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Infiniterator Manual

The INFINITERATOR manual provides comprehensive guidance on navigating hyperspaces and utilizing its features within Blender, including installation, mesh manipulation, geometry adjustments, and various effects like rotation and scaling. It includes detailed sections on settings for resolution, size, position, and texturing, along with specific instructions for creating unique geometries and animations. Users are encouraged to refer to the official Blender documentation for additional support and to ensure compatibility with the latest software versions.

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Cosmos United
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0% found this document useful (0 votes)
14 views40 pages

Infiniterator Manual

The INFINITERATOR manual provides comprehensive guidance on navigating hyperspaces and utilizing its features within Blender, including installation, mesh manipulation, geometry adjustments, and various effects like rotation and scaling. It includes detailed sections on settings for resolution, size, position, and texturing, along with specific instructions for creating unique geometries and animations. Users are encouraged to refer to the official Blender documentation for additional support and to ensure compatibility with the latest software versions.

Uploaded by

Cosmos United
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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INFINITERATOR

Manual for navigating hyperspaces

Thank you for using this product.


Create what it feels like and let the geometry fill the world!
Table of contents

6. Rotation 1 13. Twistify


0. Basics and installation 6.1 Rotation 13.1 Magic Spin
0.1 Installation 6.2 Rotation Sync 13.2 Magic Spin 2
0.2 Contact 6.3 BPM 13.3 Fillet 1
13.4 Twist
1. Mesh 7. Scale 1
13.5 Twist Tan/Par
1.1 Original mesh 7.1 Scale
13.6 Make it go BRRRR
1.2 Geometry Multiply
8. Rotation 2
1.3 Mesh/Curve 14. New harmonies
8.1 Rotation 2
1.4 Geometry to spin 14.1 Distort Symmetry
8.2 Rotation 2 Sync
1.5 Geometry 14.2 Distort Symmetry 2
randomization 8.3 BPM
14.3 Spiralize 2
1.6 Custom seed 9. Scale ⅔
1.7 Iteration 2 15. Rotation 3
9.1 Scale 2
1.8 Iteration 3 15.1 Rotation 3
9.2 Scale 3
1.9 Direction 15.2 Rotation Extra 3
1.10 Sacred Flip 10. Blackhole
16. Texturing/Operations
10.1 Blackhole
2. Resolutions 16.1 Material
10.2 X-Sync
2.1 Resolution 16.2 Shade Smooth
10.3 BPM
2.2 Quality 16.3 Subdivide
10.4 Y-Sync
2.3 Pedals 16.4 Subdivision Level
10.5 BPM
2.4 Spins 16.5 Realize Instances
11. Wormhole 16.6 Texture rotation
3. Size 11.1 Wormhole 16.7 Roughness
3.1 Radius 11.2 X-Sync 16.8 One Color Only
3.2 Thickness 10.3 BPM 16.9 Color
3.3 Height 11.4 Y-Sync 16.10 Magic Texture
3.4 Height 2 10.5 BPM Scale

4. Length 17. Text as objects


4.1 Start 12. Sacrify 17.1 Text as object
4.2 StartPointFactor 12.1 Sacrify 17.2 Text
4.3 End 12.2 Sacrify 18. Stuff you need to know
4.4 EndPointFactor CurveParameter
18.1 BPM
12.3 X-Sync
5. Position 1 18.2 This document
12.4 BPM keeps updating.
5.1 Position 12.5 Y-Sync
5.2 Position Sync 12.6 BPM
5.3 BPM
0. Basics and installation

Documentation works with visuals on docs:


Infiniterator manual

Make sure to use at least Blender 3.0


With the newest you get some new features!

0.1 Installation

Option 1
Open the .blend file with Blender which came from the downloads

Option 2
Append object “infiniterator” from .blend file < object

Option 3
Navigate to asset browser and open up the nodes from there, or import the mesh
containing Infiniterator.

More help related to using of asset browser can be found on Blender official
documentation

0.2 Contact

If something is not working or working too well

Youtube and IG: Infiniteration


Gumroad: https://infiniteration.gumroad.com
1. Mesh

1.1 Original mesh

Use the original mesh as instance of symmetrisation

Switch 0
Object is fully procedurally generated

Switch 1
Use the original mesh

Note:

You may place Infiniterator geometry nodes on any mesh or curve.


1.2 Geometry Multiply

Multiply the geometry along spiral

Switch 0
Geometry is replicated only once.

Switch 1
Geometry is replicated multiple times, to create more variations to it.

Note:

You may want to set Switch to 0, when you are working with Original mesh - in order to keep
the original mesh data more visible as it is.
1.3 Mesh/Curve

Set settings optimal for Curves

Main point is that you apply Infiniterator geometry nodes system on a curve.
Then go to edit mode, Press A to remove everything and start drawing with “ctrl-left click”

Switch 0
The curve is mirrored, but in most cases usable

Switch 1
Flips the geometry so that the position of original curve matches the resulting
geometry.

Note:

Set Radius to 0, so that the curve starts from the middle


Set Geometry Multiply to 0, so that you draw what you see
Might cause interesting results to other settings like randomization when turned on - as far
as I’ve noticed
1.4 Geometry to spin

Use geometry from original mesh

Switch 0
Use generated geometry

Switch 1
Use geometry from original mesh to affect the form

Note:

This switch must be set to 1, in order for Geometry randomization to work


1.5 Geometry randomization

Randomize the geometry

Switch 0
Use other settings

Switch 1
Randomize geometries

1.6 Custom seed

Seed for Geometry randomizing

Note:

Geometry to spin must be set to 1, in order for this to work.


1.7 Iteration 2

Iteration level 2

Switch 0
Use other settings

Switch 1
Iterate the geometry once

Note:
Could be heavy
1.8 Iteration 3

Iteration level 3

Switch 0
Use other settings

Switch 1
Iterate the geometry twice

Note:
Could be heavy
1.9 Invert iteration 3

Invert iteration 3

Switch 0
Original iteration 3

Switch 1
Invert iteration 3

Note:
Makes iteration 3 less heavy on the system
1.10 Direction

Flips the direction of geometry

Switch 0
Direction 0

Switch 1
Direction 1
1.11 Sacred Flip

Does some interesting things with Spline Parameter Node

Switch 0
No sacred flip

Switch 1
Sacred flip on

Note: Works in Blender version with Geometry nodes: Extrude-node


2. Resolutions

2.1 Resolution

Set the resolution for procedural geometry

Controls the resolution of the geneted object

2.2 Quality

Set the quality of mesh. Quality is in the eye.


2.3 Pedals

Set the quantity of symmetry

2.4 Spins

Set the amount of spinnings the spiral does


3. Size

3.1 Radius

Set how far away the objects parts are from center

3.2 Thickness

Set the thickness of lines


3.3 Height

Set the height on local z-axis

3.4 Height 2

Set the height on local z-axis (Iteration 2)

Note:
Height 2 needs Iteration 2 to be switched on
4. Extrude

4.1 Extrude

Extrude mesh from normals

Switch 0
Extrude off

Switch 1
Extrude on

Note:
Works only in Blender version with Geometry nodes: Extrude-node.
4.2 Amount

Amount of extrudion

4.3 Resolution

Extrude resolution
4.4 Alternate

Alternate the extrusion with this slider


5. Length

5.1 Start

Offset local starting point of object generation

5.2 StartPointFactor

Set the amount of iteration on curve from start of curve


5.3 End

Offset local ending point of object generation

5.4 EndPointFactor

Set the amount of iteration on curve from end of curve


6. Position 1

6.1 Centered rotation

Make it asymmetrical

Switch 0:
No symmetry from here

Switch 1:
Set rotation of objects aligned to center
6.1 Position

Local position of objects related to local origin

6.2 Position Sync


Amount of BPM slider to add values to position on x- and y-coordinate

6.3 BPM
The value you input here is the BPM (Beats per minute) position sync affects the movement

Note:
Check BPM
7. Rotation 1

7.2 Rotation

Local rotation of objects related to origin

7.2 Rotation Sync


Amount of BPM slider to add values to rotation on x- and y-coordinate

7.3 BPM
The value you input here is the BPM (Beats per minute) rotation sync affects the movement

Note:
Check BPM
8. Scale 1

8.1 Scale

Local scale of objects

Note:
The values here are little odd at default - but it is to keep the system a good balance 7.2
Index scale instances

Scale the instances based on index


9. Rotation 2

9.1 Rotation 2

Local rotation of iteration 2 objects related to origin

9.2 Rotation 2 Sync


Amount of BPM slider to add values to rotation on x- and y-coordinate

9.3 BPM
The value you input here is the BPM (Beats per minute) rotation 2 sync affects the
movement

Note:
Only works when iteration 2 is switched to 1
10. Scale ⅔

10.1 Scale 2

Local scale of iteration 2 objects

10.2 Scale 3

Local scale of iteration 3 objects


11. Blackhole

11.1 Blackhole

Blackhole creates something mystical

Blackhole is carefully picked way of distorting object harmonically.

11.2 X-Sync
Amount of BPM sync to multiply values of blackhole x-axis distortion

11.3 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement

11.4 Y-Sync
Amount of BPM sync to multiply values of blackhole y-axis distortion

11.5 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement

Note:
Check BPM
12. Wormhole

12.1 Wormhole

Wormhole is the second carefully picked way of distorting object harmonically.

12.2 X-Sync
Amount of BPM sync to multiply values of wormhole x-axis distortion

12.3 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement

12.4 Y-Sync
Amount of BPM sync to multiply values of wormhole y-axis distortion

12.5 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement

Note:
Check BPM
13. Sacrify

13.1 Sacrify

Sacrify is the third carefully picked way of distorting object harmonically.

13.2 Sacrify CurveParameter


Adds a little tone to the way sacrify works

13.3 X-Sync
Amount of BPM sync to multiply values of sacrify x-axis distortion

13.4 BPM
The value you input here is the BPM (Beats per minute) X-sync affects the movement

13.5 Y-Sync
Amount of BPM sync to multiply values of sacrify x-axis distortion

13.6 BPM
The value you input here is the BPM (Beats per minute) Y-sync affects the movement

Note:
Check BPM
14. Twistify

14.1 Magic Spin

Magic way of adding spin to your creations

14.2 Magic Spin 2

Magic way of adding spin to your creations with iteration 2 enabled


14.3 Fillet 1

Adds fillet to geometry


14.4 Twist

Twist the generated object to look for new feelings

14.5 Twist Tan/Par

Control how twist works.


Tan/Pan means that it takes values from either Curve tangent or Curve parameter nodes
14.6 Make it go BRRRR

Self explanatory?
But for reals, test it and see what comes up
15. New harmonies

15.1 Distort Symmetry

Distort symmetry to create new symmetries

15.2 Distort Symmetry 2

Distort on the other way to create new harmonies


15.3 Spiralize

Distort the object

16. Rotation 3

16.1 Rotation 3

Spin iteration 3 around it’s axes


16.2 Rotation Extra 3

Does basically the same as rotation 3, but you can variate with it!
17. Texturing/Operations

17.1 Material
There you can set the material for your mesh.
Create a new material on the same mesh as you have Infiniterator and select it by pressing
on the material slot

17.2 Shade Smooth


Set shade smooth to mesh

17.3 Subdivide
Subdivide the geometry

17.4 Subdivision Level


Control the amount of subdivide

17.5 Realize Instances


Realize all instances to your own purposes

17.6 Texture rotation


If you realize instances and then use the rotation sliders, the texture will now turn with it.
If set to 1

17.7 Roughness
Control the roughness of material, when realize instances is set to 1.

17.8 One Color Only


Control the color of material, when realize instances is set to 1.

17.9 Color
Set the one color only.

17.10 Magic Texture Scale


Set the default texture scale when realize instances is set to 1.
18. Text as objects

18.1 Text as object

Use text as instances with turning this switch to 1.

18.2 Text
Type the text here when text as object is set to 1.
e.g. “123456789”

Note:
To get the text clear like above, set:

Geometry multiply to 0
Geometry to spin to 1
19. Stuff you need to know

19.1 BPM

If you don’t have Blender version that involves Scene Time node - you can add the #frame
operator manually:
1. Open Infiniterator Geometry nodes
2. Open SpiralDynamics group and then BPM-Machine group
3. There is a framed node “Divide”
4. There could be “Scene time” node, if not input to to empty socket value: #frame

19.2 This document keeps updating.

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