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Lesson 1.3 (Getting Started With Scratch)

This lesson introduces Grade 3 students to Scratch, a programming language, where they will learn to log in, manage their accounts, and create a dancing cat project through guided activities. Teachers are advised to set up Scratch Teacher Accounts and student accounts in advance to facilitate project management. The lesson concludes with reflection points to encourage students to share their experiences and discoveries in coding.

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0% found this document useful (0 votes)
27 views7 pages

Lesson 1.3 (Getting Started With Scratch)

This lesson introduces Grade 3 students to Scratch, a programming language, where they will learn to log in, manage their accounts, and create a dancing cat project through guided activities. Teachers are advised to set up Scratch Teacher Accounts and student accounts in advance to facilitate project management. The lesson concludes with reflection points to encourage students to share their experiences and discoveries in coding.

Uploaded by

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We take content rights seriously. If you suspect this is your content, claim it here.
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CSCL: Unit 1 Grade 3

Lesson 1.3: Getting Started with Scratch

Objectives Agenda

In this lesson, students will: 1. Getting Started with 15 mins


❖ Be introduced to Scratch, learn to Scratch
log in and learn the basics of 2. Managing Your Students’ 10 mins
Scratch Scratch Accounts and
❖ Engage in an exploratory coding Projects:
experience in Scratch 3. Student Activity 1: Create 10 mins
❖ Create a dancing cat by following your First Project
step by step instructions. 4. Student Activity 2: Step 10 mins
by Step
5. Wrap Up and Reflections 5 mins

Preparation

❏ Create a Scratch teacher account. Resources & Links


See appendix A for instructions.
❏ View the Scratch Teacher Account ❏ Scratch Teacher Account :
https://tinyurl.com/yxu5gk2g
video and determine how to
manage students’ Scratch projects. ❏ Short Scratch 3 Overview Video:
You may want to create a class, https://tinyurl.com/yyh24ykc
student accounts and studios.
❏ Computers connected to the
internet

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CSCL: Unit 1 Grade 3

1. Getting Started with Scratch

Scratch is a programming language. You can program your own projects, share your
projects and get help from others by using other people’s code.

The following video gives a good introduction to Scratch:

https://tinyurl.com/yyh24ykc

It could be helpful to give a quick overview of how to code a couple of instructions to make the
cat move back and forth or as shown below make the cat move in a circle by clicking on the top
block of the script multiple times.

You may want to give a tour of the different sections of the Scratch tool such as:

1. The colored categories with blocks


2. The stage
3. The scripts area in the middle
4. The Sprites area and explain what a Sprite is

Demonstrate how to perform basic steps such as:

1. How to create, name and save a project

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CSCL: Unit 1 Grade 3

2. How to create new sprites


3. How to drag blocks to the script area, snap them together and delete them from the
script area.

The Scratch Backpack

Demonstrate the use of the Scratch backpack by placing scripts and entire sprites in the
backpack and retrieving them in a different project (click on the link for detailed information
about the Scratch backpack). This is a very valuable tool to copy code between projects and to
save code or sprites in case of accidental deletion.

2. Managing Your Students’ Scratch Accounts and Projects:


It is recommended that you use a Scratch Class for your students which allows you
to create Scratch accounts for all your students. You will want to have your Scratch
Class, your students’ accounts and a studio created ahead of time.

See appendix A for information on how to create a teacher account, students’


accounts, a class and a studio.

This is a good time for you to tell your students how you want to manage their projects and
how they will create their Scratch accounts.

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CSCL: Unit 1 Grade 3

2. Student Activity 1: Create your first project

Instructions to give to students:

● Go to scratch.mit.edu and sign in to your Scratch account.


● Click on the Create to start a new project
● Try clicking on the different parts of the Scratch interface to see what happens.
● Drag blocks onto the canvas, snapping additional blocks together. Click on the block or
top block to see what happens. Be creative and see what the cat can do.
● Give your project a name in the box that says untitled.
● Click on Save now in the upper right corner. The project may have auto saved in which
case it says “Project saved”.

3. Student Activity 2: Getting Started


In this activity, students will follow the Getting Started tutorial in the Tutorials section to create
a dancing cat in Scratch. Once students have completed the steps, tell them to experiment by
adding other Scratch blocks to make the project their own.

Instructions to give to students:

● Create a new project by clicking on Create at the top of the Scratch screen.
● Click on Tutorials

● Click on the Getting Started tutorial

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CSCL: Unit 1 Grade 3

4. Wrap Up and Reflections

Reflection Points

● What is Scratch?
● What cool thing did you add to your Getting Started project?
● Did you discover something new?
● What other projects would you like to code?

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CSCL: Unit 1 Grade 3

Appendix A: Scratch Teacher Accounts and Scratch Classrooms

What are Scratch Teacher Accounts

A Scratch Teacher Account provides teachers and other educators with additional features to
manage student participation on Scratch, including the ability to create student accounts,
organize student projects into studios, and monitor student comments.

To request a Teacher Account, go to the teacher account request form:


https://scratch.mit.edu/educators/register

It takes up to 24 hours to get your teacher account approved. Once you have the account and
log in, you will see the purple banner with the features only available to teacher accounts.

Creating Student Accounts, Classes and Studios

This video tells you just about everything you need to know about teacher accounts and how to
create classes and add students:

https://tinyurl.com/yxu5gk2g

Tips On Using Teacher Account Classes and Studios:

Classes allow you to manage your students’ accounts and projects.


Studios allow you to group and track projects for the Class.

Once you have your teacher account, you can create a Class as demonstrated in the video.
After you add your students to your class, you will be able to see all the activities of your
students, including when students:

❏ Love or Favorite a project


❏ Create a project
❏ Change their profile page
❏ Receive an alert and why

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CSCL: Unit 1 Grade 3

❏ Remove inappropriate comments


❏ Unshare students’ projects
❏ Change a student’s password
You can change a student’s password in two ways. You can prompt the student to
change their password at the next login, or manually change their password.

Once you have a Class created, you can also create a class Studio. Your students will be
automatically added as curators of the studio.
Studios can be used for a number of different reasons. It is a place where you can store a
collection of projects. For example, it can be used as a general space for your students to add
their completed projects, for a specific assignment, based around a particular theme, or even
used as a place to collect projects you are inspired by (among so many other possibilities).

Create studio with example projects, remixed projects (all projects that will be remixed by
students)

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