Infiniterator Manual
Infiniterator Manual
0.1 Installation
Option 1
Open the .blend file with Blender which came from the downloads
Option 2
Append object “infiniterator” from .blend file < object
Option 3
Navigate to asset browser and open up the nodes from there, or import the mesh
containing Infiniterator.
More help related to using of asset browser can be found on Blender official
documentation
0.2 Contact
Switch 0
Object is fully procedurally generated
Switch 1
Use the original mesh
Note:
Switch 0
Geometry is replicated only once.
Switch 1
Geometry is replicated multiple times, to create more variations to it.
Note:
You may want to set Switch to 0, when you are working with Original mesh - in order to keep
the original mesh data more visible as it is.
1.3 Mesh/Curve
Main point is that you apply Infiniterator geometry nodes system on a curve.
Then go to edit mode, Press A to remove everything and start drawing with “ctrl-left click”
Switch 0
The curve is mirrored, but in most cases usable
Switch 1
Flips the geometry so that the position of original curve matches the resulting
geometry.
Note:
Switch 0
Use generated geometry
Switch 1
Use geometry from original mesh to affect the form
Note:
Switch 0
Use other settings
Switch 1
Randomize geometries
Note:
Iteration level 2
Switch 0
Use other settings
Switch 1
Iterate the geometry once
Note:
Could be heavy
1.8 Iteration 3
Iteration level 3
Switch 0
Use other settings
Switch 1
Iterate the geometry twice
Note:
Could be heavy
1.9 Invert iteration 3
Invert iteration 3
Switch 0
Original iteration 3
Switch 1
Invert iteration 3
Note:
Makes iteration 3 less heavy on the system
1.10 Direction
Switch 0
Direction 0
Switch 1
Direction 1
1.11 Sacred Flip
Switch 0
No sacred flip
Switch 1
Sacred flip on
2.1 Resolution
2.2 Quality
2.4 Spins
3.1 Radius
Set how far away the objects parts are from center
3.2 Thickness
3.4 Height 2
Note:
Height 2 needs Iteration 2 to be switched on
4. Extrude
4.1 Extrude
Switch 0
Extrude off
Switch 1
Extrude on
Note:
Works only in Blender version with Geometry nodes: Extrude-node.
4.2 Amount
Amount of extrudion
4.3 Resolution
Extrude resolution
4.4 Alternate
5.1 Start
5.2 StartPointFactor
5.4 EndPointFactor
Make it asymmetrical
Switch 0:
No symmetry from here
Switch 1:
Set rotation of objects aligned to center
6.1 Position
6.3 BPM
The value you input here is the BPM (Beats per minute) position sync affects the movement
Note:
Check BPM
7. Rotation 1
7.2 Rotation
7.3 BPM
The value you input here is the BPM (Beats per minute) rotation sync affects the movement
Note:
Check BPM
8. Scale 1
8.1 Scale
Note:
The values here are little odd at default - but it is to keep the system a good balance 7.2
Index scale instances
9.1 Rotation 2
9.3 BPM
The value you input here is the BPM (Beats per minute) rotation 2 sync affects the
movement
Note:
Only works when iteration 2 is switched to 1
10. Scale ⅔
10.1 Scale 2
10.2 Scale 3
11.1 Blackhole
11.2 X-Sync
Amount of BPM sync to multiply values of blackhole x-axis distortion
11.3 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement
11.4 Y-Sync
Amount of BPM sync to multiply values of blackhole y-axis distortion
11.5 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement
Note:
Check BPM
12. Wormhole
12.1 Wormhole
12.2 X-Sync
Amount of BPM sync to multiply values of wormhole x-axis distortion
12.3 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement
12.4 Y-Sync
Amount of BPM sync to multiply values of wormhole y-axis distortion
12.5 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement
Note:
Check BPM
13. Sacrify
13.1 Sacrify
13.3 X-Sync
Amount of BPM sync to multiply values of sacrify x-axis distortion
13.4 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement
13.5 Y-Sync
Amount of BPM sync to multiply values of sacrify x-axis distortion
13.6 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement
Note:
Check BPM
14. Twistify
Self explanatory?
But for reals, test it and see what comes up
15. New harmonies
16. Rotation 3
16.1 Rotation 3
Does basically the same as rotation 3, but you can variate with it!
17. Texturing/Operations
17.1 Material
There you can set the material for your mesh.
Create a new material on the same mesh as you have Infiniterator and select it by pressing
on the material slot
17.3 Subdivide
Subdivide the geometry
17.7 Roughness
Control the roughness of material, when realize instances is set to 1.
17.9 Color
Set the one color only.
18.2 Text
Type the text here when text as object is set to 1.
e.g. “123456789”
Note:
To get the text clear like above, set:
Geometry multiply to 0
Geometry to spin to 1
19. Stuff you need to know
19.1 BPM
If you don’t have Blender version that involves Scene Time node - you can add the #frame
operator manually:
1. Open Infiniterator Geometry nodes
2. Open SpiralDynamics group and then BPM-Machine group
3. There is a framed node “Divide”
4. There could be “Scene time” node, if not input to to empty socket value: #frame