Lecture Slides
Lecture Slides
Garreth Kemp
February 4, 2020
1.3 Displacement
Note:
−−−→ −−−→
P1 P2 6= P2 P1
Two key points when specifying displacement:
1. Magnitude
2. Direction
Let’s look at a 3D example:
1.3.1 Notation
Calculate l 2 + m2 + n2
1.3.3 Composition of Displacement
Study LD:
1. Name the directed line segments on the floor which is a
−→
projection of LD.
−→
2. Calculate the length and the directional cosines of LD.
3. Then find the angles...
Recap
V = R3 .
2. Let c ∈ R. Consider c a
1.4 Vectors
I Consider a + b + c = a + b + c
1.4 Vectors
Let’s investigate more properties:
I There is an element of V , denoted by 0, such that
0+a=a+0=a
I If a, b ∈ R, then
(a + b) v = av + bv .
1.4 Vectors
Let’s investigate more properties:
I If a, b ∈ R, then
(ab)v = a(bv )
I If v ∈ V , then
1 v = v.
If any set of elements satisfies the above properties, we call them
vectors and the space in which they live a vector space.
Definition: Vectors
A vector is a quantity that can be represented by a directed line
segment (arrow) with specific magnitude and direction.
1.4.2 Scalars
a=b
1.5.2 Negative vectors
Then
a = −b
and it follows that:
− (−a) = a
1.5.3 Vector sum
There exists a vector such that when added to any other vector a
gives a. Call it 0:
a + 0 = 0 + a = a.
1.5.5 Vector difference
Calculate
(a − b) + b = a
A huge sigh of relief
The algebraic properties that we have seen thus far imply that
vector expressions can be manipulated just like scalar expressions
when it comes to the + and - operations.
1.5.6 Product of a scalar and a vector
pa k a, |pa| = p|a|
1.6 Geometric Applications
The theory of vectors, and our vector algebra, that we have been
developing suggests that it may be applied to problems in
geometry.
Let’s have a look at some examples.
V1.6.2: Show that the line that joins the centre points of two sides
of a triangle is parallel to the third side, and that the length of this
line is half that of the third side.
1.6 Geometric Applications
a = ax x̂ + ay ŷ + az ẑ.
The magnitude q
|a| = a = ax2 + ay2 + az2
The direction
ax
l = cos (α) =
a
ay
m = cos (β) =
a
az
n = cos (γ) =
a
1.7.4 Component Form
Vector Equality
Let a = b. Then
ax x̂ + ay ŷ + az ẑ = bx x̂ + by ŷ + bz ẑ
1.7.4 Component Form
Vector Sum
Let c = a + b.
Then
cx x̂ + cy ŷ + cz ẑ = ax x̂ + ay ŷ + az ẑ + bx x̂ + by ŷ + bz ẑ
= (ax + bx ) x̂ + (ay + by ) ŷ + (az + bz ) ẑ
cx = ax + bx , cy = ay + by , cz = az + bz
1.7.4 Component Form
P1 P2 = r2 − r1 .
1.8 The Scalar Product
Some Motivation first:
1.8.1 The Definition
The scalar product is a map that takes in two vectors and gives
back a number. For vectors a and b, the scalar product is denoted
by
a · b.
Here’s the definition
a · b = ab cos (θ)
1.8.2 Special Cases
To gain some intuition of this new thing, let’s look at special cases.
1. Calculate a · a
2. When is a · b = 0?
x̂ · x̂ =
x̂ · ŷ =
x̂ · ẑ =
2. Commutative?
1. Finally, it is distributive:
(a + b) · c = a · c + b · c
1.8.4 Scalar Products in terms of the components
Given
a = ax x̂ + ay ŷ + az ẑ, and b = bx x̂ + by ŷ + bz ẑ
Calculate a · b
1.9 The Vector Product
a × b = ab sin (θ) n̂
1.9.2 Special Cases
1. What is a × ê?
a = a|| + a⊥
1.9.3 Algebraic Properties of the Vector Product
a × (b + c) = a × b + a × c
1.9.4 Component form of the Vector Product
Let’s put these two together to form the scalar triple product
a·b×c
1.10 Multiple Products - The Scalar Triple Product
Let’s put these two together to form the scalar triple product
a·b×c
→ a · (b × c)
Figure: Parallelepipied
1.10 Multiple Products - The Scalar Triple Product
V = (Area)(height) = Ah.
1.10 Multiple Products - The Scalar Triple Product
V = (Area)(height) = Ah.
V = (Area)(height) = Ah.
h = a cos (θ) = n̂ · a.
1.10 Multiple Products - The Scalar Triple Product
V = (Area)(height) = Ah.
h = a cos (θ) = n̂ · a.
V = (Area)(height) = Ah.
h = a cos (θ) = n̂ · a.
V = |b × c| n̂ · a
1.10 Multiple Products - The Scalar Triple Product
V = (Area)(height) = Ah.
h = a cos (θ) = n̂ · a.
V = |b × c| n̂ · a
= (|b × c| n̂) · a
1.10 Multiple Products - The Scalar Triple Product
The volume of the parallelepiped is
V = (Area)(height) = Ah.
h = a cos (θ) = n̂ · a.
V = |b × c| n̂ · a
= (|b × c| n̂) · a
So
|b × c| n̂ = b × c
1.10 Multiple Products - The Scalar Triple Product
So
|b × c| n̂ = b × c
V = (b × c) · a
1.10 Multiple Products - The Scalar Triple Product
So
|b × c| n̂ = b × c
V = (b × c) · a
So
|b × c| n̂ = b × c
V = (b × c) · a
ax ay az
a · (b × c) = bx by bz
cx cy cz
1.10 Multiple Products - The Scalar Triple Product
a · b × c = −a · c × b
ax ay az ax ay az
bx by bz = − cx cy cz
cx cy cz bx by bz
1.10 Multiple Products - The Scalar Triple Product
a · b × c = −a · c × b
ax ay az ax ay az
bx by bz = − cx cy cz
cx cy cz bx by bz
a · b × c = −b · a × c
1.10 Multiple Products - The Scalar Triple Product
a · b × c = −a · c × b
ax ay az ax ay az
bx by bz = − cx cy cz
cx cy cz bx by bz
a · b × c = −b · a × c
a·b×c = c·a×b
and so on
1.10 Multiple Products - The Scalar Triple Product
Here are some general results for the scalar triple product:
a · b × c = 0 if
1. If a, b and c are co-planar
2. Any two of these vectors are multiples of each other
3. Obvisously, if any of them are equal.
1.10 Multiple Products - The Scalar Triple Product
Example:
a = 2x̂ − 3ŷ + 4ẑ b = x̂ + 2ŷ − ẑ, c = 3x̂ − ŷ + 2ẑ
Calculate a · b × c
2.6 - Equilibrium of a particle
We have seen the condition for static equilibrium of a point
particle.
The process is pretty much the same for all these systems:
1. Choose a reference frame.
2. Draw a free body diagram representing all the forces acting
3. Resolve the forces into components
4. Solve Newton II:
Fx = mẍ
Fy = mÿ
Fz = mz̈
2.6 - Equilibrium of a particle
A slightly more interesting case is when you have coupled particles.
2.6 - Equilibrium of a particle
But the process is largely the same. You apply the list to each
particle separately.
2.6 - Equilibrium of a particle
P
Then, i Fi = 0 is no longer sufficient for equilibrium.
MO = r × F.
2.8.4 Vector nature of Moment
2.8.4 Vector nature of Moment
The net effect is the simply the vector sum of each individual
moment about O.
= r1 × F1 + r2 × F2 + · · · + rn × Fn
2.9 Couples {F, −F}
2.9 Couples {F, −F}
M = r1 × F − r2 × F
= (r1 − r2 ) × F
= s×F
M = Fs sin (θ) n̂ = Fd n̂
2.9.2 Equivalence of Couples {F, −F}
Study what actions we can perform on the system and not change
the moment of the couple.
M = s × F = Fd n̂
2.9.2 Equivalence of Couples {F, −F}
Study what actions we can perform on the system and not change
the moment of the couple.
M = s × F = Fd n̂
If you have two couples, {F1 , −F1 } and {F2 , −F2 }, each producing
a moment, what is the net effect?
We would expect
M = M1 + M2
2.10 - Resultant of a system of forces
The resultant of a system of forces is the most simple system that
is mechanically equivalent to it.
B 3m
3m Y
P 2m
2m
4m
X
2.11 - Equilibrium of a rigid body
This is in 3D.
2.11 - Equilibrium of a rigid body
In 2D:
1.
n
X n
X
(Ftot )x = Fx,i = 0, (Ftot )y = Fy ,i = 0
i=1 i=1
2.
n
X
(MP )z = Mz,i = 0
i=1
and
n
X n
X
(MP )z = Mz,i = Fi di = 0
i=1 i=1
and so on...
2.11 - Equilibrium of a rigid body
Do this for all the forces. Then plug into the equations and solve!
Elasticity
We have so far only looked at external motion of rigid bodies when
forces are applied to it.
• Mechanical effect does not depend only on the magnitude and direction of
the force, but also where the force is applied to the body.
A
F⃗
O
F⃗
B F⃗
A
F⃗
B F⃗
• The point where a force is applied to a body is called the point of application
of the force. In the figures above, the points O, A, and B are all points of
application.
Elasticity
Tensile/compression
F ∆L
=Y
A Li
Shear
F ∆x
=S
A Li
Bulk
F ∆V
=B
A Vi
2.11 - Equilibrium of a rigid body
So now look at this figure again:
One finds:
Apply
F ∆L
=Y
A L
Solving for ∆L:
∆L = 0.0403458m
Need to make sure steel is within the desired range of the stress vs
strain graph for this ∆L.