Learning Journal Unit 6
Learning Journal Unit 6
We've had an absorbing week studying the techniques of computer animation and how they
are used in today's world of cinema. It was also primarily concerned with understanding how
key-frame animation, procedural animated filmmaking, physical-based animated movie
production (Procedural-Animation) contribute to the visual narrative of movies.
One of the primary activities during the week was to view the computer-animated movie
"Hey Deer!" and evaluate the rendering used in this animation. The movie opted for key-
frame animation to depict the characters' precise movements, but relied on procedural
animation for repetitive actions and environmental elements, such as snowfall. This activity
not only helped me understand different techniques of animation but also gave me a greater
appreciation for the amount of effort and care that goes into creating high-quality animations.
The most surprising aspect of procedural animation this week was its level of complexity and
sophistication.... Despite my belief that most animations were made by hand, I was surprised
to learn how algorithms can automate and create realistic movements. The revelation had a
profound impact on my perception of how animations can be both highly detailed and
efficient.
The use of new computer animation techniques has brought about a significant
transformation in the world of movies and cinema arts. Initially, these approaches have
significantly enhanced the visual experience of films, making them more immersive and
visually stunning. Similarly, physically based animation makes it more likely to be realistic
when depicted as water and fire or smoke (Parent, 2012). This improves the level of veracity
in scenes.
The creation of dynamic and intricate environments is made easier with procedural
animation. This technique proves to be useful in creating large crowd situations or complex
landscape design that would not be feasible to manually draw (Lasseter, 1987). Thus,
animators can explore more complex and extensive narratives without being limited by the
limitations of traditional animation techniques.
Additionally, the use of real-time animation has facilitated the development of new
interactive storytelling elements in video games and virtual reality experiences. With this
technology, animations can be rendered immediately for a user-friendly and captivating
experience (Beane, 2012). With the interactivity feature, designers can personalize narratives
based on user input to create a more immersive and personalized experience.
In summary, advances in computer animation have provided not only with a better
cinematography but also with more creative output for film makers. These developments are
pushing boundaries in the realm of digital storytelling and enabling more imaginative and
captivating cinematic experiences.
References:
Beane, A. (2012). Animation: The Mechanics of Motion. Elsevier. Lasseter, J. (1987).
Principles of traditional animation applied to 3D computer animation. ACM Siggraph
Computer Graphics, 21(4), 35-44. Parent, R. E. (2012). Computer Animation: Algorithms
and Techniques. Morgan Kaufmann.