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Computing Grade 6 EST

The document contains a series of questions and prompts related to the Scratch programming language, including multiple-choice questions, sentence completions, and definitions. It covers topics such as Scratch's features, programming concepts, and the functionality of various blocks within the Scratch environment. Additionally, it includes practical exercises for arranging code and understanding programming terminology.
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0% found this document useful (0 votes)
55 views5 pages

Computing Grade 6 EST

The document contains a series of questions and prompts related to the Scratch programming language, including multiple-choice questions, sentence completions, and definitions. It covers topics such as Scratch's features, programming concepts, and the functionality of various blocks within the Scratch environment. Additionally, it includes practical exercises for arranging code and understanding programming terminology.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Answer all questions.

Underline the correct answer.


1. ………………… is a free visual programming language to create interactive stories, games and
animation.
A. Bubbles B. Script C. Scrach D. Scratch
2. What do you call the characters in scratch?
A. Script B. Sprite Scripts C. Scratch D. Sprite
3. Which animal does Scratch logo contain?
A. Koala B. Cat C. Lion D. Dog
4. Which command let the sprites walk?
A. GO! B. Walk C. Move D. Run
5. Programming languages give computers instructions.
A. True B. False
6. You can paint a new costume for a sprite in Scratch?
A. True B. False
7. You can click on ………………… to start your main program.
A. Event B. stop C. Motion D. Green Flag
8. …………………… displays drop down menus that provide common commands like file, create a
new one and save.
A. Blocks menu B. Menu bar C. Script D. Sprite
9. …………………… is a place where you make your programs in scratch by assembling blocks
there.
A. Script area B. Stage C. Current script
10. The default colour of a folder is ………………………
A. red B. blue C. yellow D. white
11. The default size of a new folder is ………………………
A. one megabyte B. zero kilobyte C. four bites D. two gigabyte

Complete the following sentences.


12. What is the colour for motion blocks? …………………………………………………………………………….
13. What is the function of this block?

…………………………………………………………………………………………………………………………………………

14. What is the function of this block?

………………………………………………………………………………………………………………………………………….

15. A ………………………………………………. that will never end unless the Stop sign is
pressed or the script is stopped.

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16. Plays a ……………………………………………………… without pausing the script.

17. Study the scratch code below carefully and write the interpretation it in the space by it.

18. What is a string?

……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

19. What is a sub-routine?

……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

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20. What is a variable?

……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

21. Look at the Scratch blocks below carefully. How could you arrange them in a sequence to
show how to play a simple two-player game like snakes and ladders?

Arrange the blocks in the right order to create a working Scratch code when the sprite is
clicked by drawing the code blocks.

3|Page Grade 6 Computing and Digital Literacy


22. What is decomposition?

……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

23. What is a prototype?

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

24. Mention any two benefits of creating a prototype.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

25. List any two operators that we use in creating an algorithm.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

26. The outcome of a comparison operators is …………………………………… and ………………………………


27. Explain the following terms.

Folder: ………………………………………………………………………………………………………………………….……

……………………………………………………………………………………………………………………………………….……
Renaming: …………………………………………………………………………………………………………………….……

……………………………………………………………………………………………………………………………………….……

Sub-folder: …………………………………………………………………………………………………………………….…

……………………………………………………………………………………………………………………………………….……
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28. Look at the Scratch blocks below carefully and answer the questions that follow.

a. How many sub-routines can be found in the code above?


……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

b. Write the identifiers of the sub-routine in the code.


……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

c. State two reasons why we must use a sub-routine in our program.


……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

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