Create Audio Effects App in Python
Create Audio Effects App in Python
Explanation:
1. apply_echo function:
○ Takes audio data, sample rate, delay time, and decay factor as input.
○ Calculates the delay in terms of samples.
○ Creates a new array echoed_audio to store the processed audio.
○ Iterates through the original audio data. For each sample, it adds a scaled and
delayed version of a previous sample to create the echo effect.
2. if __name__ == "__main__": block:
○ Specifies the input and output file names.
○ Uses librosa.load() to load the audio file and get the audio data as a NumPy array
and the sample rate.
○ Calls the apply_echo() function to process the audio.
○ Uses soundfile.write() to save the processed audio to a new file.
○ Includes basic error handling for file not found and other exceptions.
To create a more complete audio effects application, you would need to:
1. Implement More Audio Effects: Research and implement algorithms for effects like
reverb, chorus, flanger, distortion, equalization, etc. Libraries like scipy.signal can be
helpful for filtering and other signal processing tasks.
2. Build a GUI:
○ Use a GUI framework like tkinter, PyQt, or Kivy.
○ Create controls (buttons, sliders, dropdowns) to:
■ Load and save audio files.
■ Select and enable/disable different audio effects.
■ Adjust the parameters of each effect (e.g., delay time, feedback, filter
frequencies).
■ Potentially visualize the audio waveform or spectrum.
3. Real-time Audio Processing:
○ Use libraries like pyaudio or sounddevice to access the microphone and speakers.
○ Process audio data in chunks as it comes in from the microphone.
○ Apply the selected effects to these chunks.
○ Play the processed chunks through the speakers.
○ This requires careful handling of audio streams and potentially using threads to
manage input, processing, and output without blocking the GUI.
Conceptual Structure of a GUI-Based Real-time Audio Effects App (using tkinter as an
example):
import tkinter as tk
from tkinter import filedialog
import librosa
import soundfile as sf
import numpy as np
import sounddevice as sd # For real-time audio
class AudioEffectsApp:
def __init__(self, master):
self.master = master
master.title("Audio Effects App")
self.audio_data = None
self.sample_rate = None
# GUI elements (buttons, sliders, etc.)
self.load_button = tk.Button(master, text="Load Audio",
command=self.load_audio)
self.load_button.pack()
# ... Add controls for selecting and adjusting effects ...
self.play_original_button = tk.Button(master, text="Play
Original", command=self.play_original)
self.play_original_button.pack()
self.play_processed_button = tk.Button(master, text="Play
Processed", command=self.play_processed)
self.play_processed_button.pack()
self.save_button = tk.Button(master, text="Save Processed",
command=self.save_processed)
self.save_button.pack()
self.effect_params = {} # Store parameters for different
effects
def load_audio(self):
file_path = filedialog.askopenfilename(filetypes=[("Audio
Files", "*.wav *.mp3")])
if file_path:
self.audio_data, self.sample_rate =
librosa.load(file_path, sr=None)
print(f"Loaded: {file_path}, Sample Rate:
{self.sample_rate}")
def apply_effects(self):
processed_audio = np.copy(self.audio_data)
# ... Apply selected effects based on GUI controls and
parameters ...
# Example:
# if self.echo_enabled:
# processed_audio = apply_echo(processed_audio,
self.sample_rate, **self.effect_params['echo'])
return processed_audio
def play_audio(self, data, sr):
if data is not None and sr is not None:
sd.play(data, sr)
sd.wait()
def play_original(self):
self.play_audio(self.audio_data, self.sample_rate)
def play_processed(self):
processed = self.apply_effects()
self.play_audio(processed, self.sample_rate)
def save_processed(self):
processed = self.apply_effects()
if processed is not None and self.sample_rate is not None:
file_path =
filedialog.asksaveasfilename(defaultextension=".wav")
if file_path:
sf.write(file_path, processed, self.sample_rate)
print(f"Saved to: {file_path}")
if __name__ == "__main__":
root = tk.Tk()
app = AudioEffectsApp(root)
root.mainloop()