Doors
Doors
loadstring(game:HttpGet(('https://raw.githubusercontent.com/SindubsMini/doors-
script/main/Doors/source%20(OrionLib)')))()
local Window = OrionLib:MakeWindow({Name = "Doors Script", HidePremium = false,
SaveConfig = true, ConfigFolder = "Doors Summon"})
itemsTab:AddButton({
Name = "Give Crucifix",
Callback = function ()
--[[ local shadow=game:GetObjects("rbxassetid://11480603603")[1]
shadow.Parent = game.Players.LocalPlayer.Backpack
local anim = Instance.new("Animation")
anim.AnimationId = 'https://www.roblox.com/Assest?ID=9982615727'
local track
shadow.Equipped:Connect(function()
track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Action
track:Play()
track.Looped = true
end)
shadow.Unequipped:Connect(function()
if track then
track:Stop()
end
end)
end,
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/Johnny39871/assets/
main/crucifixo"))()
end
})
itemsTab:AddButton({
Name = "Give Skeleton Key",
Info = "Opens All Doors",
Callback = function ()
function skelly()
local DoorReplication =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors/Door%20Replication/Source.lua"))()
-- Replicate door
local replicatedDoor = DoorReplication.ReplicateDoor(room, {
CustomKeyName = "Skeleton Key",
DestroyKey = false,
})
shadow.Equipped:Connect(function()
track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Action
track:Play()
track.Looped = false
wait(1.4)
track2 =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim2)
track2.Priority = Enum.AnimationPriority.Action
track2:Play()
track2.Looped = false
end)
shadow.Unequipped:Connect(function()
if track then
track:Stop()
track2:Stop()
end
end)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
if
workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Door:FindF
irstChild("Lock") then
print("YES KEY")
skelly()
else
print("no.")
end
end)
end
})
time:AddButton({
Name = "Screech Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
end
})
time:AddButton({
Name = "Halt Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
time:AddButton({
Name = "Glitch Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
time:AddButton({
Name = "Heartbeat Minigame Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
time:AddButton({
Name = "Timothy Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListene
r.Modules.SpiderJumpscare)
(Data.workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Asse
ts:WaitForChild("Dresser").DrawerContainer, 0.2) end)() -- Coroutines prevent the
script from yielding.
task.wait(15) -- Waits somewhere around a millisecond before executing
again. This is necessary so that the script won't crash your game. You can also add
a time as such: task.wait(1) or task.wait(0.5)
end
end
})
time:AddParagraph("Bug", "it crashes when i click on spawn rush")
time:AddButton({
Name = "Spawn Rush Every 15 Secs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
while true do
coroutine.wrap(function() local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rush", -- Custom name of your entity
Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 25,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 4,
Max = 4,
},
},
},
CustomDialog = {"You died to Rush...", "your balls look dry", "Can I
put some lotion on them?"}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
end
})
customTab:AddButton({
Name = "Spawn A-60",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "A-60", -- Custom name of your entity
Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 1, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 3,
Max = 3,
WaitTime = 5,
},
CamShake = {
true, -- Enabled/Disabled
{30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
50, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://11394048190", -- Image1 url
Image2 = "rbxassetid://11394048190", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
false, -- Enabled/Disabled
Min = 1,
Max = 1,
},
},
},
CustomDialog = {"You died to A-60", "It can Apear at any moment, a loud scream
will anounce its presence", "When you hear it spawn you must stay out of its reach
as soon as possible", "It knows exactly where you are so hiding in different places
will not work.."}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Firebrand",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Firebrand", -- Custom name of your entity
Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 400, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 2,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to whom you call FireBrand", "FireBrand will spawn
only on your will", "When you hear him spawn you only have 2 seconds to hide",
"Vents do not save you aswell"}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Rebound",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rebound", -- Custom name of your entity
Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2.5, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 6,
WaitTime = 7,
},
CamShake = {
true, -- Enabled/Disabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Rebound...", "The lights flicker upon its
scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6
times."}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Angry Munci",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Angry Munci", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 400, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
3, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 3, 1}, -- Shake values (don't change if you don't know)
50, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
customTab:AddButton({
Name = "Spawn BigGames",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "BigGames", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 200, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
3, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 5,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 1, 2}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Rush (Ambush (No Sound)) ??",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "bruh", -- Custom name of your entity
Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity
%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 5,
WaitTime = 3,
},
CamShake = {
true, -- Enabled/Disabled
{4.5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Bonnie",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Bonnie", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Capybara",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Capybara", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 3,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Chica",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Chica", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 3,
Max = 6,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Depth",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Depth", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message
here."}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Doge",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Doge", -- Custom name of your entity
Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 5,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Eater",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Eater", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Elgato",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Elgato", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 230, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Flamingo",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Flamingo", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
4, -- Time (seconds)
},
Cycles = {
Min = 3,
Max = 6,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
customTab:AddButton({
Name = "Spawn Foxy",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Foxy", -- Custom name of your entity
Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Freddy Fazbear",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Freddy Fazbear", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
3, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Greed",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Greed RF",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed RF", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
print("Entity:", entityTable.Model, "has entered room:", room)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Happy Muchi",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Happy Munci", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Hehehehaw",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Hehehehaw", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Kardin", -- subscribe
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Kardin", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn LSPLASH",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "LSPLASH", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Movong Eyes",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Moving Eyes", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Obunga",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Obunga", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 400, -- Percentage, 100 = default Rush speed
DelayTime = 4, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
4, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 6,
WaitTime = 3,
},
CamShake = {
true, -- Enabled/Disabled
{7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Old Ambush",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Ambush", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
customTab:AddButton({
Name = "Spawn Orange",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Orange", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Peter Griffin",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Peter Griffin", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 350, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Pikachu",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed RF", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 350, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end
})
customTab:AddButton({
Name = "Spawn Sanic",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Sanic", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true",
-- Can be GitHub file or rbxassetid
Speed = 450, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 3,
Max = 6,
WaitTime = 4,
},
CamShake = {
true, -- Enabled/Disabled
{7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Saul",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Saul", -- Custom name of your entity
Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
customTab:AddButton({
Name = "Spawn Wise Mystical Tree",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed RF", -- Custom name of your entity
Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise
Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end
})
customTab:AddButton({
Name = "Spawn plamen6789", -- like
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed RF", -- Custom name of your entity
Model =
"https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 250, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, --
Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
everyTab:AddButton({
Name = "Screech Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListene
r.Modules.Screech)(Data)
end)
end
})
everyTab:AddButton({
Name = "Spawn Eyes Every Door",
Callback = function ()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom =
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue]
local eyes = game:GetObjects("rbxassetid://11388700077")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or
currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
ts = game:GetService("TweenService")
wait(3)
eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame -
Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
while true do
if
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue] ~= currentLoadedRoom then
enableDamage = false
task.wait(0.2)
eyes:Destroy()
end
if enableDamage then
if (IsVisible(eyes)) and not
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix
== false then
game.Players.LocalPlayer.Character.Humanoid.Health =
game.Players.LocalPlayer.Character.Humanoid.Health - 10
wait(0.2)
elseif (IsVisible(eyes)) and
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5
and deadeyescrucifix == false then
print("GET THAT AWAY FROM ME")
eyes.Repent:Play()
eyes.Attachment.Angry.Enabled = true
wait(1)
repenttimes = repenttimes + 1
print(repenttimes)
eyes.Attachment.Angry.Enabled = false
wait(0.4)
elseif
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5
and deadeyescrucifix == false then
local hi =
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
hi.Anchored = true
hi.Parent = workspace
hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFr
ame)
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
EyesHell()
enableDamage = false
if hum.Health <= 0 then
game:GetService("ReplicatedStorage").GameStats["Player_" ..
game.Players.LocalPlayer.Name].Total.DeathCause.Value =
"Eyes"
debug.setupvalue(
getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)
[1].Function,
1,
{
"You died to the Eyes...",
"They don't like to be stared at.",
}
)
end
end
end
task.wait(0.2)
end
end)
end,
})
everyTab:AddButton({
Name = "Jack Hallway Every Door",
Callback = function ()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
local
currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameD
ata.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11446576619")[1]
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
wait(0.2)
shadow.Parent=workspace
shadow.Sound:Play()
task.wait(0.3)
shadow:Destroy()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value],
10)
end)
end
})
everyTab:AddButton({
Name = "Halt Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data,
workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
end)
end
})
everyTab:AddButton({
Name = "Break Lights Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"breakLights",
workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416,
60)
end)
end
})
everyTab:AddButton({
Name = "Spawn Eyes Every Door",
Callback = function ()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom =
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue]
local eyes = game:GetObjects("rbxassetid://11388700077")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or
currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
ts = game:GetService("TweenService")
wait(3)
eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame -
Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
while true do
if
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue] ~= currentLoadedRoom then
enableDamage = false
task.wait(0.2)
eyes:Destroy()
end
if enableDamage then
if (IsVisible(eyes)) and not
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix
== false then
game.Players.LocalPlayer.Character.Humanoid.Health =
game.Players.LocalPlayer.Character.Humanoid.Health - 10
wait(0.2)
elseif (IsVisible(eyes)) and
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5
and deadeyescrucifix == false then
print("GET THAT AWAY FROM ME")
eyes.Repent:Play()
eyes.Attachment.Angry.Enabled = true
wait(1)
repenttimes = repenttimes + 1
print(repenttimes)
eyes.Attachment.Angry.Enabled = false
wait(0.4)
elseif
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5
and deadeyescrucifix == false then
local hi =
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
hi.Anchored = true
hi.Parent = workspace
hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFr
ame)
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
EyesHell()
enableDamage = false
if hum.Health <= 0 then
game:GetService("ReplicatedStorage").GameStats["Player_" ..
game.Players.LocalPlayer.Name].Total.DeathCause.Value =
"Eyes"
debug.setupvalue(
getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)
[1].Function,
1,
{
"You died to the Eyes...",
"They don't like to be stared at.",
}
)
end
end
end
task.wait(0.2)
end
end)
end,
})
everyTab:AddButton({
Name = "Flicker Lights Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
end)
end
})
everyTab:AddButton({
Name = "Seek Eyes Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).teas
e(nil,
workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Valu
e), 14, 1665596753, true)
end)
end
})
everyTab:AddButton({
Name = "Heartbeat Minigame Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
end)
end
})
everyTab:AddButton({
Name = "Red Room Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
local room =
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
local seconds = 1000000
v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")
], seconds)
end)
end
})
everyTab:AddButton({
Name = "A-60 Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "A-60", -- Custom name of your entity
Model = "https://github.com/fnaclol/sussy-bois/blob/main/A-60V2.rbxm",
-- Can be GitHub file or rbxassetid
Speed = 200, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 2,
WaitTime = 0.05,
},
CamShake = {
true, -- Enabled/Disabled
{30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
50, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://11394048190", -- Image1 url
Image2 = "rbxassetid://11394048190", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
false, -- Enabled/Disabled
Min = 1,
Max = 1,
},
},
},
CustomDialog = {"You died to A-60", "It can Apear at any moment, a loud
scream will anounce its presence", "When you hear it spawn you must stay out of its
reach as soon as possible", "It knows exactly where you are so hiding in different
places will not work.."}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
everyTab:AddButton({
Name = "Rebound Every Door",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rebound", -- Custom name of your entity
Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
Speed = 150, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = false,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
2.5, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 6,
WaitTime = 7,
},
CamShake = {
true, -- Enabled/Disabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Rebound...", "The lights flicker upon its
scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6
times."}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end)
end
})
OrionLib:MakeNotification({
Name = "Script",
Content = "Pre-release version",
Time = 9
})
OrionLib:MakeNotification({
Name = "Made By",
Content = " me in github:sindubsmini my discord: netzklap#7566",
Image = "rbxassetid://4483345998",
Time = 3
})
Tab:AddButton({
Name = "Spawn Screech",
Callback = function ()
require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)
(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
end
})
Tab:AddButton({
Name = "Spawn 100 Screechs",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
Tab:AddButton({
Name = "Spawn Eyes [Killable]",
Callback = function ()
local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom =
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue]
local eyes = game:GetObjects("rbxassetid://11488518082")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or
currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value,
function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(10,30,0.7,0.1)
ts = game:GetService("TweenService")
wait(0.2)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value,
function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(2,30,5,2)
wait(3)
eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame -
Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
while true do
if
workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Val
ue] ~= currentLoadedRoom then
enableDamage = false
task.wait(0.2)
eyes:Destroy()
end
if enableDamage then
if (IsVisible(eyes)) and not
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix
== false then
game.Players.LocalPlayer.Character.Humanoid.Health =
game.Players.LocalPlayer.Character.Humanoid.Health - 10
wait(0.2)
elseif (IsVisible(eyes)) and
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5
and deadeyescrucifix == false then
print("GET THAT AWAY FROM ME")
eyes.Repent:Play()
eyes.Attachment.Angry.Enabled = true
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value,
function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(5,50,0.7,0.2)
wait(0.7)
repenttimes = repenttimes + 1
print(repenttimes)
eyes.Attachment.Angry.Enabled = false
wait(0.4)
elseif
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5
and deadeyescrucifix == false then
local hi =
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
hi.Anchored = true
hi.Parent = workspace
hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFr
ame)
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
EyesHell()
enableDamage = false
if hum.Health <= 0 then
game:GetService("ReplicatedStorage").GameStats["Player_" ..
game.Players.LocalPlayer.Name].Total.DeathCause.Value =
"Eyes"
debug.setupvalue(
getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)
[1].Function,
1,
{
"You died to the Eyes...",
"They don't like to be stared at.",
}
)
end
end
end
task.wait(0.2)
end
end
})
Tab:AddButton({
Name = "Heartbeat Minigame",
Callback = function ()
firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
end
})
Tab:AddButton({
Name = "Spawn Halt",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data,
workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
end
})
Tab:AddButton({
Name = "Spawn Glitch",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data,
workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
end
})
Tab:AddButton({
Name = "Spawn Rush",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rush", -- Custom name of your entity
Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 25,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 4,
Max = 4,
},
},
},
CustomDialog = {"You died to Rush...", "your balls look dry", "Can I
put some lotion on them?"}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
Tab:AddButton({
Name = "Spawn Rush [Killable]",
Callback = function ()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/
Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rush", -- Custom name of your entity
Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?
raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = true,
KillRange = 25,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 4,
Max = 4,
},
},
},
CustomDialog = {"You died to Rush...", "your balls look dry", "Can I
put some lotion on them?"}, -- Custom death message
})
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
end
})
Tab:AddButton({
Name = "Break Lights",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"breakLights",
workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416,
60)
end
})
Tab:AddButton({
Name = "Flicker Lights",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent,
"flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
end
})
Tab:AddButton({
Name = "Seek Eyes",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).teas
e(nil,
workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Valu
e), 14, 1665596753, true)
end
})
Tab:AddButton({
Name = "Red Room",
Callback = function ()
local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
local room =
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
local seconds = 1000000
v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")
], seconds)
end
})
PlayerTab:AddButton({
Name = "100 HP",
Callback = function ()
game.Players.LocalPlayer.Character.Humanoid.Health = FullHealth
end
})
local WalkSpeed = 0
PlayerTab:AddSlider({
Name = "WalkSpeed",
Min = 0,
Max = 200,
Default = 16,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "",
Callback = function(Value)
WalkSpeed = Value
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end
})
local pcl = Instance.new("SpotLight")
pcl.Brightness = 1
pcl.Face = Enum.NormalId.Front
pcl.Range = 90
pcl.Parent = game.Players.LocalPlayer.Character.Head
pcl.Enabled = false
PlayerTab:AddToggle({
Name = "HeadLight",
Default = false,
Callback = function(Value)
pcl.Enabled = Value
end
})
VisualsTab:AddButton({
Name = "Get All Achievements",
Callback = function ()
local Data =
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
spawn(function()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListene
r.Modules.AchievementUnlock)(nil, i)
end)
end
end
})
local CF = CFrame.new
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
local KeyChams = {}
VisualsTab:AddToggle({
Name = "Key Chams",
Default = false,
Flag = "KeyToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(KeyChams) do
v.Enabled = Value
end
end
})
local BookChams = {}
VisualsTab:AddToggle({
Name = "Book Chams",
Default = false,
Flag = "BookToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(BookChams) do
v.Enabled = Value
end
end
})
local FigureChams = {}
VisualsTab:AddToggle({
Name = "Figure Chams",
Default = false,
Flag = "FigureToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(FigureChams) do
v.Enabled = Value
end
end
})
GameTab:AddToggle({
Name = "Instant Interact",
Default = false,
Flag = "InstantToggle",
Save = true
})
GameTab:AddButton({
Name = "Skip Door",
Callback = function()
pcall(function()
local HasKey = false
local CurrentDoor =
workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.Lates
tRoom.Value)]:WaitForChild("Door")
for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
if v.Name == "KeyObtain" then
HasKey = v
end
end
if HasKey then
game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
wait(0.3)
fireproximityprompt(HasKey.ModulePrompt,0)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
wait(0.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
end
if LatestRoom == 50 then
CurrentDoor =
workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
wait(0.3)
CurrentDoor.ClientOpen:FireServer()
end)
end
})
GameTab:AddToggle({
Name = "Auto skip door",
Default = false,
Save = false,
Flag = "AutoSkip"
})
game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
task.wait(0.3)
fireproximityprompt(HasKey.ModulePrompt,0)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(0.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
end
if LatestRoom == 50 then
CurrentDoor =
workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(0.3)
CurrentDoor.ClientOpen:FireServer()
end
end)
end
end)
coroutine.resume(AutoSkipCoro)
GameTab:AddButton({
Name = "No jumpscares",
Callback = function()
pcall(function()
game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
end)
end
})
GameTab:AddToggle({
Name = "Avoid Rush/Ambush",
Default = false,
Flag = "AvoidRushToggle",
Save = true
})
GameTab:AddToggle({
Name = "No Screech",
Default = false,
Flag = "ScreechToggle",
Save = true
})
GameTab:AddToggle({
Name = "Always win heartbeat",
Default = false,
Flag = "HeartbeatWin",
Save = true
})
GameTab:AddToggle({
Name = "Predict chases",
Default = false,
Flag = "PredictToggle" ,
Save = true
})
GameTab:AddToggle({
Name = "Notify when mob spawns",
Default = false,
Flag = "MobToggle" ,
Save = true
})
GameTab:AddButton({
Name = "Complete breaker box minigame",
Callback = function()
game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
end
})
GameTab:AddButton({
Name = "Skip Door 50",
Callback = function()
local CurrentDoor =
workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
})
game:GetService("RunService").RenderStepped:Connect(function()
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0
then
game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.H
umanoid.MoveDirection * TargetWalkspeed/50)
end
end)
end)
game:GetService("Workspace").CurrentRooms.DescendantAdded:Connect(function(descenda
nt)
if OrionLib.Flags["NoSeek"].Value == true and descendant.Name == ("Seek_Arm" or
"ChandelierObstruction") then
task.spawn(function()
wait()
descendant:Destroy()
end)
end
end)
game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(pr
ompt)
if OrionLib.Flags["InstantToggle"].Value == true then
fireproximityprompt(prompt)
end
end)
local old
old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
local args = {...}
local method = getnamecallmethod()
workspace.CurrentCamera.ChildAdded:Connect(function(child)
if child.Name == "Screech" and OrionLib.Flags["ScreechToggle"].Value == true
then
child:Destroy()
end
end)
inst.Destroying:Wait()
con:Disconnect()
game.Players.LocalPlayer.Character:MoveTo(OldPos)
else
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Rush has spawned, hide!",
Time = 5
})
end
elseif inst.Name == "AmbushMoving" and OrionLib.Flags["MobToggle"].Value ==
true then
if OrionLib.Flags["AvoidRushToggle"].Value == true then
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Avoiding Ambush. Please wait.",
Time = 5
})
local OldPos =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local con =
game:GetService("RunService").Heartbeat:Connect(function()
game.Players.LocalPlayer.Character:MoveTo(OldPos +
Vector3.new(0,20,0))
end)
inst.Destroying:Wait()
con:Disconnect()
game.Players.LocalPlayer.Character:MoveTo(OldPos)
else
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Ambush has spawned, hide!",
Time = 5
})
end
end
end)
end)
ExtraTab:AddButton({
Name = "Infinite Yield",
Callback = function ()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source')))()
end
})
ExtraTab:AddButton({
Name = "the best script for the game DOORS is not advertising!",
Callback = function ()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Johnny39871/
assets/main/DoorsHubSpawner'))()
end
})
ExtraTab:AddButton({
Name = "Doors Speedrun Mode [50 door is impossible, I think]",
Callback = function ()
loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/
main/DoorsModes/DoorSpeedRun%20Mode'))()
end
})
OrionLib:Init()