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community_scripts.lua

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joaodeborah084
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0% found this document useful (0 votes)
9 views6 pages

community_scripts.lua

Uploaded by

joaodeborah084
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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script_bot = {};

-- Initialize script_bot and script paths


tabName = nil;
if ragnarokBot then
script_path = ragnarokBot.path .. 'scripts_storage/';
script_path_json = script_path .. player:getName() .. '.json';
setDefaultTab('HP')
tabName = getTab('HP') or setDefaultTab('HP')
else
script_path = '/scripts_storage/';
script_path_json = script_path .. player:getName() .. '.json';
setDefaultTab('Main')
tabName = getTab('Main') or setDefaultTab('Main')
end
-- Actual Version
actualVersion = 0.4;

local libraryList = {
'https://raw.githubusercontent.com/mrlthebest/Community-Scripts/refs/heads/
main/library.lua',
'https://raw.githubusercontent.com/mrlthebest/Community-Scripts/refs/heads/
main/script_list.lua'
}

-- Load libraries
for _, library in ipairs(libraryList) do
modules._G.HTTP.get(library, function(content, error)
if content then
loadstring(content)()
if not error then
if script_manager then
-- Global functions and initializations
local _G = modules._G;
local context = _G.getfenv();
local g_resources = _G.g_resources;
local listDirectoryFiles = g_resources.listDirectoryFiles;
local readFileContents = g_resources.readFileContents;
local fileExists = g_resources.fileExists;

-- Create script directory if it doesn't exist


if not fileExists(script_path) then
g_resources.makeDir(script_path);
end
-- Function to read JSON file contents of scripts
script_bot.readScripts = function()
local data = script_manager;
if g_resources.fileExists(script_path_json) then
local content =
g_resources.readFileContents(script_path_json);
local status, result = pcall(json.decode, content);
if status then
data = result;
else
print("Error decoding JSON file:", result);
end
else
script_bot.saveScripts();
end
script_manager = data;
end

-- Function to save scripts to JSON file


script_bot.saveScripts = function()
local res = json.encode(script_manager, 4);
local status, err = pcall(function()
g_resources.writeFileContents(script_path_json, res) end);
if not status then
info("Error saving file:" .. err);
end
end
-- Set up script_bot UI
if not script_bot.widget then
-- Define the UI for script list
local script_add = [[
UIWidget
background-color: alpha
focusable: true
height: 30

$focus:
background-color: #00000055

Label
id: textToSet
font: terminus-14px-bold
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
]];

script_bot.widget = setupUI([[
MainWindow
!text: tr('Community Scripts')
font: terminus-14px-bold
color: #d2cac5
size: 300 400

TabBar
id: macrosOptions
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
width: 180

ScrollablePanel
id: scriptList
layout:
type: verticalBox
anchors.fill: parent
margin-top: 25
margin-left: 2
margin-right: 15
margin-bottom: 30
vertical-scrollbar: scriptListScrollBar

VerticalScrollBar
id: scriptListScrollBar
anchors.top: scriptList.top
anchors.bottom: scriptList.bottom
anchors.right: scriptList.right
step: 14
pixels-scroll: true
margin-right: -10

HorizontalSeparator
id: sep
anchors.top: enemyList.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: prev.right
margin-left: 10
margin-top: 6

TextEdit
id: searchBar
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-right: 5
width: 130

Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.left: searchBar.right
anchors.bottom: parent.bottom
size: 45 21
margin-bottom: 1
margin-right: 5
margin-left: 5
]], g_ui.getRootWidget())

-- Initialize the UI widgets


script_bot.widget:hide();
script_bot.widget:setText('Community Scripts - ' ..
actualVersion);

-- Update label
local updateLabel = UI.Label('Community Scripts. \n New
version available, click "Update Files". \nVersion: ' .. actualVersion);
updateLabel:setColor('yellow');
updateLabel:hide();

-- Define buttons
script_bot.buttonWidget = UI.Button('Script Manager',
function()
if script_bot.widget:isVisible() then
reload();
else
script_bot.widget:show();
script_bot.widget.macrosOptions:selectPrevTab()
end
end, tabName);
script_bot.buttonWidget:setColor('#d2cac5');
script_bot.buttonRemoveJson = UI.Button('Update Files',
function()
script_bot.restartStorage()
end,tabName);
script_bot.buttonRemoveJson:setColor('#d2cac5');
script_bot.buttonRemoveJson:setTooltip('Click here only
when there is an update.');
script_bot.buttonRemoveJson:hide();

script_bot.restartStorage = function()
g_resources.deleteFile(script_path_json);
reload();
end

-- Close Widget Button


script_bot.widget.closeButton:setTooltip('Close and add
macros.');
script_bot.widget.closeButton.onClick = function(widget)
reload();
script_bot.widget:hide();
end

-- Search bar functionality


script_bot.widget.searchBar:setTooltip('Search macros.');
script_bot.widget.searchBar.onTextChange = function(widget,
text)
script_bot.filterScripts(text);
end

-- Function to filter scripts based on search text


function script_bot.filterScripts(filterText)
for _, child in
pairs(script_bot.widget.scriptList:getChildren()) do
local scriptName = child:getId();
if scriptName:lower():find(filterText:lower()) then
child:show();
else
child:hide();
end
end
end

-- Update script list based on tab selection


function script_bot.updateScriptList(tabName)
script_bot.widget.scriptList:destroyChildren();
local macrosCategory = script_manager._cache[tabName];

if macrosCategory then
for key, value in pairs(macrosCategory) do
local label = setupUI(script_add,
script_bot.widget.scriptList);
label.textToSet:setText(key);
label.textToSet:setColor('#bdbdbd');
label:setTooltip('Description: ' ..
value.description .. '\nAuthor: ' .. value.author);

label.onClick = function(widget)
value.enabled = not value.enabled;
script_bot.saveScripts();
label.textToSet:setColor(value.enabled and
'green' or '#bdbdbd');
if value.enabled then
-- loadRemoteScript(value.url);
end
end

if value.enabled then
label.textToSet:setColor('green');
end

label:setId(key);
end
end
end

-- Loading the scripts


script_bot.onLoading = function()
script_bot.widget.scriptList:destroyChildren();

local categories = {};


for categoryName, categoryList in
pairs(script_manager._cache) do
table.insert(categories, categoryName);
for key, value in pairs(categoryList) do
if value.enabled then
modules.corelib.HTTP.get(value.url,
function(script)
assert(loadstring(script))();
end);
end
end
end

local numSteps = 6;
local numCategories = #categories;
local numLoops = math.ceil(numCategories / numSteps);

for i = 1, numLoops do
for j = 1, numSteps do
local index = (i - 1) * numSteps + j;
if index <= numCategories then
local categoryName = categories[index];
local tab =
script_bot.widget.macrosOptions:addTab(categoryName);
tab:setId(categoryName);
tab:setTooltip(categoryName .. ' Macros');

tab.onStyleApply = function(widget)
if
script_bot.widget.macrosOptions:getCurrentTab() == widget then
widget:setColor('green');
else
widget:setColor('white');
end
end
end
end
end
local currentTab =
script_bot.widget.macrosOptions:getCurrentTab().text;
script_bot.updateScriptList(currentTab);

script_bot.widget.macrosOptions.onTabChange =
function(widget, tabName)
script_bot.updateScriptList(tabName:getText());

script_bot.filterScripts(script_bot.widget.searchBar:getText());

end
end

-- Main execution flow


do
script_bot.readScripts();
script_bot.onLoading();
end

-- Check for version update


if script_manager.actualVersion ~= actualVersion then
script_bot.buttonRemoveJson:show();
updateLabel:show();
end
end
end
end
end
end);
end

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