Chapter 2 discusses software processes, which are structured activities necessary for software development, including specification, design, validation, and evolution. It outlines various software process models, such as plan-driven and agile approaches, and emphasizes the importance of coping with change in software projects. Key points include the necessity of incorporating change management activities and iterative development to accommodate evolving requirements.
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1 Chapter 2 Software Processes
Chapter 2 discusses software processes, which are structured activities necessary for software development, including specification, design, validation, and evolution. It outlines various software process models, such as plan-driven and agile approaches, and emphasizes the importance of coping with change in software projects. Key points include the necessity of incorporating change management activities and iterative development to accommodate evolving requirements.
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Chapter 2 – Software Processes
Lecture 2
Chapter 2 Software Processes 1
Topics covered
Software process models
Process activities Coping with change
Chapter 2 Software Processes 2
The software process
A structured set of activities required to develop a
software system. Many different software processes but all involve: ▪ Specification – defining what the system should do; ▪ Design and implementation – defining the organization of the system and implementing the system; ▪ Validation – checking that it does what the customer wants; ▪ Evolution – changing the system in response to changing customer needs. A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective. Chapter 2 Software Processes 3 Software process descriptions
When we describe and discuss processes, we usually
talk about the activities in these processes such as specifying a data model, designing a user interface, etc. and the ordering of these activities. Process descriptions may also include: ▪ Products, which are the outcomes of a process activity; ▪ Roles, which reflect the responsibilities of the people involved in the process; ▪ Pre- and post-conditions, which are statements that are true before and after a process activity has been enacted or a product produced.
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Plan-driven and agile processes
Plan-driven processes are processes where all of the
process activities are planned in advance and progress is measured against this plan. In agile processes, planning is incremental and it is easier to change the process to reflect changing customer requirements. In practice, most practical processes include elements of both plan-driven and agile approaches. There are no right or wrong software processes.
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Software process models
The waterfall model
▪ Plan-driven model. Separate and distinct phases of specification and development. Incremental development ▪ Specification, development and validation are interleaved. May be plan-driven or agile. Reuse-oriented software engineering ▪ The system is assembled from existing components. May be plan-driven or agile. In practice, most large systems are developed using a process that incorporates elements from all of these models. Chapter 2 Software Processes 6 Software specification
The process of establishing what services are required
and the constraints on the system’s operation and development. Requirements engineering process ▪ Feasibility study • Is it technically and financially feasible to build the system? ▪ Requirements elicitation and analysis • What do the system stakeholders require or expect from the system? ▪ Requirements specification • Defining the requirements in detail ▪ Requirements validation • Checking the validity of the requirements
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The requirements engineering process
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Software design and implementation
The process of converting the system specification into
an executable system. Software design ▪ Design a software structure that realises the specification; Implementation ▪ Translate this structure into an executable program; The activities of design and implementation are closely related and may be inter-leaved.
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A general model of the design process
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Design activities
Architectural design, where you identify the overall
structure of the system, the principal components (sometimes called sub-systems or modules), their relationships and how they are distributed. Interface design, where you define the interfaces between system components. Component design, where you take each system component and design how it will operate. Database design, where you design the system data structures and how these are to be represented in a database. Chapter 2 Software Processes 11 Software validation
Verification and validation (V & V) is intended to show
that a system conforms to its specification and meets the requirements of the system customer. Involves checking and review processes and system testing. System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system. Testing is the most commonly used V & V activity.
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Stages of testing
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Testing stages
Development or component testing
▪ Individual components are tested independently; ▪ Components may be functions or objects or coherent groupings of these entities. System testing ▪ Testing of the system as a whole. Testing of emergent properties is particularly important. Acceptance testing ▪ Testing with customer data to check that the system meets the customer’s needs.
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Software evolution
Software is inherently flexible and can change.
As requirements change through changing business circumstances, the software that supports the business must also evolve and change. Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new.
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System evolution
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Coping with change
Change is inevitable in all large software projects.
▪ Business changes lead to new and changed system requirements ▪ New technologies open up new possibilities for improving implementations ▪ Changing platforms require application changes Change leads to rework so the costs of change include both rework (e.g. re-analysing requirements) as well as the costs of implementing new functionality
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Reducing the costs of rework
Change avoidance, where the software process includes
activities that can anticipate possible changes before significant rework is required. ▪ For example, a prototype system may be developed to show some key features of the system to customers. Change tolerance, where the process is designed so that changes can be accommodated at relatively low cost. ▪ This normally involves some form of incremental development. Proposed changes may be implemented in increments that have not yet been developed. If this is impossible, then only a single increment (a small part of the system) may have be altered to incorporate the change.
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Software prototyping : A prototype is an initial version of a system used to demonstrate concepts and try out design options. Throw-away prototypes : Prototypes should be discarded after development as they are not a good basis for a production system Incremental delivery : The development and delivery is broken down into increments with each increment delivering part of the required functionality. Boehm’s spiral model: Process is represented as a spiral rather than as a sequence of activities with backtracking. Chapter 2 Software Processes 19 Boehm’s spiral model of the software process
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Key points
Processes should include activities to cope with change.
This may involve a prototyping phase that helps avoid poor decisions on requirements and design. Processes may be structured for iterative development and delivery so that changes may be made without disrupting the system as a whole.