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Computer Graphics

The document discusses the significance of color models in graphic rendering, highlighting their roles in standardization, efficiency, realism, hardware compatibility, and editing. It also addresses challenges faced by graphical system developers, such as resource management, compatibility, performance optimization, user interface complexity, and debugging. Lastly, it explains viewing transformation in computer graphics, covering world to camera coordinate conversion, projection, clipping, and viewport transformation.

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machariateresa3
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0% found this document useful (0 votes)
2 views

Computer Graphics

The document discusses the significance of color models in graphic rendering, highlighting their roles in standardization, efficiency, realism, hardware compatibility, and editing. It also addresses challenges faced by graphical system developers, such as resource management, compatibility, performance optimization, user interface complexity, and debugging. Lastly, it explains viewing transformation in computer graphics, covering world to camera coordinate conversion, projection, clipping, and viewport transformation.

Uploaded by

machariateresa3
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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NAME: TERESA WANGUI MACHARIA

REG NO: BIT/051/2019

COURSE NAME: COMPUTER GRAPHICS

a) Discuss the importance of color models in graphic rendering (5 marks)

1. Standardization: They provide a consistent way to represent and interpret colors across
various devices and platforms.
2. Efficiency: They allow for compact and efficient encoding of color data (e.g., RGB,
CMYK).
3. Realism: Models like HSV or HSL make it easier to manipulate images and create effects
like shading or brightness adjustment.
4. Hardware Compatibility: Color models like RGB are aligned with how display hardware
renders images, ensuring accurate color reproduction.
5. Editing and Processing: Some models (like LAB) are better suited for image editing,
providing greater control over color manipulation.

b) Discuss issues that graphical system developers face (5 marks)

1. Resource Management: Balancing the use of memory and CPU/GPU resources is critical
in rendering complex scenes.
2. Compatibility: Ensuring the software works across various platforms, screen resolutions,
and hardware configurations.
3. Performance Optimization: Maintaining smooth frame rates and fast rendering while
handling high-detail assets and animations.
4. User Interface Complexity: Designing intuitive interfaces that allow users to interact with
graphic systems effectively.
5. Debugging and Testing: Graphics systems are visual and real-time, making bugs harder to
detect and fix.

c) Discuss the concept of viewing transformation in computer graphics (5 marks)

1. World to Camera Coordinate Conversion: Transforming objects from world coordinates


to the camera (or eye) coordinate system.
2. Projection: Applying a projection transformation (e.g., perspective or orthographic) to
simulate how objects appear smaller as they get further from the viewer.
3. Clipping: Removing objects or parts of objects that are outside the view volume.
4. Viewport Transformation: Mapping the projected coordinates to the screen coordinates.
This process ensures that 3D scenes are accurately represented on 2D display devices.

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