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Class 6-Computing-Unit 4-Programming-The Frog Maze

Chapter 4 discusses programming concepts using Scratch, including the interface components like the Stage, Sprite Pane, Blocks Palette, and Script Area. It covers arithmetic operators, the importance of reuse and repurpose in coding, and the use of Pen and Sound blocks. Additionally, it provides true/false questions and fill-in-the-blank exercises to reinforce learning.
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0% found this document useful (0 votes)
20 views

Class 6-Computing-Unit 4-Programming-The Frog Maze

Chapter 4 discusses programming concepts using Scratch, including the interface components like the Stage, Sprite Pane, Blocks Palette, and Script Area. It covers arithmetic operators, the importance of reuse and repurpose in coding, and the use of Pen and Sound blocks. Additionally, it provides true/false questions and fill-in-the-blank exercises to reinforce learning.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter-4

Programming: The Frog Maze


Q1. Fill in the blanks:

1. Asterisk (*) symbol is used to do multiplication.

2. Angles are measured in degrees.

3. Sensing block is used to sense the user movement.

4. Random value makes sprite to jump to a new random location.

5. Comparison operators are used to compare the values.

6. Ask command is used to get values from the user.

Q2. True or False.

1. Upload option allow us to use our own photograph as a backdrop. True

2. Record option is used to record our own sounds. True

3. We couldn’t create our own sprite in Scratch programming. False

4. Random value makes sprite to jump new random location. True

5. We can’t use multiple backdrop. False

IPS UNIT 4/COMPUTING/CLASS 6/24-25 Page 1 of 3


Q3. Answer the following:

1. Explain about Interface in scratch.

Ans:

In Scratch, the interface consists of different sections. The main parts include:

1. Stage – Displays the output and animations.


2. Sprite Pane – Lists all the sprites used in the project.
3. Blocks Palette – Contains different code blocks for programming.
4. Script Area – Where users drag and arrange blocks to create scripts.

These sections allow users to design interactive programs easily.

2. What is meant by arithmetic operator?

Ans:

➢ Arithmetic operators are symbols like +, -, *, / used in math calculations.

➢ In programming, they perform operations like addition, subtraction, multiplication,


and division on numbers.

3. Explain about Reuse and Repurpose.

Ans:

Reuse means using existing code, while repurpose means adapting them for
different uses.

4. Write some advantages of reuse and repurpose.

Ans:
• Saves time and effort.
• Encourages creativity and innovation.
• Ensures consistency and reliability.
• Reduces errors and debugging time.

IPS UNIT 4/COMPUTING/CLASS 6/24-25 Page 2 of 3


5. What are coordinate?

Ans: Coordinates are numerical pairs (x, y) that determine the position of a point on a plane,
where x represents the horizontal position and y represents the vertical position.

6. What is the use of Pen block and sound block?

Ans: The Pen block is for drawing lines or shapes, while the Sound block plays audio in a
Scratch project.

7. What is the official website of Scratch?

Ans: The official website of Scratch is https://scratch.mit.edu/.

8. Differentiate between the given set of blocks: Repeat and Repeat until.

Ans: Repeat block iterates a set of actions for a specified number of times;

Repeat until block repeats actions until a condition is met.

IPS UNIT 4/COMPUTING/CLASS 6/24-25 Page 3 of 3

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