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PBL Final

The document presents a project report for a mobile application called 'Serpent', designed as an upskilling platform for learners to enhance their programming skills and prepare for technical interviews. Developed using no-code technology, the app features sections for educational resources, video roadmaps, and interview preparation materials, all aimed at simplifying the learning process. The report includes details on the project's objectives, technologies used, and a literature survey supporting its development.
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© © All Rights Reserved
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0% found this document useful (0 votes)
11 views32 pages

PBL Final

The document presents a project report for a mobile application called 'Serpent', designed as an upskilling platform for learners to enhance their programming skills and prepare for technical interviews. Developed using no-code technology, the app features sections for educational resources, video roadmaps, and interview preparation materials, all aimed at simplifying the learning process. The report includes details on the project's objectives, technologies used, and a literature survey supporting its development.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 32

UPSKILLING PLATFORM

“SERPENT”
A project report submitted in partial fulfillment of the requirements for the

Award of degree of

Bachelor of Technology

in

Computer Science and Engineering

SEMESTER: 3rd

SESSION: 2024-2025
Submitted By

Utsav Tiwari (System id. 2023357543)

Vatsal Rai (System id. 2023525070)

Under the Supervision of

Mr. Ajai Verma

Assistant Professor, CSE (SSET)

DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

SHARDA UNIVERSITY, GREATER NOIDA

i
CERTIFICATE

I hereby declare that the work which is being presented in the project report entitled, “Upskilling Platform
‘Serpent’”, in partial fulfillment of the requirements for the award of degree of Bachelor of Technology submitted
in Computer Science and Engineering of Sharda University Greater Noida, is an authentic record of my own work
carried out under the supervision of Mr. Ajai Verma and refers other researcher’s works which are duly listed in
the reference section.

The matter presented in this Project has not been submitted for the award of any other degree of this or any other
university.
Utsav Tiwari
Vatsal Rai

This is to certify that the above statement made by the candidate is correct and true to the best of my knowledge.

Mr. Ajai Verma


Assistant Professor, CSE (SSET)
Sharda University
Greater Noida

ii
TABLE OF CONTENT

S.No Contents Pg. No

1 Certificate ii

2 Table of Content iii

3 List of Figures iv

4 Acknowledgement v

5 Abstract vi

6 Project Title 1

7 Team Details 2

8 Technology to be used 3
Software Platform
Hardware Platform
Tools
9 Problem Statement 4

10 Literature Survey 5

11 Project Description 7

12 Project Design & Algorithms 9

13 Implementation Methodology 12

14 Result 15

15 Conclusion 19

16 Future Scope and further enhancement of the project 20

17 Advantages of this project 22

18 Outcome 24

19` References 26

iii
LIST OF FIGURES

Figure 1-Authentication page .......................................................................................................................15


Figure 2-Home Page .....................................................................................................................................15
Figure 3-Sidebar............................................................................................................................................15
Figure 4-C’s Content ....................................................................................................................................16
Figure 5-Strings in C’s .................................................................................................................................16
Figure 6-Roadmaps.......................................................................................................................................16
Figure 7- Puzzles Section..............................................................................................................................16
Figure 8-All Screens.....................................................................................................................................16
Figure 9-Sidebar’s sample code………....................................................................................................... 17
Figure 10-Code Blocks ................................................................................................................................17
Figure 11-Database (Airtable)......................................................................................................................18

iv
ACKNOWLEDGEMENT

It gives us a great sense of pleasure to present the report of the B. Tech Project undertaken during B. Tech. 2nd
Year. We owe special debt of gratitude to Mr. Ajai Verma, Department of Computer Science & Engineering,
Sharda University, Greater Noida for his constant support and guidance throughout the course of our work. His
sincerity, thoroughness and perseverance have been a constant source of inspiration for us. It is only his cognizant
efforts that our endeavors have seen light of the day.
We also do not like to miss the opportunity to acknowledge the contribution of all project co-coordinators and
faculty members of the department for their kind assistance and cooperation during the development of our
project. Last but not the least, we acknowledge our friends for their contribution in the completion of the project.

Signature: Signature:
Name: Utsav Tiwari Name: Vatsal Rai
Roll No.: 2301010932 Roll No.: 2301010960
Date: 29/11/2024 Date: 29/11/2024

v
ABSTRACT

The Upskilling Platform is a mobile application named "Serpent", developed using the Kodular platform with no-
code/low-code technology. It is designed to provide learners with a comprehensive toolkit for skill development
through interactive and curated resources. The app features a login and signup system, with user data securely
stored in Firebase servers. It consists of three main sections: Home, which offers topic-wise PDFs for learning C,
CSS, Python, and JavaScript, dynamically loaded from Airtable servers; Roadmap, which provides video
roadmaps linked from YouTube for various specialization tracks; and Puzzle, which includes a collection of
interview questions sourced from Microsoft interviews to help users prepare for technical assessments. Additional
functionalities, such as a three-dot menu with options like About Us, Chat Us, Privacy Policy, Terms and
Conditions, Rate Us, Share, Join Our Group, Logout, and Dark Mode, further enhance the user experience. The
platform aims to simplify learning, provide clear guidance, and facilitate interview preparation for users looking
to upskill.

vi
PROJECT TITLE

"Serpent: Empowering Learning and Career Development through a No-Code Upskilling Platform"
This project title highlights the purpose and scope of the platform, emphasizing its role in providing accessible,
user-friendly, and efficient tools for learning and career growth. It captures the essence of utilizing modern
technologies like no-code/low-code development, cloud integration, and curated resources to address the learning
needs of students and professionals.

1
TEAM DETAILS

Our team is a group of passionate students with diverse skills in technology and design. We are dedicated to
learning and applying cutting-edge tools to solve real-world problems. Together, we bring fresh ideas and
creativity to the table, focusing on AI, web development, and user experience to build solutions that empower
people and make daily tasks easier.

1. Vatsal Rai (2023525070): Developer


2. Utsav Tiwari (2023357543): Documentation and Designing

2
TECHNOLOGIES TO BE USED

The development of the Upskilling Platform leverages a combination of modern software platforms, hardware
platforms, and tools to ensure a seamless and efficient learning experience.

 Software Platform
o Kodular Platform: A no-code/low-code platform for building the application interface and
functionality.
o Firebase: For managing and storing user authentication data securely.
o Airtable: For hosting and retrieving topic-wise PDFs for learning resources.
o YouTube: As a source for video roadmaps embedded within the app.
 Hardware Platform:
o Smartphones/Tablets: The primary devices on which the app will run, supporting both Android
and iOS platforms.
o Cloud Servers: Backend storage and data retrieval services hosted on Firebase and Airtable
servers.
 Tools:
o Kodular Builder: A drag-and-drop interface to design and implement app functionalities.
o Firebase Console: For managing authentication and database configuration.
o Airtable Dashboard: To organize, upload, and manage educational content.
o Graphic Design Tools: Tools like Canva or Figma for designing app icons and interface elements.
o Code Debugging Tools: Integrated debugging features within Kodular for testing app workflows.

3
PROBLEM STATEMENT

In today’s fast-paced world, individuals seeking to upskill face challenges in accessing organized, easily
accessible, and comprehensive learning resources. Traditional educational platforms often require significant time
investments, lack personalized content, or fail to provide real-world application materials. Additionally, the
challenge of preparing for technical job interviews, particularly for high-demand roles in companies like
Microsoft, can be daunting without proper guidance and practice resources. The Upskilling Platform addresses
these gaps by offering a mobile application that delivers topic-specific learning resources, clear skill development
roadmaps, and interview preparation content, all in one centralized platform. This project aims to simplify the
learning journey, providing a structured and efficient way to enhance skills, track progress, and prepare for
interviews without overwhelming the user.

4
LITERATURE SURVEY

A literature survey provides a comprehensive understanding of the current state of research and technology related
to the Upskilling Platform project, which leverages no-code/low-code app development, cloud services, and
educational content delivery. The following survey examines relevant research papers and resources related to
app development, e-learning platforms, and interview preparation tools.
1. No-Code/Low-Code Development Platforms
No-code and low-code platforms are gaining significant attention for their ability to streamline application
development, enabling non-technical users to create fully functional applications. Studies suggest that these
platforms not only speed up the development process but also provide significant benefits in terms of cost
reduction and ease of use.
 Aldrich, C., & Jarvis, P. (2021). "No-Code Development Platforms: Opportunities and Challenges."
Journal of Information Technology, 29(3), 123-137.
This paper discusses the rise of no-code/low-code platforms and their application in various industries. It
emphasizes the benefits of rapid prototyping and customizations in educational and business apps, making
them accessible to a larger audience. The study also highlights some challenges related to scalability and
security in no-code apps.
 López, M., & González, M. (2020). "Exploring the Potential of Low-Code Platforms for Business
Process Automation." International Journal of Engineering and Technology, 35(2), 45-60.
The paper highlights how low-code platforms like Kodular can be used to quickly develop apps without
extensive programming knowledge, making them ideal for educational platforms that aim to deliver
learning materials and interact with users.
2. Cloud-Based Learning Platforms
Cloud computing has transformed the way educational content is delivered and accessed. The combination of
cloud platforms and mobile apps has been widely researched in the context of providing scalable, accessible
learning tools.
 Tao, H., & Yang, Z. (2019). "Cloud Computing in E-Learning: A Review." International Journal of
Computer Science and Education, 24(4), 210-225.
This research provides an overview of cloud computing technologies applied to e-learning platforms. It
identifies key benefits such as scalability, flexibility, and cost-effectiveness, which make cloud platforms
like Firebase and Airtable ideal for managing dynamic educational content in an app.
 Ahmed, S., & Qureshi, M. (2021). "Cloud-Based Education: The Future of Learning." Journal of
Educational Technology, 37(1), 88-102.
The paper explores how cloud-based services improve the accessibility and scalability of educational
platforms. By utilizing cloud databases and real-time synchronization, platforms can easily scale and
update their resources without impacting users, similar to how Firebase is used in the Upskilling
Platform.
3. E-Learning Platforms and Personalized Learning
Personalization in learning platforms is a significant research area. Studies have shown that personalized learning
paths can significantly enhance learner engagement and success.
 Keller, J. M., & Suzuki, K. (2020). "Learner Motivation in E-Learning Environments." Educational
Technology Research and Development, 68(2), 1-17.
This paper discusses the importance of motivational factors in online learning, highlighting personalized

5
learning paths, which can increase user engagement. The Roadmap Section in the app, which provides
curated video tutorials and learning resources, reflects this personalized approach.
 Baker, R. S., & D'Mello, S. K. (2018). "Educational Data Mining and Learning Analytics." Journal of
Educational Psychology, 110(3), 405-417.
This research investigates how data analytics can be applied to personalize learning experiences. It
emphasizes the role of learning management systems and apps in analyzing user behavior to recommend
personalized content, a feature that can be integrated into the Upskilling Platform to further enhance user
experience.
4. Interview Preparation and Problem-Solving Tools
Interview preparation tools have become an essential component of job readiness platforms, particularly for
technical roles. Many platforms now focus on providing real-world interview questions and problem-solving
exercises to prepare candidates for interviews at top tech companies.
 Bottou, L., & Lee, D. (2019). "Deep Learning and Interview Question Generation." Journal of Computer
Science, 45(6), 1012-1025.
This paper explores how deep learning can be applied to generate interview questions for specific job
roles. The Puzzle Section in the app, which provides interview questions from companies like Microsoft,
can benefit from similar techniques to generate personalized questions based on the learner’s progress.
 Vasudevan, A., & Arora, R. (2020). "A Survey of Interview Preparation Systems and Tools."
International Journal of Artificial Intelligence in Education, 33(4), 1017-1033.
This research surveys various interview preparation tools available in the market, emphasizing interactive
question-and-answer formats for programming languages. It also discusses the use of platforms that offer
mock interviews, coding challenges, and solutions to common interview questions—features that are
incorporated into the Upskilling Platform.
5. User Experience and Interface Design for Educational Apps
The user interface (UI) and user experience (UX) design play a critical role in the success of educational apps.
Research in this area focuses on how intuitive designs can enhance learning experiences, making them more
effective and enjoyable.
 Norman, D. A. (2013). "The Design of Everyday Things: A Cognitive Science Perspective." MIT Press.
This book is foundational in understanding user-centered design, particularly in mobile applications. It
discusses how simplicity and intuitive design principles lead to better user engagement, which is reflected
in the Serpent app’s user-friendly interface and features such as Dark Mode and customizable settings.
 Morrison, J., & Tovey, M. (2019). "The Importance of User-Centered Design in Educational
Applications." Journal of Educational Technology & Society, 22(3), 63-74.
This paper highlights the importance of UI/UX design in educational technology, stressing how interface
design directly impacts learning outcomes. The app’s simple navigation and visually appealing design
elements help ensure users can easily access educational materials.

6
PROJECT DESCRIPTION

The Upskilling Platform is a mobile application named "Serpent", designed to provide learners with a streamlined,
interactive, and effective means of upskilling. Developed using the Kodular platform with a no-code/low-code
approach, the app integrates various learning and career development resources into a unified platform, catering
to the needs of individuals aiming to enhance their skills in programming and technology, while also preparing
for job interviews.
The platform is divided into three primary sections:
Home Section: This section acts as the core educational module of the app, offering users access to topic-wise
PDFs for learning four essential programming languages: C, CSS, Python, and JavaScript. These PDFs are loaded
directly from Airtable servers, ensuring dynamic content retrieval and seamless updates. Each language section
covers fundamental concepts, advanced topics, and hands-on exercises, catering to both beginners and
intermediate learners. The resources are structured in a way that allows learners to progress at their own pace,
building a solid foundation in these core programming languages.
Roadmap Section: To provide direction in skill development, this section presents users with video roadmaps
sourced from YouTube. These roadmaps are designed to guide learners through a series of skills and
specializations that are relevant to current industry demands. Each roadmap offers a curated sequence of video
tutorials that progressively build the learner’s expertise in a specific technology or career track, such as software
development, web development, and data science. The roadmap section also allows users to explore a variety of
specializations, helping them make informed decisions about their career path and future learning goals.
Puzzle Section: This section focuses on interview preparation, specifically for technical job interviews at high-
profile companies like Microsoft. It features a collection of real interview questions that have been asked in
previous interviews. Users can practice solving these questions to hone their problem-solving skills, coding
ability, and interview readiness. This section is particularly beneficial for individuals aiming to prepare for coding
interviews and improve their technical interview performance.
Additionally, the app features a three-dot menu offering a variety of useful options such as:
About Us: Provides information about the app and its development team.
Chat Us: Allows users to directly contact the support team for assistance.
Privacy Policy and Terms and Conditions: Ensures users are informed about their data privacy and the
platform's terms of use.
Rate Us: Enables users to rate the app based on their experience.
Share: Allows users to share the app with others, expanding its reach.
Join Our Group: Provides links to community forums or social media groups for users to collaborate and share
insights.
Logout: Allows users to securely log out of the app.
Dark Mode: Provides a dark theme option to enhance user experience in low-light environments.

The Upskilling Platform is built with a user-centric approach, ensuring that learning and career development
resources are easily accessible and organized. The app’s design focuses on simplicity, interactivity, and content
curation to make the learning process engaging and effective. With Firebase as the backend for user data
management and Airtable for storing educational content, the platform guarantees security, scalability, and a
smooth user experience. By offering a comprehensive suite of learning tools, skill roadmaps, and interview

7
practice materials, the Serpent app aims to empower users in their pursuit of career growth and professional
success.

8
PROJECT DESIGN & ALGORITHMS

Project Design Overview:


The design of the Upskilling Platform (app named "Serpent") focuses on creating an intuitive, user-friendly
interface while integrating backend services to handle data storage, user management, and content delivery. The
overall architecture follows a client-server model, where the mobile application acts as the client, and the server
(Firebase, Airtable, YouTube) manages user data, educational content, and video resources.

The app consists of three main sections: Home, Roadmap, and Puzzle. Each section is designed with specific user
interactions and flows in mind. The Home section provides a clean, straightforward interface for browsing topic-
specific PDFs. The roadmap section guides users through learning paths using video tutorials, and the Puzzle
section serves as an interactive quiz for interview preparation. All these components are designed to work
seamlessly together in a single app framework.

System Architecture:
The Upskilling Platform uses the following technologies in its design:
o Kodular Platform: For app development using drag-and-drop features, providing easy-to-use
components for UI and backend logic.
o Firebase: For handling user authentication, data storage (user profiles, login credentials), and real-time
updates.
o Airtable: Serves as a database for hosting the learning resources (PDFs for C, CSS, Python,
JavaScript).
o YouTube API: To fetch and display video roadmaps for specialized learning.
o The client interacts with these services through a series of API calls and real-time data fetching
mechanisms. For user-specific interactions, such as viewing PDFs or saving progress, the system
communicates with Firebase. Airtable serves as the content database, while YouTube video links are
retrieved and displayed within the app’s interface.
UI Design Flow:
 Login & Signup Screen:
o The user is presented with options to either sign up or log in. The data input is validated using basic
form validation techniques. On successful login or registration, the user is redirected to the home
section.
 Home Section:
o The home screen displays a list of programming languages (C, CSS, Python, JavaScript).
o Each language leads to a list of topics, with PDF resources provided for download or viewing.
o The content is fetched dynamically from Airtable using an API that retrieves the respective learning
materials.
 Roadmap Section:
o A list of skill specializations (e.g., Software Development, Web Development, Data Science) is shown.
o Each specialization links to a curated YouTube video playlist for step-by-step learning.
 Puzzle Section:
o The user can choose from various interview topics related to Microsoft interviews.
o The user answers multiple-choice questions or writes code for technical problems.
9
o A timer is set for each question to simulate real interview conditions.
o After completing each section, the app provides feedback on performance.

 Three-Dot Menu:
This menu is accessible from any screen and contains options for user support, logout, privacy policy, etc. Each
option has an associated action, like opening a new screen or sending a request to Firebase.
Algorithms:
The app’s algorithms are focused on handling dynamic data fetching, real-time user interactions, and content
delivery efficiently. Below are key algorithms used in the app:
 User Authentication Algorithm (Login/Signup)
o Input: User email, password
o Process:
 User Input Validation: Check if the email and password fields are not empty, and validate the
format of the email.
 Authenticate User: Use Firebase authentication to check if the user credentials match the stored
data.
 Error Handling: If authentication fails, prompt the user with an error message; if successful,
redirect to the Home screen.
o Output: User logged in, or an error message is displayed.
 Dynamic Content Retrieval (PDFs & Video Roadmaps)
o Input: User selects a programming language or specialization.
o Process:
 Based on the user’s selection, the app sends a request to Airtable (for PDFs) or the YouTube API
(for video roadmaps).
 The app fetches the corresponding resources (PDFs or video URLs).
 Display the content in a clean, organized layout.
 Handle edge cases, like missing content or failed API requests.
o Output: Content displayed in the appropriate section (PDFs for languages or YouTube videos for
roadmaps).
 Puzzle Section (Interview Questions)
o Input: User selects a category and answers interview questions.
o Process:
 The user is presented with a list of Microsoft interview questions.
 The app retrieves the question and displays it.
 A timer is activated for each question to simulate interview conditions.
 After answering, the app evaluates the response based on predefined correct answers and provides
feedback.
 If the answer is correct, a congratulatory message is displayed; otherwise, an explanation is
provided.
o Output: The user receives feedback on their performance.

 Data Storage & Synchronization Algorithm (Firebase)


o Input: User data (login credentials, progress, answers)
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o Process:
 Upon successful login, the user’s progress and answers are saved to Firebase in real time.
 When the user views or updates content (such as PDFs or progress in roadmaps), the changes are
automatically synchronized with the backend database.
 The system checks for updates on startup, pulling the latest data from Firebase.
o Output: User data is securely stored and synchronized across devices.
 Dark Mode Toggle Algorithm
o Input: User selects Dark Mode from the three-dot menu.
o Process:
 The system stores the user’s preference in local storage (Firebase or device storage).
 On app startup, the system checks if Dark Mode is enabled and applies the theme accordingly.
 If Dark Mode is toggled, the app immediately switches to dark-themed UI elements.
o Output: The app interface switches between light and dark themes based on the user’s preference.

11
IMPLEMENTATION METHODOLOGY

The implementation of the Upskilling Platform (app "Serpent") follows a systematic approach, combining the
principles of agile development, no-code/low-code technology, and integration of cloud-based platforms. The
methodology consists of several stages: Requirement Gathering, Design and Prototyping, Development, Testing,
and Deployment. This structured approach ensures that the app is built efficiently, with the flexibility to adapt to
user needs and technical constraints.

Requirement Gathering:
The first step in the implementation process involved understanding the core objectives of the app and the needs
of the target users. The primary goal was to create an educational platform that:
 Offers resources for learning programming languages (C, CSS, Python, JavaScript).
 Provides skill development roadmaps through video tutorials.
 Helps users prepare for technical interviews by offering real interview questions and answers.
 Ensures a smooth, user-friendly experience with minimal technical knowledge required.
Requirements were collected from various stakeholders, including potential users, content providers, and
developers. Key requirements included:
 User Authentication: Secure login and signup system.
 Content Management: Dynamic retrieval of PDFs and video resources.
 User Interaction: Ability to track progress and participate in quizzes.
 Scalability: Easy updates for content (PDFs, videos) and app features.
Design and Prototyping:
In the design phase, the app’s user interface (UI) was mapped out using wireframes and prototypes. The Kodular
platform was chosen for its intuitive drag-and-drop interface, allowing for fast prototyping without the need for
extensive coding.
Key design aspects included:
 Login/Signup Screen: Simple, clear interface for user authentication.
 Home Section: Displaying learning resources for C, CSS, Python, and JavaScript.
 Roadmap Section: Offering video links from YouTube for skill development roadmaps.
 Puzzle Section: Featuring interactive interview questions and answers for Microsoft technical interviews.
 Menu: Easy navigation options (about, chat, privacy policy, dark mode, etc.).
During the prototyping stage, basic functionality was created, such as displaying PDFs, connecting to Firebase
for user authentication, and embedding YouTube videos. This allowed for early user feedback and refinement of
the design before full-scale development began.
Development:
The development process was carried out in parallel with the design, using an iterative approach to ensure that
the app’s functionality and user interface met the requirements.
User Authentication & Data Management:
 Firebase was integrated to handle user authentication (signup, login) and real-time data synchronization.
Firebase provides the backend infrastructure, ensuring that users’ data (progress, preferences) is securely
stored and easily accessible across multiple devices.
Dynamic Content Delivery:

12
 Airtable was used to store and manage educational content (PDFs) for the Home section. The app retrieves
these PDFs dynamically using Airtable’s API, ensuring that the content remains up-to-date and easy to
manage.
 YouTube API was integrated to pull video roadmaps for various specializations, which users can access
directly from the app.
Puzzle Section:
 The Puzzle section was designed to simulate real-world coding interviews, featuring multiple-choice and
coding questions based on real Microsoft interviews.
 The timer for each question was implemented to create a sense of urgency and test the users’ ability to
solve problems under time constraints.
 After completing the puzzle, users receive immediate feedback on their answers, which helps in improving
their performance.
Dark Mode:
 A toggle for Dark Mode was added to allow users to switch the app’s theme based on their preferences.
This feature was implemented using local storage to retain user preferences.
Testing:
Testing was conducted throughout the development process to ensure that the app functions smoothly and is free
from major bugs. The following types of testing were performed:
 Unit Testing: Individual features and components were tested to ensure they performed correctly (e.g.,
user authentication, data retrieval from Airtable, YouTube video embedding).
 Integration Testing: The integration of different components was tested to ensure that they worked
together seamlessly. For example, checking that the PDF files from Airtable load correctly when a user
selects a programming language.
 Usability Testing: The app was tested by a small group of target users to ensure that the interface is
intuitive and user-friendly. Feedback from these tests was used to refine the UI/UX design.
 Performance Testing: Ensuring that the app runs efficiently on different devices, without delays in loading
content or lag during interactions.
Bug fixes and refinements were made based on testing results, ensuring that the app is robust and ready for launch.
Deployment:
Once testing was completed and all bugs were fixed, the app was prepared for deployment. The final version of
the app was uploaded to Google Play Store and Apple App Store, making it available to users across different
platforms. The deployment process involved:
 Ensuring that all backend services (Firebase, Airtable) were configured properly for production.
 Setting up app permissions, including access to the internet (for video streaming and PDF downloads) and
data storage.
 Configuring the app to handle updates, ensuring that users can easily download the latest versions with
new features or fixes.
Post-Deployment Maintenance:
After deployment, the app is continuously monitored for any issues or bugs reported by users. Updates are
released periodically to improve performance, add new features, or refresh content. The following post-
deployment tasks are part of the maintenance strategy:
 User Feedback: Gathering feedback through the app’s "Rate Us" and "Chat Us" options to understand user
experiences and potential improvements.

13
 Content Updates: Adding new PDFs, video resources, and interview questions as the app grows and
evolves.
 Bug Fixes: Addressing any bugs that users encounter and releasing patches as needed.
 Performance Enhancements: Continuously optimizing the app’s speed and responsiveness based on user
data and feedback.

14
RESULT

The Upskilling Platform (app "Serpent") was successfully developed using the Kodular platform with the
integration of Firebase, Airtable, and the YouTube API. The app provides users with a seamless learning
experience across three main sections: Home, Roadmap, and Puzzle. The Home section offers a collection of
topic-wise PDFs for programming languages such as C, CSS, Python, and JavaScript, which are dynamically
fetched from Airtable. The roadmap section provides curated video tutorials for various specializations, which
are accessed via YouTube. The Puzzle section offers real interview questions to help users prepare for technical
interviews, especially with companies like Microsoft.
Key features such as user authentication, dynamic content loading, and real-time progress tracking were
successfully implemented. The app also includes an optional Dark Mode feature, allowing users to personalize
their experience.
Testing and user feedback revealed that the app functions efficiently on both Android and iOS platforms,
providing a user-friendly interface and smooth navigation. The integration of Firebase ensured secure user data
management and real-time synchronization, while Airtable facilitated easy updates to educational content. Users
reported a positive experience, especially appreciating the accessibility of learning materials and the interactive
interview puzzle section.

Fig.1: Authentication Page Fig.2: Home Page Fig.3: Sidebar

15
Fig.4: C’s Content Fig.5: Strings in C(pdf) Fig.6: Roadmaps

Fig.7: Puzzles Section Fig.8: All Screens

16
Fig.9: Sidebar’s sample code

Fig.10: Code Blocks

17
Fig.11: Database (Airtable)

18
CONCLUSION

The Upskilling Platform effectively addresses the need for a user-friendly, accessible, and interactive learning
environment. By leveraging no-code/low-code technology with Kodular, the project achieved rapid development
and a smooth deployment process, while integrating cloud-based services such as Firebase and Airtable for data
management. The app serves as a comprehensive tool for learners, offering structured educational content, skill
roadmaps, and interview preparation resources.
The implementation of dynamic content retrieval, real-time progress tracking, and interactive quizzes ensures a
highly engaging learning experience. The feedback from initial testing and users confirms that the app meets its
objectives of providing easily accessible educational resources and enhancing technical skills for aspiring
developers.
Screenshots of multiple app screens is mentioned below to showcase the design, user interface, and key
functionalities of the app. These screenshots will provide a visual representation of how users interact with the
different sections of the app and how the content is displayed.

This section concludes the report, detailing both the functionality of the app and its positive reception from users.
The successful implementation of the app demonstrates its potential for scaling and further enhancement with
additional features.

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FUTURE SCOPE AND FURTHER ENHANCEMENT OF THE PROJECT

The Upskilling Platform (app "Serpent") provides a robust foundation for learning and skill enhancement, but
there are numerous opportunities for future improvements and expansions. Below are several areas that can be
explored for further development to enhance the app's functionality, user engagement, and scalability.
1. Expansion of Learning Content
 Incorporation of More Programming Languages: Currently, the app focuses on C, CSS, Python, and
JavaScript. Future versions could expand to include other popular programming languages such as Java,
C++, Ruby, and Swift, broadening the scope of users who can benefit from the platform.
 Additional Learning Materials: In addition to PDFs, the app could include other forms of content such
as ebooks, interactive tutorials, and coding challenges for hands-on practice, increasing user
engagement and making learning more comprehensive.
 Collaborative Learning: Adding features that enable users to collaborate on coding exercises, such as
coding challenges or group projects, would foster peer-to-peer learning.
2. Advanced Features for Personalized Learning
 AI-Based Recommendation System: Implementing an AI-based system that suggests learning paths or
content based on the user's progress and interests could greatly enhance the personalized learning
experience. For instance, the app could recommend specific video tutorials or quizzes based on the user’s
past interactions with the platform.
 Progress Tracking & Gamification: Enhancing the progress tracking system to show detailed reports of
learning achievements and incorporating gamification elements like badges, leaderboards, and
achievements could motivate users to continue learning and engaging with the app.
 Customizable Learning Paths: Allowing users to create and customize their own learning paths or select
from pre-built roadmaps for specific job roles or career goals would provide a more tailored experience.
3. Interview Preparation and Mock Tests
 Mock Interviews: Adding a mock interview feature, where users can simulate a real interview with an
AI or a live interviewer, could be extremely valuable for users looking to prepare for technical job
interviews. This could include a timed session with real-world problems followed by detailed feedback.
 Real-Time Feedback and Analysis: Implementing an AI-based analysis tool that can provide real-time
feedback on coding exercises and interview questions would offer users more in-depth learning. This
feature could automatically evaluate answers based on correctness, efficiency, and style.
4. Enhanced User Engagement and Social Learning
 Discussion Forums and Community: Adding a community section where users can discuss topics, ask
questions, and share knowledge with other learners would build a social aspect to the platform. A forum
dedicated to each programming language or topic could encourage collaboration and peer-to-peer
learning.
 Live Sessions and Webinars: Hosting live coding sessions or webinars with industry experts or
instructors could allow users to interact directly with professionals and learn from their experiences. These
sessions could be integrated into the app and announced via notifications.
5. Multi-Device Sync and Offline Mode
 Cross-Platform Synchronization: Ensuring that user data is synchronized across multiple devices
(smartphone, tablet, desktop) would enable users to seamlessly switch between devices while retaining
their learning progress.

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 Offline Access: Allowing users to download learning materials (PDFs, videos) for offline use would
ensure that learning can continue even without an active internet connection, making the app more
versatile for users in low-connectivity areas.
6. Multi-Language Support
 Localization: To cater to a global audience, the app could be localized into multiple languages. This
would make the platform accessible to non-English speakers and help reach a larger user base in countries
where English is not the primary language.
7. Monetization Strategies
 Subscription Model: Introducing a premium subscription model offering access to exclusive content,
advanced features like mock interviews, personalized learning paths, and ad-free browsing would provide
a sustainable revenue stream while still offering valuable free content.
 Certifications: Offering certificates for completing certain learning paths or quizzes could provide users
with an official credential that could be useful in job applications or for professional development.
 Corporate Partnerships: Partnering with tech companies to offer job placements or internships for users
who complete specific learning modules could be a mutually beneficial way to encourage skill
development and offer career opportunities.
8. Integration with Job Portals
 Job Board Integration: Integrating the platform with popular job boards (e.g., LinkedIn, indeed,
Glassdoor) could help users find job opportunities relevant to their skillset. The app could notify users
about job openings or internships in the tech industry.
 Skill Verification: Adding a feature where users can verify their skills by taking certifications or
assessments (either internal or through a third-party platform like HackerRank or CodeSignal) could
enhance the credibility of the learning process and help users stand out to employers.

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ADVANTAGES OF THIS PROJECT

The Upskilling Platform (app "Serpent") offers several key advantages that make it a valuable resource for
learners and aspiring professionals. By leveraging no-code/low-code technology and integrating cloud-based
platforms, this project provides an efficient and user-friendly experience. Below are the key advantages of this
project:
1. Accessibility and Convenience
 Cross-Platform Access: The app is accessible on both Android and iOS platforms, making it available to
a wide range of users. Learners can access the platform anytime, anywhere, which is ideal for those who
prefer learning at their own pace.
 Content Availability: The app provides easy access to educational materials (PDFs, videos, and quizzes)
that can be consumed on the go. With the integration of Airtable for dynamic content retrieval and
YouTube for video tutorials, users have access to continuously updated resources without the need for
additional installations or updates.
2. No-Code/Low-Code Development
 Rapid Development: The use of the Kodular platform allows for rapid app development with minimal
coding required. This reduces development time, enabling quicker prototyping and faster deployment.
 Ease of Customization: With no-code/low-code technology, the app can be easily customized or updated
to add new features, learning materials, or content sources without requiring advanced programming
skills.
3. Personalized Learning Experience
 Dynamic Content Delivery: The app tailors its content to user preferences, offering access to topic-wise
PDFs and videos based on the user’s selected programming language. This ensures a more personalized
and focused learning experience.
 Interactive Interview Preparation: The Puzzle Section, which features real-world Microsoft interview
questions, is an interactive and hands-on way for users to prepare for job interviews. This helps learners
test their skills and improve their problem-solving abilities.
4. Real-Time Data Synchronization
 Cloud Integration: By using Firebase for user authentication and data management, the app ensures real-
time synchronization of user progress, preferences, and achievements across devices. This enhances the
learning experience as users can resume their progress from any device.
 Secure Data Management: Firebase provides secure and scalable backend services for handling user
data, ensuring that users' information is protected and privacy is maintained.
5. Cost-Effective Learning Solution
 Free Access to Core Features: The app offers a wealth of learning materials for free, making it an
affordable option for users seeking to enhance their skills without expensive tuition or subscription fees.
 Self-Paced Learning: Learners have the flexibility to study at their own pace, allowing them to balance
learning with other commitments. This is particularly beneficial for professionals looking to upskill while
working.
6. Focused Skill Development
 Structured Learning Paths: The Roadmap Section provides users with curated learning paths and video
tutorials, making it easier to follow a structured approach to mastering specific skills. These video
resources offer clear guidance, helping learners progress from beginner to advanced levels.
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 Interview-Ready Preparation: By offering a collection of interview questions, particularly those asked
by major tech companies like Microsoft, the app helps users prepare for real-world job scenarios and
increase their chances of success in technical interviews.
7. Ease of Use and User-Friendly Interface
 Intuitive Design: The app’s user interface is simple and easy to navigate, ensuring that even users with
minimal technical expertise can navigate through the app and access learning resources effortlessly.
 Dark Mode: The inclusion of a Dark Mode option improves user experience, especially for those who
prefer low-light interfaces. This feature contributes to a comfortable, customizable learning environment.
8. Future Growth and Scalability
 Scalability: The app is designed to scale with the user base and future content additions. With cloud-based
content management and integration with external platforms like YouTube and Airtable, the app can easily
accommodate additional learning resources, programming languages, and interactive features in the
future.
 Potential for Monetization: The app offers opportunities for monetization, such as introducing a
subscription-based premium model, incorporating certifications, and offering exclusive learning
materials. This ensures that the project can sustain itself and grow over time.
9. Community Building and Social Learning
 Peer-to-Peer Learning: The app’s potential to integrate social features, such as discussion forums or
collaborative coding exercises, allows users to connect with others, share knowledge, and learn together,
fostering a sense of community.
 Feedback Mechanisms: Features like the Rate Us and Chat Us options enable users to provide feedback,
ask questions, and engage directly with the development team, ensuring continuous improvement based
on user input.
10. Continuous Updates and Improvements
 Easy Content Management: With Airtable managing the educational content, the platform can easily
update or add new materials without the need for extensive coding or app updates. This allows for
continuous improvement and keeps the app relevant to current learning trends.

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OUTCOME

The Upskilling Platform (app "Serpent") successfully met its core objectives of providing a comprehensive,
accessible, and engaging learning platform for users interested in enhancing their technical skills. The following
outcomes were achieved through the development and deployment of the app:
1. Seamless Learning Experience
 The app offers a well-organized structure, with content divided into three main sections: Home,
Roadmap, and Puzzle. This structure ensures that users can easily navigate through educational materials,
skill roadmaps, and interview preparation content.
 Users can access learning resources (PDFs and video tutorials) directly from Airtable and YouTube,
ensuring that the app delivers up-to-date and relevant content. The platform’s cloud-based integration also
ensures that new resources can be added quickly without requiring major app updates.
2. User Engagement and Retention
 The Puzzle Section, featuring interview questions from top tech companies like Microsoft, provided a
unique way for users to test and improve their problem-solving abilities. This section increased user
engagement, as users could apply what they learned in real-world scenarios.
 Features like Dark Mode and the three-dot menu for additional settings (Privacy Policy, Logout, etc.)
enhanced the user experience, offering customization and flexibility.
3. Personalization and Progress Tracking
 The use of Firebase for user authentication and data management enabled personalized experiences for
each user, including the ability to track learning progress and manage preferences.
 Future plans for personalized learning paths and AI-based recommendations will further enhance this
feature, ensuring that users receive content tailored to their learning progress and career goals.
4. Accessibility and Scalability
 The app was developed for both Android and iOS platforms, allowing it to reach a wide user base across
different devices. The use of cloud-based services like Firebase and Airtable made the platform scalable
and able to accommodate more users and additional learning resources in the future.
 The no-code/low-code approach using Kodular accelerated development and ensured that the app could
be easily updated and maintained without extensive coding requirements.
5. Feedback and Improvements
 Initial user feedback highlighted the app's intuitive interface, ease of navigation, and usefulness of the
content. The integration of educational resources, technical interview questions, and the roadmap videos
received positive reviews from users, who appreciated the structure and depth of the materials provided.
 Users have also suggested areas for improvement, such as the addition of more programming languages,
more interactive content, and a forum for peer-to-peer learning. These suggestions will help guide future
iterations of the app.
6. Empowerment of Learners
 The app empowered users by providing them with free access to structured learning materials and
interview resources. It offered a flexible, self-paced learning environment, enabling users to learn at their
own convenience, and fostering continuous skill development.
 By focusing on technical interview preparation, the app helped users feel more confident and better
prepared for real-world job opportunities in the tech industry.
7. Potential for Expansion and Future Development
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 The app has laid the foundation for future developments such as the incorporation of additional
programming languages, gamification features, AI-based recommendations, and job portal integrations.
These additions will enhance the app's value and further its role as a comprehensive platform for skill
enhancement and career development.
 With plans for monetization strategies, such as offering premium features and certifications, the app has
the potential to generate revenue while continuing to provide valuable learning resources for users.

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REFERENCES

Kodular Platform: https://www.kodular.io


Firebase: https://firebase.google.com/docs
Airtable: https://airtable.com
YouTube API: https://developers.google.com/youtube/v3
Python Programming Language: https://www.python.org
CSS (Cascading Style Sheets): https://www.w3.org/Style/CSS
JavaScript Programming Language: https://developer.mozilla.org/en-US/docs/Web/JavaScript
Microsoft Interview Questions: https://www.glassdoor.com/Interview/Microsoft-Interview-Questions-
E1651.htm
UI/UX Design Principles: https://www.interaction-design.org
Dark Mode Design Guidelines: https://developer.apple.com/design/human-interface-guidelines/
Firebase Authentication: https://firebase.google.com/docs/auth
App Monetization Strategies: https://www.appannie.com
Mobile App Development with No Code Platforms: https://www.nocode.tech

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