory and a control
unit, precursors to modern computers.

2. Alan Turing
o Conceptualized the Turing Machine, a theoretical model of computation.
o Laid the foundation for algorithm design and computer science.

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3. Howard Aiken
o Developed the Harvard Mark I, one of the first electromechanical computers.
o Influenced the development of the Harvard architecture.

4. Konrad Zuse
o Built the Z3, the first programmable digital computer.
o Introduced binary arithmetic in computing.

5. Gordon Moore
o Co-founder of Intel.
o Proposed Moore’s Law, predicting the doubling of transistors on integrated circuits
approximately every two years.

Comparison: von Neumann vs. Harvard Architecture

Feature von Neumann Architecture Harvard Architecture


Memory Single memory for data & Separate memories for data &
Structure instructions instructions
Bus System Single bus Separate buses
Speed Slower due to bottleneck Faster due to parallelism
Complexity Simpler More complex
Applications General-purpose computers Embedded systems, DSPs

Definition of Bus

A bus is a communication pathway or a group of wires used for data transfer between different
components of a computer system, such as the CPU, memory, and input/output devices.

Types of Buses

1. Data Bus
o Function: Transfers data between the CPU, memory, and I/O devices.
o Width: Measured in bits (e.g., 32-bit or 64-bit); wider buses can transfer more data at
once.
o Example: In a 64-bit processor, the data bus is 64 bits wide, allowing it to transfer 8
bytes simultaneously.

2. Address Bus
o Function: Carries the address of the memory location or I/O device that the CPU wants
to read or write to.
o Width: Determines the maximum addressable memory (e.g., a 32-bit address bus can
address 2322^{32}232 memory locations).

3. Control Bus

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o Function: Carries control signals that coordinate operations between the CPU and other
components.
o Examples of Control Signals: Read/Write, Interrupt Request, Memory Access.

Working of the Bus System

1. Address Phase:
o The CPU places the memory or I/O address on the address bus.
o The control bus specifies whether it’s a read or write operation.

2. Data Phase:
o Data is transferred via the data bus based on the operation specified.
o For a read operation, data flows from memory/I/O to the CPU.
o For a write operation, data flows from the CPU to memory/I/O.

3. Control Signals:
o The control bus ensures synchronization and handles signals like acknowledgment or
interrupts.

Bus Architecture

1. Single Bus Architecture


o All components share a single communication bus.
o Advantages: Simplicity and low cost.
o Disadvantages: Slower performance due to bus contention (one device at a time can
communicate).

2. Multiple Bus Architecture


o Separate buses for different components (e.g., one for memory, one for I/O devices).
o Advantages: Higher performance due to parallel communication.
o Disadvantages: Increased complexity and cost.

Processor Architectures and Buses

John von Neumann Architecture

 Bus System: Single bus for both data and instructions, known as the von Neumann bottleneck.
 Limitation: The shared bus creates a delay when both data and instructions need to be accessed
simultaneously.

Harvard Architecture

 Bus System: Separate buses for data and instructions.


 Advantage: Parallel access improves speed and efficiency, particularly in embedded systems.

Modern Bus Standards

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1. Front-Side Bus (FSB)
o Connects the CPU to the main memory.
o Used in older systems; now replaced by faster alternatives.

2. Peripheral Component Interconnect (PCI)


o Standard for connecting peripherals like graphics cards and network cards.

3. PCI Express (PCIe)


o High-speed bus with point-to-point connections for modern devices.

4. Universal Serial Bus (USB)


o Standard for connecting external devices like flash drives and printers.

5. Advanced Technology Attachment (ATA) / Serial ATA (SATA)


o Used for connecting storage devices like hard drives and SSDs.

Conflict Resolution Methods in Computer Systems

Conflict resolution methods are strategies used to manage and prioritize multiple requests for shared
resources, such as memory, buses, or I/O devices, in a computer system. These methods ensure that the
system operates efficiently without deadlocks or priority inversion.

1. Daisy Chain Method

Definition

The daisy chain method is a priority-based conflict resolution mechanism where devices are connected
sequentially in a chain, and the priority is determined by their position in the chain.

Working

1. A single interrupt request line (IRQ) is shared among all devices.


2. When multiple devices raise an interrupt, the signal propagates along the chain.
3. The device closest to the CPU (highest priority) captures the signal and responds.
4. Other devices wait for their turn as the signal moves down the chain.

Advantages

1. Simple and cost-effective to implement.


2. Prioritization is inherent based on device position.

Disadvantages

1. Fixed priority may lead to starvation of lower-priority devices.


2. Slower response time for devices further down the chain.

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Example

Used in older systems with limited interrupt handling capabilities.

2. Polling Method

Definition

Polling is a method where the CPU actively checks each device in a predefined sequence to see if it
needs attention.

Working

1. The CPU periodically queries devices in a loop.


2. If a device requires service, it sends a signal to the CPU, which stops polling and handles the
request.
3. Once the request is serviced, the CPU resumes polling.

Advantages

1. Simple to implement in software.


2. No additional hardware required.

Disadvantages

1. Inefficient, as the CPU spends time checking devices even when no request exists.
2. High latency for lower-priority devices.

Example

Often used in systems with predictable or low-frequency I/O needs.

3. Fixed Priority Independent Request Method

Definition

This method assigns fixed priorities to each device, and each device has its own dedicated request line
to the CPU.

Working

1. Devices send interrupt requests independently using dedicated lines.


2. The CPU prioritizes requests based on a pre-assigned priority table.
3. Higher-priority devices are serviced first, even if multiple requests are active simultaneously.

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Advantages

1. Fast response to high-priority devices.


2. No starvation of devices, provided priority levels are appropriately configured.

Disadvantages

1. Requires additional hardware for multiple lines.


2. Fixed priorities can lead to priority inversion if not managed carefully.

Example

Used in real-time systems where specific devices (e.g., emergency alarms) need immediate attention.

4. Address Generation and Sequence

Definition

Address generation refers to the creation of memory or device addresses to access resources, while
sequencing ensures the correct order of handling requests.

Working

1. Address Generation:
o The CPU calculates the memory or I/O address using an address bus.
o This address is then matched with the target device or memory location.

2. Sequencing:
o Ensures that requests are serviced in the correct order.
o Example: In polling, the sequence is predefined, whereas in fixed-priority methods, the
sequence is determined by priority levels.

5. Reactivation of Devices

Definition

Reactivation refers to restarting or re-enabling devices after their requests have been serviced.

Working

1. Once a device's request is handled, the CPU sends an acknowledgment signal.


2. The device resets its interrupt request line and resumes normal operation.
3. In cases where multiple devices are pending, the next device in priority or sequence is activated.

Comparison of Methods

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Method Advantages Disadvantages
Daisy Chain Simple, cost-effective Starvation of lower-priority devices
Polling No additional hardware needed Inefficient, high CPU overhead
Fixed Fast response for high-priority devices Requires extra hardware, risk of inversion
Priority

Process Organization in Computer Architecture

Process organization refers to the way a CPU handles processes, including their scheduling, execution,
and communication with memory and I/O devices. It involves the control unit, arithmetic logic unit
(ALU), registers, and their interaction for executing instructions.

Components of Process Organization

1. Control Unit (CU)


o Function: Directs the operation of the processor.
o Tasks: Fetching instructions, decoding them, and managing the execution cycle.
o Works with registers to control the data flow.

2. Arithmetic Logic Unit (ALU)


o Function: Performs arithmetic (addition, subtraction) and logical (AND, OR, NOT)
operations.
o Operates on data stored in registers.

3. Registers
o Temporary storage within the CPU used for fast data access during processing.

Registers in a CPU

Definition of Registers

Registers are small, fast storage locations inside the CPU that hold data, instructions, and addresses
temporarily during execution.

Types of Registers
Register Size (bits) Function
Accumulator (AC) 8, 16, 32, Holds intermediate results of arithmetic and logical
64 operations.
Program Counter (PC) 16, 32, 64 Holds the address of the next instruction to be executed.
Instruction Register (IR) 16, 32, 64 Stores the current instruction being executed.
Memory Address Register 16, 32, 64 Holds the memory address to be accessed.
(MAR)
Memory Data Register 16, 32, 64 Temporarily holds data read from or written to memory.
(MDR)
Stack Pointer (SP) 16, 32 Points to the top of the stack in memory.

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Base Register (BR) 16, 32 Holds the base address for memory access.
General-Purpose Registers 8, 16, 32, Used for temporary storage of data during processing.
(GPR) 64
Status Register / Flags 8, 16 Indicates the state of the processor (e.g., zero, carry,
overflow flags).

Detailed Description of Key Registers

1. Accumulator (AC)
o Size: Depends on the processor architecture (e.g., 8-bit for older CPUs, 32-bit or 64-bit
for modern CPUs).
o Function: Stores the result of operations performed by the ALU.
o Example: After adding two numbers, the result is stored in the accumulator.

2. Program Counter (PC)


o Size: Matches the addressable memory size (e.g., 16-bit for 2162^{16}216 memory
locations).
o Function: Tracks the address of the next instruction to execute.
o Example: In a loop, the PC updates to jump back to the start of the loop.

3. Instruction Register (IR)


o Size: Matches the size of the instruction word (e.g., 32-bit).
o Function: Holds the instruction currently being decoded and executed.

4. Memory Address Register (MAR)


o Size: Matches the memory address size (e.g., 32-bit for a 4 GB address space).
o Function: Sends the address to the memory unit for read/write operations.

5. Memory Data Register (MDR)


o Size: Matches the data bus width (e.g., 32-bit or 64-bit).
o Function: Temporarily stores data read from or written to memory.
o Example: Holds a value fetched from RAM before it’s sent to a register.

6. Stack Pointer (SP)


o Size: 16-bit or 32-bit, depending on the system.
o Function: Points to the current top of the stack.
o Example: Used in function calls and returns to keep track of local variables.

7. General-Purpose Registers (GPR)


o Size: Matches the CPU architecture (e.g., 32-bit or 64-bit).
o Function: Used for storing operands, intermediate results, or addresses.
o Example: In x86 processors, GPRs include EAX, EBX, ECX, EDX.

8. Status Register / Flags


o Size: 8-bit or 16-bit.
o Function: Holds flags that indicate the outcome of operations.

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o Examples of Flags:
 Zero (Z): Set if the result is zero.
 Carry (C): Set if there’s a carry out from the MSB in an addition.
 Overflow (O): Set if an arithmetic operation overflows.

Instruction Execution Cycle and Register Use

1. Fetch
o PC sends the address of the next instruction to memory.
o The instruction is fetched and stored in the IR.

2. Decode
o The IR decodes the instruction into opcode and operands.
o Relevant addresses or data are loaded into GPRs or the AC.

3. Execute
o The ALU performs the operation using data from the AC or GPRs.
o Results are stored back in the AC, GPRs, or memory.

4. Store
o Results are written to memory or I/O devices via the MDR and MAR.

General Register Organization

Definition

The general register organization is a CPU design approach where multiple general-purpose registers
(GPRs) are used for temporary data storage during instruction execution. This organization facilitates
faster data manipulation compared to accessing main memory.

Features of General Register Organization

1. Multiple Registers
o Used to store data and intermediate results during program execution.

2. Instruction Flexibility
o Instructions can directly access registers without needing memory access.
o Example: ADD R1, R2 adds contents of R1 and R2, storing the result in R1.

3. Efficient Data Handling


o Reduces memory bottlenecks by minimizing memory access.

4. Register Addressing
o Registers are typically addressed using a small binary code due to their limited number.

Advantages of General Register Organization

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 Faster Execution: Reduces memory access time.
 Simplified Instructions: Eliminates the need for memory addressing in many operations.
 Efficient Use of CPU: Operations are performed directly on registers.

Stack Organization

Definition

The stack organization is a CPU design where data is stored and retrieved in a last-in, first-out (LIFO)
order using a stack. It uses a special register called the stack pointer (SP) to keep track of the top of the
stack.

Features of Stack Organization

1. LIFO Data Handling


o The most recently pushed data is the first to be popped.

2. Implicit Addressing
o Instructions do not require explicit operands; operations are performed on the top of
the stack.
o Example: ADD pops the top two values, adds them, and pushes the result.

3. Efficient Function Calls


o Used for storing return addresses, local variables, and parameters during function calls.

4. Stack Overflow and Underflow


o Managed through hardware or software to prevent errors when the stack is full or
empty.

Types of Stacks

1. Register Stack
o Implemented using a small set of high-speed registers.
o Limited in size but faster than a memory stack.

2. Memory Stack
o Implemented in main memory.
o Larger in size but slower due to memory access time.

Memory Stack

Definition

A memory stack is a stack implemented in main memory, where a portion of memory is reserved to
store stack data. The stack pointer (SP) is used to point to the top of the stack.

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Working of Memory Stack

1. Push Operation
o Data is placed at the address indicated by the SP, and the SP is decremented (in a
descending stack) or incremented (in an ascending stack).

2. Pop Operation
o Data is retrieved from the address indicated by the SP, and the SP is adjusted
accordingly.

3. Stack Frame
o A portion of the stack used for storing function-specific data like local variables,
parameters, and return addresses.

Advantages of Stack Organization

 Simplifies Instruction Set: Operations like push, pop, and arithmetic are straightforward.
 Supports Recursion: Efficient handling of nested function calls.
 Dynamic Storage Allocation: Automatically adjusts for variable-sized data.

Comparison: General Register vs. Stack Organization

Feature General Register Organization Stack Organization


Data Access Random access using register addresses. LIFO access using push and pop.
Instruction Requires explicit operands. Operands are implicit (top of stack).
Format
Execution Speed Faster due to direct register access. Slower if stack is in memory.
Code Length Longer, as operands must be specified. Shorter due to implicit addressing.
Application General-purpose and high-performance Function calls, recursion, and small
CPUs. CPUs.

Example: Stack vs. General Register

Using Stack

Assume a program to add two numbers:


sql

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PUSH 5
PUSH 10
ADD
POP RESULT
Using General Registers
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LOAD R1, 5
LOAD R2, 10
ADD R1, R2
STORE RESULT, R1
Addressing modes Definition Addressing modes are techniques used in computer architecture to
specify the location of operands (data or instructions) that the CPU needs to process. These modes
determine how the effective address of the data is calculated during program execution.

Key Criteria for Addressing Modes

1. Efficiency: Minimize the number of memory accesses and instruction size.


2. Flexibility: Allow access to various memory locations efficiently.
3. Simplicity: Provide a straightforward mechanism for accessing operands.
4. Functionality: Support different types of operations like direct access, indirect access, and
indexed addressing.

Effective Address

The effective address is the actual memory location from which data is fetched or to which data is
written. It is calculated based on the addressing mode used in the instruction.

Types of Addressing Modes

1. Immediate Addressing Mode


o Definition: The operand is specified explicitly in the instruction.
o Key Information:
 No memory access is required to fetch the operand.
 Used for constants.
o Example:

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ADD R1, #10

Adds the constant 10 to the contents of register R1.

2. Direct Addressing Mode


o Definition: The address of the operand is given directly in the instruction.
o Key Information:
 Requires one memory access to fetch the operand.
 Simple but limited by the size of the address field.
o Example:

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LOAD R1, 5000

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Loads the data at memory location 5000 into R1.

3. Indirect Addressing Mode


o Definition: The instruction contains a pointer to the memory location where the actual
operand address is stored.
o Key Information:
 Requires two memory accesses: one for the address and one for the operand.
 Allows accessing dynamic data structures like linked lists.
o Example:

scss
Copy code
LOAD R1, (5000)

Fetches the address from memory location 5000 and retrieves the data from the
resulting address.

4. Implied Addressing Mode


o Definition: The operand is implied by the instruction and does not need to be specified
explicitly.
o Key Information:
 Used for accumulator-based instructions and stack operations.
 Simplifies instruction decoding.
o Example:

css
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CLEAR

Clears the accumulator.

5. Register Addressing Mode


o Definition: The operand is located in a register, and the register is specified in the
instruction.
o Key Information:
 Fast, as no memory access is required.
 Limited by the number of available registers.
o Example:

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ADD R1, R2

Adds the contents of R2 to R1.

6. Register Indirect Addressing Mode

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o Definition: The register contains the address of the operand.
o Key Information:
 Requires one memory access to fetch the operand.
 Enables accessing data in memory indirectly.
o Example:

scss
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LOAD R1, (R2)

Uses the address in R2 to fetch the operand for R1.

7. Base Register Addressing Mode


o Definition: The effective address is calculated by adding a base register value to the
displacement specified in the instruction.
o Key Information:
 Common in segmented memory systems.
 Base register holds the starting address of a memory segment.
o Example:

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LOAD R1, BASE + 10

Adds 10 to the base register value and fetches the operand.

8. Indexed Addressing Mode


o Definition: The effective address is calculated by adding an index value (stored in a
register) to the base address or displacement in the instruction.
o Key Information:
 Used for accessing array elements.
o Example:

scss
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LOAD R1, 1000(R2)

Adds the value in R2 (index) to 1000 to calculate the effective address.

9. Relative Addressing Mode


o Definition: The effective address is calculated by adding an offset (displacement) to the
current program counter (PC) value.
o Key Information:
 Used in branching instructions.
 Allows position-independent code.
o Example:

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JUMP +5

Moves the program counter 5 instructions ahead.

Comparison of Addressing Modes

Mode Operand Location Advantages Disadvantages


Immediate Inside instruction Fast, no memory access Limited operand size
Direct Address in instruction Simple, easy to understand Limited address range
Indirect Address points to Allows dynamic access Slower due to multiple
operand accesses
Implied Implicit in instruction Simplifies instruction set Less flexible
Register In a register Fast, no memory access Limited by number of
registers
Register Address in a register Flexible and moderately fast Requires memory access
Indirect
Base Register Base + displacement Supports modular and Requires extra register
segmented data
Indexed Base + index Efficient for arrays and loops Complex address
calculation
Relative PC + offset Supports position- Limited range of jump
independent code

Full Adder and Logic Gates

Full Adder

A Full Adder is a combinational logic circuit that adds three bits: two input bits and a carry-in bit,
producing a sum and a carry-out.

Truth Table for Full Adder


Input A Input B Carry-In Sum (S) Carry-Out (C_out)
(C_in)
0 0 0 0 0
0 0 1 1 0
0 1 0 1 0
0 1 1 0 1
1 0 0 1 0
1 0 1 0 1
1 1 0 0 1
1 1 1 1 1
Logic Equations
Sum (S): S=A⊕B⊕CinS = A \oplus B \oplus C_{\text{in}}S=A⊕B⊕Cin (XOR of the three inputs)

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Carry-Out (C_out): Cout=(A⋅B)+(B⋅Cin)+(A⋅Cin)C_{\text{out}} = (A \cdot B) + (B \cdot C_{\text{in}}) + (A \
cdot C_{\text{in}})Cout=(A⋅B)+(B⋅Cin)+(A⋅Cin) (OR of the ANDed combinations)

Implementation Using Logic Gates

1. Sum (S) is implemented using XOR gates.


o S=(A⊕B)⊕CinS = (A \oplus B) \oplus C_{\text{in}}S=(A⊕B)⊕Cin
2. Carry-Out (C_out) is implemented using AND and OR gates.
o Cout=(A⋅B)+(B⋅Cin)+(A⋅Cin)C_{\text{out}} = (A \cdot B) + (B \cdot C_{\text{in}}) + (A \cdot
C_{\text{in}})Cout=(A⋅B)+(B⋅Cin)+(A⋅Cin)

Circuit Diagram:

 Combine XOR gates for the sum output.


 Use AND and OR gates for the carry output.

Logic Gates

Basic Gates

1. AND Gate
o Function: Outputs 1 if all inputs are 1.
o Truth Table:

A B Output
0 0 0
0 1 0
1 0 0
1 1 1

2. OR Gate
o Function: Outputs 1 if at least one input is 1.
o Truth Table:

A B Output
0 0 0
0 1 1
1 0 1
1 1 1

3. NOT Gate
o Function: Inverts the input.
o Truth Table:

20
A Output
0 1

1 0

Derived Gates

1. NAND Gate
o Function: Outputs 0 only if all inputs are 1.
o Truth Table:

A B Output
0 01

0 11

1 01

1 10

2. NOR Gate
o Function: Outputs 0 if at least one input is 1.
o Truth Table:

A B Output
0 01

0 10

1 00

1 10

3. XOR Gate
o Function: Outputs 1 if inputs are different.
o Truth Table:

A B Output
0 0 0
0 1 1
1 0 1
1 1 0

4. XNOR Gate

21
o Function: Outputs 1 if inputs are the same.
o Truth Table:

A B Output
0 0 1
0 1 0
1 0 0
1 1 1

Half Adder

 A Half Adder adds two single bits and provides a sum and carry.
 Sum: S=A⊕BS = A \oplus BS=A⊕B
 Carry: C=A⋅BC = A \cdot BC=A⋅B

Truth Table:

A B Sum (S) Carry (C)


0 0 0 0
0 1 1 0
1 0 1 0
1 1 0 1

Comparison: Half Adder vs. Full Adder

Feature Half Adder Full Adder


Input Bits 2 (A, B) 3 (A, B, C_in)
Output Bits 2 (Sum, Carry) 2 (Sum, Carry)
Carry-In Not included Included
Carry-Out Only basic carry generation Proper carry propagation

Chapter 3: Instruction Formats in Computer Architecture and Organization

An instruction format defines the structure of an instruction in machine language. It specifies how bits
in an instruction are divided into various fields, such as the opcode (operation code), operands, and
other control bits. Understanding instruction formats is essential to understanding how processors
execute programs and carry out operations.

Types of Instruction Formats

There are different types of instruction formats based on the number of operands (addressing modes)
they use. These are commonly classified into four categories:

22
1. 3-Address Instruction Format
2. 2-Address Instruction Format
3. 1-Address Instruction Format
4. 0-Address Instruction Format

Each type varies in the number of operands and the structure of the instruction.

1. 3-Address Instruction Format

Definition:

In a 3-address instruction format, the instruction provides three addresses—two for the operands and
one for the result of the operation. These types of instructions are typically used in load/store
architectures where the operands and result are accessed separately.

 Structure:
o Opcode (Operation Code)
o Address 1 (First Operand)
o Address 2 (Second Operand)
o Address 3 (Result/Output)

Characteristics:

 This format allows for maximum flexibility in programming because it can handle operations
between two operands and store the result in a third operand location.
 It reduces the number of instructions required to perform complex calculations since both
operands and the result can be in memory.

Example:
ADD R1, R2, R3

 This instruction means: Add the contents of registers R2 and R3, and store the result in R1.

Key Information:

 Common in RISC (Reduced Instruction Set Computing) systems.


 Example Instruction Format (in binary):

css
Copy code
[Opcode (6 bits)] [Address1 (6 bits)] [Address2 (6 bits)] [Address3 (6 bits)]
Example in Assembly Language:
ADD R1, R2, R3

This means R1 = R2 + R3.

23
2. 2-Address Instruction Format

Definition:

In a 2-address instruction format, the instruction contains two addresses, typically one for the operand
and another for the result. One of the operands usually serves as both an input and an output. This
reduces the number of bits required in the instruction, thus saving memory.

 Structure:
o Opcode (Operation Code)
o Address 1 (Operand 1 and Result)
o Address 2 (Operand 2)

Characteristics:

 One operand is reused to store the result of the operation.


 This format is efficient in terms of instruction size but requires more instructions to perform
operations when compared to the 3-address format.

Example:
ADD R1, R2

 This means: Add the contents of R2 to R1, and store the result in R1.

Key Information:

 Common in CISC (Complex Instruction Set Computing) systems.


 Example Instruction Format (in binary):

css
Copy code
[Opcode (6 bits)] [Address1 (6 bits)] [Address2 (6 bits)]
Example in Assembly Language:
sql
Copy code
ADD R1, R2

This means R1 = R1 + R2.

3. 1-Address Instruction Format

Definition:

In a 1-address instruction format, the instruction contains only one operand address. The other
operand is implicitly assumed, typically being a constant or a register (often the accumulator). The result
is stored in the same address as the operand.

24
 Structure:
o Opcode (Operation Code)
o Address 1 (Operand)

Characteristics:

 The use of an accumulator implies that operations generally happen between the accumulator
and the operand.
 This format is often used in early microprocessors or simple processors.

Example:
ADD R1

 This means: Add the contents of R1 to the accumulator and store the result in the accumulator.

Key Information:

 Accumulator-based architecture.
 Common in early processors or simple microcontrollers.
 Example Instruction Format (in binary):

[Opcode (6 bits)] [Address1 (6 bits)]


Example in Assembly Language:
sql
Copy code
ADD R1

This means Accumulator = Accumulator + R1.

4. 0-Address Instruction Format

Definition:

In a 0-address instruction format, there are no explicit operand addresses in the instruction. The
operands are implicitly assumed to be on a stack or similar implicit memory structure. The operation
typically involves pushing or popping values from the stack.

 Structure:
o Opcode (Operation Code)
o Operands are assumed to be on the stack.

Characteristics:

 Very efficient in terms of instruction size since no operands are explicitly specified.
 The stack-based architecture implies that the operands for the operation are the most recently
pushed values.

25
 Common in stack-based processors and virtual machines like the Java Virtual Machine (JVM).

Example:
sql
Copy code
ADD

 This means: Pop the top two elements from the stack, add them, and push the result back
onto the stack.

Key Information:

 Stack-based architecture (used in Forth, JVM, etc.).


 Example Instruction Format (in binary):

csharp
Copy code
[Opcode (6 bits)]
Example in Assembly Language:
sql
Copy code
ADD

This means Pop two values from the stack, add them, and push the result back onto the stack.

Comparison of Instruction Formats

Instruction Number of Example Processor Type Advantages


Format Operands Instruction
3 ADD R1, R2, R3 RISC, Flexible, less instructions for complex
Load/Store operations.
2-Address 2 ADD R1, R2 CISC Efficient, but requires more
instructions for complex operations.
1-Address 1 ADD R1 Accumulator- Simple, uses fewer bits in instructions.
based
0-Address 0 ADD Stack-based Highly efficient, minimal instruction
size.

Timing Circuits, Instruction Cycle, and Micro-Operations in Computer Architecture

Understanding the timing circuits, instruction cycle, and micro-operations is essential for grasping how
a processor executes instructions and controls its internal operations. These concepts are crucial for the
design and functioning of a computer's Central Processing Unit (CPU).

1. Timing Circuits

26
Definition:

Timing circuits are responsible for managing the synchronization of various components within a
computer system. These circuits ensure that the different parts of the CPU work in a coordinated
manner by generating timing signals that control the flow of data and operations.

Role of Timing Circuits:

 Control Synchronization: Timing circuits provide clock pulses that synchronize the actions of the
various parts of the processor (such as the ALU, registers, memory).
 Clock Signals: These circuits generate clock pulses (usually from a central clock or oscillator) that
regulate the timing of operations, ensuring that the right components are activated at the right
time.
 Timing Diagrams: Timing circuits work with timing diagrams that visually represent how
operations are performed in sync with the clock cycles.

Types of Timing Circuits:

1. Synchronous Circuits: These circuits operate in sync with a clock signal. Most modern
processors use synchronous circuits to ensure that operations happen in a precise order.
o Example: The CPU’s clock, which controls the timing of fetch, decode, and execute
phases of an instruction cycle.
2. Asynchronous Circuits: These circuits are not driven by a clock signal. Instead, they rely on
events or signals from other components, making them less common in modern processors but
still useful in certain low-level applications.
o Example: Handshaking signals in communication between devices.

2. Instruction Cycle

Definition:

The instruction cycle is the sequence of steps a CPU follows to fetch, decode, and execute an
instruction. It is the fundamental cycle through which a processor operates to perform tasks.

Phases of the Instruction Cycle:

The instruction cycle typically consists of the following phases:

1. Fetch Phase:
o The instruction is fetched from memory.
o The Program Counter (PC) holds the address of the next instruction.
o The instruction is placed into the Instruction Register (IR).
o The PC is then incremented to point to the next instruction.
o Example: Fetching an instruction like MOV A, B.

2. Decode Phase:

27
o The instruction in the Instruction Register is decoded by the Control Unit (CU).
o The instruction’s opcode (operation code) is identified, and the operands (such as
registers or memory addresses) are extracted.
o Example: Decoding the opcode MOV, which indicates a move operation between two
registers.

3. Execute Phase:
o The operation specified by the instruction is carried out.
o This could involve calculations (in the ALU), data transfer (from registers to memory), or
other operations.
o Example: Performing the MOV operation by transferring data from register B to register
A.

Key Information:

 The instruction cycle repeats continuously until the processor is powered down or interrupted.
 Each cycle is controlled by the clock signal, with each phase usually taking one or more clock
cycles to complete.
 The instruction cycle is often referred to as the fetch-decode-execute cycle.
 Timing Diagram for Instruction Cycle:
o A timing diagram shows the relationship between the clock pulse and the activities
performed during the instruction cycle, including when the instruction is fetched,
decoded, and executed.

3. Micro-Operations

Definition:

Micro-operations (also known as micro-ops) are the smallest units of work performed by a processor
during an instruction cycle. A micro-operation usually corresponds to a single action, such as moving
data between registers, performing arithmetic operations, or modifying a flag.

Types of Micro-Operations:

1. Register Transfer Micro-Operations:


o These involve transferring data between registers or between a register and a memory
location.
o Example: R1 ← R2 (Transfer data from register R2 to register R1).
2. Arithmetic Micro-Operations:
o These involve performing arithmetic operations such as addition, subtraction,
multiplication, or division.
o Example: R1 ← R1 + R2 (Add the contents of registers R1 and R2 and store the result in
R1).
3. Logic Micro-Operations:
o These involve performing logical operations such as AND, OR, NOT, or XOR.
o Example: R1 ← R1 AND R2 (Perform a bitwise AND operation between R1 and R2).
4. Shift Micro-Operations:

28
o These involve shifting the bits of a register left or right, used in multiplication or division
by powers of two.
o Example: R1 ← R1 << 1 (Left-shift the bits in register R1).

Micro-Operation Cycle:

 Micro-operations are executed during the instruction cycle, and the Control Unit coordinates
them with clock signals.
 Each instruction, depending on its complexity, may require several micro-operations.
 Micro-operations are responsible for manipulating the control register, status flags, and data
registers.

Key Information:

 Micro-operations are often represented using register transfer notation (e.g., R1 ← R2 + R3 for
an addition operation).
 Each instruction in the instruction cycle is broken down into several micro-operations. For
example:
o MOV A, B: Can be broken down into multiple micro-operations like transferring data
from memory to register, and vice versa.
o ADD A, B: Can break down into fetching operands, performing the addition, and storing
the result

Example of Instruction Cycle with Micro-Operations

Let's consider an example where the instruction is ADD R1, R2 (add the contents of R2 to R1).

1. Fetch Phase:
o Micro-Operation: PC → MAR (Program Counter to Memory Address Register).
o Micro-Operation: Memory[MAR] → IR (Fetch instruction into Instruction Register).
o Micro-Operation: PC ← PC + 1 (Increment Program Counter).

2. Decode Phase:
o Micro-Operation: Decode instruction in IR (Identify operation ADD).

3. Execute Phase:
o Micro-Operation: R1 ← R1 + R2 (Perform the addition of registers R1 and R2).

Summary

 Timing Circuits: Control the synchronization and clock signals to manage the execution of
operations within a CPU.
 Instruction Cycle: The sequence of fetch, decode, and execute steps that a CPU follows to
process an instruction.
 Micro-Operations: The smallest actions performed during the instruction cycle, including
register transfers, arithmetic operations, logic operations, and shifts.

29
RISC vs. CISC: Short Notes with Key Information, Advantages, Disadvantages, and Architecture
Formats

1. RISC (Reduced Instruction Set Computer)

Definition: RISC is a type of computer architecture that uses a small, highly optimized set of instructions.
The goal of RISC is to simplify the processor design and improve performance by executing instructions
in a single cycle.

Key Features:

 Simple instructions with a fixed format.


 Most instructions are of the same length (usually 4 bytes).
 Instructions typically execute in a single cycle (fast).
 Requires more instructions to perform complex tasks, but each instruction is simple.
 Large number of registers.

Advantages of RISC:

 Faster Execution: Since instructions are simple and mostly take a single cycle, RISC processors
can achieve faster execution.
 Simpler Design: With fewer instructions, RISC processors are easier to design and optimize.
 Pipelining Efficiency: RISC architectures are well-suited for pipelining, which further speeds up
processing.
 Lower Power Consumption: The simplicity and efficiency of RISC lead to lower power usage
compared to CISC processors.

Disadvantages of RISC:

 More Instructions Required: Complex tasks require more instructions, which can sometimes
lead to inefficiency in terms of program size.
 Memory Bandwidth: Since more instructions are used, this can place greater demand on
memory bandwidth.
 Larger Code Size: For complex operations, RISC programs can become large as they require
multiple instructions for a single complex operation.

RISC Architecture Format:

 Instruction Format: Fixed-length instruction format (usually 32 bits).


 Examples of Instruction Types:
o Arithmetic (ADD, SUB)
o Load/Store (LD, ST)
o Branch (BEQ, BNE)

RISC Example Diagram (Simplified):

Copy code

30
| Opcode | Source Register | Destination Register | Immediate Value |
| 6 bits | 5 bits | 5 bits | 16 bits |

2. CISC (Complex Instruction Set Computer)

Definition: CISC is an architecture that uses a large and complex set of instructions, many of which can
perform multiple operations in a single instruction. CISC processors aim to reduce the number of
instructions per program, as each instruction can do more work.

Key Features:

 Complex instructions that can perform multiple operations.


 Variable-length instruction format (e.g., 1 to 15 bytes).
 Instructions may take multiple cycles to execute.
 Fewer registers, with instructions often directly accessing memory.

Advantages of CISC:

 Fewer Instructions: Complex instructions may require fewer lines of code for a program,
reducing the memory needed to store the program.
 Improved Code Density: Since each instruction can perform multiple actions, the total number
of instructions in a program is smaller, potentially saving memory.
 Compatibility: Easier to write more compact code, especially for high-level languages.

Disadvantages of CISC:

 Slower Execution: Complex instructions often take multiple cycles to execute, which can reduce
performance.
 Processor Complexity: The variety of instructions in CISC architectures makes the processor
design more complex.
 Inefficient Pipelining: The variable-length instructions and multiple cycles of execution make
pipelining less efficient in CISC architectures.

CISC Architecture Format:

 Instruction Format: Variable-length instructions, with each instruction tailored to perform a


specific complex task.
 Examples of Instruction Types:
o Arithmetic (ADD, MUL)
o Load/Store (MOV, PUSH)
o Control (CALL, RET)

CISC Example Diagram (Simplified):

scss
Copy code

31
| Opcode | Operand(s) |
| 8 bits | Variable |

Comparison of RISC and CISC

Feature RISC CISC


Instruction Set Small and simple, one instruction Complex, can perform multiple operations per
per cycle instruction
Instruction Fixed length (usually 32 bits) Variable length (1 to 15 bytes)
Length
Execution Time Single cycle for most instructions Multiple cycles for complex instructions
Pipeline High (easier to pipeline) Low (complex instructions disrupt pipelining)
Efficiency
Memory Usage More instructions needed, larger Fewer instructions, more compact code
code size
Processor Simpler design, fewer transistors Complex design, more transistors
Design
Examples ARM, MIPS, SPARC x86, VAX, Motorola 68k

Designing of Control Unit: Complete Notes

Introduction to Control Unit (CU)

The Control Unit (CU) is one of the most important components of a computer system's central
processing unit (CPU). It manages and coordinates the activities of the CPU, directs the operation of the
processor, and controls the flow of data between the processor and other hardware components such
as memory and input/output devices.

The Control Unit does not perform any actual data processing itself but plays a crucial role in
interpreting instructions from memory and sending signals to the other units to execute those
instructions.

Functions of the Control Unit:

1. Instruction Fetching: The CU fetches instructions from memory in the correct sequence.
2. Instruction Decoding: It decodes the fetched instructions to understand what actions are
required.
3. Control Signals Generation: The CU generates control signals that control other components
like the ALU, registers, and memory.
4. Execution Monitoring: It monitors the execution of the instructions and ensures that the correct
sequence of operations is followed.
5. Synchronization: The CU ensures that all components of the CPU work in sync with each other.

Types of Control Units:

There are two main types of Control Units:

32
1. Hardwired Control Unit

The Hardwired Control Unit uses fixed logic circuits to generate control signals. The logic of the CU is
implemented using combinational circuits that are hardwired and optimized for a specific task.

Key Features:

 Speed: Fast, as it uses predefined circuits to generate control signals.


 Simplicity: Easier to design for a fixed set of operations.
 Less Flexibility: Cannot be easily modified for different tasks or changes in the instruction set.
 Complexity of Design: The design may become complex as the number of instructions and
control signals increases.

Example:

 The control unit of a simple processor like MIPS or ARM can be hardwired.

Diagram of Hardwired CU:

+-------------------------+

| Instruction Register |
+-----------+-------------+
|
v
+-------------------------+
| Instruction Decoder |
+-----------+-------------+
|
v
+-------------------------+
| Control Logic (AND, OR) |---> Generates Control Signals
+-------------------------+
|
v
+---------------------------+
| ALU, Registers, Memory |
+---------------------------+
2. Microprogrammed Control Unit

The Microprogrammed Control Unit (MCU) uses a set of stored instructions (micro-operations) in
memory to generate control signals. It is more flexible than the hardwired CU because the control logic
is stored in memory rather than hardwired in circuits.

Key Features:

 Flexibility: Easier to modify and update the control logic.

33
 Complexity: Takes more time to fetch and execute instructions because the control logic is
stored in memory.
 Speed: Slower than hardwired CU due to the extra memory access.
 Programmed Control: Control signals are generated by sequences of microinstructions, and the
control unit’s behavior can be changed by modifying the microprogram.

Example:

 A computer like the IBM System/360 uses a microprogrammed CU.

Diagram of Microprogrammed CU:

lua
Copy code
+-------------------------+
| Instruction Register |
+-----------+-------------+
|
v
+-------------------------+
| Instruction Decoder |
+-----------+-------------+
|
v
+-------------------------+
| Control Memory (Microprogram) |
+-----------+-------------+
|
v
+---------------------------+
| ALU, Registers, Memory |
+---------------------------+

Control Signals:

Control signals are essential for the operation of the CPU. These signals control the flow of data between
registers, memory, and the Arithmetic Logic Unit (ALU). Control signals are generated based on the
instruction fetched from memory and decoded by the CU.

Common types of control signals include:

1. Memory Read/Write: Determines whether data should be read from or written to memory.
2. ALU Control Signals: Directs the ALU to perform specific operations (e.g., ADD, SUB, AND, OR).
3. Register Control Signals: Controls the reading from and writing to registers.
4. Clock Signals: Synchronizes the operation of the processor.
5. Interrupt Signals: Handle interrupt requests from I/O devices.

34
Steps in the Design of Control Unit:

1. Instruction Set Design:


o Define the instruction set architecture (ISA) of the processor. This includes the list of
supported operations, the format of the instructions, and how the data is accessed or
manipulated.

2. Instruction Fetch:
o Design the mechanism to fetch instructions from memory using the Program Counter
(PC).
o The fetched instruction is stored in the Instruction Register (IR).

3. Instruction Decode:
o The fetched instruction is decoded to identify the opcode and operands.
o The Control Unit generates the corresponding control signals based on the decoded
instruction.

4. Control Signal Generation:


o Depending on the instruction and its format, the CU generates control signals to trigger
actions in other parts of the CPU, such as the ALU, registers, and memory.

5. Execution:
o The ALU performs the desired operation, and data is moved between registers or
memory as needed.
o The CU ensures that the operations happen in the correct sequence.

Control Unit Design Flow (Microprogrammed):

1. Instruction Fetch:
o Fetch the instruction from the instruction memory.
o Increment the Program Counter (PC).

2. Microprogrammed Execution:
o Fetch the corresponding microinstruction from control memory (ROM or RAM).
o Execute the microinstructions to control different parts of the CPU (ALU, registers,
memory).
o The microinstruction is typically composed of a sequence of bits that control each part
of the system.

3. Next Instruction:
o After executing the instruction, the next instruction is fetched, and the process repeats.

Advantages and Disadvantages of Control Units:

35
Advantages of Hardwired Control Unit:

 Faster Execution: The hardwired control unit is faster because it generates control signals
directly using fixed logic.
 Simple Design for Fixed Operations: Easier to design for processors with a small or fixed
instruction set.

Disadvantages of Hardwired Control Unit:

 Less Flexibility: Changes in the instruction set or operations require redesigning the hardware.
 Complex Design for Large ISAs: As the number of instructions increases, the design complexity
also increases.

Advantages of Microprogrammed Control Unit:

 Flexibility: The control unit's behavior can be easily changed by modifying the microprogram.
 Easier to Design: More convenient for processors with complex instruction sets or flexible
architectures.

Disadvantages of Microprogrammed Control Unit:

 Slower Execution: Fetching and executing microinstructions take more time, making the process
slower.
 Complexity in Memory Access: Requires more memory and time for accessing
microinstructions.

emory in Computers and Its Hierarchy:

Memory in computers refers to the storage systems used to store data and instructions that are
required for processing. Memory is essential for the functioning of a computer system as it allows for
the storage of programs and data that can be quickly accessed by the processor.

Types of Memory:

1. Primary Memory (Volatile Memory):


o Definition: Primary memory is directly accessible by the CPU. It stores data that is
actively being used or processed.
o Characteristics: It is fast but volatile, meaning data is lost when the power is turned off.
o Examples:
 RAM (Random Access Memory): Temporary storage, stores currently running
programs and data.
 Cache Memory: A small, ultra-fast memory located close to the CPU to store
frequently accessed data and instructions for quicker processing.

2. Secondary Memory (Non-Volatile Memory):

36
o Definition: Secondary memory is used for long-term storage of data and programs.
Unlike primary memory, the data is retained even when the power is turned off.
o Characteristics: Slower than primary memory but has a larger storage capacity.
o Examples:
 Hard Disk Drives (HDD): Magnetic storage used for storing large amounts of
data.
 Solid-State Drives (SSD): Faster than HDD, uses flash memory for storing data.
 Optical Discs (CD, DVD): Used for storing data on optical media.
 USB Flash Drives: Portable storage devices using flash memory.

3. Tertiary and Off-line Storage:


o Definition: Tertiary storage is used for backup and archival purposes. Off-line storage
refers to media that are not directly accessible by the computer system and require
manual intervention to access.
o Examples:
 Magnetic Tapes: Used for storing backup data and archives.
 Cloud Storage: Online storage systems that provide off-line access to data via
the internet.

Memory Hierarchy:

Memory hierarchy refers to the arrangement of different types of memory in a computer system based
on speed, cost, and size. The hierarchy is structured so that faster, more expensive memory types are at
the top, and slower, cheaper memory types are at the bottom. The goal is to make the most frequently
used data quickly accessible.

Levels of Memory Hierarchy:

1. Registers (Level 0):


o Definition: The smallest and fastest memory located inside the CPU. Registers hold data
that the CPU is currently processing.
o Characteristics: Extremely fast but very limited in size (usually in the range of a few bits
to 64 bits).
o Example: Accumulator, general-purpose registers.

2. Cache Memory (Level 1 - L1, Level 2 - L2, Level 3 - L3):


o Definition: A small amount of fast memory located close to the CPU to speed up access
to frequently used data.
o Characteristics: L1 is the smallest but fastest, followed by L2 and L3, which increase in
size but are slower.
o Example: L1 cache located inside the CPU core, L2 cache is usually on the CPU chip but
external to the core, L3 is shared among cores in multi-core processors.

3. Main Memory (RAM) (Level 2 or Level 3):


o Definition: Primary memory used by the system to store programs and data that are
actively being used by the CPU.
o Characteristics: Larger than cache memory but slower.

37
o Example: DRAM (Dynamic RAM), SRAM (Static RAM).

4. Secondary Memory (Level 4):


o Definition: Non-volatile storage used to store data and programs that are not actively
being used.
o Characteristics: Slower than RAM but offers much larger storage capacity.
o Example: Hard Disk Drive (HDD), Solid State Drive (SSD).

5. Tertiary and Off-line Storage (Level 5):


o Definition: Used for backup and archival purposes, often involves slower access times.
o Characteristics: Extremely large storage capacity but slower and requires manual
operation to access.
o Example: Magnetic Tapes, Optical Media, Cloud Storage.

Spatial Locality and Its Types:

Spatial Locality refers to the concept that if a particular data element is accessed, it is likely that nearby
data elements will be accessed in the near future. This principle is widely used in the design of memory
systems, particularly in caching mechanisms and memory access patterns.

Types of Locality:

1. Temporal Locality:
o Definition: Temporal locality refers to the reuse of specific data or instructions within a
short time period. If a data item is accessed, it is likely to be accessed again soon.
o Example: Accessing the same variable multiple times in a loop.

2. Spatial Locality:
o Definition: Spatial locality refers to the tendency of a program to access data elements
that are located near each other in memory.
o Example: Accessing elements in an array sequentially or traversing elements of a matrix.
o Relevance in Cache: Spatial locality is utilized in cache memory systems by loading not
just the data requested by the CPU but also the nearby data (in blocks or chunks),
anticipating future access to that data.

Key Metrics in Cache Memory:

1. Hit Ratio:
o Definition: The hit ratio refers to the fraction of memory accesses that result in a cache
hit.
o Formula: Hit Ratio=Number of Cache HitsTotal Number of Memory Accesses\text{Hit
Ratio} = \frac{\text{Number of Cache Hits}}{\text{Total Number of Memory
Accesses}}Hit Ratio=Total Number of Memory AccessesNumber of Cache Hits
o Impact: A high hit ratio indicates that most memory accesses are being served by the
cache, which results in faster data retrieval.

2. Miss Ratio:

38
o Definition: The miss ratio refers to the fraction of memory accesses that result in a
cache miss.
o Formula: Miss Ratio=Number of Cache MissesTotal Number of Memory Accesses\
text{Miss Ratio} = \frac{\text{Number of Cache Misses}}{\text{Total Number of Memory
Accesses}}Miss Ratio=Total Number of Memory AccessesNumber of Cache Misses
o Impact: A lower miss ratio indicates better performance, as fewer accesses need to be
fetched from slower memory levels.

3. Miss Latency:
o Definition: Miss latency is the time taken to retrieve data from the main memory or
secondary storage after a cache miss occurs.
o Impact: High miss latency significantly reduces the performance of the system. Reducing
miss latency is a key design goal in memory systems.

4. Hit Latency:
o Definition: Hit latency is the time taken to retrieve data from the cache when a cache
hit occurs.
o Impact: Hit latency is generally much lower than miss latency, as cache memory is faster
to access than main memory.

5. Cache Miss Penalty:


o Definition: Cache miss penalty is the additional time required to fetch data from the
next lower level in the memory hierarchy (e.g., from main memory instead of the
cache).
o Impact: A large cache miss penalty can significantly degrade the performance of a
system, especially if the memory hierarchy is deep.

Cache Replacement Policies:

To handle cache misses effectively, various cache replacement policies are used to determine which
data should be evicted from the cache when new data needs to be loaded. Here are common cache
replacement strategies:

1. Least Recently Used (LRU):


o Definition: LRU replaces the cache entry that has not been used for the longest period.
o Relevance: LRU takes advantage of temporal locality, assuming that if a block hasn’t
been used recently, it is less likely to be used again soon.

2. First-In-First-Out (FIFO):
o Definition: FIFO replaces the oldest cache entry, regardless of how recently it has been
used.
o Relevance: While simple, FIFO is less efficient than LRU in optimizing cache
performance.

3. Random Replacement:
o Definition: Random replacement evicts a randomly chosen cache entry when a new one
needs to be loaded.

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o Relevance: Although it is simple, random replacement can have a significant impact on
cache performance, especially in systems with high spatial and temporal locality.

4. Least Frequently Used (LFU):


o Definition: LFU replaces the cache entry that has been used the least over a specified
period.
o Relevance: It attempts to optimize cache usage by keeping frequently accessed data in
cache for longer periods.

Impact of Cache Parameters:

1. Cache Size:
o Definition: The total amount of data that can be stored in the cache.
o Impact: Larger caches can store more data, which can reduce the miss ratio. However,
there is a diminishing return as cache size increases.

2. Block Size (Cache Line Size):


o Definition: The amount of data that is fetched into the cache in one operation.
o Impact: Larger block sizes take advantage of spatial locality, but they may also introduce
wasted space if only part of the block is used.

3. Associativity:
o Definition: The number of locations in the cache where a given block of data can be
placed.
o Impact: Higher associativity reduces the chance of cache collisions, but it also increases
complexity and latency.

Cache Design Strategies:

1. Direct-Mapped Cache:
o Definition: In a direct-mapped cache, each block of memory maps to exactly one cache
line.
o Impact: Direct-mapped caches are simple but can have a high miss ratio due to cache
collisions.

2. Fully-Associative Cache:
o Definition: In a fully-associative cache, any block of memory can be placed in any cache
line.
o Impact: This reduces cache collisions but increases the complexity of searching for a
block in the cache.

3. Set-Associative Cache:
o Definition: A set-associative cache is a compromise between direct-mapped and fully-
associative caches. The cache is divided into multiple sets, and each set can have
multiple cache lines.
o Impact: It provides a balance between speed and efficiency, making it a common choice
in modern CPU designs.

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Other Relevant Concepts in Memory Systems:

1. Virtual Memory:
o Definition: Virtual memory allows programs to access more memory than is physically
available by using part of the disk space as "virtual" RAM.
o Relevance: Virtual memory relies heavily on the memory hierarchy and cache
management techniques to ensure efficient data access.

2. Page Fault:
o Definition: A page fault occurs when a program attempts to access a page that is not
currently in memory, causing the operating system to load the page from secondary
storage.
o Relevance: Minimizing page faults is crucial for maintaining high system performance.

3. Memory Hierarchy:
o Definition: The arrangement of different types of memory (registers, cache, RAM, etc.)
based on speed and cost.
o Relevance: The memory hierarchy leverages spatial and temporal locality to improve
system performance.

Semiconductor Memory (RAM)

Semiconductor memory refers to a type of memory that uses semiconductor-based devices to store
data. Unlike magnetic memory (e.g., hard drives) or optical memory (e.g., CDs), semiconductor
memories are faster, more reliable, and consume less power. These types of memory are used in various
devices such as computers, smartphones, and embedded systems.

Types of Semiconductor Memory:

1. RAM (Random Access Memory):


o Definition: RAM is a type of volatile memory that allows data to be read and written at
any location in any order. It is used to store data and machine code currently being used
or processed by a computer.
o Volatility: RAM is volatile, meaning it loses all stored data when power is turned off.
o Common Uses: System memory, cache, buffers.

2. ROM (Read-Only Memory):


o Definition: ROM is non-volatile memory where data is written during manufacturing and
cannot be modified under normal operations. It is used for storing firmware or
permanent software.
o Volatility: Non-volatile, retains data when power is turned off.

Static RAM (SRAM):

Definition: Static RAM (SRAM) is a type of semiconductor memory that stores data in flip-flops, which
are circuits capable of maintaining a state indefinitely as long as power is supplied.

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Key Characteristics:

 Faster: SRAM is faster than Dynamic RAM (DRAM) because it does not require refreshing.
 More Expensive: Due to its complexity and speed, SRAM is more expensive and has lower
density compared to DRAM.
 Low Density: It occupies more physical space per bit of storage compared to DRAM.
 Used in: Cache memory, high-speed buffers, and registers.

Working:

 Data is stored using a flip-flop circuit that can store a bit in two stable states (high or low
voltage).
 It does not need periodic refreshing, which makes it faster.

Advantages:

 Speed: Extremely fast access times, typically 1-2 nanoseconds.


 No Refreshing Required: Unlike DRAM, SRAM does not need to be periodically refreshed.

Disadvantages:

 Cost: More expensive than DRAM.


 Size: Lower storage density compared to DRAM.

Example Use Case:

 Used as cache memory in CPUs and microcontrollers.

Dynamic RAM (DRAM):

Definition: Dynamic RAM (DRAM) is a type of semiconductor memory that stores each bit of data in a
capacitor within an integrated circuit. Since capacitors tend to lose their charge over time, the data in
DRAM needs to be refreshed periodically.

Key Characteristics:

 Slower than SRAM: DRAM has slower access times due to the need for refreshing.
 Higher Density: DRAM can store more data in a given space compared to SRAM, making it
cheaper per bit.
 Requires Refreshing: Data in DRAM must be periodically refreshed to avoid data loss.

Working:

 Data is stored in capacitors. A charged capacitor represents a binary "1," and a discharged
capacitor represents a binary "0."
 The capacitors leak charge over time, which is why the data must be refreshed every few
milliseconds.

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Advantages:

 Cost-Effective: DRAM is cheaper than SRAM.


 High Density: Can store more data in a smaller area compared to SRAM.

Disadvantages:

 Slower: Slower access times due to the need for refreshing.


 Power Consumption: Requires more power because of the refresh cycles.

Example Use Case:

 DRAM is commonly used as the main memory in computers (e.g., desktop, laptop) and other
electronic devices.

2D Organization of Memory:

Memory can be organized in various ways to optimize access time, space, and efficiency. One common
organization is the 2D organization of memory, often used in array-based memory configurations such
as cache memory or memory modules.

2D Memory Array:

In a 2D memory organization, memory is arranged in rows and columns, forming a grid-like structure.
This organization helps optimize the addressing and access of memory cells.

Key Features of 2D Organization:

 Rows and Columns: Memory is organized into two dimensions (rows and columns), making it
easier to access data.
 Access Efficiency: This organization improves the efficiency of accessing data in bulk (e.g.,
reading a block of data at once).
 Improved Performance: Helps in optimizing speed and reducing latency for large memory
systems, as data can be accessed in parallel.

Example:

 In a 2D memory array, if you have a memory block of 8 bytes, you might have it represented as
a 2x4 block of data (2 rows and 4 columns). This structure allows data to be accessed in a more
efficient manner compared to a 1D flat memory layout.

Types of ROM

There are several types of ROM, each with different characteristics regarding how data is written,
erased, and reprogrammed. These include:

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1. Masked ROM (MROM)

 Definition: Masked ROM is the earliest form of ROM, where data is physically "masked" or
programmed onto the chip during manufacturing.
 Data Writing: Data is programmed during the manufacturing process, and it cannot be altered
after the chip is fabricated.
 Cost: MROM is cheaper to produce when large quantities of chips are required.
 Usage: Used for mass production of chips where the data does not need to change, such as in
CD players, gaming consoles, or embedded systems.

Example:
A gaming console with pre-programmed game data stored in Masked ROM.

2. Programmable ROM (PROM)

 Definition: PROM is a type of ROM that allows data to be written to it by the user (once) using a
special device called a programmer.
 Data Writing: Once programmed, PROM is permanent and cannot be rewritten. The writing
process involves applying a high-voltage current to certain areas of the chip, which permanently
changes the state of the memory cells.
 Usage: Used for applications where data needs to be written once and then stored permanently,
such as firmware updates in older devices.

Example:
A PROM chip used to store the firmware for an embedded system after programming.

3. Erasable Programmable ROM (EPROM)

 Definition: EPROM is a type of ROM that can be erased and reprogrammed multiple times using
ultraviolet (UV) light.
 Data Writing: Data is written to an EPROM chip using a programmer. The chip can be erased
using UV light, which exposes the chip to ultraviolet rays, removing the data stored on the chip.
After erasure, new data can be written to it.
 Advantages:
o Reprogrammable, allowing for updates and changes.
o Can be used in development environments where frequent updates are necessary.
 Disadvantages:
o Requires special equipment to erase the data (UV light).
o Slower compared to other types of ROM.

Example:
EPROM used in early BIOS chips in personal computers, which could be updated by erasing and
reprogramming the chip.

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4. Electrically Erasable Programmable ROM (EEPROM)

 Definition: EEPROM is similar to EPROM, but the data can be erased and reprogrammed
electrically, eliminating the need for UV light.
 Data Writing: The chip can be erased and written multiple times using electrical signals, and the
process can be done in-circuit (i.e., without having to remove the chip).
 Advantages:
o More convenient than EPROM because it can be erased and reprogrammed electrically.
o Can be done while the chip is still in the device (in-circuit).
 Disadvantages:
o Slower write speeds compared to other types of memory.
o Limited number of write/erase cycles (usually around 10,000 to 1,000,000 cycles).

Example:
Used in applications such as storing the settings of a device (like a router’s configuration settings) or in
the BIOS of modern computers.

5. Flash Memory (F-ROM)

 Definition: Flash memory is a more advanced form of EEPROM that allows for faster data
erasure and rewriting.
 Data Writing: Flash memory can store data in an array of memory cells, where each memory cell
stores a bit of data. Flash memory can be erased and reprogrammed in blocks, which allows for
faster data manipulation than EEPROM.
 Types:
o NAND Flash: Used for larger storage devices, such as USB drives, memory cards, and
SSDs.
o NOR Flash: Provides faster read speeds and is used in applications requiring fast access
to data, such as embedded systems and firmware storage.
 Advantages:
o High speed and efficiency.
o Re-writable and erasable without requiring special equipment.
o Highly durable.
 Disadvantages:
o Limited write/erase cycles (though much more than EEPROM).

Example:
Used in USB flash drives, solid-state drives (SSDs), and as storage for firmware in modern electronic
devices.

6. Ferroelectric RAM (FeRAM)

 Definition: Ferroelectric RAM is a type of non-volatile memory that stores data using a
ferroelectric layer instead of the normal dielectric layer used in standard RAM. It retains data
even when power is off.
 Data Writing: Data is written using an electric field to change the polarization of the
ferroelectric material.

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 Advantages:
o Faster write times compared to Flash memory.
o Non-volatile, meaning it retains data without power.
o Higher endurance than Flash memory (more write/erase cycles).
 Disadvantages:
o Typically more expensive than other non-volatile memory.

Example:
FeRAM can be used in applications like medical devices, smart cards, and automotive electronics.

Comparison of ROM Types

ROM Type Writable Rewritable Eraseable Example Use


Mask ROM No (Pre- No No Mass production (e.g.,
programmed) game cartridges)
PROM Yes (Once) No No Storing configuration
data
EPROM Yes (Once, then Yes (After erasure Yes (via UV Firmware storage in
erasable) via UV) light) older systems
EEPROM Yes (Multiple times, Yes (Electrically) Yes Storing device settings or
electrically) (Electrically) BIOS
Flash Yes (Multiple times) Yes (Block Yes (Block USB drives, SSDs,
Memory erasure) erasure) firmware storage
FeRAM Yes (Multiple times) Yes (Multiple Yes (Multiple Medical devices, smart
times) times) cards

Applications of ROM:

 Firmware Storage: ROM is commonly used to store firmware in devices like printers, routers, or
embedded devices.
 Boot ROM: In computers, ROM is used for storing the bootloader or BIOS/UEFI firmware, which
is executed when the system is powered on.
 Embedded Systems: ROM is widely used in embedded systems like washing machines,
microwave ovens, and automotive systems for storing configuration and operational data.
 Consumer Electronics: Devices such as TVs, gaming consoles, and even digital cameras rely on
ROM for storing their operating systems and software.

Advantages of ROM:

 Non-Volatile: ROM retains data even when power is lost.


 Cost-Effective: ROM is generally cheaper than other types of memory like SRAM and DRAM,
especially for storing critical software in devices.
 Reliability: Due to its read-only nature, ROM is more reliable for storing essential system
software or firmware.

Disadvantages of ROM:

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 Limited Modifiability: ROM is not easily modifiable, which can be a limitation if software needs
frequent updates.
 Slow Write Times: In cases like EEPROM, the write and erase cycles are slower compared to
volatile memories.

Cache Memory:

Definition:
Cache memory is a small-sized type of volatile computer memory that provides high-speed data access
to the processor and stores frequently used program instructions and data. Cache memory sits between
the CPU and the main memory (RAM), improving overall system performance by reducing the time it
takes for the CPU to access data.

Types of Cache Memory:

1. L1 Cache (Level 1 Cache):


o Smallest and fastest type of cache.
o Located on the CPU chip itself.
o Stores a small amount of critical data and instructions.
2. L2 Cache (Level 2 Cache):
o Larger than L1 but slower.
o Typically located on the CPU chip or nearby.
o Acts as an intermediary between the processor and main memory.
3. L3 Cache (Level 3 Cache):
o Larger and slower than L2.
o Shared by all processor cores.
o Located on the motherboard or the processor package.

Cache Coherence Problem:

Definition:
The cache coherence problem arises in multi-core processors when multiple CPU cores have their own
private caches. If these cores are working on the same data, changes made by one core might not be
immediately reflected in the cache of the other cores, leading to inconsistent or outdated data being
used.

Example:

 Core 1 modifies a variable stored in its cache.


 Core 2 has the same variable cached but doesn’t see the change made by Core 1.
 If Core 2 uses the old cached value, the two cores operate with inconsistent data.

This problem can be solved using cache coherence protocols like MESI (Modified, Exclusive, Shared,
Invalid).

Common Cache Coherence Protocols:

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1. MESI Protocol:
o Modified (M): The cache has the exclusive copy of the data, and it has been modified.
o Exclusive (E): The cache has the exclusive copy of the data, but it has not been modified.
o Shared (S): The cache contains a copy of the data that is also present in other caches.
o Invalid (I): The cache does not contain valid data.
2. MOESI Protocol:
An extension of MESI, adding an additional "Owned" state to indicate that the cache has the
only valid copy of the data and is responsible for writing it back to main memory.

Write-Through vs. Write-Back Cache:

Write-Through Cache:

 Definition:
In a write-through cache, every time data is written to the cache, it is also simultaneously
written to the main memory (RAM). This ensures that the main memory always contains a copy
of the most up-to-date data.
 Advantages:
o Ensures data consistency between the cache and main memory.
o Simple design: no need for complex mechanisms to manage the cache coherency.
 Disadvantages:
o Slower write operations due to the need to write to both cache and main memory.
o Increased load on the memory bus.
 Example:
In a write-through cache, if the CPU writes the value 10 to an address A, it will first update the
cache and then immediately update the main memory at address A to store the value 10.

Write-Back Cache:

 Definition:
In a write-back cache, data is only written to the main memory when it is evicted or replaced
from the cache (or when the cache line is marked as dirty). The cache may hold modified data
that hasn’t yet been written to the main memory.
 Advantages:
o Faster write operations because the CPU only writes to the cache, avoiding frequent
memory writes.
o Reduces traffic to the system memory, making it more efficient.
 Disadvantages:
o Main memory might be inconsistent with the data in the cache, leading to potential data
loss in case of a system crash before the cache is written back.
o More complex system design to handle situations where the cache is evicted or needs to
synchronize with the main memory.
 Example:
In a write-back cache, if the CPU writes the value 10 to an address A, it will update the cache,
but the main memory at address A will not be immediately updated. The main memory will be
updated only when the cached data is evicted.

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Key Differences Between Write-Through and Write-Back Cache:

Feature Write-Through Cache Write-Back Cache


Data Write Writes to both the cache and the Writes data only to the cache, not to main memory.
Behavior main memory.
Speed Slower writes due to simultaneous Faster writes because only cache is updated.
update in memory.
Data Ensures consistency between cache Can have inconsistency until cache is written back.
Consistency and memory.
Memory Traffic Higher memory traffic due to Lower memory traffic since writes are delayed.
frequent writes.
Complexity Simpler design. More complex due to the need for cache-to-memory
synchronization.
Use Case Suitable for systems where data Suitable for systems where performance is prioritized
consistency is critical. over immediate consistency.

Cache Hit and Miss:

Cache Hit:

 Definition: A cache hit occurs when the processor finds the required data in the cache. This
results in faster access to the data since it doesn't need to fetch it from the slower main
memory.

Cache Miss:

 Definition: A cache miss occurs when the required data is not found in the cache. The data must
then be fetched from the main memory, which is slower.

Miss Types:

1. Compulsory Miss: Occurs when data is accessed for the first time and is not present in the
cache.
2. Capacity Miss: Occurs when the cache cannot store all the data needed, and some data is
evicted.
3. Conflict Miss: Occurs when multiple data items map to the same cache location, leading to
eviction.

Example:

 If the CPU accesses data X and it’s found in the cache, it’s a hit.
 If the CPU accesses data Y and it’s not in the cache, it’s a miss, and the data is fetched from the
main memory.

Hit Ratio and Miss Ratio:

 Hit Ratio:

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o Definition: The hit ratio is the fraction of memory accesses that result in a cache hit. It is
calculated as the number of cache hits divided by the total number of memory accesses.

Hit Ratio=Number of Cache HitsTotal Memory Accesses\text{Hit Ratio} = \frac{\text{Number of


Cache Hits}}{\text{Total Memory
Accesses}}Hit Ratio=Total Memory AccessesNumber of Cache Hits

 Miss Ratio:
o Definition: The miss ratio is the fraction of memory accesses that result in a cache miss.
It is calculated as the number of cache misses divided by the total number of memory
accesses.

Miss Ratio=1−Hit Ratio\text{Miss Ratio} = 1 - \text{Hit Ratio}Miss Ratio=1−Hit Ratio

Miss Latency vs. Hit Latency:

 Miss Latency:
o Definition: Miss latency is the time it takes to fetch data from the main memory after a
cache miss occurs. It involves retrieving the data from slower memory storage, which
increases the access time.
 Hit Latency:
o Definition: Hit latency is the time it takes to access data from the cache when a cache
hit occurs. This is typically much faster than fetching data from the main memory.

Input/Output Device Management

Definition:
Input/Output (I/O) device management refers to the processes and techniques that an operating system
(OS) uses to manage interaction with peripheral devices like keyboards, mice, printers, and storage
drives. It includes managing the data transfer, interrupt handling, device control, and communication
between devices and the system's CPU.

Key Topics in I/O Device Management:

1. I/O Devices:
o Definition: Devices that interact with the computer by either sending data to it (input
devices like keyboards and mice) or receiving data from it (output devices like monitors
and printers).
o Examples:
 Input Devices: Keyboard, Mouse, Scanner, Microphone
 Output Devices: Monitor, Printer, Speakers
 Storage Devices: Hard Drive, SSD, USB, Optical Drives
2. I/O Controllers:

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o Definition: Hardware components or circuits that manage the communication between
I/O devices and the CPU. Controllers convert data between the CPU's binary format and
the format required by the I/O device.
o Example: Hard disk controller, USB controller

Interfaces in I/O Device Management:

I/O Interface:

 Definition: An interface is the boundary between the computer system and the I/O devices,
allowing data transfer between the CPU and the peripheral devices. It provides the necessary
communication protocols and control signals.
 Types of I/O Interfaces:
o Parallel Interface: Multiple bits are transmitted simultaneously across multiple lines
(e.g., Printer Port, SCSI).
o Serial Interface: Bits are transmitted one at a time over a single line (e.g., RS-232, USB,
FireWire).

Common I/O Interfaces:

 USB (Universal Serial Bus): Widely used for connecting input/output devices like keyboards,
printers, and external storage to a computer.
 SATA (Serial Advanced Technology Attachment): Used for connecting storage devices like hard
drives and SSDs.
 PCIe (Peripheral Component Interconnect Express): A high-speed interface used for connecting
internal components like graphics cards.

Interrupts and Interrupt Handling

Interrupt:

 Definition: An interrupt is a signal to the processor indicating that an event has occurred that
requires immediate attention. Interrupts temporarily halt the current execution of the CPU and
divert its attention to the interrupt service routine (ISR).

Types of Interrupts:

1. Hardware Interrupts:
o Definition: Generated by hardware devices like I/O devices when they require CPU
attention.
o Example: A keyboard generates an interrupt when a key is pressed.
2. Software Interrupts:
o Definition: Generated by software programs to request system services or indicate
errors.
o Example: A program might generate a software interrupt to request memory allocation
from the OS.
3. Maskable Interrupts:

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oDefinition: Interrupts that can be ignored or "masked" by the CPU if necessary.
oExample: A user pressing a key on the keyboard while the CPU is processing another
interrupt.
4. Non-Maskable Interrupts (NMI):
o Definition: Interrupts that cannot be ignored or masked by the CPU; typically used for
critical system events.
o Example: Power failure or hardware failure.

Interrupt Handling Process:

Interrupt handling involves several key stages, which are explained below:

1. Interrupt Recognition:
o Definition: The CPU recognizes that an interrupt request has been made by checking the
interrupt request lines (IRQ). This is usually done by the interrupt controller.
o Process:
 When the interrupt occurs, the CPU pauses its current task and checks if it is
enabled to handle interrupts.
 The interrupt controller (like the Programmable Interrupt Controller, or PIC)
sends the interrupt signal to the CPU.
2. Status Saving (Context Saving):
o Definition: The CPU saves its current state (registers, program counter) before handling
the interrupt, so that it can resume normal execution after servicing the interrupt.
o Process: The CPU stores the status of its registers and program counter in memory or a
special area like the stack.
3. Interrupt Masking:
o Definition: The process of disabling or ignoring certain interrupts for a period of time to
prevent interruptions during critical processing.
o Example: The OS may mask certain interrupts to prevent a lower-priority interrupt from
disrupting the handling of a higher-priority interrupt.
4. Interrupt Acknowledgement:
o Definition: The CPU acknowledges the receipt of the interrupt signal by informing the
interrupt controller that it has recognized the interrupt.
o Process: After receiving the interrupt, the CPU sends an acknowledgment signal to the
interrupt controller, which then identifies the interrupt source.
5. Interrupt Service Routine (ISR):
o Definition: The interrupt service routine is a special function or set of instructions
executed by the CPU in response to an interrupt. It handles the interrupting task (e.g.,
reading a keyboard input or processing data from an I/O device).
o Example: If an interrupt occurs due to a keyboard input, the ISR will read the key press
and store the data into memory.
6. Return from Interrupt (Restoring the Context):
o Definition: After the ISR is executed, the CPU must restore its previous state (registers,
program counter) and resume normal execution.
o Process: The CPU retrieves the saved context (status, registers) and continues the
execution from where it left off before the interrupt occurred.

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Interrupt Handling Flow:

1. Interrupt occurs.
2. CPU suspends its current task.
3. CPU saves the context (status, register values).
4. Interrupt source is identified.
5. Interrupt service routine (ISR) is executed to handle the interrupt.
6. Context is restored.
7. CPU resumes normal processing.

Key Terms in Interrupt Handling:

1. Interrupt Vector:
o Definition: A table of memory addresses that point to the ISR for each interrupt type.
When an interrupt occurs, the CPU uses the interrupt vector to find the address of the
corresponding ISR.
2. Priority of Interrupts:
o Definition: Some interrupts are more urgent than others. The CPU can prioritize
interrupt handling based on predefined priority levels. High-priority interrupts are
handled before low-priority ones.
3. Interrupt Controller (PIC - Programmable Interrupt Controller):
o Definition: A hardware component that manages multiple interrupt requests and
prioritizes them before sending them to the CPU.
4. Nested Interrupts:
o Definition: A situation where an interrupt occurs while another interrupt is being
serviced. The CPU must handle the higher-priority interrupt before returning to the
lower-priority interrupt.
5. DMA (Direct Memory Access):
o Definition: A feature where peripheral devices can directly transfer data to/from the
main memory without involving the CPU, often used to improve efficiency and speed in
data transfers.

Important Concepts in Interrupts:

 Interrupt Latency:
o Definition: The time between when an interrupt occurs and when the CPU starts
executing the ISR. This is critical in real-time systems where timely response to
interrupts is required.
 Interrupt Prioritization:
o Definition: In systems with multiple interrupt sources, certain interrupts might have
higher priority than others. The interrupt controller ensures that the highest-priority
interrupt is serviced first.

Pipelining in Computer Architecture

Definition:
Pipelining is a technique used in the design of computer systems where multiple instructions are

53
processed simultaneously in different stages of execution. It allows for overlapping the execution of
several instructions, improving the throughput of the CPU and enhancing its performance. This concept
is similar to an assembly line in a factory, where different stages of production happen in parallel.

Basic Concept of Pipelining

In a non-pipelined processor, instructions are executed one after another, with each instruction passing
through the same stages sequentially. In contrast, pipelining breaks the execution process into several
stages, where each stage performs a part of the task. As a result, multiple instructions can be in different
stages of execution at the same time.

Example:
Consider a simple instruction cycle consisting of 5 stages:

1. Fetch (F): The instruction is fetched from memory.


2. Decode (D): The instruction is decoded.
3. Execute (E): The operation is performed.
4. Memory (M): Memory is accessed (if needed).
5. Write-back (W): The result is written back to the register file.

In a pipelined system, while one instruction is in the execute stage, another can be in the decode stage,
and yet another can be in the fetch stage, resulting in better utilization of CPU resources.

Pipeline Stages

A typical pipeline involves multiple stages, with each stage handling a specific part of the instruction
cycle. The most common stages are:

1. Instruction Fetch (IF):


o The instruction is fetched from memory. The Program Counter (PC) is used to determine
the location of the next instruction.
2. Instruction Decode (ID):
o The fetched instruction is decoded to determine which operation to perform. The
operand addresses are fetched from registers.
3. Execute (EX):
o The operation specified by the instruction is performed, such as an arithmetic
calculation or a memory address computation.
4. Memory Access (MEM):
o If the instruction involves memory access (load or store), the memory is read from or
written to.
5. Write Back (WB):
o The result of the instruction is written back to the register file.

Pipeline Efficiency

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The efficiency of a pipeline is measured by throughput, which is the number of instructions completed
per unit of time. Ideally, pipelining improves throughput by allowing multiple instructions to be
executed simultaneously, but several factors can affect its effectiveness.

Key Concepts:

 Throughput: The number of instructions that are completed over a specific period.
 Latency: The time it takes for a single instruction to pass through all stages of the pipeline from
start to finish.

Efficiency Example: If each pipeline stage takes 1 clock cycle, and there are 5 stages, theoretically, one
instruction would be completed every clock cycle once the pipeline is full.

Pipelining Hazards

Although pipelining improves performance, it introduces several types of hazards that can affect the
efficiency of the pipeline. These hazards occur when the pipeline stages cannot proceed as expected due
to dependencies between instructions.

1. Data Hazards:
o Definition: Occur when an instruction depends on the result of a previous instruction
that has not yet completed its execution.
o Types of Data Hazards:
 Read After Write (RAW) Hazard (True Dependency): An instruction needs to
read a register that is written to by a previous instruction.
 Write After Write (WAW) Hazard (Output Dependency): Two instructions write
to the same register.
 Write After Read (WAR) Hazard (Anti Dependency): An instruction writes to a
register after a previous instruction reads from it.
2. Control Hazards (Branch Hazards):
o Definition: Occur when the execution of an instruction depends on the outcome of a
branch (conditional jump), and this outcome is not determined until later in the
pipeline.
o Example: A branch instruction can cause the pipeline to fetch the wrong instruction if
the branch decision is not yet made.
3. Structural Hazards:
o Definition: Occur when the hardware resources of the pipeline (such as memory or ALU)
are insufficient to handle multiple instructions simultaneously.
o Example: If two instructions need to access memory at the same time, but the system
only has one memory unit, this creates a structural hazard.

Pipeline Control

Control Signals:
In a pipelined system, control signals are used to manage the flow of instructions through the pipeline.
These signals determine when to fetch, decode, execute, or write back instructions.

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 Stall: A delay inserted into the pipeline to wait for data or address resolution.
 Forwarding (Data Bypassing): A technique used to avoid data hazards by directly passing the
data from one stage to another, skipping intermediate stages.

Performance Considerations

1. Pipeline Speedup:
Speedup due to pipelining is given by the formula:

Speedup=Time for Non-pipelined ExecutionTime for Pipelined Execution\text{Speedup} = \frac{\


text{Time for Non-pipelined Execution}}{\text{Time for Pipelined
Execution}}Speedup=Time for Pipelined ExecutionTime for Non-pipelined Execution

In the ideal case, the speedup is proportional to the number of pipeline stages. However,
hazards and stalls can reduce this speedup.

2. Cycle Time and Clock Cycle:


The clock cycle in a pipeline is determined by the slowest stage. If one stage is slower than
others, it limits the overall performance.

Pipeline Stall and Forwarding

 Stalls:
A stall is inserted when an instruction cannot proceed because it is waiting for data from a
previous instruction. The pipeline halts for a clock cycle or more to allow the data to become
available.
 Forwarding (Bypassing):
Forwarding is a technique used to pass the output of one pipeline stage directly to a later stage
to resolve data hazards without waiting for data to be written back to the register file.

Types of Pipelining

1. Instruction Pipelining:
o This is the most common form, where multiple instructions are processed at the same
time in different stages.
2. Functional Unit Pipelining:
o The pipeline is applied to specific functional units (e.g., an arithmetic logic unit or
memory). This allows multiple operations to be performed simultaneously, even if they
are of different types.
3. Superscalar Pipelining:
o Involves using multiple pipelines to execute multiple instructions simultaneously,
improving the overall throughput.
4. VLIW (Very Long Instruction Word) Pipelines:
o These pipelines issue multiple instructions in a single cycle. Instructions are grouped
together, and the compiler ensures that the instructions are independent, so they can
be executed in parallel.

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Pipelining in Modern CPUs

Modern processors often have multiple pipeline stages that allow for deeper pipelines, improving
performance even further. Advanced CPUs also use techniques like speculative execution, out-of-order
execution, and branch prediction to further enhance performance in pipelined systems.

Example Processors:

 Intel Core i7/i9 and AMD Ryzen CPUs: These processors use complex pipelining techniques to
execute multiple instructions in parallel, including out-of-order execution, branch prediction,
and deep pipelines with multiple execution units.

Advantages of Pipelining

1. Increased Throughput:
Pipelining increases the throughput of the system as multiple instructions can be processed in
parallel at different stages of execution.
2. Higher CPU Utilization:
The CPU is kept busy by processing instructions in parallel, reducing idle time.
3. Improved Performance:
In many cases, pipelining leads to a significant improvement in system performance, especially
for tasks with many instructions.

Disadvantages of Pipelining

1. Pipeline Hazards:
Data hazards, control hazards, and structural hazards can degrade performance and require
special handling techniques like stalling or forwarding.
2. Complexity:
The implementation of pipelining adds complexity to the CPU design. It requires additional
hardware, such as forwarding units, hazard detection units, and control logic.
3. Increased Latency for Individual Instructions:
While throughput improves, the latency for processing a single instruction may increase due to
pipeline stalls and hazards.

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